So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
acastanza_ESO wrote: »So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
Corrosive was already problematic before Oakensoul but Oakensoul makes it unbearable.
That said the only change it would make to it would be to change:
"While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance."
To "While active, this ability and your direct damage dealt ignores the Physical and Spell Resistance of nearby enemies."
With this change the ultimate has an internally consistent logic. You've made your armor corrosive. Touching your armor damages enemies and makes them vulnerable to your attacks. It's insane that DK's ultimate just lests them completely ignore anyone's resistances with any skill no matter how far away from you they are. This change keeps the ultimate strong but makes it so an enemy actually has to engage withthe DK to be instantly melted.
acastanza_ESO wrote: »So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
Corrosive was already problematic before Oakensoul but Oakensoul makes it unbearable.
That said the only change it would make to it would be to change:
"While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance."
To "While active, this ability and your direct damage dealt ignores the Physical and Spell Resistance of nearby enemies."
With this change the ultimate has an internally consistent logic. You've made your armor corrosive. Touching your armor damages enemies and makes them vulnerable to your attacks. It's insane that DK's ultimate just lests them completely ignore anyone's resistances with any skill no matter how far away from you they are. This change keeps the ultimate strong but makes it so an enemy actually has to engage withthe DK to be instantly melted.
I don't think this change is going to do anything at all. Most dk's aren't gonna drop their corrosive armor to spam light attacks at you from range. They're gonna be going in for the kill, so if they drop corrosive they're gonna jump on top of you anyways. Fossilize/shattering rocks you into a whip or spam Flames of oblivion whatever a DK needs to do but most DK's fight in melee range anyways you realize? So they'll probably be in melee range to burst you down regardless of that change
So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
acastanza_ESO wrote: »So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
Corrosive was already problematic before Oakensoul but Oakensoul makes it unbearable.
That said the only change it would make to it would be to change:
"While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance."
To "While active, this ability and your direct damage dealt ignores the Physical and Spell Resistance of nearby enemies."
With this change the ultimate has an internally consistent logic. You've made your armor corrosive. Touching your armor damages enemies and makes them vulnerable to your attacks. It's insane that DK's ultimate just lests them completely ignore anyone's resistances with any skill no matter how far away from you they are. This change keeps the ultimate strong but makes it so an enemy actually has to engage withthe DK to be instantly melted.
So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
100% this. Corrosive is fine per se: it's a strong and not cheap ultimate. You see it and you avoid it or work around it....I certainly do.
The problem is a Mythic item that allows Corrosive to be almost spammed.
Nerf to the Oakensoul: yes please!!
Nerf to corrosive? it makes no sense!!
celner4_ESO wrote: »So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
100% this. Corrosive is fine per se: it's a strong and not cheap ultimate. You see it and you avoid it or work around it....I certainly do.
The problem is a Mythic item that allows Corrosive to be almost spammed.
Nerf to the Oakensoul: yes please!!
Nerf to corrosive? it makes no sense!!
[snip]
You could achieve 30k+ whips with absurd sustained pressure and ridiculous survivability before high isle. To act like it’s a mythic problem [snip]. It’s survivability and dmg bonuses being overpowered have been a problem of the ultimate not any Mythic in combination with them even though they make it slightly worse than it already is. Let’s not obfuscate what the problem is though.
celner4_ESO wrote: »So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?
100% this. Corrosive is fine per se: it's a strong and not cheap ultimate. You see it and you avoid it or work around it....I certainly do.
The problem is a Mythic item that allows Corrosive to be almost spammed.
Nerf to the Oakensoul: yes please!!
Nerf to corrosive? it makes no sense!!
[snip]
You could achieve 30k+ whips with absurd sustained pressure and ridiculous survivability before high isle. To act like it’s a mythic problem [snip]. It’s survivability and dmg bonuses being overpowered have been a problem of the ultimate not any Mythic in combination with them even though they make it slightly worse than it already is. Let’s not obfuscate what the problem is though.
I don't think anyone is saying that you couldn't do that before. You absolutely could. What the mythic does is provide you more opportunity to do that by giving a higher uptime of the ultimate + berserk + force + courage. So you get huge buffs that you rarely had access to before and you get high uptime of the ultimate. Those absolutely are a result of the ring.
MEBengalsFan2001 wrote: »Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and Dealing 347 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
New effect
Deals Poison Damage, and your direct attacks ignore Physical and Spell Resistance while active.
I would simply remove the defensive side of the ultimate.
MEBengalsFan2001 wrote: »Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and Dealing 347 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
New effect
Deals Poison Damage, and your direct attacks ignore Physical and Spell Resistance while active.
I would simply remove the defensive side of the ultimate.
MEBengalsFan2001 wrote: »You cant realistically kite them without LoS, you wont outsustain them as they are spamming ults, you cant damage them or survive them with Corrosive up, and you can only heal up if your build has very strong self heals. Youre getting hit by an undodgeable gap closer the whole time youre out of melee range, and its direct damage so affected by Corrosive (unbelievably this amounts to being pressured on a low healing class like stamsorc). A single Fossilize + Molten is usually enough to put you back on the defensive which plays heavily into the DKs favor.
This isnt happening in a vacuum and has more to do with how broken Oakensoul is than Corrosive. But these builds are undeniably cancer and are already a scourge on PvP balance before they even reach widespread use.
acastanza_ESO wrote: »[snip] DK is not Ok, its still way too strong especially with the insanity of Oakensoul. The class is fundamentally overpowered and it has to be fixed before they kill this game [snip].
It's a fundamental design principle for combat games that abilities should be offensive, defensive, not both, DK absoutely wrecks this paradigm in a way that makes everything else un-fun.
[snip]
WreckfulAbandon wrote: »acastanza_ESO wrote: »The combat design team needs to wake up and fix this. DK is not Ok, its still way too strong especially with the insanity of Oakensoul. The class is fundamentally overpowered and it has to be fixed before they kill this game (which they absolutely are doing).
It's a fundamental design principle for combat games that abilities should be offensive, defensive, not both, DK absoutely wrecks this paradigm in a way that makes everything else un-fun.
Looking at you @ZOS_Gilliam
I dont agree with this and imo making this about DK takes the focus away from what it should be on: Oakensoul is absolutely and utterly broken. This is mostly because giving 100% Major Heroism uptime creates situations where ultimates that were balanced around having low uptime are being used so frequently its having a major impact on whats currently viable.
Urzigurumash wrote: »
Whatever the impact of Oakensoul, it's not why Corrosive has become imbalanced compared to other Ults in a way it was not in the past: it gives Spell Pen.
WreckfulAbandon wrote: »Urzigurumash wrote: »
Whatever the impact of Oakensoul, it's not why Corrosive has become imbalanced compared to other Ults in a way it was not in the past: it gives Spell Pen.
I dont understand why youre making this argument. Corrosive makes the DK ignore resistances for its duration. Since ZOS is clearly moving towards hybridization it makes sense that both physical and spell resistance would be ignored. The problem is with the high uptime on Corrosive that is achievable through a single mythic that gives 100% Major Heroism uptime. I personally have no problem with ardent flame boosted whips ignoring spell resistance while Corrosive is up, as long as Corrosive is balanced in that it isnt possible to have 50%+ uptime.
Any setup that allows any decent uptime on Corrosive Armor should be looked at very closely by the combat team to ensure there is counterplay. Letting DK keep an undodgeable gap closer is a questionable decision when considering all the other factors. Either way my opinion is that the outlier is Oakensoul and it needs to be brought in line.
WreckfulAbandon wrote: »I dont understand why youre making this argument.
celner4_ESO wrote: »
This argument is disingenuous because people have already been lowering the CD of Corrosive via ultimate pots and support sets from team or using thunderbug/arkasis/drakes themselves. This isn’t all the sudden becoming a problem. I get it you don’t want to get nerfed but let’s be reasonable here and not pretend like the problem is solely a new mythic. It’s been a problem. The entire last expansion it was. The only people crying foul are those that do not want it nerfed and it only takes room temperature IQ (similar to what’s needed to win as a DK) to know why that is the case.
Brokensoul is an entirely separate, additive issue.
celner4_ESO wrote: »It’s by far the strongest ultimate in the game on the class that’s already brain dead friendly
I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.