Tommy_The_Gun wrote: »Dk or not (insert any other class / skill line) Imho no ability in game should give incredible survivability & damage all in one package, without having at least a serious drawback build in.
Corrosive Armor gives you both. Great damage potential, as you pretty much don't need to invest anything into penetration (strongest offensive stat in the game), as you simply passively can ignore the armour that your target has. On top of that it gives you one of the strongest damage mitigation buff in the game, that is a unique buff - meaning that it can stack with other damage reduction sources.
Now, I am not expert, but I have a feeling that if for example, a Nightblade had the "ignore Physical and Spell Resistance" part on Incap or other class ultimate (and just that, nothing else, without any other buff or damage reduction ) - then it would either be nerfed on PTS and never reach live server, or would be nerfed immediately in a hot fix. It is not a rocket since. Corrosive is overloaded.Not necessarily. Corrosive was being um.... "pointed out" (that it is unbalanced) even before we get Oakensoul with Heroism, and huge ultigen DK builds existed - they were just using different means / sets to get that ult fasti.Oak is the issue. Not corrosive.
Oakensoul ring imho behaves kinda like a catalyst or "power multiplier". If we have a skill or ultimate that has a certain power level - then with Oaken, it has 2x of that power. So basically what Oaken is doing, is that it "unfolds the cards".
It kinda shows how huge disparity there is between skills / ultimate and classes & lack of balance in general. Some skills are total trash, while others are on a god-like level.
as originally conceived
Urzigurumash wrote: »as originally conceived
To go on with my prior subject, as originally conceived Corrosive helped StamDK make up the difference with StamSorc's 5% Damage Done.
In this way, the culprit to the overpowering of Corrosive is the newly revised World in Ruin giving MagDK 5% Damage Done.
StamDK still does not have a Damage Done buff to Direct Damage Spammables like StamSorc and MagDK both have now.
My point was and continues to be on all these threads is gutting skills and ultimates because one bar players are pushing them to extreme levels isn't fair against people who want to play the game as originally conceived. You'll just further pressure them to jump on the train.
Holycannoli wrote: »My point was and continues to be on all these threads is gutting skills and ultimates because one bar players are pushing them to extreme levels isn't fair against people who want to play the game as originally conceived. You'll just further pressure them to jump on the train.
Not necessarily because of one bar players. Shooting Star spam is also an issue with Oakensoul but it's not because the skill is OP and needs a nerf. Corrosive is an overpowered ultimate that's made even worse with Oakensoul. Massive damage mitigation while ignoring all resistances should have never happened in the first place.
Urzigurumash wrote: »
Not necessarily because of one bar players. Shooting Star spam is also an issue with Oakensoul but it's not because the skill is OP and needs a nerf. Corrosive is an overpowered ultimate that's made even worse with Oakensoul. Massive damage mitigation while ignoring all resistances should have never happened in the first place.
Holycannoli wrote: »
Corrosive Armor? I don't remember what it was years ago and I was gone from the game 2019-2022 but I can say what it should be now: Corrosive Weapon, giving the penetration for the duration but no mitigation. So now there is an offensive morph and a defensive morph.
It's as easy as that.
EDIT: Ok I googled it and it was similar to now, and there were complaints about it doing both even then too lol.
Urzigurumash wrote: »Here's a good fix for Corrosive to reinforce its original purpose of giving StamDK some identity:
Convert all Physical and Bleed Damage to Poison, increase Poison Damage Done by X%
Take off the Pen, leave the Mitigation.
The issue with your suggestion @Holycannoli is that the Ult would be trash without massive Ult Gen, since we'd be left swinging underpowered Nirnhoned Swords without any decent Pen during the majority of playtime. You will see for most of history most StamDK ran Sharpened Maul frontbars, to buff Leap, but also because we didn't have much uptime on Corrosive and tended to use it defensively or as a tank buster rather than as our primary Ult.
So, unlike the numerous other skills which offer both Defense and Offense, Corrosive had a unique limitation: it was impossible for a StamDK to optimize their damage when the Ult isn't up and when it is in the same build.
This problem would be mostly removed with something like my idea.
Holycannoli wrote: »while it's useful in Capture the Relic.
Holycannoli wrote: »while it's useful in Capture the Relic.
Um, no. Even if you want to make troll tank build, this is not the set.
Ah yes avoiding fights or waiting for timers to tick down, great PvP game lol.Also when Thews of Harbringer necro was a thing, there were no calls to nerf Bonedaddy Transformation, but to 'just dont attack it and wait for ult to wear off'. So I'm gonna say the same and just move away from DK until Corrosive wears off - problem solved.
celner4_ESO wrote: »It’s by far the strongest ultimate in the game on the class that’s already brain dead friendly gameplay with its girthy fire and forget damage output and a CC with a root on a 4/8sec CD. Having the ultimate ontop of all the inherent strengths bypass all resistances for that long on such a small CD ultimate on top of it is beyond words how is this even a thing. This game could have competitive play if it wasn’t such a cheese fest all the time with this sh!t it’s a shame. People wondering why they are getting whipped for 30-40k, corrosive armor is how they achieve that. Literally is referenced as “God Mode” for a reason.
Come DK’s come rally and defend yourself desperately “not a DK main”.
EDIT: Adding this here because it keeps being brought up.
You could achieve 30k+ whips before high isle. To act like it’s a mythic problem is willfully ignorant. It’s survivability and dmg bonuses being overpowered have been a problem of the ultimate not any Mythic in combination with them even though they make it slightly worse than it already is. Let’s not obfuscate what the problem is though.
Brokensoul is a separate additive issue but eluding to 1 shot whips or corrosive not being a problem before Oakensoul is flat out dishonest.
celner4_ESO wrote: »It’s by far the strongest ultimate in the game on the class that’s already brain dead friendly gameplay with its girthy fire and forget damage output and a CC with a root on a 4/8sec CD. Having the ultimate ontop of all the inherent strengths bypass all resistances for that long on such a small CD ultimate on top of it is beyond words how is this even a thing. This game could have competitive play if it wasn’t such a cheese fest all the time with this sh!t it’s a shame. People wondering why they are getting whipped for 30-40k, corrosive armor is how they achieve that. Literally is referenced as “God Mode” for a reason.
Come DK’s come rally and defend yourself desperately “not a DK main”.
EDIT: Adding this here because it keeps being brought up.
You could achieve 30k+ whips before high isle. To act like it’s a mythic problem is willfully ignorant. It’s survivability and dmg bonuses being overpowered have been a problem of the ultimate not any Mythic in combination with them even though they make it slightly worse than it already is. Let’s not obfuscate what the problem is though.
Brokensoul is a separate additive issue but eluding to 1 shot whips or corrosive not being a problem before Oakensoul is flat out dishonest.
The entire premise of this post is wrong. No one is averaging 30k whips. And please don't show me a death recap to prove this, since they are often wrong. You need to show a Combat Metric log.
My MagDK with 7500 WD, infinite penetration (corrosive) and 116% critical damage is averaging 6-8k whips. Note I say averaging. Occasionally a crit will hit 10k and once I hit 14k.
How could you boost that? Probably by using all bloodthirsty, maybe all divines-- in other words become a glass cannon-- but even then you aren't going to get to 30k. In my build The critical damage is almost capped, the penetration is capped, and the weapon damage is high (I have seen posts that WD is capped at 9k ). Do the math and even with 9k WD you don't get this sort of boost.
There is no way to get to 30k in pvp with whips on average and I doubt you can do it on a single hit.
Post a combat metrics log after a big fight and show me the average and peak Molten whip hit and it will be nowhere near 30k.
You could say "If I found a level 10 player with no CP in Cyrodil and he wasn't blocking and had no armor and no buffs I could get a 30k hit with a crit". Ok, but that is not a usual situation.
All that being said, my MDK is very strong now with Brokensoul and couldn't get those numbers without it
Were you able to kill the 40k hp guy though? Looks like he can recover pretty easily.Unified_Gaming wrote: »Not 30k sadly...
mariuszeb17_ESO5 wrote: »How fix Corrosive Armor? Just remove from this morph - limit of incoming damage 3%, and for both morph ultimate does not regenerate during transformation.
celner4_ESO wrote: »TechMaybeHic wrote: »Holycannoli wrote: »100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Corrosive was broken before Oakensoul, it's just that the ring is making it worse. Even in it's current nerfed state compared to how it was it's OP. Ignores 100% of armor? While severely limiting incoming damage? And it's not OP?
It was strong, but you had more time to burst one down if you avoid the DK while it was up meaning there was a counter and that's healthy. Now; they pop it, run wild, then just have to kite and turtle just a few seconds when it goes down
This argument acts as if the problem is solely Oakensoul. Which it is not and has not been. Anyone who plays DK and isn’t mediocre knows that using corrosive gives you the ability to have a flex armor set since you don’t need to go any penetration. Meaning you can go any armor set that generates ultimate (Shalks, drakes, Arkasis etc.) whilst using ulti pots if applicable. This was doable, and a problem before Oakensoul. Oakensoul is arguably worse then some of the builds allowing for both active bars, Oakensoul is just easier to play and more easily accessible to people who need simplicity. But more deadly? No. The only reason Corrosive is a problem (I’ve posted this in previous comments but again I’m referring to Mag DK/Mag Hybrid)? No. Sure whenever you encounter any DK who don’t know what they’re doing using the ability or have a lackluster build it’s not an issue. Any DK worth their salt utilizing ulti gen making this skill a nightmare is who and what I’m referring to, which IS NOT solely Oakensoul. [snip]
That is a pretty drastic oversimplification though.
Pre-oaken, a DK running pure ult gen was sacrificing base skill damage for windows of burst damage. Outside of the ult, their skills were not great.
With Oaken, they get the tooltips of a 3 damage set build, but they can still run pure ult gen setup, and have even more uptime on Corrosive.
I literally put together an Ult Gen sorc build, that has 3 ult gen sets + Oaken, and has the same tooltips has my full damage set build. But now I can cast meteor every 14 seconds. Oaken is providing the damage increase of 2-3 sets on a build on its own.
[edited to remove quote]
celner4_ESO wrote: »It’s by far the strongest ultimate in the game on the class that’s already brain dead friendly gameplay with its girthy fire and forget damage output and a CC with a root on a 4/8sec CD. Having the ultimate ontop of all the inherent strengths bypass all resistances for that long on such a small CD ultimate on top of it is beyond words how is this even a thing. This game could have competitive play if it wasn’t such a cheese fest all the time with this sh!t it’s a shame. People wondering why they are getting whipped for 30-40k, corrosive armor is how they achieve that. Literally is referenced as “God Mode” for a reason.
Come DK’s come rally and defend yourself desperately “not a DK main”.
EDIT: Adding this here because it keeps being brought up.
You could achieve 30k+ whips before high isle. To act like it’s a mythic problem is willfully ignorant. It’s survivability and dmg bonuses being overpowered have been a problem of the ultimate not any Mythic in combination with them even though they make it slightly worse than it already is. Let’s not obfuscate what the problem is though.
Brokensoul is a separate additive issue but eluding to 1 shot whips or corrosive not being a problem before Oakensoul is flat out dishonest.
So we’re gonna ask for nerfs to class abilities because an OP mythic item launched?