colossalvoids wrote: »Would be a good start implementing something like that in future quest content without backtracking immediately and do it over time, better that than nothing.
Combined with more engaging endgame content (in quality and quantity) like arenas, as is already scheduled for Q4, on a regular basis we could call it a compromise.
Path of Exile.
And please, do not talk about how you "can't compare ESO to PoE" because you very easily can compare the difference in ass whooping you get from mobs in any game.
SilverBride wrote: »The vote is even on this one.
https://forums.elderscrollsonline.com/en/discussion/583436/what-type-of-overland-would-you-prefer/p1
The vote is overwhelming in favor of leaving overland just as it is on this one.
https://forums.elderscrollsonline.com/en/discussion/583551/another-poll-on-overland-difficulty-but-with-more-options
It depends on the way you look at the results, I suppose. The fact is that 61% voted on optionally increasing the difficulty of overland. People just didn't agree on whether that'd be through self nerfs, difficulty settings or a Veteran Overland instance.SilverBride wrote: »The vote is overwhelming in favor of leaving overland just as it is on this one.
https://forums.elderscrollsonline.com/en/discussion/583551/another-poll-on-overland-difficulty-but-with-more-options
Path of Exile.
And please, do not talk about how you "can't compare ESO to PoE" because you very easily can compare the difference in ass whooping you get from mobs in any game.
Just because you CAN compare them doesn't make the comparison valid.
SilverBride wrote: »Bastion Nymics were developed for those that want a more challenging overland. I don't know if they are helping because I haven't tried one yet, mostly because of how time consuming I hear they are. Plus I don't want an extra challenge in overland anyway.
So they are taking this concern seriously and actually developed a new system to address it. But I still think if they added hard mode scrolls to quest bosses it would be more beneficial and satisfying to the players looking for a challenge in the story.
This excerpt was taken from the article below:
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
I really think they just need to make a potion that removes the scaling buff at low levels and that's it. There's no need for complicated systems to be added except maybe when it comes to world bosses because those can eventually get overwhelmed with players anyway.
I think world bosses need 2 things.
1: Let players openly engage them. That's basically the way it is right now. No changes.
2: Let players or group of players "challenge" them. By "challenging" a world boss, you alone or your group, gets sent to a separate, inescapable instance (like a ring), where you or your group have to fight the world boss at an increased difficulty based on the amount of players challenging it. Solo challengers just get a WB with more damage, group challengers get a WB with more damage and minions it summons, nearly like a trial boss.
For example: Limbscather in Daggerfall/Glenumbra summons plants around it that attack and pull players.
Bastion Nymics are not overland content. They are instanced content designed for 3-4 people. They even look like dungeons.
SilverBride wrote: »
Bastion Nymics are not overland content. They are instanced content designed for 3-4 people. They even look like dungeons.SilverBride wrote: »
I stay under the impression that people who want harder overland content just want to be able to get their butt kicked by mobs when they create a new character.
At least that's all I want. I want low level to feel like it's low level.
Primarily because a bear, lion, troll, giant, and mammoth should all be as dangerous as the animal they actually are.
Quest bosses should also be...well... quest bosses and world bosses should be... do I have to say it?
If the overland mobs had models representing their difficulty, they would all be different breeds of dogs.
I stay under the impression that people who want harder overland content just want to be able to get their butt kicked by mobs when they create a new character.
At least that's all I want. I want low level to feel like it's low level.
SilverBride wrote: »I stay under the impression that people who want harder overland content just want to be able to get their butt kicked by mobs when they create a new character.
At least that's all I want. I want low level to feel like it's low level.
That isn't how the game is set up, though. Characters scale to the mobs so that players can start in any zone at any level and play with higher level friends. This was one of the biggest changes with One Tamriel and I doubt they will change that back.
SilverBride wrote: »
This excerpt was taken from the article below:
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
SilverBride wrote: »
This excerpt was taken from the article below:
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
Also from the perspective of bridging the gap between overland and instanced content difficulty, it's really not good if in overland you can basically completely ignore things like skill rotations, just spamming some aoe's without even slowing down.
SilverBride wrote: »
SilverBride wrote: »Bastion Nymics are overland events, such as Harrowstorms and Vents, but they don't address the complaints presented in this thread.
SilverBride wrote: »Bastion Nymics are overland events, such as Harrowstorms and Vents, but they don't address the complaints presented in this thread.