kingsirdrmr wrote: »Nice! That ridiculous anti-proc inquisition was a very vocal minority from the start. Balancing the overperforming sets was always the right solution. Glad this test is being reduced and looking forward to going back to real theorycrafting with Update 30. Here's hoping the campaigns aren't split between proc and no-proc.
Yeah, I'd much prefer them actually balance proc sets, than this multi campaign nonsense.
What people who want separate campaigns don't understand, is that balancing the rest of the game, while you have so many different rulesets, would be impossible..
We already have multiple forms of pve and pvp to consider, including cp and no cp pvp, and classes can perform vastly differently in each environment.
The devs should be thinking about how to balance the game as a whole, but if there are 67differenf rulesets to play around with? Yeah good luck.
UntouchableHunter wrote: »marius_buys wrote: »Lol, we have a poll for a campaign without proc sets, 75% vote yes 19% and vote no
which CLEARLY tells you that the majority of voters want a NO PROC SET CAMPAIGN
YET
when some so called elite players, who are now getting their asses handed to them in Cyrodiil, complain ZOS crumble and change their plans.
WELL OK THEN, we will enjoy the next 3 months but seriously consider a campaign for the player with sets as they currently are.
My guild run attendance has tripled because the playing field has been levelled and were now really doing pvp, not mr. Johnny Ego Trip trying to wipe 1vXX groups for his YouTube channel, because proc sets make him near un-killable.
I have seen builds with health recovery in the unbelievable stat range, please ZOS consider that your so called elite player is only such that he plays in god tier mode BECAUSE HIS SETS MAKES HIM SO
LINK TO THE NO PROC SET CAMPAIGN POLL
https://forums.elderscrollsonline.com/en/discussion/562062/add-a-no-proc-set-campaign-to-cyrodiil/p1
Why @ZOS_GinaBruno you don't give us these campaigns?
https://forums.elderscrollsonline.com/en/discussion/562062/add-a-no-proc-set-campaign-to-cyrodiil/p1
Almost everybody was in favor for a Non proc set campaign.
Not ban procs, but give us a option.
Now that ZOS did the insanity to ban our sets, some players are just ignoring the majority and wana keep Cyrodill without at least one Campaign with procs.
This is a selfishness disrespectful from the part of ZOS and some players here.
Just get you non proc sets campaign and let the others have their proc set campaign.
I play bought, I go to Cyrodill and I'm having fun.
And I go to IC (where the best players are) and I have fun and I don't care to fight a werewolfs with a sniper in the back trying to take me down, this game give you a option to zerg, solo, to duo, to snipe, to proc, I don't care the way you play, if you are having fun do it, but let me play with my sets when I wana use proc and when I don't wana.
Gina has already said that they literally cannot have both proc and no-proc Cyro campaigns right now. That’s what they’re working on.
https://forums.elderscrollsonline.com/en/discussion/comment/7153201#Comment_7153201
kingsirdrmr wrote: »Nice! That ridiculous anti-proc inquisition was a very vocal minority from the start. Balancing the overperforming sets was always the right solution. Glad this test is being reduced and looking forward to going back to real theorycrafting with Update 30. Here's hoping the campaigns aren't split between proc and no-proc.
Yeah, I'd much prefer them actually balance proc sets, than this multi campaign nonsense.
What people who want separate campaigns don't understand, is that balancing the rest of the game, while you have so many different rulesets, would be impossible..
We already have multiple forms of pve and pvp to consider, including cp and no cp pvp, and classes can perform vastly differently in each environment.
The devs should be thinking about how to balance the game as a whole, but if there are 67differenf rulesets to play around with? Yeah good luck.
ZOS_GinaBruno wrote: »Hi everyone,
First, we want to thank everyone for taking the time to provide so much valuable feedback regarding our decision to leave proc sets disabled in Cyrodiil until Update 31. We understand this is a very polarizing topic and while many of you like this direction, we acknowledge that there are just as many who do not. When we had the last Cyrodiil test activated, we did initially get a lot of positive feedback surrounding the removal of item set procs in Cyrodiil, and from a technical standpoint, it made sense for us to leave proc sets disabled until we were able to complete some additional necessary work for Update 31. We also recognize that disabling proc sets in the long term generated a lot more concern than the three-week test we initially proposed, and that this sudden change in the timeline was quite jarring.
We’ve spent a lot of time discussing our options to improve the experience in the short term. We still plan to leave proc sets disabled in Cyrodiil and will instead reduce the duration of this change until Update 30. With the Update 30 launch, we will then re-enable all item set bonuses in Cyrodiil alongside some additional planned proc set work (we'll provide details in the Update 30 Combat Preview). In Update 31, we still plan to add more flexibility and customizable campaign rulesets as it relates to item sets, and we will be able to fine tune which proc sets we turn on and off.
For those of you on console, you can expect to see item set procs disabled in Cyrodiil this Tuesday, March 16, once Update 29 launches. Any subsequent changes will follow the schedule outlined above.
Again, we greatly appreciate everyone’s feedback on these proposed changes and the related timeline. We want to ensure that you can still play the way you want and have fun in PvP, and we hope that these revised plans strike a better balance for everyone both in the short and long-term.
So @ZOS_GinaBruno , @ZOS_BrianWheeler please acknowledge your mistake and revert Cyrodiil to the way it was before.. Where good players will still kill bad players but at least people will play it. Cyro was a core part of ESO since the begining. Please do not let it disappear !
Viewtiful_Flo wrote: »Does "deactivating prog sets" mean that proc sets (e. g. new moon acolyth) are completely disabled, even if you only wear 2, 3 or 4 pieces of a prog set? Or ist only the 5th set bonus of a prog set been deactivated (which means you can further wear up to 4 pices of a prog set)?
I play on console (ps4) where the alterations haven't been released yet. Sorry, if this question was already answered.
I really do hope that devs are actually thinking about what changes to implement and not just taking the word of people only play procs and want them back!
there are 2 issues about toying with the idea of bringing them back.
1) the new cp, plus the buff that malacath band gives proc sets like crimson and unfathomable darkness.. will be broken beyond belief! the new system brings so much base damage that combined with the malacath buffs, 1 shot meta will 100% be a thing!
2) there has been countless times ive heard people saying they have returned to the game because pvp is fun again since procs have been disabled. bringing "bad procs" back will just make a sizable amount of people leave again!
@ZOS_GinaBruno please consider enabling monster sets and sets such as vicious death, seducer and sets used to buff healers and keep mythics disabled and see how that goes. bringing mythics back into pvp will be game breaking and set pvp back to exactly where it was or worse.
Crimson and unfathomable darkness are trash for any half serious PVPer.. Tried them just to test what everybody was talking about and they proved to be very bad.. Why don't you just get them and try them out see how "good" they are...
UntouchableHunter wrote: »kingsirdrmr wrote: »Nice! That ridiculous anti-proc inquisition was a very vocal minority from the start. Balancing the overperforming sets was always the right solution. Glad this test is being reduced and looking forward to going back to real theorycrafting with Update 30. Here's hoping the campaigns aren't split between proc and no-proc.
Yeah, I'd much prefer them actually balance proc sets, than this multi campaign nonsense.
What people who want separate campaigns don't understand, is that balancing the rest of the game, while you have so many different rulesets, would be impossible..
We already have multiple forms of pve and pvp to consider, including cp and no cp pvp, and classes can perform vastly differently in each environment.
The devs should be thinking about how to balance the game as a whole, but if there are 67differenf rulesets to play around with? Yeah good luck.
But now with almost no sets the balance is worst then ever. The procs sets were hidden how unbalanced the classes are.
ZOS_GinaBruno wrote: »Hi everyone,
First, we want to thank everyone for taking the time to provide so much valuable feedback regarding our decision to leave proc sets disabled in Cyrodiil until Update 31. We understand this is a very polarizing topic and while many of you like this direction, we acknowledge that there are just as many who do not. When we had the last Cyrodiil test activated, we did initially get a lot of positive feedback surrounding the removal of item set procs in Cyrodiil, and from a technical standpoint, it made sense for us to leave proc sets disabled until we were able to complete some additional necessary work for Update 31. We also recognize that disabling proc sets in the long term generated a lot more concern than the three-week test we initially proposed, and that this sudden change in the timeline was quite jarring.
We’ve spent a lot of time discussing our options to improve the experience in the short term. We still plan to leave proc sets disabled in Cyrodiil and will instead reduce the duration of this change until Update 30. With the Update 30 launch, we will then re-enable all item set bonuses in Cyrodiil alongside some additional planned proc set work (we'll provide details in the Update 30 Combat Preview). In Update 31, we still plan to add more flexibility and customizable campaign rulesets as it relates to item sets, and we will be able to fine tune which proc sets we turn on and off.
For those of you on console, you can expect to see item set procs disabled in Cyrodiil this Tuesday, March 16, once Update 29 launches. Any subsequent changes will follow the schedule outlined above.
Again, we greatly appreciate everyone’s feedback on these proposed changes and the related timeline. We want to ensure that you can still play the way you want and have fun in PvP, and we hope that these revised plans strike a better balance for everyone both in the short and long-term.
So for the first time in more than a week I tried the "no proc" Cyrodiil again. I went in with my stamcro to get my tier one geod so I didn't even bothered to change my "proc" gear that of course does not work, but who the hell cares.
The campaign is completly empty! This was never the case before at noon in the weekend, during the pandemic. There are almost no groups going and the map is completly stale.
So i played some solo to farm my tier 1. I took some resources then I went to Bruma and killed 3 nubs to solo take it.. I guess they will whine on the forums to nerf necro because I literally killed them in a no cp campaign with no proc sets and no 5 piece set bonuses at all...
Then I rided to Bleakers and started to solo take it. There was literelly nobody around... When I got the gate to half a StamDk came and we began to duel. And we dueled and we dueled for about 10 minutes until we both gave up and we started waving and dancing.. This "no proc" pvp is so much fun!!
Then went to Chal and took some more resources until I got ran over by a train of 3 sorcs in a team... Fun stuff..
Then I rezed at Sej and started riding to Alessia.. On the bridge I met another DK lost in the middle of a dead campaign and we dueled again for 10 minutes until we got bored, waved and we went our merry ways...
So this is the state "no proc" Cyro at the moment. An empty dead campaign where all duels end in stealmates and faction stacking is the only way to play the game.. If this "test" will continue for a couple more months it will make this game mode unpopular beyond recovery..
So @ZOS_GinaBruno , @ZOS_BrianWheeler please acknowledge your mistake and revert Cyrodiil to the way it was before.. Where good players will still kill bad players but at least people will play it. Cyro was a core part of ESO since the begining. Please do not let it disappear !
So for the first time in more than a week I tried the "no proc" Cyrodiil again. I went in with my stamcro to get my tier one geod so I didn't even bothered to change my "proc" gear that of course does not work, but who the hell cares.
The campaign is completly empty! This was never the case before at noon in the weekend, during the pandemic. There are almost no groups going and the map is completly stale.
So i played some solo to farm my tier 1. I took some resources then I went to Bruma and killed 3 nubs to solo take it.. I guess they will whine on the forums to nerf necro because I literally killed them in a no cp campaign with no proc sets and no 5 piece set bonuses at all...
Then I rided to Bleakers and started to solo take it. There was literelly nobody around... When I got the gate to half a StamDk came and we began to duel. And we dueled and we dueled for about 10 minutes until we both gave up and we started waving and dancing.. This "no proc" pvp is so much fun!!
Then went to Chal and took some more resources until I got ran over by a train of 3 sorcs in a team... Fun stuff..
Then I rezed at Sej and started riding to Alessia.. On the bridge I met another DK lost in the middle of a dead campaign and we dueled again for 10 minutes until we got bored, waved and we went our merry ways...
So this is the state "no proc" Cyro at the moment. An empty dead campaign where all duels end in stealmates and faction stacking is the only way to play the game.. If this "test" will continue for a couple more months it will make this game mode unpopular beyond recovery..
So @ZOS_GinaBruno , @ZOS_BrianWheeler please acknowledge your mistake and revert Cyrodiil to the way it was before.. Where good players will still kill bad players but at least people will play it. Cyro was a core part of ESO since the begining. Please do not let it disappear !
You know this is anecdotal evidence at best right ? There is nothing of value to be extracted from your post. The bias is so strong it's oozing
I'm all for splitting the campaign. Give players choice. You can stay in your corner with your nine sets to play with. Just don't ask everyone else to play the way you play. Let's see which campaign would have more players at the end. Can't wait to find out!
ZoS Confirmed sets that fully work:
Amber Plasm
Armor of the Trainee
Beekeeper’s Gear
Crafty Alfiq
Draugr Hulk
Endurance
Fortified Brass
Grace of the Ancients
Hunding’s Rage
Impregnable Armor
Law of Julianos
Leviathan
Mother’s Sorrow
Plague Doctor
Shacklebreaker
Spinner’s Garments
Spriggan’s Thorns
Willpower
Agility
Unconfirmed(maybe I made mistakes) Sets that have an extra stat line of some kind as an extra 5pc, so could still be maybe considered (not counting trial sets that have trial-only buffs in them):
Akaviri Dragonguard
Black Rose
Call of the Undertaker
Champion of the Hist
Coward's Gear
Dauntless Combatant
Dead Water's Guile
Dragon's Defilement
Eternal Vigor
Fasalla's Guile
Hanu's Compassion
Healer's Habit
Heem-Jas' Retribution
Hex Siphon
Hide of Morihaus
Jailbreaker
Kagrenac's Hope
Knightmare
Might of the Lost Legion
Night Mother's Embrace
Oblivion's Edge
Obvlivion's Foe
Order of Diagna
Pestilent Host
Ranger's Gait
Rattlecage
Sentry
Shadow Dancer's Raiment
Shalk Exoskeleton
Toothrow
Treasure Hunter
Vampire Cloak
Vastarie's Tutelage
Vicious Death
Warrior-Poet
Wisdom of Vanus
Wizard's Riposte
WreckfulAbandon wrote: »"An error has occurred. Please wait a few minutes before logging in"
Getting kicked to main menu with that message several times an hour when there is relatively low pop. Never know when the game is going to suddenly lag out and it makes me play so conservatively it's not even fun anymore. Whatever you are doing, it's not working. Do better ZOS or I'll find a way to do better with my sub money.
Viewtiful_Flo wrote: »Does "deactivating prog sets" mean that proc sets (e. g. new moon acolyth) are completely disabled, even if you only wear 2, 3 or 4 pieces of a prog set? Or ist only the 5th set bonus of a prog set been deactivated (which means you can further wear up to 4 pices of a prog set)?
I play on console (ps4) where the alterations haven't been released yet. Sorry, if this question was already answered.
No. Only the proc effects do not work. Regular max stat buffs apply as regularly, so you could still wear 4 piece of NMA
Great, noob pvp returns sooner. So sad to see ZOS caving in to noobs again.
This currently is the best pvp we have had in years. On the other hand a pure cancer. So much so that I haven't met a single person so far that played BG after the non-proc Cyro went live and didn't come back disgusted by all the cancer in there.
PvP in Cyrodiil seems more balanced than it has been in years. Surprisingly, in my experience it also became more respectful since you earn your kills and not having some sets do the work for you and your opponents note that.
[snip]
The whole proc set matter is starting to blur the performance problems by now. Going back and forth on that, were will it lead to? Without proc sets the gameplay has become more fair. The problems start when the server makes illogical decisions, and gives randomly (dis)advantages or temporarily disabled skills, when it is under constant high stress. So I agree to reweigh the most suitable sets for Cyrodiil at U31 and later in combination with constant performance changes in the game itself.
More fair for who? Magsorcs, stamden, and stamcro. Give me a break...
Less chance to run into proc meta's is one reason. This is pvp and that should be more skill and less gear dependent, especially when it look as if some gear is creating lag and giving (dis)advantages.
The imbalances between classes can be considered out of scope for now. But you are right
to mention OP classes.
kingsirdrmr wrote: »Nice! That ridiculous anti-proc inquisition was a very vocal minority from the start. Balancing the overperforming sets was always the right solution. Glad this test is being reduced and looking forward to going back to real theorycrafting with Update 30. Here's hoping the campaigns aren't split between proc and no-proc.
Yeah, I'd much prefer them actually balance proc sets, than this multi campaign nonsense.
What people who want separate campaigns don't understand, is that balancing the rest of the game, while you have so many different rulesets, would be impossible..
We already have multiple forms of pve and pvp to consider, including cp and no cp pvp, and classes can perform vastly differently in each environment.
The devs should be thinking about how to balance the game as a whole, but if there are 67differenf rulesets to play around with? Yeah good luck.
Balancing the game around 500 sets and millions of combinations is already impossible.
Sadly if they want to split campaigns by rulesets, it's going to be even harder to ever even attempt any kind of class balance.
Great, noob pvp returns sooner. So sad to see ZOS caving in to noobs again.
This currently is the best pvp we have had in years. On the other hand a pure cancer. So much so that I haven't met a single person so far that played BG after the non-proc Cyro went live and didn't come back disgusted by all the cancer in there.
PvP in Cyrodiil seems more balanced than it has been in years. Surprisingly, in my experience it also became more respectful since you earn your kills and not having some sets do the work for you and your opponents note that.
[snip]
none of that is true at all. nothing has changed.
the same people still die to the same enemies. the people i used to always kill still die to me, the same people that used to kill me still kill me, the same people that i stalemated with still stalemate me. the same people that run zergs still run zergs.
its all the same with or without proc sets.
the only thing proc sets did was give you choices in armor set ups.