Concealed Weapon: This morph now grants Major Berserk for 7-10 seconds based on rank, rather than a unique 7-10% damage done when meeting its conditions.
master_vanargand wrote: »@ZOS_KevinConcealed Weapon: This morph now grants Major Berserk for 7-10 seconds based on rank, rather than a unique 7-10% damage done when meeting its conditions.
PvE Nightblade DPS is said to be over 10% weaker than top tier classes.
And Nightblade is 10% weaker as Major Berserk is gained from sorc's atro ult.
What can be said for sure is that Nightblade DPS has become the weakest class in PvE.
ZoS want to annihilate PvE Nightblade DPS?
DPS ... no! Healer ... no! Tank ... DK and Necro!
What should PvE Nightblade do? Answer: Nothing.
Oh my Sithis ...
Tyrant_Tim wrote: »master_vanargand wrote: »@ZOS_KevinConcealed Weapon: This morph now grants Major Berserk for 7-10 seconds based on rank, rather than a unique 7-10% damage done when meeting its conditions.
PvE Nightblade DPS is said to be over 10% weaker than top tier classes.
And Nightblade is 10% weaker as Major Berserk is gained from sorc's atro ult.
What can be said for sure is that Nightblade DPS has become the weakest class in PvE.
ZoS want to annihilate PvE Nightblade DPS?
DPS ... no! Healer ... no! Tank ... DK and Necro!
What should PvE Nightblade do? Answer: Nothing.
Oh my Sithis ...
I’m not going to pretend to claim I know where Nightblade DDs are in the race for most damage, but Magicka Nightblade is still one of, if not the easiest two-bar solo arena class in the game through the use of Swallow Soul and Assassin’s Will, and with an added Reaper’s Mark healing you to full health every kill… you also have unlimited sustain with Leeching Strikes and Debilitate.
What is concerning, is your claim that Nightblades are not incredible supports right now… they are easily top three for each of the support roles due to their extremely easy AoE access to both Minor and Major Cowardice, Minor Vulnerability, and Major Expedition, Minor Endurance, Minor Intellect and are number 1 for support in Stamina comp groups due to their unhybridized Minor Savagery.
There’s no other class with as much group support as Nightblade right now; only lagging behind Dragonknight or Arcanist due to their ability to burst heal off of their max health.
Clearly you don’t play as a Wardenmaster_vanargand wrote: »Therefore, PvE Nightblade DPS is the weakest class in Trials.
PvE Nightblade DPS has the worst single DPS and the worst AoE DPS either.
Clearly you don’t play as a Wardenmaster_vanargand wrote: »Therefore, PvE Nightblade DPS is the weakest class in Trials.
PvE Nightblade DPS has the worst single DPS and the worst AoE DPS either.
Incapacitating Strike: Fixed a VERY old and very annoying bug where the special version of this Ultimate could fail to be activated in some cases where your Ultimate cost was being affected by bonuses or penalties that changed the original 120 Ultimate cost requirement for the Stun. The tooltip, animations, and ability cast will now always update their cost and activation phases when you meet their augmented cost values.
Grim Focus:
This ability and its morphs no longer need to be activated to generate stacks, as they will now generate stacks any time you meet their original requirements simply with the ability slotted on either bar.
Increased the cost of the special activate to 1890, up from 1350, to make up for the fact that you no longer need to activate the buff portion of these abilities.
These abilities now all use consistent naming and icons, rather than having separate names for the active versus stacking portions.
Updated the tooltips to mention that fully charged Heavy Attacks grant double stacks.
These abilities will now highlight on your ability bar when you are at full stacks, rather than becoming a different icon.
Relentless Focus:
This morph now increases the amount of Weapon and Spell Damage each stack grants to 80 at rank IV, rather than increasing the duration of the buff, since the buff no longer has a duration.
This morph now costs 1377, rather than 1148.
Shadow Cloak: This ability and the Shadowy Disguise morph now also grant Major Savagery and Prophecy for slotting on either bar, to help them offer more functionality outside of PvP and to ensure the abilities still offer something when they are being countered.
Dark Cloak: This morph now swaps the Major Savagery and Prophecy to Minor Protection for slotting on either bar, rather than granting it for 10 seconds after casting the ability.
Surprise Attack: Reduced the cooldown of the guaranteed Critical Strike on this morph to 3 seconds, down from 4.
Concealed Weapon: This morph now grants Major Berserk for 7-10 seconds based on rank, rather than a unique 7-10% damage done when meeting its conditions.
master_vanargand wrote: »@ZOS_Kevin
PvE Nightblade DPS is over 10% lower DPS than other classes.
Other classes are 130k - 139k DPS without Major Berserk (damage+10%).
PvE Nightblade is about 130k DPS using Concealed Weapon's Major Berserk. (about 120k DPS if not using Concealed Weapon.)
Major Berserk can be obtained from the Sorcerer's Atronach ult in Trials.
Therefore, PvE Nightblade DPS is the weakest class in Trials.
PvE Nightblade DPS has the worst single DPS and the worst AoE DPS either.
I've come up with some ideas to fix PvE Nightblade DPS issues and catch up with other classes.
[My idea list]
- Increase the duration of the passive ability Dark Veil to 4 seconds.
- Make Weapon and Spell Damage gained by Grim Focus a static value, not related to the stack.
- Increase Death Stroke's duration and reduce its ult cost.
- Change all passive abilities like "Pressure Points" to "While slotted on either bar".
- Passive ability "Magicka Flood" increases stamina and magicka. (Rename it to "Power Flood".)
- Change all stamina morph skills of Nightblade such as Killer's Blade to "Bleed Damage" and unify them. (Incapacitating Strike, Killer's Blade, Ambush, Relentless Focus, Surprise Attack, Power Extraction.)
ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Nightblade. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
Despite being my main, my Nightblade is visibly the weakest or second weakest of my characters as PVE DPS (my mag warden also needs help). NB lacks the immediacy and lethal opening burst one would expect of an assassin class, while also requiring complex rotations with non-class skills for sustained damage. I have tried staff mag, DW stam, 2H stam, bow stam; the stam builds are somewhat more bursty than the mag ones, but I still always feel underpowered, especially when I see Templar jabs and Arcanist beams just erasing mobs at will. Probably the closest you'll get to that with a Nightblade is a 2H stam build using Stampede and Carve. So I guess you could say the biggest things that need improved on Nightblade are TOO LITTLE DAMAGE for TOO MUCH COMPLEXITY.
Shadow
Veiled Strike
Concealed Weapon (morph):
This morph now deals 10% increased damage at all times and deals an additional 10% damage for 15 seconds after leaving Stealth or Invisibility, rather than granting Major Berserk.
This morph’s Minor Expedition and conditional requirement now persist through bar swap.
master_vanargand wrote: »I'm dissatisfied with the PvE DPS Nightblade.
"Major Berserk (damage +10%)" for "Concealed Weapon" is given by Sorcerer in Trials.
In other words, "Major Berserk" for "Concealed Weapon" is useless in PvE end content.
This is one of the reasons why Nightblade is not popular as a PvE DPS in Trials.
PvE Magicka Nightblade DPS (Concealed Weapon) is 130k+ dps, but PvE Stamina Nightblade DPS (Surprise Attack) is 120k dps.
By the way, PvE Stamina Sorcerer DPS (without Major Berserk) is 135k dps.
So Nightblade is actually the lowest and weakest PvE DPS.
[PvE DPS tier list]
Tier1 Arcanist (AoE dps king), Sorcerer (Single dps king).
Tier2 Dragonknight, Templar.
Tier3 Necromancer, Warden.
Tier4 Nightblade (AoE dps weakest and Single dps weakest).
The contradiction that Nightblade, which is supposed to be good at single dps, is the weakest.
The solution is to remove "Major Berserk" from "Concealed Weapon" and enhance other Nightblade skills.
Game creators don't have to do anything difficult.
For example, if you reduce the ultimate cost of Nightblade's ultimate skill "Death Stroke" from 70 to 60 and increase the duration from 8 seconds to 12 seconds, this will result in a +5% dps increase.
For example, increasing Nightblade's passive skill "Dark Veil" from 2 seconds to 5 seconds will improve DPS and make skill rotation easier.
For example, increasing the "Pressure Points" of Nightblade's passive skill from 438 (Critical ratings +2%) to 657 (Critical ratings +3%) will improve dps.
DPS can be improved by simply changing Nightblade's skill numbers. Very easy, right?
Also, if game creators remove "Major Berserk" from "Concealed Weapon", you might want to give it "Minor Brittle (Crit Damage +10%)" instead, for example.
Also for PvE Nightblade Tank and Healer, need the duration of "Minor Vulnerability" on "Lotus Fan" should be increased from 10 seconds to 20 seconds.
And for PvP Nightblade, need remove the useless "Empower" from "Ambush" and add "Stun". (the old ESO "Ambush")
Also for PvE Nightblade Tank, need give "Minor Courage" of "Power Extraction" to 11 people in the group and make it last 15 seconds.
These requests are the easiest and simplest way for game creators to improve their gameplay experience.
Just change the numbers. That alone will change for the better.
master_vanargand wrote: »I'm dissatisfied with the PvE DPS Nightblade.
"Major Berserk (damage +10%)" for "Concealed Weapon" is given by Sorcerer in Trials.
In other words, "Major Berserk" for "Concealed Weapon" is useless in PvE end content.
This is one of the reasons why Nightblade is not popular as a PvE DPS in Trials.
PvE Magicka Nightblade DPS (Concealed Weapon) is 130k+ dps, but PvE Stamina Nightblade DPS (Surprise Attack) is 120k dps.
By the way, PvE Stamina Sorcerer DPS (without Major Berserk) is 135k dps.
So Nightblade is actually the lowest and weakest PvE DPS.
[PvE DPS tier list]
Tier1 Arcanist (AoE dps king), Sorcerer (Single dps king).
Tier2 Dragonknight, Templar.
Tier3 Necromancer, Warden.
Tier4 Nightblade (AoE dps weakest and Single dps weakest).
The contradiction that Nightblade, which is supposed to be good at single dps, is the weakest.
The solution is to remove "Major Berserk" from "Concealed Weapon" and enhance other Nightblade skills.
Game creators don't have to do anything difficult.
For example, if you reduce the ultimate cost of Nightblade's ultimate skill "Death Stroke" from 70 to 60 and increase the duration from 8 seconds to 12 seconds, this will result in a +5% dps increase.
For example, increasing Nightblade's passive skill "Dark Veil" from 2 seconds to 5 seconds will improve DPS and make skill rotation easier.
For example, increasing the "Pressure Points" of Nightblade's passive skill from 438 (Critical ratings +2%) to 657 (Critical ratings +3%) will improve dps.
DPS can be improved by simply changing Nightblade's skill numbers. Very easy, right?
Also, if game creators remove "Major Berserk" from "Concealed Weapon", you might want to give it "Minor Brittle (Crit Damage +10%)" instead, for example.
Also for PvE Nightblade Tank and Healer, need the duration of "Minor Vulnerability" on "Lotus Fan" should be increased from 10 seconds to 20 seconds.
And for PvP Nightblade, need remove the useless "Empower" from "Ambush" and add "Stun". (the old ESO "Ambush")
Also for PvE Nightblade Tank, need give "Minor Courage" of "Power Extraction" to 11 people in the group and make it last 15 seconds.
These requests are the easiest and simplest way for game creators to improve their gameplay experience.
Just change the numbers. That alone will change for the better.
Araneae6537 wrote: »master_vanargand wrote: »I'm dissatisfied with the PvE DPS Nightblade.
"Major Berserk (damage +10%)" for "Concealed Weapon" is given by Sorcerer in Trials.
In other words, "Major Berserk" for "Concealed Weapon" is useless in PvE end content.
This is one of the reasons why Nightblade is not popular as a PvE DPS in Trials.
PvE Magicka Nightblade DPS (Concealed Weapon) is 130k+ dps, but PvE Stamina Nightblade DPS (Surprise Attack) is 120k dps.
By the way, PvE Stamina Sorcerer DPS (without Major Berserk) is 135k dps.
So Nightblade is actually the lowest and weakest PvE DPS.
[PvE DPS tier list]
Tier1 Arcanist (AoE dps king), Sorcerer (Single dps king).
Tier2 Dragonknight, Templar.
Tier3 Necromancer, Warden.
Tier4 Nightblade (AoE dps weakest and Single dps weakest).
The contradiction that Nightblade, which is supposed to be good at single dps, is the weakest.
The solution is to remove "Major Berserk" from "Concealed Weapon" and enhance other Nightblade skills.
Game creators don't have to do anything difficult.
For example, if you reduce the ultimate cost of Nightblade's ultimate skill "Death Stroke" from 70 to 60 and increase the duration from 8 seconds to 12 seconds, this will result in a +5% dps increase.
For example, increasing Nightblade's passive skill "Dark Veil" from 2 seconds to 5 seconds will improve DPS and make skill rotation easier.
For example, increasing the "Pressure Points" of Nightblade's passive skill from 438 (Critical ratings +2%) to 657 (Critical ratings +3%) will improve dps.
DPS can be improved by simply changing Nightblade's skill numbers. Very easy, right?
Also, if game creators remove "Major Berserk" from "Concealed Weapon", you might want to give it "Minor Brittle (Crit Damage +10%)" instead, for example.
Also for PvE Nightblade Tank and Healer, need the duration of "Minor Vulnerability" on "Lotus Fan" should be increased from 10 seconds to 20 seconds.
And for PvP Nightblade, need remove the useless "Empower" from "Ambush" and add "Stun". (the old ESO "Ambush")
Also for PvE Nightblade Tank, need give "Minor Courage" of "Power Extraction" to 11 people in the group and make it last 15 seconds.
These requests are the easiest and simplest way for game creators to improve their gameplay experience.
Just change the numbers. That alone will change for the better.
Where does that DPS tier list come from? I’ve not seen other PVE lists rank nightblade so low. Usually dragonknight, warden, and/or necro are ranked lowest on the lists I’ve seen from the past few months.
Opinions also seem to differ greatly on the utility of nightblade as a support in PVE. For DPS, I just wish Grim Focus would be reverted. I don’t get how it’s supposed to work now, but I haven’t tried much as I just cannot stand how it looks.
GreenSoup2HoT wrote: »I am a nightblade main. I will try my best to discuss the main things about nightblade that frustrate me.
1: Piercing Mark. Its just not fun. 2 purges to get rid of the effects on a stamina nightblade gross. Reduce invisibility reveal time to 4-8 seconds to mimic when detect potions got changed. Just change the skill. Theres already tons and tons of reveal options in the game but this one is just toxic and lasts for almost a minute!
2: No DoT mitigation if cloak is hard countered. Nightblades, especially medium armour wearers have very little healing. If we cant cloak, dots shred us like butter. I suggest bringing some form of purge back to the nightblade kit, not debuff purge like old dark cloak but at least a dot purge.
Extra3: Surprise attack is to front loaded. Armour Debuff should only occur when using with cloak stun.
4: Mass Hysteria should not fear players who are not blocking. I feel all the cc's that counter blocking should only cc people who are actively blocking. Making it only strong against people who actively block.
5: Assassination ultimate should gain back its feature to only stun targets under 50% or something like that.
6: Assassination ultimate damage boost should only effect direct damage.
This thread is supposed to be for 'pain points' only ... not solutions, not opinions about what is OP and needs to be nerfed.
* Pain points are not complaints/comments about NBs, their class, or their skills
* Pain points are complaints from NBs about what frustrates them about playing their class (what they are having problems with, what is making it difficult for them to play their class, etc.)
I don't want to call anyone out in particular on this, but I think it's important for it to be said in hopes that this thread doesn't end up like the overwhelming majority of other threads about NBs. Just saying.