I did try to warn everyone but most people don't use eso logs. so i'll just prove to you and everyone that yes, NBs are a dead dps class to play.My Sub is already canceled, especially as I saw the new "class sets" which only prefer DK. Dragonknights set is most overpowered other class sets are useless. The Nightblade set especially is a joke. Wear it if you want to lower your DPS
KaironBlackbard wrote: »[...]
I don't really see many Nightblade tanks, so I don't know how good they are at it. Mine's not doing so hot.
[...]
With Infused jewelry and Reduce Potion Cooldown glyphs, you can build your ultimate up extremely fast and give the rest of your group more every 45 seconds if you time your ultimates appropriately.
KaironBlackbard wrote: »I use Thews of the Harbinger and Shattered Fate, thinking of swapping shattered fate (8k penetration on 5th) for either Frozen Watcher (AoE Frost damage while bracing) or Adamant Lurker (stand still for health recovery)
Current Pen 12k
Should I trade 8k for other set or keep?
If trade, here's what I'm looking at
Frozen Watcher: 1900 frost dps 8 meter radius while bracing
Adamant Lurker: +1900 health recovery when standing still (current ~500-550, so big bonus)
Still trying to figure the best set to pair with Thews for most effective bracing only to make kills deal, since tank's damage is trash.
KaironBlackbard wrote: »I'm dealing minimum damage to players dual wielding with a poison blast set, as if they have max armor and both protections.
My 12k penetration and pierce armor don't do a single point of increased damage.
It's heartbreaking honestly.
Sometimes I wish I could disable their capability to heal or recieve heals or something. They outheal all my meager damage.
NPCs take 150k from a single beam attack they cast at me that I block, players cast a bunch of flurries and are hardly hurt. Only one person has died so far and they were a level 34. Took them a while too. They didn't use any heals. Flurried themself to death.
I take that back, there was another, an arcanist who only casted the damage beam. That one took 5 times as long.
365 a tick is low, but it's 2.2k in PvE zones like Archive. That's where it really shines, against a certain few opponents.
Firebeam caster = 150k dps. Seriously, that beam ticked soo fast he killed himself 15 times faster than the ads.
I don't remember NPC titles. I think he was a miniboss?
Grim Focus now makes your weapons permanently glow just for having the ability slotted
MurkyWetWolf198 wrote: »However, my complaints as a High-level PvPer are different;
1. Shadowy Disguise is in a tight spot. Without it, a Nightblade has almost no survivability/escapability. With it, they become almost unhittable. I would like more alternatives for escapability and survivability, as being reliant on Shadowy for everything from damage to surviving to stealth (the skill does it all) can be very one-note. Furthermore, I would like some more class options for Marks to counter Shadowy, as currently the only class that can counter Shadowy without Guild Skills is another Nightblade. Like, why can't a Templar, the class with the Spears of Light and Holy Fire, summon some sort of anti-invisibility zone? I know a lot of people either really like Shadowy or really hate it, so I feel it could use some more counters or more alternatives to ease both sides.
Also, If a player actively expends resources to cast a ranged skill such as Snipe, a Nightblade should be hit even if they use Shadowy. Otherwise it is unfair to the other player who spent the resources.
2. Single Target Burst; It is too easy to die to ganking. Now, I'm not saying Nightblade is too powerful (maybe except for making anti-invisibility skills more common to help counter Shadowy), because I think the downsides of building a ganker (being very squishy, low on healing, enemy players can and will focus you out) are worthwhile downsides for that level of strength. That being said, there should be more counterplay to it. Something like counter-healing, or other mechanic to aid players (especially newer PvP players who are often disproportionately targeted by players) in fighting against gankers) Perhaps a longer lasting-shorter range AoE mark that is meant to serve defensively (I'm open to more ideas, having difficulties thinking of good ones), or something else
MurkyWetWolf198 wrote: »However, my complaints as a High-level PvPer are different;
1. Shadowy Disguise is in a tight spot. Without it, a Nightblade has almost no survivability/escapability. With it, they become almost unhittable. I would like more alternatives for escapability and survivability, as being reliant on Shadowy for everything from damage to surviving to stealth (the skill does it all) can be very one-note. Furthermore, I would like some more class options for Marks to counter Shadowy, as currently the only class that can counter Shadowy without Guild Skills is another Nightblade. Like, why can't a Templar, the class with the Spears of Light and Holy Fire, summon some sort of anti-invisibility zone? I know a lot of people either really like Shadowy or really hate it, so I feel it could use some more counters or more alternatives to ease both sides.
Also, If a player actively expends resources to cast a ranged skill such as Snipe, a Nightblade should be hit even if they use Shadowy. Otherwise it is unfair to the other player who spent the resources.
2. Single Target Burst; It is too easy to die to ganking. Now, I'm not saying Nightblade is too powerful (maybe except for making anti-invisibility skills more common to help counter Shadowy), because I think the downsides of building a ganker (being very squishy, low on healing, enemy players can and will focus you out) are worthwhile downsides for that level of strength. That being said, there should be more counterplay to it. Something like counter-healing, or other mechanic to aid players (especially newer PvP players who are often disproportionately targeted by players) in fighting against gankers) Perhaps a longer lasting-shorter range AoE mark that is meant to serve defensively (I'm open to more ideas, having difficulties thinking of good ones), or something else
master_vanargand wrote: »Why is the duration of Nightblade's passive skill "Shadow Barrier" tied to "Heavy Armor"?
This has been around for a long time, but binding a class passive skill to Heavy Armor is silly.
Need fix the duration of "Shadow Barrier" to 20 seconds.
Alternatively, slotting the Shadow skill will permanently grant Major Resolve.
Making the duration permanent will eliminate duration update spam and reduce server calculations and traffic.
DrNukenstein wrote: »master_vanargand wrote: »Why is the duration of Nightblade's passive skill "Shadow Barrier" tied to "Heavy Armor"?
This has been around for a long time, but binding a class passive skill to Heavy Armor is silly.
Need fix the duration of "Shadow Barrier" to 20 seconds.
Alternatively, slotting the Shadow skill will permanently grant Major Resolve.
Making the duration permanent will eliminate duration update spam and reduce server calculations and traffic.
This is super reasonable. What nightblade (outside of some pve content) goes more than 4 seconds without casting cloak, path, or veiled strike at least once? Really could just be a while slotted effect and have no effect on the game besides less messages to server. Someone would complain about it here though.
Unless PVE and PVP abilities can be clearly separated, which has its own issues, NB can't get any significant buffs for PVE without causing it to become overtuned in PVP
master_vanargand wrote: »PvE DPS Nightblade has the worst DPS.
Low AoE DPS, low single target DPS.
With this update Dark Shade has become an AoE skill, but since NB does not use the AoE Damage UP CP, the Single DPS has actually decreased.
PvE DPS Nightblade is still weak and needs buffs.
[Requests for improvements to Nightblade]
- Increase Death Stroke's duration and reduce its ult cost. (For example, if the Ult cost is 60 and the duration is 12 seconds, the DPS increase is about 5%. "Soul Harvest" does less damage than "Incapacitating Strike" and does not have the special effect of 120 ult, so few people seem to use "Soul Harvest" in PvE or PvP. There are many reasons why Nightblade uses "Incapacitating Strike" in PvE, such as when DPS often accumulate 120 ults while dealing with boss gimmicks, or when DPS want to get ahead of other DPS by attacking the first. "Soul Harvest" on the current live server seems to have no use other than solo use, because there aren't many Trials bosses with a lot of adds. If "Soul Harvest" ult cost becomes 60 and effect duration becomes 12 seconds, PvE DPS Nightblade will choose "Soul Harvest". )
- Passive ability "Magicka Flood" increases stamina and magicka. (Rename it to "Power Flood". If this is not done, Cannot be called the hybridization. Also, please change the activation condition of the passive skill to "While slotted Siphoning skills on either bar".)
- Change passive abilitie "Hemorrhage" to "While slotted Assassination skills on either bar". (The current problem, PvE DPS Nightblade is forced to use Assassination ult skill on both bars. If only one bar is OK, without reducing DPS, NB can change the back bar ult slot to AoE Damage ult skill.)
- Increases passive abilitie "Pressure Points" from 438 (2%) to 657 (3%). (This is the easiest and most reliable way to increase the DPS of PvE Nightblade.)
- Need the duration of "Twisting Path" to be increased without reducing the DPS. (Namely, make it 15 sec instead of 12 sec. Making it the same time as the 15 second weapon skill on the backbar would make skill rotation easier.)
- Add the effect of "Effects additional enemies near your initial target. (+3 targets)" without reducing the DPS of "Cripple". (Making it a splitting skill increases the AoE damage. However, damage should not be reduced from what it is currently on the live server. Single DPS should not be reduced.)
- Add "Now deals its damage in an area around the initial target as well." to "Killer's Blade". (Anyway, since the AoE is lacking, need add splitting damage like "Reverse Slice".)