I like the suggestions from @Dorrino about sorting out Cloak once and for all. Let it purge everything and be completely unbreakable (except for reveal mechanics like Magelight), but give it a scaling cost penalty of +50% for 4 seconds to mirror Streak. As a trade-off for being unbreakable, the NB should take X% additional damage from AoE attacks and or receive X% less healing while Cloaked. .
I just want some sort of major mending. I would trade cloak for it in a minute. The nerf to vitality pots devastated non gank nightblades in open world. Other classes are not affected by it that much. I feel like that nerf alone was aimed directly at the class.
I like the suggestions from @Dorrino about sorting out Cloak once and for all. Let it purge everything and be completely unbreakable (except for reveal mechanics like Magelight), but give it a scaling cost penalty of +50% for 4 seconds to mirror Streak. As a trade-off for being unbreakable, the NB should take X% additional damage from AoE attacks and or receive X% less healing while Cloaked. .
Actually i'd disagree with cloak being fully unbreakable. This would make nbs too strong even taking into account the drawbacks you described.
It feels like we need it not to break on application, thus my proposed 0.2-0.3 sec full immunity.
If the cloak will have purge utility embedded into it that would be fine if it breaks in 0.5 sec.
Even more, this mechanics will move nightblades from invisible glass cannon gameplay paradigm to a bit squishy class with purge and hide on demand.
Cost increase might be +25% on application. This would allow stamblades to do 2-3 cloaks in a row and magblades ~5-6.
I like the suggestions from @Dorrino about sorting out Cloak once and for all. Let it purge everything and be completely unbreakable (except for reveal mechanics like Magelight), but give it a scaling cost penalty of +50% for 4 seconds to mirror Streak. As a trade-off for being unbreakable, the NB should take X% additional damage from AoE attacks and or receive X% less healing while Cloaked. .
Actually i'd disagree with cloak being fully unbreakable. This would make nbs too strong even taking into account the drawbacks you described.
It feels like we need it not to break on application, thus my proposed 0.2-0.3 sec full immunity.
If the cloak will have purge utility embedded into it that would be fine if it breaks in 0.5 sec.
Even more, this mechanics will move nightblades from invisible glass cannon gameplay paradigm to a bit squishy class with purge and hide on demand.
Cost increase might be +25% on application. This would allow stamblades to do 2-3 cloaks in a row and magblades ~5-6.
PrinceRyzen wrote: »Cloak for NB is like shields for Sorcs. Shields absorb all damage and work every time.
Shields have no cost increase. Neither should cloak. A class shouldn't be penalized in order for an ability to work.
I'm on board for purge returning for single target dots. It's actually supposed to dodge single target abilities so that makes sense.
But the immunity mechanics along with the cost increase are nonsense IMO.
A simple middle ground solution is to simply allow NB to enter cloak but when taking AOE damage the red tint is visible to enemies just like it is for friendly targets. But the ability is still active. That way once the night blade is out of range of the AOE damage they vanish if the ability is still active without the need for recasting it.
PrinceRyzen wrote: »I like the suggestions from @Dorrino about sorting out Cloak once and for all. Let it purge everything and be completely unbreakable (except for reveal mechanics like Magelight), but give it a scaling cost penalty of +50% for 4 seconds to mirror Streak. As a trade-off for being unbreakable, the NB should take X% additional damage from AoE attacks and or receive X% less healing while Cloaked. .
Actually i'd disagree with cloak being fully unbreakable. This would make nbs too strong even taking into account the drawbacks you described.
It feels like we need it not to break on application, thus my proposed 0.2-0.3 sec full immunity.
If the cloak will have purge utility embedded into it that would be fine if it breaks in 0.5 sec.
Even more, this mechanics will move nightblades from invisible glass cannon gameplay paradigm to a bit squishy class with purge and hide on demand.
Cost increase might be +25% on application. This would allow stamblades to do 2-3 cloaks in a row and magblades ~5-6.
Cloak for NB is like shields for Sorcs. Shields absorb all damage and work every time.
Shields have no cost increase. Neither should cloak. A class shouldn't be penalized in order for an ability to work.
PrinceRyzen wrote: »I like the suggestions from @Dorrino about sorting out Cloak once and for all. Let it purge everything and be completely unbreakable (except for reveal mechanics like Magelight), but give it a scaling cost penalty of +50% for 4 seconds to mirror Streak. As a trade-off for being unbreakable, the NB should take X% additional damage from AoE attacks and or receive X% less healing while Cloaked. .
Actually i'd disagree with cloak being fully unbreakable. This would make nbs too strong even taking into account the drawbacks you described.
It feels like we need it not to break on application, thus my proposed 0.2-0.3 sec full immunity.
If the cloak will have purge utility embedded into it that would be fine if it breaks in 0.5 sec.
Even more, this mechanics will move nightblades from invisible glass cannon gameplay paradigm to a bit squishy class with purge and hide on demand.
Cost increase might be +25% on application. This would allow stamblades to do 2-3 cloaks in a row and magblades ~5-6.
Cloak for NB is like shields for Sorcs. Shields absorb all damage and work every time.
Shields have no cost increase. Neither should cloak. A class shouldn't be penalized in order for an ability to work.
Cloak is not like shields. Shields are like shields and Nightblades have the same basic access to those as any magicka class. Cloak is more akin to Bolt Escape.
I draw that distinction only to say that Cloak is NOT for soaking damage - it's for (attempting to) avoiding damage.
Also, magblades' ability to nearly live in invisibility is bad design. Cloak should be made more reliable, but it needs a scaling cost spam penalty to mirror Bolt Escape.
PrinceRyzen wrote: »I like the suggestions from @Dorrino about sorting out Cloak once and for all. Let it purge everything and be completely unbreakable (except for reveal mechanics like Magelight), but give it a scaling cost penalty of +50% for 4 seconds to mirror Streak. As a trade-off for being unbreakable, the NB should take X% additional damage from AoE attacks and or receive X% less healing while Cloaked. .
Actually i'd disagree with cloak being fully unbreakable. This would make nbs too strong even taking into account the drawbacks you described.
It feels like we need it not to break on application, thus my proposed 0.2-0.3 sec full immunity.
If the cloak will have purge utility embedded into it that would be fine if it breaks in 0.5 sec.
Even more, this mechanics will move nightblades from invisible glass cannon gameplay paradigm to a bit squishy class with purge and hide on demand.
Cost increase might be +25% on application. This would allow stamblades to do 2-3 cloaks in a row and magblades ~5-6.
Cloak for NB is like shields for Sorcs. Shields absorb all damage and work every time.
Shields have no cost increase. Neither should cloak. A class shouldn't be penalized in order for an ability to work.
Cloak is not like shields. Shields are like shields and Nightblades have the same basic access to those as any magicka class. Cloak is more akin to Bolt Escape.
I draw that distinction only to say that Cloak is NOT for soaking damage - it's for (attempting to) avoiding damage.
Also, magblades' ability to nearly live in invisibility is bad design. Cloak should be made more reliable, but it needs a scaling cost spam penalty to mirror Bolt Escape.
Pretty sure while in Cloak you soak up DoT damage.. technicality, I dunno..
Giving Cloak the Streak treatment is probably the worst idea ever for NB's.
changes I"d suggest....
- Killer's Blade to Daedric (undefendable) damage. Would help against perma block, perma shield classes when you get them low on life, but not be overpowered the whole fight as it is very low damage outside of execute range.
- One of the cloak morphs changed to a damage shield. Some love for mag NB
- Remove stun from surprise attack and replace it with major defile - OR - 3s buffer after cloak drops that has a 50% chance to apply major defile
I don't want my NB to super tanky - but watching a heavy armor class go from 5% to 100% life with an insta cast ability is a bit discouraging.
That thread, stam NB are fine - just adapt your build to minimize the disadvantages. I 1vx like crazy with my stamblade, as I do with almost any other class.
That saying, stam NB has all the tools needed for great solo 1vX gameplay ( I dont talk about ganking) - in the hands of a skilled player.
Dont buff stam NB, will make them fotm again, they are fine.
PrinceRyzen wrote: »rimmidimdim wrote: »Give cloak purge again and the class is good again. But I like the added cost to it within four seconds idea. Like roll dodge and streak. The is would be a buff and also a reasonable compromise. I like the is idea whoever's it was. Cheers.
Cloak having purge would go a long way for NBs who want to stay and fight.
But cost increase on cloak is a bad idea. Streak is akin to roll dodge. But cloak is akin to shields. Shields have no cost increase. (And unlike cloak they always work)
Honestly tho, just think of it in practice. The ability that gets broken, interrupted, ignored (detect pot) and ends up being a waste of resource more than any other ability, having a cost increase. Yuck.
No thanx. No ability that often fails to work the first time should ever have a cost increase.
Strider_Roshin wrote: »I'll admit it, I am triggered by all the people that don't know how to StamNB. I don't disagree with your suggestions on some of those skills as they aren't really used much, if at all. However I do disagree that Stamblades are bad outside of ganking.
Do you play with multiple characters? I do, and I can make any class look OP. I can wipe a small Zerg with my magsorc, and dueling with my magDK is stupid easy. You know what my issue is? I can be successful in every aspect with my stamblade, but it requires a ton more skill, and attention to do so; and the worst part is that it is less rewarding. It pisses me off that I can kill so many more people by myself with my magsorc than I can with my stamblade, and it requires less skill to do it.
If a certain class or play style has a higher skill cap, it better pay off when it comes to performance. But in this game it doesn't.
That needs to change. And I would rather see stamblades get stronger than get simpler because the reason why the stamblade is my favorite is because it requires me to pay attention more which makes me more engaged with the game.
Moglijuana wrote: »https://www.youtube.com/watch?v=7e--r7fCN0k
This video proves how bad Stam NB is in Homestead.
TL:DW - They're fine.
Cloak needs to be fixed.
Honestly, if they cannot figure out how to make you actually go to stealth, at least bring back the purge. That way you aren't throwing away magicka every time for absolutely no reason.
Once cloak is fixed the other issues could very well be void. Overall Stamblade is a strong class, it just lacks any kind of defense.
Which stamina class does not have a ton of useless skills? Stamblades arent unique in that respect at all, and Id argue that they have some of the best stamina morphs in the game.
I'll admit it, I am triggered by all the people that don't know how to StamNB. I don't disagree with your suggestions on some of those skills as they aren't really used much, if at all. However I do disagree that Stamblades are bad outside of ganking.
IzakiBrotherSs wrote: »
I just want some sort of major mending. I would trade cloak for it in a minute. The nerf to vitality pots devastated non gank nightblades in open world. Other classes are not affected by it that much. I feel like that nerf alone was aimed directly at the class.
Since release I've played stam nb, bro leave cloak...it's a nightblade thing seriously. Yes we're the most squishy class but also the hardest hitting class, saying things like completely trash in pvp unless you gank? I understand that you may be talking about the sheep who play NB and have trouble with surviving and can only 'win' by ganking; but still. Also remember we have the best resource management in the game hands down simply on automatic (passive/siphoning attacks/grim). And no dark deal doesn't count as automatic.
I agree that NB's ability missing major brutality sucks and all that but it's just the design, and it actually fits. They gave us brutality with power extraction which is decent in pve. If you want brutality with DW use shrouded daggers. It's all in the design yo. DK/Templar are suppose to be the beefier classes while sorc/nb have more unique things (shields/speed/cloaks). I just wish Zeni would make a thread explaining to everyone their goals with each class(maybe they did). Obviously DK are the OP tank guys, templars are all around jugs, sorcs...well someone has to play the typical magic build, stam wise it's more refreshing with stam sorc. And nightblades...use your intuition for them! Also I'd like to add that cloak is buggy at times taking you out of stealth sucks(broken record), please fix.