Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.
Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.
I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.
Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".
It is 'too good'. But not by a large margin.
Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
2H has more spell damage.
Sword and board has defile and some other goodies.
Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. wtf...
Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.
Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.
No, destro was not fine and melee not supposed to be better.
Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
Ranged damage needed to get on par with melee.
Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.
All what you said is the consequences of using ranged you have to sacrifice to get advantages.
And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?
Waffennacht wrote: »Soooooo many mDKs soooo many
Waffennacht wrote: »Soooooo many mDKs soooo many
No doubt, I'm slotting magicka cost poisons lately. They love it!
RinaldoGandolphi wrote: »Malamar1229 wrote: »Waffennacht wrote: »That would require six people to focus on you to nuke you. Yes, if six people oppose you alne, you should die. I surely can't shieldstreak from six people gapclosing me. Sounds fair to me.
Uh...if you can't 1vX 6 people on a sorc then you have work to do and have no business commenting on balance. Good magsorcs can solo 15+ GOOD players without a problem.
I'll face any ANY sorc paired with @Thelon or @Psychotic13 or @minalan or ANY named player and I guarantee you that one player will NOT win.
that guy has no clue what hes talking about, Waffles. As someone whos been 1vXing since the reign of Ezareth, i have never seen a sorc 1v15 GOOD players.
Yup, same here
Sorc is actually balanced now. I hope they leave it be. It's not too strong and it's not too weak.
Curse is fine. You got 8 secs after the first explosion to prepare. You can heal, hot, and buff a lot during that time. Folks need to chill.
1vX 15 decent players simply isn't going to happen, I have never saw that either.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
Pal, streamers fight potatoes. It's well-known.
Bugge, Curse has been unavoidable before. You used to be able to Vigor it off. What has changed since then? If it's the destro buff, why not put more CP into Elemental Defender?
if you would watch the Screen, i have 33k spell ress and about 75 Points in elementar def, the last 3% would Change not much.
curse where blockable before btw.
the curse hits on my def value with 5-7k, anyone with LA and less cps would eat 10k unaviodable dmg, you cannot doge or block, you simply get all dmg after 3,5 sec if you dont run purge.
i dont mindt its unavoidable, but for that dmg its to much
Curse has been unblockable for a while. This isn't a new thing with homestead.
Pal, streamers fight potatoes. It's well-known.
Bugge, Curse has been unavoidable before. You used to be able to Vigor it off. What has changed since then? If it's the destro buff, why not put more CP into Elemental Defender?
if you would watch the Screen, i have 33k spell ress and about 75 Points in elementar def, the last 3% would Change not much.
curse where blockable before btw.
the curse hits on my def value with 5-7k, anyone with LA and less cps would eat 10k unaviodable dmg, you cannot doge or block, you simply get all dmg after 3,5 sec if you dont run purge.
i dont mindt its unavoidable, but for that dmg its to much
That...
And for those saying "balance is imposible", well if ZOS make every single skill have at least 2 counters, one based on stamina and other on magicka, dosent matter what you play you can counter the skills.
Curse dont have any counter but purge, which its unviable to run in a stamina build rather then stamina templar which has its one cheap and usefull purge.
Either, add purges for all classes or let it be blockable. That way it dosent affect PvE at all and stamina can actually do something about it.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.
Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs.
Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.
Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.
I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.
Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".
It is 'too good'. But not by a large margin.
Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
2H has more spell damage.
Sword and board has defile and some other goodies.
Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. wtf...
Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.
Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.
No, destro was not fine and melee not supposed to be better.
Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
Ranged damage needed to get on par with melee.
Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.
All what you said is the consequences of using ranged you have to sacrifice to get advantages.
And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?
There's no additional risk with heavy armor melee anymore, especially with gap closer spam.
Melee still has the lowest ability costs (ask any MagDK), highest single target damage, great healing, the highest defense/resists, even nerfed constitution is great sustain, and you can stack 6K weapon damage, something magicka people cannot do.
i hear a lot of complaining about "OMG 5-6 sorcs cursed and gang-killed me". Can you survive if 5-6 stam DK's simultaneously crit rush/heavy/tremor? How about six stam nightblades spambush out of stealth? Why should everyone get a free easy kill no death pass on sorcs?Waffennacht wrote: »Soooooo many mDKs soooo many
No doubt, I'm slotting magicka cost poisons lately. They love it!
Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.
Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.
I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.
Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".
It is 'too good'. But not by a large margin.
Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
2H has more spell damage.
Sword and board has defile and some other goodies.
Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. wtf...
Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.
Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.
No, destro was not fine and melee not supposed to be better.
Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
Ranged damage needed to get on par with melee.
Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.
All what you said is the consequences of using ranged you have to sacrifice to get advantages.
And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?
There's no additional risk with heavy armor melee anymore, especially with gap closer spam.
Melee still has the lowest ability costs (ask any MagDK), highest single target damage, great healing, the highest defense/resists, even nerfed constitution is great sustain, and you can stack 6K weapon damage, something magicka people cannot do.
i hear a lot of complaining about "OMG 5-6 sorcs cursed and gang-killed me". Can you survive if 5-6 stam DK's simultaneously crit rush/heavy/tremor? How about six stam nightblades spambush out of stealth? Why should everyone get a free easy kill no death pass on sorcs?Waffennacht wrote: »Soooooo many mDKs soooo many
No doubt, I'm slotting magicka cost poisons lately. They love it!
Well, i disagree. Curse its ranged, undodgeable, unblockable, cant reflect it and a range skill that can tick up to 10k dmg (depending many factors)... All your examples are dodgeable, etc. Got the point now?
Nothing has changed. Nothing.
Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
People are just salty over losing stamina supremacy. Move along.
Nothing has changed. Nothing.
Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
People are just salty over losing stamina supremacy. Move along.
Stamina has dominated since Dark Brotherhood. And it has before Thieves Guild.
Curse is still the same. Just accept that "balancing" sometimes works against you.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
Stamina has dominated since Dark Brotherhood. And it has before Thieves Guild.
Curse is still the same. Just accept that "balancing" sometimes works against you.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.
Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs.
Not true.
Go fight a good magicka sorc on a stamina NB, lets see if you have a chance.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.
Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs.
Not true.
Go fight a good magicka sorc on a stamina NB, lets see if you have a chance.
I´m asking more adapt NB players than i´m myself. They say they can only die to a magsorc when they jump into mines. Which isn´t a smart thing to do would you agree?
Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.
Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.
I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.
Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".
It is 'too good'. But not by a large margin.
Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
2H has more spell damage.
Sword and board has defile and some other goodies.
Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. wtf...
Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.
Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.
No, destro was not fine and melee not supposed to be better.
Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
Ranged damage needed to get on par with melee.
Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.
All what you said is the consequences of using ranged you have to sacrifice to get advantages.
And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?
There's no additional risk with heavy armor melee anymore, especially with gap closer spam.
Melee still has the lowest ability costs (ask any MagDK), highest single target damage, great healing, the highest defense/resists, even nerfed constitution is great sustain, and you can stack 6K weapon damage, something magicka people cannot do.
i hear a lot of complaining about "OMG 5-6 sorcs cursed and gang-killed me". Can you survive if 5-6 stam DK's simultaneously crit rush/heavy/tremor? How about six stam nightblades spambush out of stealth? Why should everyone get a free easy kill no death pass on sorcs?Waffennacht wrote: »Soooooo many mDKs soooo many
No doubt, I'm slotting magicka cost poisons lately. They love it!
Nothing has changed. Nothing.
Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
People are just salty over losing stamina supremacy. Move along.
Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.
Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs.
@Anti_Virus
-Mage light detects stealth
Not a sorcerer skill. Available for every build in the game
Negates a playstyle for NBs without counter play for sorcs
- Storm Atro hits harder
Still average, just run away from it.
Creating Distance against a magic sorc is an advantage of taking pressure off of one
- Destro ult has no counter
Not a sorcerer skill. Available to every Destro build in the game
Still used by Sorcs the most though since it cost 213 ultimate
- Meteor unreflectable no counter
Not a sorcerer skill. Block + available to anyone who gets mage guild to 10.
Meteor + CC = Win
- Force pulse unreflectable no counter
Not a sorcerer skill. Available to every one with Destro.
still used by sorcs the most other classes have there own ranged spammable
- Shields still stack no counter
They may stack but as soon as you cc a sorcerer with their shield down they are gone.
Lol nope not with Mines and 3 pets (Atro + Twilight + scamp
- Daedric mines deal high dmg No counter
Mist form. Or stand outside mines and still reach with some melee abilities.
Mist form requires vamp, No Melee skill has long ranged except Dizzing swing and that can be block and LOSes
- Curse Unblockable and blows up twice no counter
OK so if a sorcerer wants it to blow up twice you have a whole 9 seconds between each explosion to go on the attack then shell up when it's about to blow. Or run purge.
What is Shelling up? Blocking? You can't block it, Running purge will burn magicka since you will reapply it over and over again
- pets buffed alot no counter
Yeah cause the pet ai and the fact they are toggles make pet sorcerers beasts in pvp......
pets sorcs are really good The AI is fine, anecdotal claim here
- Destruction staff overbuffed no counter
Any class who wields a Destro gets this.
Magic builda didn't need this Melee>Ranged in dps but this equalizes the dps which is a disadvantage
-Nerfed Major evasion to help fight medium armor builds
Its was WAY over performing. And this nerf helps every single build in the game. Even medium vs medium.
No it just funnels Medium Armor builds into ganking since they cannot survive high dmg
-Nerfed Heavy Armor resource sustain to have an easier time against heavy armor builds
It was a horrible time, now it's easier but still horrible. Applies to every build.
what is horrible? Heavy armor were fine this change will Funnel ppl into LA builds
Nothing has changed. Nothing.
Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
People are just salty over losing stamina supremacy. Move along.
i never ever played Stamina, i went throguth 1 year of hell as mDk....
but curse, has never ever been in the top dmg skills in this year, not even speaking of the top skill, even more than eos from the same Player. and that in more than just one randome fight.
so tell me, if curse is the same as allways, how the hell is that on skill top dmg