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Magicka Sorcs got WAY to much love...

  • Minalan
    Minalan
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    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    Minalan wrote: »
    Minalan wrote: »
    ManDraKE wrote: »
    We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.

    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
    Minalan wrote: »
    LOL gankblades complaining about other classes being OP.

    stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.


    The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.

    Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.

    I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.

    Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".

    It is 'too good'. But not by a large margin.

    Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
    Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
    2H has more spell damage.
    Sword and board has defile and some other goodies.

    Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. :lol: wtf...

    Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.

    Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.

    No, destro was not fine and melee not supposed to be better.
    Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
    Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
    Ranged damage needed to get on par with melee.

    Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.

    All what you said is the consequences of using ranged you have to sacrifice to get advantages.

    And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?

    There's no additional risk with heavy armor melee anymore, especially with gap closer spam.

    Melee still has the lowest ability costs (ask any MagDK), highest single target damage, great healing, the highest defense/resists, even nerfed constitution is great sustain, and you can stack 6K weapon damage, something magicka people cannot do.

    i hear a lot of complaining about "OMG 5-6 sorcs cursed and gang-killed me". Can you survive if 5-6 stam DK's simultaneously crit rush/heavy/tremor? How about six stam nightblades spambush out of stealth? Why should everyone get a free easy kill no death pass on sorcs?
    Soooooo many mDKs soooo many

    No doubt, I'm slotting magicka cost poisons lately. They love it! :trollface:
    Edited by Minalan on 11 February 2017 18:38
  • Waffennacht
    Waffennacht
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    Minalan wrote: »
    Soooooo many mDKs soooo many

    No doubt, I'm slotting magicka cost poisons lately. They love it! :trollface:

    And here I just sold mine for much needed gold... lol... (i hate resource poisons... hate them being used on me that is!)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Izaki
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    Nellzer wrote: »
    Lord-Otto wrote: »
    That would require six people to focus on you to nuke you. Yes, if six people oppose you alne, you should die. I surely can't shieldstreak from six people gapclosing me. Sounds fair to me.

    Uh...if you can't 1vX 6 people on a sorc then you have work to do and have no business commenting on balance. Good magsorcs can solo 15+ GOOD players without a problem.

    I'll face any ANY sorc paired with @Thelon or @Psychotic13 or @minalan or ANY named player and I guarantee you that one player will NOT win.

    that guy has no clue what hes talking about, Waffles. As someone whos been 1vXing since the reign of Ezareth, i have never seen a sorc 1v15 GOOD players.

    Yup, same here

    Sorc is actually balanced now. I hope they leave it be. It's not too strong and it's not too weak.

    Curse is fine. You got 8 secs after the first explosion to prepare. You can heal, hot, and buff a lot during that time. Folks need to chill.

    1vX 15 decent players simply isn't going to happen, I have never saw that either.


    The only thing that bugs me in this patch is the stupid strong destro buff that completely messed up PvE DPS balance. But yeah sorcs are balanced now.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Derra
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    ManDraKE wrote: »
    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.

    Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.

    Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs. ;)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Devilhand
    Devilhand
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    BuggeX wrote: »
    Lord-Otto wrote: »
    Pal, streamers fight potatoes. It's well-known.

    Bugge, Curse has been unavoidable before. You used to be able to Vigor it off. What has changed since then? If it's the destro buff, why not put more CP into Elemental Defender?

    if you would watch the Screen, i have 33k spell ress and about 75 Points in elementar def, the last 3% would Change not much.

    curse where blockable before btw.

    the curse hits on my def value with 5-7k, anyone with LA and less cps would eat 10k unaviodable dmg, you cannot doge or block, you simply get all dmg after 3,5 sec if you dont run purge.

    i dont mindt its unavoidable, but for that dmg its to much

    That...

    And for those saying "balance is imposible", well if ZOS make every single skill have at least 2 counters, one based on stamina and other on magicka, dosent matter what you play you can counter the skills.
    Curse dont have any counter but purge, which its unviable to run in a stamina build rather then stamina templar which has its one cheap and usefull purge.
    Either, add purges for all classes or let it be blockable. That way it dosent affect PvE at all and stamina can actually do something about it.
    Edited by Devilhand on 11 February 2017 20:09
  • Devilhand
    Devilhand
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    Calboy wrote: »
    Curse has been unblockable for a while. This isn't a new thing with homestead.

    New thing is double curse. Now before patch the amount of sorcs in cyrodiil was managable, and only good sorcs were able to keep a correct rotation with it. Now its full of sorcs, were most of them just spamm the 1 skill (which you dont have a counter) and let it on you for full duration, which pretty much screw you up.

    In any case, it didnt need a buff. And the fact that at one point was a nerf increasing the blowing time to 6 seconds and 12.5 seconds got change to this reality disturbs me, seems ZOS dont care about balance at all.

    Every skill should have a counter for stamina and magicka based characters, pretty sure many out there dont fullfy this concept.
  • Waffennacht
    Waffennacht
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    Devilhand wrote: »
    BuggeX wrote: »
    Lord-Otto wrote: »
    Pal, streamers fight potatoes. It's well-known.

    Bugge, Curse has been unavoidable before. You used to be able to Vigor it off. What has changed since then? If it's the destro buff, why not put more CP into Elemental Defender?

    if you would watch the Screen, i have 33k spell ress and about 75 Points in elementar def, the last 3% would Change not much.

    curse where blockable before btw.

    the curse hits on my def value with 5-7k, anyone with LA and less cps would eat 10k unaviodable dmg, you cannot doge or block, you simply get all dmg after 3,5 sec if you dont run purge.

    i dont mindt its unavoidable, but for that dmg its to much

    That...

    And for those saying "balance is imposible", well if ZOS make every single skill have at least 2 counters, one based on stamina and other on magicka, dosent matter what you play you can counter the skills.
    Curse dont have any counter but purge, which its unviable to run in a stamina build rather then stamina templar which has its one cheap and usefull purge.
    Either, add purges for all classes or let it be blockable. That way it dosent affect PvE at all and stamina can actually do something about it.

    You know what I do when I have a purple aura on my character?

    I refresh a ward on a mag char and heal on a stam char

    You know what sucks for most Mag sorcs? Healing Ward - most mSorcs are so burst orientated that there is plenty of time to reset the fight.

    I gotta point out though this is all for NORMAL meta builds.

    Example you'll never have nor give the same kind of problems in this thread with my Shepherd King build or my up coming mSorc WW build (needs a cool name still...)

    An instant spammable 7k-10k heal is a pretty good counter in PvP.

    (Yes I break the mold lmfao)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Devilhand
    Devilhand
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    Derra wrote: »
    ManDraKE wrote: »
    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.

    Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.

    Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs. ;)

    Not true.
    Go fight a good magicka sorc on a stamina NB, lets see if you have a chance.
  • Devilhand
    Devilhand
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    Minalan wrote: »
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    Minalan wrote: »
    Minalan wrote: »
    ManDraKE wrote: »
    We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.

    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
    Minalan wrote: »
    LOL gankblades complaining about other classes being OP.

    stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.


    The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.

    Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.

    I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.

    Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".

    It is 'too good'. But not by a large margin.

    Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
    Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
    2H has more spell damage.
    Sword and board has defile and some other goodies.

    Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. :lol: wtf...

    Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.

    Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.

    No, destro was not fine and melee not supposed to be better.
    Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
    Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
    Ranged damage needed to get on par with melee.

    Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.

    All what you said is the consequences of using ranged you have to sacrifice to get advantages.

    And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?

    There's no additional risk with heavy armor melee anymore, especially with gap closer spam.

    Melee still has the lowest ability costs (ask any MagDK), highest single target damage, great healing, the highest defense/resists, even nerfed constitution is great sustain, and you can stack 6K weapon damage, something magicka people cannot do.

    i hear a lot of complaining about "OMG 5-6 sorcs cursed and gang-killed me". Can you survive if 5-6 stam DK's simultaneously crit rush/heavy/tremor? How about six stam nightblades spambush out of stealth? Why should everyone get a free easy kill no death pass on sorcs?
    Soooooo many mDKs soooo many

    No doubt, I'm slotting magicka cost poisons lately. They love it! :trollface:

    Well, i disagree. Curse its ranged, undodgeable, unblockable, cant reflect it and a range skill that can tick up to 10k dmg (depending many factors)... All your examples are dodgeable, etc. Got the point now?
  • Waffennacht
    Waffennacht
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    Devilhand wrote: »
    Minalan wrote: »
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    Minalan wrote: »
    Minalan wrote: »
    ManDraKE wrote: »
    We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.

    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
    Minalan wrote: »
    LOL gankblades complaining about other classes being OP.

    stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.


    The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.

    Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.

    I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.

    Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".

    It is 'too good'. But not by a large margin.

    Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
    Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
    2H has more spell damage.
    Sword and board has defile and some other goodies.

    Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. :lol: wtf...

    Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.

    Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.

    No, destro was not fine and melee not supposed to be better.
    Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
    Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
    Ranged damage needed to get on par with melee.

    Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.

    All what you said is the consequences of using ranged you have to sacrifice to get advantages.

    And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?

    There's no additional risk with heavy armor melee anymore, especially with gap closer spam.

    Melee still has the lowest ability costs (ask any MagDK), highest single target damage, great healing, the highest defense/resists, even nerfed constitution is great sustain, and you can stack 6K weapon damage, something magicka people cannot do.

    i hear a lot of complaining about "OMG 5-6 sorcs cursed and gang-killed me". Can you survive if 5-6 stam DK's simultaneously crit rush/heavy/tremor? How about six stam nightblades spambush out of stealth? Why should everyone get a free easy kill no death pass on sorcs?
    Soooooo many mDKs soooo many

    No doubt, I'm slotting magicka cost poisons lately. They love it! :trollface:

    Well, i disagree. Curse its ranged, undodgeable, unblockable, cant reflect it and a range skill that can tick up to 10k dmg (depending many factors)... All your examples are dodgeable, etc. Got the point now?

    Which is followed up with...?
    Frag? 66% chance not to
    A 3.5k costing CC?
    Oh the pulse that deals 3k dmg (more like 2k after mitigation) ?

    See Curse and Frag are the only killers. If you reflect or dodge the frag, the curse will not be enough to do stop you.

    If you're close to 20% then... why didn't you heal?

    Yes sorcs are good, but you're acting lime the TWO viable dps moves are unstoppable (one kinda is, but you have 3.5 seconds to get ready)

    Instead of running something that hovers around 20k health, maybe... just maybe you can come up with a build that can deal with two move bursts?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ocelot9x
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    Dont even dare to say that sorcs are OP here man,80% of people on this forum are playing it so it's pointless. Just respec to a magicka build and you'll be fine in cyrodiil.
  • olsborg
    olsborg
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    Devilhand wrote: »
    PD2: Cloak still broken...

    Yes it is, your own poison injection ticking away on someone can also break your cloak, and consistently if you have it active on an npc/mob. I was pretty sure they wouldnt manage to fix cloak tho, and I was right.

    PC EU
    PvP only
  • Lord-Otto
    Lord-Otto
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    Nothing has changed. Nothing.
    Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
    People are just salty over losing stamina supremacy. Move along.
  • Jawasa
    Jawasa
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    Lord-Otto wrote: »
    Nothing has changed. Nothing.
    Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
    People are just salty over losing stamina supremacy. Move along.

    Stamina has not dominated anything for 3 months most mag builds was fine in one tamriel. Magblade and magdk needed a small buff and proc sets was stupid but not op. Instead they buffed all magica builds with destor staff and nerfed all stamina not just the proc sets. There are still good stamina builds especially for smaller fights but soon as over 10 people are in a fight I don't know why you would bring stamina builds and thats not just because of destroy ultimate.
  • Ocelot9x
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    Lord-Otto wrote: »
    Nothing has changed. Nothing.
    Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
    People are just salty over losing stamina supremacy. Move along.

    Nothing? Now sorc do 8% more damage (minor vulnerability)+ 8% more damage single or aoe. Your main spammable is undodgeable and unreflectable. And no,im not salty because everyone will run a magicka setup in cyrodiil (better at everything group-wise),because scrubs will be scrubs even with those buffs and highly skilled people were rocking even before homestead ''balancing''. But please,stop saying nothing has changed :smiley:
  • Lord-Otto
    Lord-Otto
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    Stamina has dominated since Dark Brotherhood. And it has before Thieves Guild.
    Curse is still the same. Just accept that "balancing" sometimes works against you.
  • Jawasa
    Jawasa
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    Lord-Otto wrote: »
    Stamina has dominated since Dark Brotherhood. And it has before Thieves Guild.
    Curse is still the same. Just accept that "balancing" sometimes works against you.
    ManDraKE wrote: »

    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.

  • Ocelot9x
    Ocelot9x
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    Lord-Otto wrote: »
    Stamina has dominated since Dark Brotherhood. And it has before Thieves Guild.
    Curse is still the same. Just accept that "balancing" sometimes works against you.

    Im not talking about curse. And seems like you never played smallscale with an organized group,since thieves guild (vicious death) magicka is fotm in group play. Good stamina player will continue to beat magicka players (skill>8% damage) 1v1 but we will suffer more the XvX
  • Derra
    Derra
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    Devilhand wrote: »
    Derra wrote: »
    ManDraKE wrote: »
    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.

    Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.

    Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs. ;)

    Not true.
    Go fight a good magicka sorc on a stamina NB, lets see if you have a chance.

    I´m asking more adapt NB players than i´m myself. They say they can only die to a magsorc when they jump into mines. Which isn´t a smart thing to do would you agree?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lord-Otto
    Lord-Otto
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    Let's set this straight.
    Magicka brings more damage potential in group play. BUT stamina has better defensive scaling. It balances each other out.
  • Minalan
    Minalan
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    Derra wrote: »
    Devilhand wrote: »
    Derra wrote: »
    ManDraKE wrote: »
    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.

    Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.

    Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs. ;)

    Not true.
    Go fight a good magicka sorc on a stamina NB, lets see if you have a chance.

    I´m asking more adapt NB players than i´m myself. They say they can only die to a magsorc when they jump into mines. Which isn´t a smart thing to do would you agree?

    This. Pretty much.
  • Anti_Virus
    Anti_Virus
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    Minalan wrote: »
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    Minalan wrote: »
    Minalan wrote: »
    ManDraKE wrote: »
    We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.

    The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.
    Minalan wrote: »
    LOL gankblades complaining about other classes being OP.

    stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.


    The meta is pushing them? People did it because you could kill nearly anyone in two button presses. And they enjoyed it. Ganking was so bad someone took the time to create an ADD-ON so everyone else could actually play. I've never ever played a game where a player had to step in and balance something that broken.

    Now it's a LITTLE harder to gank, and magicka classes finally have some of the ridiculous burst stam players have been bringing to the table since dark Brotherhood.

    I reiterate. The biggest 'buff' was 8% damage on destro staves. But that weapon has been giving less spell damage than both dual wield AND 2H for as long as I can remember. Seriously, equip one. And check it.

    Can bow get an 8% damage done buff?! Its just as bad as destro in terms of the stats it provides. Partially trolling, but you get my point. Destro didn't really need buffs, it is a ranged weapon, it should be giving less stats. In PvP you might not see the advantage of range (but it is very noticeable in reality), in PvE however it shows a lot. I'm hapoy about the destro buff, cause I main a Sorc. But I'm not happy with the way it has advanced power creep. If anything this is the change that is "too good".

    It is 'too good'. But not by a large margin.

    Dual wield had 5% damage bonus. And more spell damage by a few hundred points (!!!).
    Ranged bows didn't get a damage increase, but they do get a 20% cost reduction passive that no Magicka weapon has.
    2H has more spell damage.
    Sword and board has defile and some other goodies.

    Destro staff needed *something*, it had some of the worst and most expensive skills for any weapon (outside of the destro ult). I wouldn't have added more than 5% single target or AOE personally. Instead they gave it permanent minor berserk. That stacks with minor berserk. :lol: wtf...

    Destro didn't need anything. Zos buffed Staff dmg way to much Melee is supposed to be better than ranged yet Zos buffed staff by a lot.

    Destruction staff was fine Sorc was fine but oh well I hope you're happy now lol.

    No, destro was not fine and melee not supposed to be better.
    Ranged attacks were easily reflected, blocked, dodged, LoS'ed, thrown off by getting behind an ally, etc.
    Melee could just gapclose you and all your range meant nothing. But you had way worse damage.
    Ranged damage needed to get on par with melee.

    Melee is supposed to be better you are taking a risk as opposed to ranged can deal dmg safely from range.

    All what you said is the consequences of using ranged you have to sacrifice to get advantages.

    And yes destruction staff was fine especially when they added the OP ultimate. Whats the point of being melee now when you can pull the same dmg from the safety of range?

    There's no additional risk with heavy armor melee anymore, especially with gap closer spam.

    Melee still has the lowest ability costs (ask any MagDK), highest single target damage, great healing, the highest defense/resists, even nerfed constitution is great sustain, and you can stack 6K weapon damage, something magicka people cannot do.

    i hear a lot of complaining about "OMG 5-6 sorcs cursed and gang-killed me". Can you survive if 5-6 stam DK's simultaneously crit rush/heavy/tremor? How about six stam nightblades spambush out of stealth? Why should everyone get a free easy kill no death pass on sorcs?
    Soooooo many mDKs soooo many

    No doubt, I'm slotting magicka cost poisons lately. They love it! :trollface:

    False Heavy armor is not this Godly Divine armor that you think it is all you need is high spell pen( which you have)

    Mag sorcs have the safety of range, Shields which can be stacked , and Mines that deter melee builds you didn't need any buffs for ranged dps at all.

    No gap close spammer should be a problem shield stack, mine camp and use pets which was all buffed.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Zos pretty much made Sorcs noob friendly and removed all counter play againt them.

    -Mage light detects stealth
    - Storm Atro hits harder
    - Destro ult has no counter
    - Meteor unreflectable no counter
    - Force pulse unreflectable no counter
    - Shields still stack no counter
    - Daedric mines deal high dmg No counter
    - Curse Unblockable and blows up twice no counter
    - pets buffed alot no counter
    - Destruction staff overbuffed no counter

    -Nerfed Major evasion to help fight medium armor builds

    -Nerfed Heavy Armor resource sustain to have an easier time against heavy armor builds.

    Have your fun mSorcs and to an extent mDKs I'll wait out the next 3 months for real balance though I suggest any non mSorc or mDK stay out of Pvp.
    Edited by Anti_Virus on 12 February 2017 00:36
    Power Wealth And Influence.
  • Calboy
    Calboy
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    @Anti_Virus
    -Mage light detects stealth
    Not a sorcerer skill. Available for every build in the game

    - Storm Atro hits harder
    Still average, just run away from it.

    - Destro ult has no counter
    Not a sorcerer skill. Available to every Destro build in the game

    - Meteor unreflectable no counter
    Not a sorcerer skill. Block + available to anyone who gets mage guild to 10.

    - Force pulse unreflectable no counter
    Not a sorcerer skill. Available to every one with Destro.

    - Shields still stack no counter
    They may stack but as soon as you cc a sorcerer with their shield down they are gone.

    - Daedric mines deal high dmg No counter
    Mist form. Or stand outside mines and still reach with some melee abilities.

    - Curse Unblockable and blows up twice no counter
    OK so if a sorcerer wants it to blow up twice you have a whole 9 seconds between each explosion to go on the attack then shell up when it's about to blow. Or run purge.

    - pets buffed alot no counter
    Yeah cause the pet ai and the fact they are toggles make pet sorcerers beasts in pvp......

    - Destruction staff overbuffed no counter
    Any class who wields a Destro gets this.

    -Nerfed Major evasion to help fight medium armor builds
    Its was WAY over performing. And this nerf helps every single build in the game. Even medium vs medium.

    -Nerfed Heavy Armor resource sustain to have an easier time against heavy armor builds
    It was a horrible time, now it's easier but still horrible. Applies to every build.

  • BuggeX
    BuggeX
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    Lord-Otto wrote: »
    Nothing has changed. Nothing.
    Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
    People are just salty over losing stamina supremacy. Move along.

    i never ever played Stamina, i went throguth 1 year of hell as mDk....

    but curse, has never ever been in the top dmg skills in this year, not even speaking of the top skill, even more than eos from the same Player. and that in more than just one randome fight.

    so tell me, if curse is the same as allways, how the hell is that on skill top dmg
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • ManDraKE
    ManDraKE
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    Derra wrote: »
    Stamblade vs Magsorc on high level is a draw with the fight being controlled by the NB.

    Magsorcs saying NB is hands down killing sorcs are bad sorcs and nbs saying sorc is the hardcounter to stamblade are bad nbs. ;)

    if the NB is using heavy armor, yes ofc, but we are not talking about dueling builds.
  • WuffyCerulei
    WuffyCerulei
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    I got killed by X skill, so nerf X skill.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Anti_Virus
    Anti_Virus
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    Calboy wrote: »
    @Anti_Virus
    -Mage light detects stealth
    Not a sorcerer skill. Available for every build in the game
    Negates a playstyle for NBs without counter play for sorcs

    - Storm Atro hits harder
    Still average, just run away from it.
    Creating Distance against a magic sorc is an advantage of taking pressure off of one

    - Destro ult has no counter
    Not a sorcerer skill. Available to every Destro build in the game
    Still used by Sorcs the most though since it cost 213 ultimate

    - Meteor unreflectable no counter
    Not a sorcerer skill. Block + available to anyone who gets mage guild to 10.
    Meteor + CC = Win
    - Force pulse unreflectable no counter
    Not a sorcerer skill. Available to every one with Destro.
    still used by sorcs the most other classes have there own ranged spammable

    - Shields still stack no counter
    They may stack but as soon as you cc a sorcerer with their shield down they are gone.
    Lol nope not with Mines and 3 pets (Atro + Twilight + scamp

    - Daedric mines deal high dmg No counter
    Mist form. Or stand outside mines and still reach with some melee abilities.
    Mist form requires vamp, No Melee skill has long ranged except Dizzing swing and that can be block and LOSes

    - Curse Unblockable and blows up twice no counter
    OK so if a sorcerer wants it to blow up twice you have a whole 9 seconds between each explosion to go on the attack then shell up when it's about to blow. Or run purge.
    What is Shelling up? Blocking? You can't block it, Running purge will burn magicka since you will reapply it over and over again

    - pets buffed alot no counter
    Yeah cause the pet ai and the fact they are toggles make pet sorcerers beasts in pvp......
    pets sorcs are really good The AI is fine, anecdotal claim here
    - Destruction staff overbuffed no counter
    Any class who wields a Destro gets this.
    Magic builda didn't need this Melee>Ranged in dps but this equalizes the dps which is a disadvantage

    -Nerfed Major evasion to help fight medium armor builds
    Its was WAY over performing. And this nerf helps every single build in the game. Even medium vs medium.
    No it just funnels Medium Armor builds into ganking since they cannot survive high dmg
    -Nerfed Heavy Armor resource sustain to have an easier time against heavy armor builds
    It was a horrible time, now it's easier but still horrible. Applies to every build.
    what is horrible? Heavy armor were fine this change will Funnel ppl into LA builds

    Edited by Anti_Virus on 12 February 2017 05:46
    Power Wealth And Influence.
  • hassubhai
    hassubhai
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    Issue with magsorc is that its just *** at 1vX but overly strong in 1v1 because zos balance
  • Lord-Otto
    Lord-Otto
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    BuggeX wrote: »
    Lord-Otto wrote: »
    Nothing has changed. Nothing.
    Curse was unblockable before, stamblades dealt with it. It exploded after 3.5 seconds and it still does.
    People are just salty over losing stamina supremacy. Move along.

    i never ever played Stamina, i went throguth 1 year of hell as mDk....

    but curse, has never ever been in the top dmg skills in this year, not even speaking of the top skill, even more than eos from the same Player. and that in more than just one randome fight.

    so tell me, if curse is the same as allways, how the hell is that on skill top dmg

    It's not, it's that simple. Stamina players are just upset that they can't rolldodge it like 90% of the other sorc moves.
    I'm assuming there have to be nerf sorc threads every patch or people can't get out of bed. This patch was expected to buff magicka 1v1 potential and it did. Now stamina players have to actually fight instead of being granted free AP, and they hate that. I'm just waiting on the claim stamblades are now being pushed into ganking because they can't elude Curse.
    I mean, seriously, Curse works exactly the same like One Tamriel. I was fairly surprised that people NOW complain about it.
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