willlienellson wrote: »@Giles.floydub17_ESO
Are you for real?
Earlier tonight you got so angry that I quoted just a section of your comment, but you just quoted 35 words to lecture me about not keeping on the point of my OP.....while cutting out 146 words of the same post that was extremely on point with the purpose of the OP.
I can't deal with you man. I just can't. You're just trolling and baiting.
As much as I like watching Deltia, I actually have to agree with some of the OPs points.
Deltias content is catered to the Top 1% in organized, achievementdriven guilds and for people with much time and a lot of ressources. The 99% rest of us doesnt really get anything out of his videos except entertainment.
Spectral_Lord wrote: »It's not like those streamers, especially Deltia, are just as aware--if not more--of the issues and shortcomings in ESO.
I guess OP wants ZOS to listen to someone else.
As much as I like watching Deltia, I actually have to agree with some of the OPs points.
Deltias content is catered to the Top 1% in organized, achievementdriven guilds and for people with much time and a lot of ressources. The 99% rest of us doesnt really get anything out of his videos except entertainment.
roigseguib16_ESO wrote: »It's impossible to determine who is representative of the playerbase.
To be fair, the big chunk of ESO players are not hardcore PvPers nor dedicated raiders; they don't care wether viper procs for 5k or for 3k, nor if the duration of this skill or that DoT is 8 or 9 seconds. The majority of players of this game are casuals who care much more about the look of a map, the immersion of a dungeon or the accent of NPCs.
It's time we accept that this game doesn't live thanks to that 5-10% of really dedicated players but thanks to casuals.
roigseguib16_ESO wrote: »It's impossible to determine who is representative of the playerbase.
To be fair, the big chunk of ESO players are not hardcore PvPers nor dedicated raiders; they don't care wether viper procs for 5k or for 3k, nor if the duration of this skill or that DoT is 8 or 9 seconds. The majority of players of this game are casuals who care much more about the look of a map, the immersion of a dungeon or the accent of NPCs.
It's time we accept that this game doesn't live thanks to that 5-10% of really dedicated players but thanks to casuals.
ZOS balances around the top 1%? Then tell me why they have nerfed solo play every patch from 1.7 (IC)? This game is getting more casual friendly which does not represent the top 1%.
cpuScientist wrote: »I love when people start throwing out percentages to fit their nonsense. Only like 5% do this and 10% use that.
You know who has the actual numbers and thus make the actual decisions... The devs.
Gandrhulf_Harbard wrote: »With all that's going on in the world and you're worried about this? Jealous man, smh.
@Deltia
Come on man. I agree with most of what @willlienellson has said, and my agreement with him has nothing to do with jealousy.
If a game wants to see improved player satisfaction and improved player retention - because both are required for sustainable income growth - then it needs to listen to more than the top 1%, the top 5% or even the top 25% of players.
Let me clue you in to something. You are not there because they think you are a great player, even though you may be. You are there because you have 110,000+ followers on youtube.
All The Best
Does anyone at ZOS do data analysis, I wonder?
That statistic with the 3% of players having all inventory upgrades and 50% having none concerned me. Did they even look at say, how long have those players been playing? How much of their inventory was full?
Makes it seem like they cited a number to placate us about their choice rather than using the statistics to understand player behavior and predict opportunity.
Does anyone at ZOS do data analysis, I wonder?
That statistic with the 3% of players having all inventory upgrades and 50% having none concerned me. Did they even look at say, how long have those players been playing? How much of their inventory was full?
Makes it seem like they cited a number to placate us about their choice rather than using the statistics to understand player behavior and predict opportunity.
It's hard to find people that specialize in metrics in the video game industry, SEO specialist data analyst, and marketing analytics are all hard positions to fill because game developers usually pay less and work longer hours than other companies. You might see recent grads in these positions, but they leave for more pay/better benefits less hours with enterprise companies as soon as they can. My entire time at TS2 veteran C++ programmers and any type of analyst were the hardest positions to fill.
FloppyTouch wrote: »Who cares game is already in the poop anything they add won't take away or help
Yeah that's why it keeps winning mmo of the year and is packed all the time, and that's why the dev team (if you look at the jobs board is still expanding exponentially) and that's why it gets such favorable press from most legitimate news sites.
But the oracle of all gaming knowledge FloppyTouch says it is poop so poop it must be.