willlienellson wrote: »I can appreciate that. I really can. And I've never tried to suggest that those guys don't provide a service. It's just kind of beside my point.One last thing, the reason why i seem to keep defending these streamers, youtubers etc.. is because i actually learned something from them, when i joined this game about a year ago i didn't know much of course, but i wanted to become a better player.......
When I first started investing and trading I read some books by a guy that runs a hedge fund. I learned tons, became a huge fan, and certainly owe some degree of my success to his lessons.
That doesn't mean I want him in DC helping to write finance law. You know what I mean?
Moglijuana wrote: »The PvE in this game is already pretty laughable when compared to other MMO's so them making more difficult and engaging content for strong players will only lengthen their life span as a game.
Maybe zos can do a lottery for who comes next time so you'll have a shot along with everyone else. That will certainly fill the agenda well.
Gandrhulf_Harbard wrote: »
willlienellson wrote: »And in the PTS everyone was screaming that Homestead missed the mark, while Deltia was "geeking out" over housing on his youtube. His words. Not mine.lordrichter wrote: »I do not know whether they brought anyone in for One Tamriel, or Homestead, but in the case of the latter, if they did not do that, they should have done that. Homestead is a massive amount of investment, and I still feel that it missed the mark. It is too niche for the amount of effort they put into it.
And almost all the feedback on the PTS was ignored....and has now been mirrored as complaint threads by the general player base. And now Deltia is at Zos HQ helping form the direction of future content
anitajoneb17_ESO wrote: »Moglijuana wrote: »The PvE in this game is already pretty laughable when compared to other MMO's so them making more difficult and engaging content for strong players will only lengthen their life span as a game.
Could you please explain your reasoning ?
How is making content more difficult - thus probably more appealing and long lasting for the 10% best players will lengthen the lifetime of the game ? Considering that it might scare off the 90 remaining % of players... I don't understand.
I think ZOS people and the panel of players over there are all smart enough to not fall into that meaningless shortcut. Making the game *better* has nothing to do with making it more difficult. That's what some people in this thread fear.
Besides, were you there in early 2014 ? The game was really difficult back then. It nearly died because of it. If ZOS hadn't made that original mistake, maybe ESO would still be sub-only and we would not have to endure the current, somewhat cash-oriented design.
anitajoneb17_ESO wrote: »Let's be real, let's say that there were 1 extremely good player, and a lot of decent players, and that extremely good player provides you evidence statistics and actual numbers, while the other provide you only opinion. Who are you gonna take more seriously? If you say the average dude, then you are lying.
I would take the opinions. And I'm not lying.
I don't need anyone to provide actual numbers / stats because I already have that ! I'm the guy who designed and coded the thing, remember ?
An opinion is NOT an "imprecise truth", it is a subjective view on something, the result of the interaction between that "something" and "someone".
But I would take *everyone*"s opinion, including the opinion of the 1 guy at the top.
@bowmanz607
Why bother answering to people who failed to understand what this post is about.
I acknowledge the experience of people like Deltia or Sypher, I really do. I'm subscribed to Deltia's channel and watch his videos, because he's a sympathetic guy who I enjoy listening to.
But 1.) opposed to what's been stated several times: Deltia is not some over the top superplayer. He's good, definitely, he knows how to play this game, at least he does very well in PvE. PvP is another thing, because...
2.) Deltia, and much worse Sypher, belong to those people who enjoy running in huge groups, zerging people down or ganking the sh** out of their enemies. Sypher promoted early on builds that were copied by below casual-skilled players on seemingly every server to boost exactly the problems people who know the good AvA from the beginning of the game hate so much.
I acknowledge their experience, but I too play this game since it has launched on console, I complete Vet Maelstrom once a week for my gold weapon, run vet dungeons blindfolded and relish the lore since I started with Morrowind. To make it clear: I DO NOT think that I should personally be asked where this game should head and how it has to be fixed!!!
All I'm saying is that I have the experience as well - this is important, as I still wouldn't even want to be invited!
I wrote all this to make a very easy point obvious: It's mainly NOT about who's opinion is valuable. It's about the fact that inviting certain people WHILST not listening to the feedback sources implemented BY ZoS themlselves is ridiculous and nothing more than bad marketing!
If there are more people invited than Sypher, Deltia, Alcast and whoever else that is not a streamer is completely pointless to willlienellson's final argument. The fact that these streamers are invited is - that's what OP said - NOT a good sign for the broad community, for the reasons OP said and I hinted on.
OP stated a problem and then offered a solution as follows:
"The resources were used to have this elite youtube gathering session at Zenimax would have been better spent reading the forums, selecting a few issues with broad community consensus, and then having an internal meeting on how to best address those concerns. But that's too much to hope for."
That is what people seem to miss out. That is the crucial point this is about.
anitajoneb17_ESO wrote: »Moglijuana wrote: »The PvE in this game is already pretty laughable when compared to other MMO's so them making more difficult and engaging content for strong players will only lengthen their life span as a game.
Could you please explain your reasoning ?
How is making content more difficult - thus probably more appealing and long lasting for the 10% best players will lengthen the lifetime of the game ? Considering that it might scare off the 90 remaining % of players... I don't understand.
I think ZOS people and the panel of players over there are all smart enough to not fall into that meaningless shortcut. Making the game *better* has nothing to do with making it more difficult. That's what some people in this thread fear.
Besides, were you there in early 2014 ? The game was really difficult back then. It nearly died because of it. If ZOS hadn't made that original mistake, maybe ESO would still be sub-only and we would not have to endure the current, somewhat cash-oriented design.
bowmanz607 wrote: »Gandrhulf_Harbard wrote: »
will also be filled with people who might not even know what the mechanics of the game are. But who cares right? Who needs a working knowledge of the ins and outs if the game to test it and give meaningful feedback??
"The resources were used to have this elite youtube gathering session at Zenimax would have been better spent reading the forums, selecting a few issues with broad community consensus, and then having an internal meeting on how to best address those concerns. But that's too much to hope for."
Gandrhulf_Harbard wrote: »It depends on how ZoS handles it. Clearly most streamers are knowledgeable about the game and can provide valuable input. However, many of these streamers want to influence the game philosophy to fit their own personal egos or playstyles which is not healthy for the game in the long run.
A game designed to cater to elites ends up only being played by elites. Keeping the game as casual friendly as possible allows new players to come in an enjoy the game. Keeping the game grind free allows players that may have left to try out other games to return without falling to far behind.
Maintaining a healthy player population as a well as a fun and compelling environment is paramount to the long term health of PvP in the game imho. As long as ZoS sticks to their philosophy for PvP that created the success that it is in the first place then all should be fine
I agree with most of what you have said fully.
Where I diverge from you is with your statement that ZoS should stick ti their philosophy for PvP that "created the success that it is".
It isn't a success:
1. The last patch gutted several PvE builds simply because PvPers whine about them.
2. The forums are full, pretty much every day, of posters complaining about the poor state of PvP - we have, based on industry averages at which appox 20% of players engage with PvP regularly, 20% of players responsible for close to 50% of the whines and complaints.
3. If PvP in its current form were the success you claim there would be no need to introduce Battlegrounds.
I was in Cyrodiil (farming shard and delves) the other day, weekend EU peak play times, for approx 6 hours - and I saw just 6 people, and one of those was the same faction as me. There was a group of 4 DC players heading through Delves as well, one tried to gank me because I was alone, so I burned 3 of them down and the last guy got me. That led to them fleeing the Delve before I could call for reinforcements, not that I would have done. If he hadn't tried to gank me I would've left them well alone and gone about my way. For the next three hours I saw no one, and then I saw the group of 4 again, but this time they had another player with them - I assume they didn't see me as they never came after me.
There is nothing "healthy" about Cyrodiil.
The best thing they could do is create a PvE instance of Cyrodil, so PvE player could see the content, get the shards and play the Delves in peace. And the PvPers wouldn't have to put up with noobs who don't know what they are doing. Of course that would mean less and less "easy kills" for the PvP stalwarts - so it wouldn't go down too well afterall.
All The Best
I base my assessment on what I actually see and experience in Cyrodil and not the forum. Forums are generally far more negative as it is more common for players to post a complaint then a compliment.
If Cyrodil was a failure then my campaign would be empty yet I have to wait in a queue just to get in.
If balance was a total failure everyone would be running the same class/build yet I never have a problem filling all class bounty quests and face a variety of class builds as well.
Based on what I see and experience in Cyrodil it is absolutely a success by any objective measure. However, that doesn't mean there isn't room for improvement as one can always build on the foundation of a success.
Edit: I'm aware that some campaigns are sparsely populated but that is player preference for rule sets and not an overall indictment of Cyrodil PvP.
EU has 3 campaigns left. Azura TF and Haderus.
Haderus has not even 200 ppls on the leaderboard including all 3 allys.
Azura AD Pop is gone, noone knows where they gone, i still search them since i like non CP. prolly arround 600 -700 Players.
TF, legfest pure. prolly 800 Players.
considering the Ap Close end to the campaing of azura and TF, just 60 per ally Play on a daylie Basis pvp.
haderus mby has 30, damn lets give them 40.
so each ally has about 160 pvp Players that Play pvp daylie and much.
now explain aigan how cyrodiil is a succees
Gandrhulf_Harbard wrote: »bowmanz607 wrote: »Gandrhulf_Harbard wrote: »
will also be filled with people who might not even know what the mechanics of the game are. But who cares right? Who needs a working knowledge of the ins and outs if the game to test it and give meaningful feedback??
ZeniMax already has that.
What they need now is as broad a happy customer base as is possible.
Because for all the good Deltia and the other do for the game they alone can not provide enough income for ZeniMax to make the game a sustainable investment.
Let's say for argument's sake that because of this meeting the overall PvP experience is improved - that's good.
But the crass and insensitive way it has been publiccised now sees a lot of players thinking "well, now i know why they ignore a lot of the forum feedback - they don't give &^%$ what I think; why should I continue giving them money"
Net outcome. The percentage of players that play PvP are happier - but overall revenue streams go down.
When ZeniMax have to account for what they have done to their investors/owners this whole exercise goes down as a massive Fail!
All The Best
anitajoneb17_ESO wrote: »I'm a very pessimistic person when it comes to serious issues in life, but I allow myself to be very optimistic when it comes to a video game. That's what makes gaming so enjoyable.
@bowmanz607
You mean to tell me that the game is heavily unbalanced, full of bugs and at times broken as fu** even though ZoS is listening to their community?
ZoS took weeks to only reply to the huge amount of complaints concerning the Xbox loading bug. (for those who can't relate: That's the bug that essentially kept you from playing, because you had a 50/50 chance of being permanently stuck in a loading screen)
ZoS is able to nerf the MagBlade since console launch, so much that it's already no longer competitive.
ZoS is able to implement a monster set for DLC-buyers (pay2win...) that ticks for 1/5 of your overall damage.
ZoS is able to announce a patch to "nerf proc sets" and instead weakens almost everyone else PvP-wise.
ZoS rather implements new (also broken) content instead of fixing old troubles (like announcing a new class while not being able to handle the existing ones)
PvP still lags like hell on Xbox-EU
Maelstrom is still one of the buggiest things on Xbox-EU
...
This list could fill whole pages, but I have already enough trouble writing this much English. However, the point is: You mean to tell me that they listen to feedback and serious concerns from the forums and stuff, and the situation we today STILL have is the outcome?
I would love to have such an optimistic view on ZoS' work in fixing the game and listening to player feedback, but as far as I'm concerned, I've played this game too long than to have any real hope that they will learn how to properly fix anything important in their game...
bowmanz607 wrote: »that way it has been publicized? it is the community on the forums, specifically this thread, that are trying to make it look bad. Additionally, you are still basing your premise that they dont listen to players and still seem to think the forums are the end all be all for community feedback. Both are wrong.
your argument is that game gets better, but it got better from the wrong people, so people will leave b/c of that? if the game is better why would people leave? Because they yelled on the forum about something and they didnt get the change they wanted???
Gandrhulf_Harbard wrote: »bowmanz607 wrote: »that way it has been publicized? it is the community on the forums, specifically this thread, that are trying to make it look bad. Additionally, you are still basing your premise that they dont listen to players and still seem to think the forums are the end all be all for community feedback. Both are wrong.
your argument is that game gets better, but it got better from the wrong people, so people will leave b/c of that? if the game is better why would people leave? Because they yelled on the forum about something and they didnt get the change they wanted???
Well because significantly less than 50% of total players even bother with PvP.
So what improvement there is means absolutely NOTHING to the majority of the playerbase.
Because the Official Forums to the game damn well SHOULD BE the be all and end all for community feedback.
I work in customer service in the live entertainment industry - if a customer has an issue with anything my employer sells they come to me. They DON'T go to the coffee shop three doors down the street.
Yes some players will leave because they didn't get the changes they wanted - in fact this thread is full of people claiming lots of players left because ZeniMax spent too much time listening to "casuals" instead of the "elite" - you can't have that point both ways.
Paying customers can be expected to take their money elsewhere any time they feel they are not being respected or valued by the company they are spending money with.
I can't think of a better way to make the majority of paying customers feel undervalued and disrespected than by saying "screw you - we only want a few people's opinions, and we want them so badly we will pay for them to have a jolly at our HQ to tell us their opinions" - can you?
All The Best
bowmanz607 wrote: »what are you talking about the game nearly died because of how difficult it was? What was difficult about it? IN fact, it is the opposite. Many people left this game because of the lack of competetiveness and update after update only made it more and more casual. pre-cp there were many more people playing this game. As it got easier, more people left.
bowmanz607 wrote: »Gandrhulf_Harbard wrote: »bowmanz607 wrote: »that way it has been publicized? it is the community on the forums, specifically this thread, that are trying to make it look bad. Additionally, you are still basing your premise that they dont listen to players and still seem to think the forums are the end all be all for community feedback. Both are wrong.
your argument is that game gets better, but it got better from the wrong people, so people will leave b/c of that? if the game is better why would people leave? Because they yelled on the forum about something and they didnt get the change they wanted???
Well because significantly less than 50% of total players even bother with PvP.
So what improvement there is means absolutely NOTHING to the majority of the playerbase.
Because the Official Forums to the game damn well SHOULD BE the be all and end all for community feedback.
I work in customer service in the live entertainment industry - if a customer has an issue with anything my employer sells they come to me. They DON'T go to the coffee shop three doors down the street.
Yes some players will leave because they didn't get the changes they wanted - in fact this thread is full of people claiming lots of players left because ZeniMax spent too much time listening to "casuals" instead of the "elite" - you can't have that point both ways.
Paying customers can be expected to take their money elsewhere any time they feel they are not being respected or valued by the company they are spending money with.
I can't think of a better way to make the majority of paying customers feel undervalued and disrespected than by saying "screw you - we only want a few people's opinions, and we want them so badly we will pay for them to have a jolly at our HQ to tell us their opinions" - can you?
All The Best
you dont know how many people ply pvp. you dont know the percentages. you are guessing. stop it.
anitajoneb17_ESO wrote: »bowmanz607 wrote: »what are you talking about the game nearly died because of how difficult it was? What was difficult about it? IN fact, it is the opposite. Many people left this game because of the lack of competetiveness and update after update only made it more and more casual. pre-cp there were many more people playing this game. As it got easier, more people left.
You must be kidding ! I don't have raw data regarding this but when you're a guild master you get a feelling for overall game population. The curve went as follows
April-May 2014 : launch. Hype. Many people buy, play. Hype hype.
June 2014 : people reach vet levels and Craglorn is released. Be it in vet zones or in Craglorn, you can't face even a threesome of Scorpios if you're alone, unless you're in the top 10% players (and even then). People leave. The press speaks of "insane difficulty in ESO". Players suffer under the truly insane grind that are vet levels. ZOS doesn't get it and nerfs every single nice XP grinding spot in the game, especially in Craglorn.
October 2014 : Upper Craglorn and DSA are released. It's even worse. Boethiah's Scythe is the most seldom and most revered title in the game. Players learn to avoid mobs in Craglorn and to farm Nirncrux there. That's "Crux PvP" (people who NOW complain about node stealing have no clue what they're talking about). People leave. Remaining guilds steal players from each other.
January 2015 : Tamriel Unlimited / B2P model is announced. Even more players leave. Game's a desert. For the remaining ones, Belkarth feels like a small village where you know everyone. ZOS nerfs everything.
March 2015 : Tamriel Unlimited released. A tsunami of new players joins the game. ZOS keeps on nerfing everything. Sanctum Ophidia remains a thing but the two other trials are a walk in the park. Vet pledges are done in 10 minutes and new players wonder why the speed run achievements are set at 20 minutes. But new players, again and again.
Then comes a long long desert phase with simply nothing new. Players wait.
September 2015 : Imperial City. Huge success, in spite of strongly divided opinions on it. It's the only challenging content. Rest is nerfed nerfed nerfed.
October 2015 : Orsinium launch. Makes everyone, and I mean *everyone* happy with its size, design and variety. And what people like is... it's eaaaaasy.
I assume you know the rest.
The point is : people leave in MASSES when it's too difficult. People stay when it's easy (even the ones who are bored).