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https://forums.elderscrollsonline.com/en/discussion/668861

why hasn't radiant destruction been nerfed yet?...

  • FENGRUSH
    FENGRUSH
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    I see the templars havent made any progress here in the suggestions department. Putting it all into wrobels hands and setting yourselves up for disappointment I see.
  • Skander
    Skander
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    FENGRUSH wrote: »
    I see the templars havent made any progress here in the suggestions department. Putting it all into wrobels hands and setting yourselves up for disappointment I see.

    Scale it from only 30%

    Radiant fixed.

    Also nerf the radiant oppression morph to 20%, i'm using the other healing morph and it isn't op at all.
    Edited by Skander on 31 August 2016 13:27
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • MalakithAlamahdi
    MalakithAlamahdi
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    Skander wrote: »
    FENGRUSH wrote: »
    I see the templars havent made any progress here in the suggestions department. Putting it all into wrobels hands and setting yourselves up for disappointment I see.

    Scale it from only 30%

    Radiant fixed.

    Also nerf the radiant oppression morph to 20%, i'm using the other healing morph and it isn't op at all.

    It hits like a noodle if you have more then 30% HP, that's with the 50% scale. If they scale it down to 30% it will make no difference.

    But I'm fine with that "fix", I can't wait for all the new nerf RD posts.
  • White wabbit
    White wabbit
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    Elder nerf online someone gets owned and all they do is call for a nerf , won't be Zos that kills the game it will be the L2P players that do
  • maxjapank
    maxjapank
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    FENGRUSH wrote: »
    I see the templars havent made any progress here in the suggestions department. Putting it all into wrobels hands and setting yourselves up for disappointment I see.

    That's a pretty useless comment. Don't know what else to say.
  • Sandman929
    Sandman929
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    The only problem with RD is the overwhelming number of ridiculously overpowered stamina builds running around that make it necessary. Stamina is king today. Poisons are everywhere, the stam set combinations (V&V) can proc 15k damage off a light attack...RD is the magicka communitys answer to these injustices.
    Enjoy.
    Edited by Sandman929 on 31 August 2016 14:43
  • Jimboo84
    Jimboo84
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    Why always want to nerf everything? Counter it.
    Jimerio / Magicka Sorcerer / PvP & PvE / Master Crafter(Woodworking, Blacksmithing, Alchemy, Provisioning, Enchanting, Clothing) / DD & Heal / CP560+ / Aldmeri Dominion / PC / EU
  • Minno
    Minno
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    maxjapank wrote: »
    FENGRUSH wrote: »
    I see the templars havent made any progress here in the suggestions department. Putting it all into wrobels hands and setting yourselves up for disappointment I see.

    That's a pretty useless comment. Don't know what else to say.

    Except he gave a viable solution. Laymen terms: shift the bonus dmg scaling to the end. Just to start and then see where that leads us.

    Otherwise you can't make changes without making the skill perform like other executes (had to stay templar unique) or violates PvE performance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Pallio
    Pallio
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    Lived through a 1v2 with a tanky DK trying to kill me and his pocket templar healing and trying to Jesus Beam me yesterday for like 10min, until his 10 buddies showed up. Can't understand why that abilities causes so many tears, move out of range or heal or gap close etc. Like everything else in the game.
  • Minno
    Minno
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    Sandman929 wrote: »
    The only problem with RD is the overwhelming number of ridiculously overpowered stamina builds running around that make it necessary. Stamina is king today. Poisons are everywhere, the stam set combinations (V&V) can proc 15k damage off a light attack...RD is the magicka communitys answer to these injustices.
    Enjoy.

    One thing I which this game did was give a high dmg spell or weapon attack, but punish if used too liberally in a giant zerg.

    For example:

    - use RD, it hits like a truck. But for anyone standing in the beam, it also applies it's dmg including friendlies.
    - dawnbreaker dot damgage can be cast on 6 friendly teammates.
    - DKs can root friendly players or only apply the extra dot/minor maim

    Just a thought.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Stoopid_Nwah
    Stoopid_Nwah
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    Minno wrote: »
    Sandman929 wrote: »
    The only problem with RD is the overwhelming number of ridiculously overpowered stamina builds running around that make it necessary. Stamina is king today. Poisons are everywhere, the stam set combinations (V&V) can proc 15k damage off a light attack...RD is the magicka communitys answer to these injustices.
    Enjoy.

    One thing I which this game did was give a high dmg spell or weapon attack, but punish if used too liberally in a giant zerg.

    For example:

    - use RD, it hits like a truck. But for anyone standing in the beam, it also applies it's dmg including friendlies.
    - dawnbreaker dot damgage can be cast on 6 friendly teammates.
    - DKs can root friendly players or only apply the extra dot/minor maim

    Just a thought.
    As much as I can't stand the huge zergs, I don't think punishing groups is a good idea. They would all steel tornado themselves down lol.

    #removeAOEcaps
  • Stoopid_Nwah
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    Triggered no.

    Tried of stamina forums trolls who already have everything giving to them crying nerf magicka players, yes.

    There is a difference, however a inferior mind like your's just can't conceive the difference. That's ok tho with enoth dedication and training one day you will. :smile:
    Tired* forum* given* an* yours* though* enough*
    Just helping you out before you insult someone by saying they have an inferior mind ;).
  • Minno
    Minno
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    Minno wrote: »
    Sandman929 wrote: »
    The only problem with RD is the overwhelming number of ridiculously overpowered stamina builds running around that make it necessary. Stamina is king today. Poisons are everywhere, the stam set combinations (V&V) can proc 15k damage off a light attack...RD is the magicka communitys answer to these injustices.
    Enjoy.

    One thing I which this game did was give a high dmg spell or weapon attack, but punish if used too liberally in a giant zerg.

    For example:

    - use RD, it hits like a truck. But for anyone standing in the beam, it also applies it's dmg including friendlies.
    - dawnbreaker dot damgage can be cast on 6 friendly teammates.
    - DKs can root friendly players or only apply the extra dot/minor maim

    Just a thought.
    As much as I can't stand the huge zergs, I don't think punishing groups is a good idea. They would all steel tornado themselves down lol.

    #removeAOEcaps

    And get the memo real quick about stacking in one keep lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Stoopid_Nwah
    Stoopid_Nwah
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    Minno wrote: »
    And get the memo real quick about stacking in one keep lol.
    Haha that they would. But (I would assume) they would switch to running mostly single target abilities...so when it's zerg v zerg...the lag...:scream:
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Round and round we go! This made for a good read in between spreadsheet updates today.

    Lemme chime in ...

    - I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
    - Not all of us are tanky.
    - There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
    - Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
    - Stamina builds hit hard too.
    - Dodge should not be your only defensive ability.
    - If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
    - Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
    - Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.


    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
  • Sandman929
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    The stamina victimhood at the hands of RD is pretty laughable.
  • Stoopid_Nwah
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    - Dodge should not be your only defensive ability.
    Major evasion shouldn't even be in the game tbh, makes zero sense.

    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
    I don't think anyone is complaining about RD in situations where potatoes get themselves in a bad spot lol. I think the bigger complaints/issues are that its range is huge while being a channel and pre-beaming exists. As for the range, an execute like impale is dodgeable and has a much shorter range, yet (in comparison to templars) more nbs in pvp are destro/resto and could actually benefit from having a larger range #buffmagnbs.

    Out of pure curiosity, do you always run with a group? Just wondering if your ranged/glass-cannon setup is viable solo.

    I don't really care if radiant gets nerfed or not tbh (I have cloak and purge on my bar so I personally do not struggle with it), I just would like balance to be a thing one day.
  • Sandman929
    Sandman929
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    - Dodge should not be your only defensive ability.
    Major evasion shouldn't even be in the game tbh, makes zero sense.

    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
    I don't think anyone is complaining about RD in situations where potatoes get themselves in a bad spot lol. I think the bigger complaints/issues are that its range is huge while being a channel and pre-beaming exists. As for the range, an execute like impale is dodgeable and has a much shorter range, yet (in comparison to templars) more nbs in pvp are destro/resto and could actually benefit from having a larger range #buffmagnbs.

    Out of pure curiosity, do you always run with a group? Just wondering if your ranged/glass-cannon setup is viable solo.

    I don't really care if radiant gets nerfed or not tbh (I have cloak and purge on my bar so I personally do not struggle with it), I just would like balance to be a thing one day.

    When players can dodge a ridiculous number of direct attacks...and I don't mean dodge roll, I mean passively dodging 2-3 attacks in a row with Shuffle, it's not surprising that other players start relying on something that is undodgeable.

    And yes, #buffmagnbs
  • FENGRUSH
    FENGRUSH
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    Round and round we go! This made for a good read in between spreadsheet updates today.

    Lemme chime in ...

    - I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
    - Not all of us are tanky.
    - There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
    - Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
    - Stamina builds hit hard too.
    - Dodge should not be your only defensive ability.
    - If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
    - Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
    - Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.


    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.

    Theres nothing to change for some setups vs radiant.

    Its allright to continue telling everyone to learn to play - post counts go up, threads are all over. Ultimately, high posts and many threads lead to these things getting on the chopping block. Im sure its already there. Its just a matter of how its being changed.

    Templars are hands down the most obstinate group of players to actually have a conversation with. Its not even worth engaging them at all on the issue - just to ramp up post counts in these threads.
  • Sandman929
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    If direct attacks weren't constantly, passively, dodged thanks to the "20%" from Shuffle, there wouldn't be as much reliance on undodgeable attacks like RD. What else should Templars do that won't miss 7 out of 10 times?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    - Dodge should not be your only defensive ability.
    Major evasion shouldn't even be in the game tbh, makes zero sense.

    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
    I don't think anyone is complaining about RD in situations where potatoes get themselves in a bad spot lol. I think the bigger complaints/issues are that its range is huge while being a channel and pre-beaming exists. As for the range, an execute like impale is dodgeable and has a much shorter range, yet (in comparison to templars) more nbs in pvp are destro/resto and could actually benefit from having a larger range #buffmagnbs.

    Out of pure curiosity, do you always run with a group? Just wondering if your ranged/glass-cannon setup is viable solo.

    I don't really care if radiant gets nerfed or not tbh (I have cloak and purge on my bar so I personally do not struggle with it), I just would like balance to be a thing one day.

    To answer your question, no not always. I didn't even have a PVP guild until about March, but I got recruited by one because I was one of the non-potato soloists.

    Now I do usually run with a group but that's mostly because I worked my way up to general in my guild.

    I will fully admit that my build is at its worst in 1 on 1 situations, but I'd wager that I survive longer in 50 vs 50 fights than almost anyone. I've always used randoms as meat shields
  • Minno
    Minno
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    FENGRUSH wrote: »
    Round and round we go! This made for a good read in between spreadsheet updates today.

    Lemme chime in ...

    - I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
    - Not all of us are tanky.
    - There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
    - Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
    - Stamina builds hit hard too.
    - Dodge should not be your only defensive ability.
    - If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
    - Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
    - Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.


    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.

    Theres nothing to change for some setups vs radiant.

    Its allright to continue telling everyone to learn to play - post counts go up, threads are all over. Ultimately, high posts and many threads lead to these things getting on the chopping block. Im sure its already there. Its just a matter of how its being changed.

    Templars are hands down the most obstinate group of players to actually have a conversation with. Its not even worth engaging them at all on the issue - just to ramp up post counts in these threads.

    Aside from the l2p and RD nerf noise, how do we envision cyro for each class?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BuggeX
    BuggeX
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    I assume most whiners about Radiant *** Beam are magicka DKs WHO STILL DOESNT HAVE ANY EXECUTE EXEPT THE *** WEED NODLE PROC

    #givemagickadkexecute
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • loyalhabsfan
    loyalhabsfan
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    Round and round we go! This made for a good read in between spreadsheet updates today.

    Lemme chime in ...

    - I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
    - Not all of us are tanky.
    - There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
    - Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
    - Stamina builds hit hard too.
    - Dodge should not be your only defensive ability.
    - If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
    - Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
    - Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.


    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.

    Yikes. This made me cringe.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    ✭✭✭✭
    Round and round we go! This made for a good read in between spreadsheet updates today.

    Lemme chime in ...

    - I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
    - Not all of us are tanky.
    - There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
    - Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
    - Stamina builds hit hard too.
    - Dodge should not be your only defensive ability.
    - If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
    - Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
    - Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.


    And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.

    So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.

    Yikes. This made me cringe.

    Please elaborate. I fully understand my play style isn't for everyone but I'm intrigued as to why you find it so cringe worthy. Feel free to be specific. I can take it.
  • BuggeX
    BuggeX
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    RD compared to other executes:

    Stamina Executes are all Meele based < 8m
    Stamina Executes are all dogeable
    Stamina Executes are aviable for anyone (even Dks :open_mouth: )
    Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%


    Sorcs Fury:
    Debuff that will execute you at 30%
    pretty low initial dmg
    it acctually just execute you when it procs implosion.


    Nbs Impale:
    well not much to say, low initial dmg
    great burst at 30%


    Dks Execute

    oh wait


    Temps Radiant Ass

    Undogeable
    Its a dot, it get buffed by 2 CPs trees
    its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
    since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%

    Edited by BuggeX on 31 August 2016 20:24
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Sandman929
    Sandman929
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    BuggeX wrote: »
    RD compared to other executes:

    Stamina Executes are all Meele based < 8m
    Stamina Executes are all dogeable
    Stamina Executes are aviable for anyone (even Dks :open_mouth: )
    Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%


    Sorcs Fury:
    Debuff that will execute you at 30%
    pretty low initial dmg
    it acctually just execute you when it procs implosion.


    Nbs Impale:
    well not much to say, low initial dmg
    great burst at 30%


    Dks Execute

    oh wait


    Temps Radiant Ass

    Undogeable
    Its a dot, it get buffed by 2 CPs trees
    its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
    since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%

    I agree completely, too many executes are dodgeable and dodging passively with Shuffle is overperforming.
    And DK's need a class execute.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Sandman929 wrote: »
    BuggeX wrote: »
    RD compared to other executes:

    Stamina Executes are all Meele based < 8m
    Stamina Executes are all dogeable
    Stamina Executes are aviable for anyone (even Dks :open_mouth: )
    Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%


    Sorcs Fury:
    Debuff that will execute you at 30%
    pretty low initial dmg
    it acctually just execute you when it procs implosion.


    Nbs Impale:
    well not much to say, low initial dmg
    great burst at 30%


    Dks Execute

    oh wait


    Temps Radiant Ass

    Undogeable
    Its a dot, it get buffed by 2 CPs trees
    its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
    since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%

    I agree completely, too many executes are dodgeable and dodging passively with Shuffle is overperforming.
    And DK's need a class execute.

    Now we're talking! You want balance? How about no executes are dodgeable? Sign me up. I only get 2 dodge rolls anyway and those are for jumping away from cold fire trebs.
  • Astanphaeus
    Astanphaeus
    ✭✭✭✭✭
    BuggeX wrote: »
    RD compared to other executes:

    Stamina Executes are all Meele based < 8m
    Stamina Executes are all dogeable
    Stamina Executes are aviable for anyone (even Dks :open_mouth: )
    Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%


    Sorcs Fury:
    Debuff that will execute you at 30%
    pretty low initial dmg
    it acctually just execute you when it procs implosion.


    Nbs Impale:
    well not much to say, low initial dmg
    great burst at 30%


    Dks Execute

    oh wait


    Temps Radiant Ass

    Undogeable
    Its a dot, it get buffed by 2 CPs trees
    its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
    since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%

    Stam Execute that you are conveniently ignoring: Poison Injection
    Compare to RD:
    -Same Range
    -Also starts increased damage at 50%
    -Also gets buffed by 2 cp trees (Thaum and Mighty)
    -Deals even more damage than RD when not in Execute range
    -Is dodgeable and purgeable, but that is balanced by the fact that once the person casts it, they can move onto doing something else, they don't have to channel it. And oh yeah, it lasts longer.
    Sandman929 wrote: »
    The stamina victimhood at the hands of RD is pretty laughable.

    Yup
    BuggeX wrote: »
    I assume most whiners about Radiant *** Beam are magicka DKs WHO STILL DOESNT HAVE ANY EXECUTE EXEPT THE *** WEED NODLE PROC

    #givemagickadkexecute

    The noodle isn't an execute... Also, as an mDK, I'm actually defending RD. The only change I think is necessary is a blanket removal of the increased range aspect of Battle Spirit for everything, not just RD.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    BuggeX wrote: »
    RD compared to other executes:

    Stamina Executes are all Meele based < 8m
    Stamina Executes are all dogeable
    Stamina Executes are aviable for anyone (even Dks :open_mouth: )
    Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%


    Sorcs Fury:
    Debuff that will execute you at 30%
    pretty low initial dmg
    it acctually just execute you when it procs implosion.


    Nbs Impale:
    well not much to say, low initial dmg
    great burst at 30%


    Dks Execute

    oh wait


    Temps Radiant Ass

    Undogeable
    Its a dot, it get buffed by 2 CPs trees
    its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
    since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%

    Stam Execute that you are conveniently ignoring: Poison Injection
    Compare to RD:
    -Same Range
    -Also starts increased damage at 50%
    -Also gets buffed by 2 cp trees (Thaum and Mighty)
    -Deals even more damage than RD when not in Execute range
    -Is dodgeable and purgeable, but that is balanced by the fact that once the person casts it, they can move onto doing something else, they don't have to channel it. And oh yeah, it lasts longer.
    Sandman929 wrote: »
    The stamina victimhood at the hands of RD is pretty laughable.

    Yup
    BuggeX wrote: »
    I assume most whiners about Radiant *** Beam are magicka DKs WHO STILL DOESNT HAVE ANY EXECUTE EXEPT THE *** WEED NODLE PROC

    #givemagickadkexecute

    The noodle isn't an execute... Also, as an mDK, I'm actually defending RD. The only change I think is necessary is a blanket removal of the increased range aspect of Battle Spirit for everything, not just RD.

    true i forgot about the arrow, well its reflectable to.

    i know the weed noodle proc isnt a execute, but wath else do you use to finish someone?
    dots? meh
    DB? yea to bad zos removed the part of the MAGICKA DMG
    maby shildbash?
    Meteor?
    heavy Attack?

    pls tell me

    there is not any way to finish a temp or sorc if they arent complet noobs, no matter wath skills or setup you use,
    there isnt a single *** way to finish them off, and this since a *** long time allready
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
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