I see the templars havent made any progress here in the suggestions department. Putting it all into wrobels hands and setting yourselves up for disappointment I see.
I see the templars havent made any progress here in the suggestions department. Putting it all into wrobels hands and setting yourselves up for disappointment I see.
Scale it from only 30%
Radiant fixed.
Also nerf the radiant oppression morph to 20%, i'm using the other healing morph and it isn't op at all.
Sandman929 wrote: »The only problem with RD is the overwhelming number of ridiculously overpowered stamina builds running around that make it necessary. Stamina is king today. Poisons are everywhere, the stam set combinations (V&V) can proc 15k damage off a light attack...RD is the magicka communitys answer to these injustices.
Enjoy.
As much as I can't stand the huge zergs, I don't think punishing groups is a good idea. They would all steel tornado themselves down lol.Sandman929 wrote: »The only problem with RD is the overwhelming number of ridiculously overpowered stamina builds running around that make it necessary. Stamina is king today. Poisons are everywhere, the stam set combinations (V&V) can proc 15k damage off a light attack...RD is the magicka communitys answer to these injustices.
Enjoy.
One thing I which this game did was give a high dmg spell or weapon attack, but punish if used too liberally in a giant zerg.
For example:
- use RD, it hits like a truck. But for anyone standing in the beam, it also applies it's dmg including friendlies.
- dawnbreaker dot damgage can be cast on 6 friendly teammates.
- DKs can root friendly players or only apply the extra dot/minor maim
Just a thought.
Tired* forum* given* an* yours* though* enough*FearlessOne_2014 wrote: »
Triggered no.
Tried of stamina forums trolls who already have everything giving to them crying nerf magicka players, yes.
There is a difference, however a inferior mind like your's just can't conceive the difference. That's ok tho with enoth dedication and training one day you will.
Stoopid_Nwah wrote: »As much as I can't stand the huge zergs, I don't think punishing groups is a good idea. They would all steel tornado themselves down lol.Sandman929 wrote: »The only problem with RD is the overwhelming number of ridiculously overpowered stamina builds running around that make it necessary. Stamina is king today. Poisons are everywhere, the stam set combinations (V&V) can proc 15k damage off a light attack...RD is the magicka communitys answer to these injustices.
Enjoy.
One thing I which this game did was give a high dmg spell or weapon attack, but punish if used too liberally in a giant zerg.
For example:
- use RD, it hits like a truck. But for anyone standing in the beam, it also applies it's dmg including friendlies.
- dawnbreaker dot damgage can be cast on 6 friendly teammates.
- DKs can root friendly players or only apply the extra dot/minor maim
Just a thought.
#removeAOEcaps
Major evasion shouldn't even be in the game tbh, makes zero sense.danielpatrickkeaneub17_ESO wrote: »- Dodge should not be your only defensive ability.
I don't think anyone is complaining about RD in situations where potatoes get themselves in a bad spot lol. I think the bigger complaints/issues are that its range is huge while being a channel and pre-beaming exists. As for the range, an execute like impale is dodgeable and has a much shorter range, yet (in comparison to templars) more nbs in pvp are destro/resto and could actually benefit from having a larger range #buffmagnbs.danielpatrickkeaneub17_ESO wrote: »
And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.
So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
Stoopid_Nwah wrote: »Major evasion shouldn't even be in the game tbh, makes zero sense.danielpatrickkeaneub17_ESO wrote: »- Dodge should not be your only defensive ability.I don't think anyone is complaining about RD in situations where potatoes get themselves in a bad spot lol. I think the bigger complaints/issues are that its range is huge while being a channel and pre-beaming exists. As for the range, an execute like impale is dodgeable and has a much shorter range, yet (in comparison to templars) more nbs in pvp are destro/resto and could actually benefit from having a larger range #buffmagnbs.danielpatrickkeaneub17_ESO wrote: »
And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.
So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
Out of pure curiosity, do you always run with a group? Just wondering if your ranged/glass-cannon setup is viable solo.
I don't really care if radiant gets nerfed or not tbh (I have cloak and purge on my bar so I personally do not struggle with it), I just would like balance to be a thing one day.
danielpatrickkeaneub17_ESO wrote: »Round and round we go! This made for a good read in between spreadsheet updates today.
Lemme chime in ...
- I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
- Not all of us are tanky.
- There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
- Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
- Stamina builds hit hard too.
- Dodge should not be your only defensive ability.
- If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
- Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
- Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.
And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.
So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
Stoopid_Nwah wrote: »Major evasion shouldn't even be in the game tbh, makes zero sense.danielpatrickkeaneub17_ESO wrote: »- Dodge should not be your only defensive ability.I don't think anyone is complaining about RD in situations where potatoes get themselves in a bad spot lol. I think the bigger complaints/issues are that its range is huge while being a channel and pre-beaming exists. As for the range, an execute like impale is dodgeable and has a much shorter range, yet (in comparison to templars) more nbs in pvp are destro/resto and could actually benefit from having a larger range #buffmagnbs.danielpatrickkeaneub17_ESO wrote: »
And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.
So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
Out of pure curiosity, do you always run with a group? Just wondering if your ranged/glass-cannon setup is viable solo.
I don't really care if radiant gets nerfed or not tbh (I have cloak and purge on my bar so I personally do not struggle with it), I just would like balance to be a thing one day.
danielpatrickkeaneub17_ESO wrote: »Round and round we go! This made for a good read in between spreadsheet updates today.
Lemme chime in ...
- I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
- Not all of us are tanky.
- There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
- Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
- Stamina builds hit hard too.
- Dodge should not be your only defensive ability.
- If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
- Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
- Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.
And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.
So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
Theres nothing to change for some setups vs radiant.
Its allright to continue telling everyone to learn to play - post counts go up, threads are all over. Ultimately, high posts and many threads lead to these things getting on the chopping block. Im sure its already there. Its just a matter of how its being changed.
Templars are hands down the most obstinate group of players to actually have a conversation with. Its not even worth engaging them at all on the issue - just to ramp up post counts in these threads.
danielpatrickkeaneub17_ESO wrote: »Round and round we go! This made for a good read in between spreadsheet updates today.
Lemme chime in ...
- I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
- Not all of us are tanky.
- There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
- Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
- Stamina builds hit hard too.
- Dodge should not be your only defensive ability.
- If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
- Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
- Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.
And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.
So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
loyalhabsfan wrote: »danielpatrickkeaneub17_ESO wrote: »Round and round we go! This made for a good read in between spreadsheet updates today.
Lemme chime in ...
- I'm a magplar. Contrary to some statements not all of us run stabby sticks in PVP. My main attacks are javelin, destro heavy, resto heavy and RD. If I'm feeling froggy I'll put dark flare up there.
- Not all of us are tanky.
- There is nothing wrong with playing a ranged style where you sit behind others. The glass cannon is a player type that has been around since MMOs existed.
- Arguments based on "skill" are ridiculous. The only skill that matters in PVP is being able to dispatch your opponent in the most efficient way possible. If you succumb to me killing you with 1 button that's your fault, not mine. Plenty of people are good enough to fight back and those are the people I show my skill to. I'm not wasting fancy tactics on you if you're not worth it.
- Stamina builds hit hard too.
- Dodge should not be your only defensive ability.
- If you cannot be bothered to change your build based on what's giving you the most trouble, once again, your problem not mine. Do you think I want to sacrifice all my regen solely to equip mist form? Well I don't, but I equip it because it allows me to survive things like ... radiant destruction.
- Say what you will about RD, but I can't animation cancel it into hitting you 3 times at once. Archers, I'm looking at you.
- Buff mag NBs, Sorcs and DKs. I use none of those characters. Nothing needs to be nerfed.
And I'll close with a story from yesterday. I killed 5 blues at once. How? They followed my group into a choke point, and once they all got grouped up ... ice comet-RD-vicious death-pile of dead blues.
So was RD over powered or was it just a case of players needing to better understand that running an entire Zerg into a kill box is a bad idea and they need to L2P? I'm going to vote, L2P which is what about 98% of the complainers need to do.
Yikes. This made me cringe.
RD compared to other executes:
Stamina Executes are all Meele based < 8m
Stamina Executes are all dogeable
Stamina Executes are aviable for anyone (even Dks )
Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%
Sorcs Fury:
Debuff that will execute you at 30%
pretty low initial dmg
it acctually just execute you when it procs implosion.
Nbs Impale:
well not much to say, low initial dmg
great burst at 30%
Dks Execute
oh wait
Temps Radiant Ass
Undogeable
Its a dot, it get buffed by 2 CPs trees
its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%
Sandman929 wrote: »RD compared to other executes:
Stamina Executes are all Meele based < 8m
Stamina Executes are all dogeable
Stamina Executes are aviable for anyone (even Dks )
Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%
Sorcs Fury:
Debuff that will execute you at 30%
pretty low initial dmg
it acctually just execute you when it procs implosion.
Nbs Impale:
well not much to say, low initial dmg
great burst at 30%
Dks Execute
oh wait
Temps Radiant Ass
Undogeable
Its a dot, it get buffed by 2 CPs trees
its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%
I agree completely, too many executes are dodgeable and dodging passively with Shuffle is overperforming.
And DK's need a class execute.
RD compared to other executes:
Stamina Executes are all Meele based < 8m
Stamina Executes are all dogeable
Stamina Executes are aviable for anyone (even Dks )
Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%
Sorcs Fury:
Debuff that will execute you at 30%
pretty low initial dmg
it acctually just execute you when it procs implosion.
Nbs Impale:
well not much to say, low initial dmg
great burst at 30%
Dks Execute
oh wait
Temps Radiant Ass
Undogeable
Its a dot, it get buffed by 2 CPs trees
its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%
Sandman929 wrote: »The stamina victimhood at the hands of RD is pretty laughable.
I assume most whiners about Radiant *** Beam are magicka DKs WHO STILL DOESNT HAVE ANY EXECUTE EXEPT THE *** WEED NODLE PROC
#givemagickadkexecute
Astanphaeus wrote: »RD compared to other executes:
Stamina Executes are all Meele based < 8m
Stamina Executes are all dogeable
Stamina Executes are aviable for anyone (even Dks )
Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%
Sorcs Fury:
Debuff that will execute you at 30%
pretty low initial dmg
it acctually just execute you when it procs implosion.
Nbs Impale:
well not much to say, low initial dmg
great burst at 30%
Dks Execute
oh wait
Temps Radiant Ass
Undogeable
Its a dot, it get buffed by 2 CPs trees
its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%
Stam Execute that you are conveniently ignoring: Poison Injection
Compare to RD:
-Same Range
-Also starts increased damage at 50%
-Also gets buffed by 2 cp trees (Thaum and Mighty)
-Deals even more damage than RD when not in Execute range
-Is dodgeable and purgeable, but that is balanced by the fact that once the person casts it, they can move onto doing something else, they don't have to channel it. And oh yeah, it lasts longer.Sandman929 wrote: »The stamina victimhood at the hands of RD is pretty laughable.
YupI assume most whiners about Radiant *** Beam are magicka DKs WHO STILL DOESNT HAVE ANY EXECUTE EXEPT THE *** WEED NODLE PROC
#givemagickadkexecute
The noodle isn't an execute... Also, as an mDK, I'm actually defending RD. The only change I think is necessary is a blanket removal of the increased range aspect of Battle Spirit for everything, not just RD.