really, it's stupid. I Don't ask for damage nerfed just let people fkn dodge it. I am tired of ninja templars always there to seal the deal on my death if i drop to 30% -_-
I bet everyone asking for RD to be nerfed plays a stamina build.
I bet everyone asking for RD to be nerfed plays a stamina build.
Of course, it's the ONLY magicka spell that touches them and gives pause. For Stamina there's not enough space to list all the threats of insta Stamina ability and armor set death.
Everything else Magicka across the board has a ridiculous windup timer delay, dodgeable, reflectable, gives some useless bonus to a stat pool, or spell damage by again delayed dots or the "obvious" get outta the red or white incoming circle.
No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
are you for real?... have you ever fought more than one person at a time? also can't bash from 15 meteres away
If magic Crushing Shock
If stamina Venom Arrow
Problems solved.
Tried going there, got very few responses aside from a select few. At least one templar agreed this range nerf wouldn't affect them because they're in melee range with sweeps anyway. Imagine if mdks (mostly melee, even though they could be ranged I guess, similar to templars) had their execute upped to such an insane range. Oh...wait...sirrmattus wrote: »I think they should just nerf the range to 10 meters. Not much longer than jabs wich is main source of damage
danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
RD compared to other executes:
Stamina Executes are all Meele based < 8m
Stamina Executes are all dogeable
Stamina Executes are aviable for anyone (even Dks )
Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%
Sorcs Fury:
Debuff that will execute you at 30%
pretty low initial dmg
it acctually just execute you when it procs implosion.
Nbs Impale:
well not much to say, low initial dmg
great burst at 30%
Dks Execute
oh wait
Temps Radiant Ass
Undogeable
Its a dot, it get buffed by 2 CPs trees
its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%
Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
They did miss poison injection as well (I did earlier too, just easy to forget that one I guess) so that means not ALL stam executes are <8m range. But yes, most are.You can't compare overall class balance by looking at just one skill, but thank you for trying to make an actual argument compared to the 'we all want RD nerfed, enough said' stuff that came before this.
I'm a magicka player and also get annoyed by RD frequently.
It's not in a 1v1 situation, but with all the zerg fests going on. Being painted for prolonged periods of time by this skill from some dudes miles away means I can't afford to go below 50% health while I'm already struggling to fight that stamina dude in front of me. Mage's Wrath, for example, isn't a threat until I reach 20%, at which point I'm already probably gonna lose to the zerg. For Impale, my enemy has to get somewhat close, so I can use LoS or Streak to do something against it. But RD is just a noob execute designed to buff zergs even more.
It should start scaling at 20%, or 25% (with a stronger scaling curve), and have the range of Drain Essence. DPS would still be the same, range would be reasonable in PvE, but it would severely diminish the inevitability of losing to sheer numbers in PvP.
Sandman929 wrote: »RD is everywhere because Shuffle is infuriating. It's really that simple. If players start to feel like every single target attack is getting dodged, they'll start going with one that can't be dodged.
Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
FearlessOne_2014 wrote: »Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
Just like this...
https://www.youtube.com/watch?v=nGNa--Qtf9c
If Ani-cancel wasn't a thing in this game most stamina burst like abilities would be balanced and avoidable as magicka abilities are now. You want to nerf RD range to be put into animation cancel 3 or 4 abilities at one time range, then fine take animation cancelling out of this game. Good trade right? Global cool down of 1/4 of a second on all abilities in the game. End of story if thats too much for you then learn to play the game like the rest of us instead of asking for ZOS to give yall more Godmode to use against magicka based players.
At least RD at current time has many counters, both ranged and melee options. Stamina animation cancelling offers no counters for magicka based users, other then staying out of their range.
Agreed. Take away animation cancelling and you just nerfed my magblade even more.FearlessOne_2014 wrote: »Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
Just like this...
https://www.youtube.com/watch?v=nGNa--Qtf9c
If Ani-cancel wasn't a thing in this game most stamina burst like abilities would be balanced and avoidable as magicka abilities are now. You want to nerf RD range to be put into animation cancel 3 or 4 abilities at one time range, then fine take animation cancelling out of this game. Good trade right? Global cool down of 1/4 of a second on all abilities in the game. End of story if thats too much for you then learn to play the game like the rest of us instead of asking for ZOS to give yall more Godmode to use against magicka based players.
At least RD at current time has many counters, both ranged and melee options. Stamina animation cancelling offers no counters for magicka based users, other then staying out of their range.
Magicka builds benefit from animation cancelling just as much as stamina builds do.
sirrmattus wrote: »I think they should just nerf the range to 10 meters. Not much longer than jabs wich is main source of damage
sirrmattus wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
are you for real?... have you ever fought more than one person at a time? also can't bash from 15 meteres away
If magic Crushing Shock
If stamina Venom Arrow
Problems solved.
And if magic dk?
Oh wait no one gives a *** about mDK.
sirrmattus wrote: »
FearlessOne_2014 wrote: »Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
Just like this...
https://www.youtube.com/watch?v=nGNa--Qtf9c
If Ani-cancel wasn't a thing in this game most stamina burst like abilities would be balanced and avoidable as magicka abilities are now. You want to nerf RD range to be put into animation cancel 3 or 4 abilities at one time range, then fine take animation cancelling out of this game. Good trade right? Global cool down of 1/4 of a second on all abilities in the game. End of story if thats too much for you then learn to play the game like the rest of us instead of asking for ZOS to give yall more Godmode to use against magicka based players.
At least RD at current time has many counters, both ranged and melee options. Stamina animation cancelling offers no counters for magicka based users, other then staying out of their range.
Magicka builds benefit from animation cancelling just as much as stamina builds do.