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https://forums.elderscrollsonline.com/en/discussion/668861

why hasn't radiant destruction been nerfed yet?...

  • Drdeath20
    Drdeath20
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    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    Your suppose to bash beam off.
  • Drdeath20
    Drdeath20
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    Then you got cloak, a shield or healing. So that's not a problem. If you could actually read you'd know i play every class at both magicka and stamina, so much for you "beamplar".
    You're right, I do not specifically struggle with rd, but does that mean I can't discuss balance issues with it? Congrats on filling your character slots, but it doesn't mean you aren't a beamplar. And if you arent, then surely you won't have an issue with reducing the range as you utilize sweeps.

    I mean everything about magplars points them to being this stand your ground warrior with the "house" nonsense and all that. Sweeps, ritual, the rune, having great heals...that's probably why they don't have phenomenal mobility, similar to how dks. Should it be this way? Who knows, but from the tools you're given as templars you are more suited to healing or being a melee in your face tanky/healbot/warrior imo; it doesn't mean you can't play how you want and do something totally outside the box, but I don't know if it's possible to balance the game around each unique snowflake out there.
    Vigor actually does outheal RD when you aren't below 40% HP. It takes less then 2 seconds to get into gabclose range that will cancel his attack. And again, a snipe would simply oneshot you at that point, and it doesnt show you exactly where it comes from. If you can't counter that then that's the hanicap of your class you're going to have to deal with, or get a bow, or just avoid getting in such a situation.
    I think it depends on what the stam user's health would be at tbh, but don't even try to compare it to snipe lol. If you die to snipe it's from lag or you need to l2p. It puts a giant beam on your character and you can hear it from miles away, seriously dude, nice try but no. And if you want to say, "but, but c-frags could hurt too and that doesn't have a sound" then true, but with situational awareness they would see this and have the CHANCE to counter/dodgeroll.

    Not to mention, the ONLY templars I feel a range reduction would effect would be those that play with a destruction staff and use crushing shock, vamps bane, etc. And then I'll just use your same argument of that just being a handicap of the playstyle.

    No most of the templars skills are for range casting. Vampires bane, dark flare, RD, backlash, Arora javelin, blazing spear, eclipse.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Drdeath20 wrote: »
    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    Your suppose to bash beam off.
    Hence asking to be able to get to the Templar to bash...and as for what you said about ranged skills for Templars-find me ones that don't utilize sweeps as main dps with addition of dots, spears, etc.

    The skills you listed are ranged, hence why I said the only way I can think of them playing "range only" is if they're using crushing shock/destro weaves as main spam (they'd struggle like sorcs do with a "filler" main dps ability).

  • Drdeath20
    Drdeath20
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    Drdeath20 wrote: »
    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    Your suppose to bash beam off.
    Hence asking to be able to get to the Templar to bash...and as for what you said about ranged skills for Templars-find me ones that don't utilize sweeps as main dps with addition of dots, spears, etc.

    The skills you listed are ranged, hence why I said the only way I can think of them playing "range only" is if they're using crushing shock/destro weaves as main spam (they'd struggle like sorcs do with a "filler" main dps ability).

    Bash the beam not the templar. L2P issue

    I just can't make sense of your 2nd point. L2sense issue lol
  • Beepbeep
    Beepbeep
    ✭✭
    Maybe if it lands before a player is 30% or less, it doesn't do the additional damage?

    Still, RD is hardly the biggest issue in PVP right now.

    Yes, the pre-beaming is annoying. Other than that, it's the only skill that magplars have to even remotely compete. It's funny considering, as a magplar, I get one shotted on a regular basis by ganking NBs. I don't see how that is OK and RD is not? Not to mention the pretty much instant death from Crit Rush+Dizzying Swing+ DBoS. Sure, I may not be the best PVPer, but I should still have at least 1 second to fight back. I could go on......

    I think the current state of PVP is pure suckage atm.

  • Chrlynsch
    Chrlynsch
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    ✭✭
    Hempyre wrote: »
    I was in IC yesterday and I was killed by four tomatoes. Four tomatoes is OP. I propose we nerf tomatoes.

    First I would like to say this isn't a "nerf tomatoes post".

    I think that tomatoes should be limited to 1-3 per zone MAX. As I have no trouble with single servings of tomato, or even up to three tomatoes on my plate at one time. But four tomatoes is OP.

    Also I believe the tomato gdc on all skills should be doubled to account for the excess quantity of tomato spam (hereby refered to as ketchup from this point on) 1-3 tomato ketchup is ok, but with four there is to much ketchup and I can no longer enjoy my fries.

    Also tomatoes have to much range. Nerf tomato range! Ketchup does not go to fries, fries go to ketchup. This is known.

    If range nerfing tomatoes cannot be done then I am ok with all tomato skills incorporating a "self root" (no immunity). For reasons see above.

    Again, I would like to reiterate, this is not a "nerf tomatoes" post. I have no problem with 1 or 2 or even three tomatoes. This is balanced. But 4 tomatoes is to much.

    Thank you.

    Nerf tomatoes pls.

    Whoah man, tomatoes is our word, only we can use it. You may call is cherries, it is more politically correct.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • JohunBleek
    JohunBleek
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    Cut RD's range in half..BOOM. Insta-fix. The only time I ever have a problem with it is when I'm getting my bosmer hiney zerged, because I can't turn around to bash the skillful players spamming it. If the range was cut, I think I'd be ok with it.
    Best NB NA
  • ScooberSteve
    ScooberSteve
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    Yeah it is a rediculous skill. All some templars do in pvp is spam that one skill and thats it. Reduce its range so it can be broken easier.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    Your suppose to bash beam off.
    Hence asking to be able to get to the Templar to bash...and as for what you said about ranged skills for Templars-find me ones that don't utilize sweeps as main dps with addition of dots, spears, etc.

    The skills you listed are ranged, hence why I said the only way I can think of them playing "range only" is if they're using crushing shock/destro weaves as main spam (they'd struggle like sorcs do with a "filler" main dps ability).

    Bash the beam not the templar. L2P issue

    I just can't make sense of your 2nd point. L2sense issue lol
    On your part, yes. You listed ranged skills saying Templars are meant for ranged. I said you're right that they have a lot of ranged abilities, but they are dots and utility skills. Hence why I said some staff weaving and crushing shock would probably need to be mixed in...which in that case I say, go play a sorc. Moving us to the next point that this leads many Templars to go with the melee route so they can use sweeps...following still?

    So now that said Templars have decided upon melee with sweeps (along with their many utility skills) I mentioned they would have no need for such a huge range on the beam. Unless they are just beamplars, which brings us back to why this thread was created.

    Do I need to break it down more for you?
    Edited by Stoopid_Nwah on 28 August 2016 22:15
  • predareaper
    predareaper
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    Heres this issue again, yes there are problems with radiant but there is also a reason it works like that. The first solution that comes to mind it to make it dodgeable, that way it doesnt affect the pve side of it but radiant was designed like that, there is a limited amount of single target skills that cant be dodged and they were made with that intention, to counter stamina builds most important form of damage "reduction" since most of the templars kit was made with utility in mind like the previus poster said, they have limited options when fighting stamina builds, they suffer from lack of offensive capabilities since one of their class trees is focused entirely on healing (except with the current change to ritual which does minimal damage now) and their other highest dps options are all dodgeable, this leaves us with going into sweeps which is an undodgeable front conal skill, the problem with this is that the templar is left in that front facing position until the channel is over in the case of a root or if the enemy is good at kiting, this makes for radiant the only go to skill that always ensures damage and makes the enemy come to you leaving space for more counter play, if they run beam they have to come back, as always there is people that abuse this skill and is what causes most of the complaints on the forums, I think the best solution to this problem is to make it not be affected by the reach passive, that way you can gapclose, this has already taken effect in other skills like the dragon knight ultimate dragon leap.
    As a last reminder to people that want a real nerf or rework to the templar I feel the need to remind them the direction ZOS takes with the templar each time by showing them the predecesor to radiant, "Blinding Light"
    elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    (I did not know how to insert image)
  • Cronopoly
    Cronopoly
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    Again, it's the last standing Magicka spell of any type that gives Stamina specced players pause in PVP. Yes it could be fixed reasonably to check LOS midway through the channel, lower the execute HP % where it starts to hurt etc...

    That said why should ZOS look at just this one Magicka spell's mechanics while Stamina sets/ skills run amok in PVP dominance? Truly why waste their time? Rome happens to be burning in PVP and it's not from this one spell. I say be careful what you ask for as I could see a "PVP Damage Review" looming as a result of all the NERF Calls.

    History will likely prove me wrong however with One Tamriel looming, the landscape as is, is just a fleeting moment. With all the new Dungeon sets upcoming we have no idea what to expect, however it will be interesting to see what tops Velidreth, Widowmaker, Viper in PVP burst death spam for Stamina...and what may occur or not occur with Radiant Oppression.
  • Father_X_Zombie
    Father_X_Zombie
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    The problem is PRE-BEAMING.

    No other execute in the game allows you to pre-execute in case someone drops below 30% (or whatever).

    This is why you get 3-5 beams on you at full health and why it's a toxic spell for gameplay and immersion.

    No one uses other executes on healthy targets, YET everyone pre-beams.

    That ^ is the problem that needs a solution.

    That's... false. Mage's Fury.

    If you see a sorc spamming mages fury, it's to proc a frag, not to do DPS. It crits at full health for at the most 3k
    GT: AK x Zombie

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  • FearlessOne_2014
    FearlessOne_2014
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    Let it go let it go leit go. It's just the 2 sec. burst killing stamina party trying to get you Magicka fools to act like puppets. They know this skill above %30 target's health doesn't compare to the DPS of any of the stamina burst skills. This thread is only has one intention and that is to troll the last of the Magicka players holding on to it's last life pod. Let files to the fire yall keep letting yourselves get troll and that actually make very inert threads like these become dangerous.

    Any DEV who play this game can see, the cries of these 2 sec killing stamina babies are just trolling the forums.

    1.) ALL STAMINA BUILDS RIGHT NOW HAVE THE BEST OF BOTH WORLDS- Offense and Defense. And if you are one of those players which RD is a true threat to you, then I have to respectfully say, you are a scrub who just needs to learn how to play instead of playing forum warrior.

    2.) ALL MAGICKA BUILDS HAVE TO CHOSE TO EITHER BE DAMAGE OR TANKY- since all of the stamina builds are the best of both worlds most magicka players are now pigeonholed in playing super tanky in the hopes of surviving the onslaught of ALL STAMINA BUILDS THAT ARE NOT BEING PLAYED BY NEAR BRAIN DEAD PLAYERS.

    3.) Eternal Hunt set alone yields more kills and dps then RD out of the %30 health range plus it a CC. The only thing the stamina player needs to do to proc this set is to ROLL DODGE, now mix this set with other stamina damage sets and boom death to most players in like a few seconds. This set needs to be just deleted.

    Again if you are a Stamina builds player and you can not as of now, either gap close RD or sprint out of it's range in 1 second then you are just trash and need just again learn to play the game and not waste time being a forum warrior in the hopes ZOS just keeps hand feeding you. I can't even remember the last time I've been killed by RD while above %20 health or 1v1ing a Magicka Templar in a 1v1 setting while getting RDed while below %20 unless I already had no health, no my Stamina Nightblade or my Stamina Dragon Knight.

    Magicka players just let it go stop feeding *** threads like this more posts numbers. The Stamina babies are going to cry whenever that are having to engage in fights regardless. This is because Stamina atm is sooo easy to instantly kill players that no fight is required for them. So soon as they are forced into a fight they normally die not because they was at a unfair disadvantage but in spite of the fact they have been giving a stacked deck to play against magicka builds. So trash players naturally will gravitate towards Stamina thinking the game will play for them. For most cases this is true for them until they met a build which forces them to have to think and since they can not any longer they die to said build over and over again then come to the forums crying nerf 'xClass or xAbility", instead of taking a few steps back or gap close the RDing Templar, no instead they just continue to ACT like god until a Magicka Templar RDs them and puts them back into their place.

    Again my fellow magicka players don't let this thread turn into a threat to the last viable class in PvP we have left without having to go full tank. Keep feeding the post numbers and it will. However if we let them sprout their silly nonsense and keep letting them make fools of themselves on the forums. ZOS will in turn see this and instead of them getting RD and Magicka Templar nerfs they are asking for, they'll find themselves with a massive rightous burst damage and maybe survivialbility nerf. So in the end they'll only end up destroying their super easy mode in Cyrodiil.

    Oh yeah I have a youtube video of my Level 32 Stamblade before stam buffs and magicka shields nerfs killing a Vet 16 Magicka Sorcerer in a fight in a non gank build for my stamblade in one of the Champion Points campaigns.
    Edited by FearlessOne_2014 on 29 August 2016 05:51
  • Johngo0036
    Johngo0036
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    Yeah i think that something needs to be done about RD, Not a nerf but more an alignment to other finishers,

    Also a way for it to miss, i mean all other finishers can be dodged,........

    and its distance nerfed abit.....

    I got beamed by 4 Templars from a mile away and there is no way as a DK i can interrupt all of them..

    I have seen templars running around dark flare, jesus beam.. thats all they have on their bar,
    Spam dark flare till one hits and then Beam...
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  • MalakithAlamahdi
    MalakithAlamahdi
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    Johngo0036 wrote: »
    Yeah i think that something needs to be done about RD, Not a nerf but more an alignment to other finishers,

    Also a way for it to miss, i mean all other finishers can be dodged,........

    and its distance nerfed abit.....

    I got beamed by 4 Templars from a mile away and there is no way as a DK i can interrupt all of them..

    I have seen templars running around dark flare, jesus beam.. thats all they have on their bar,
    Spam dark flare till one hits and then Beam...

    If you got beamed by four guys then you are in a bad position. Either avoid confrontation with that many in the open or lure them somewere they have to get close.

    You see Templars using only those two skills because they are the only 2 skills that do decent damage from a range.

    And I really doubt that's all they have in their bar.
  • Unsent.Soul
    Unsent.Soul
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    Johngo0036 wrote: »
    Yeah i think that something needs to be done about RD, Not a nerf but more an alignment to other finishers,

    Also a way for it to miss, i mean all other finishers can be dodged,........

    and its distance nerfed abit.....

    I got beamed by 4 Templars from a mile away and there is no way as a DK i can interrupt all of them..

    I have seen templars running around dark flare, jesus beam.. thats all they have on their bar,
    Spam dark flare till one hits and then Beam...

    You lost in a 1v4... is there really a reason you expected different?
  • loyalhabsfan
    loyalhabsfan
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    I'm at work right now, but when I get home I'm posting a video to this thread. I seriously want every single one of you to watch it and tell me RD doesn't need a nerf. To be continued.
  • FearlessOne_2014
    FearlessOne_2014
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    I'm at work right now, but when I get home I'm posting a video to this thread. I seriously want every single one of you to watch it and tell me RD doesn't need a nerf. To be continued.

    Not at all however look at this. He just went up against 2 players by him self @ 3:00 mark and one of these players hit him with RD which did nothing to his health and then on top of it he killed them both with no threat to his own life.

    https://www.youtube.com/watch?v=Ds_PJe_2Pds

    https://www.youtube.com/watch?v=13-efDw-YQo

    Come on, and yall want to see RD nerfed? It can't even kill a stamina build with a 2 to 1 advantage, yet yall still cry nerf. Lol you stamina babies will not stop crying until ZOS gives yall GOD MODE. Again just watch that video of that one Stamina guys wiping out many many magicka based players.

    I'm sorry but yalls cries for RD and Magicka Templar nerfs are pretty much sad and funny at the same time. LEARN TO PLAY SCRUBS yall have the most survival and burst damaging set-ups in the game. NO MAGICKA ABILITY OR BUILD IN THIS GAME ATM CAN NOT EVEN HOPE TO TOUCH STAMINA ABILITIES OR BUILDS WITH A 100 FOOT POLE! Yet yall want to see a magicka ability that is just over-performing many other useless magicka abilities but still highly under-performing most stamina abilities nerfed?

    Again get over yall selves, and just get balanced! :smile:
    Edited by FearlessOne_2014 on 29 August 2016 15:55
  • Burning_Talons
    Burning_Talons
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    Let it go let it go leit go. It's just the 2 sec. burst killing stamina party trying to get you Magicka fools to act like puppets. They know this skill above %30 target's health doesn't compare to the DPS of any of the stamina burst skills. This thread is only has one intention and that is to troll the last of the Magicka players holding on to it's last life pod. Let files to the fire yall keep letting yourselves get troll and that actually make very inert threads like these become dangerous.

    Any DEV who play this game can see, the cries of these 2 sec killing stamina babies are just trolling the forums.

    1.) ALL STAMINA BUILDS RIGHT NOW HAVE THE BEST OF BOTH WORLDS- Offense and Defense. And if you are one of those players which RD is a true threat to you, then I have to respectfully say, you are a scrub who just needs to learn how to play instead of playing forum warrior.

    2.) ALL MAGICKA BUILDS HAVE TO CHOSE TO EITHER BE DAMAGE OR TANKY- since all of the stamina builds are the best of both worlds most magicka players are now pigeonholed in playing super tanky in the hopes of surviving the onslaught of ALL STAMINA BUILDS THAT ARE NOT BEING PLAYED BY NEAR BRAIN DEAD PLAYERS.

    3.) Eternal Hunt set alone yields more kills and dps then RD out of the %30 health range plus it a CC. The only thing the stamina player needs to do to proc this set is to ROLL DODGE, now mix this set with other stamina damage sets and boom death to most players in like a few seconds. This set needs to be just deleted.

    Again if you are a Stamina builds player and you can not as of now, either gap close RD or sprint out of it's range in 1 second then you are just trash and need just again learn to play the game and not waste time being a forum warrior in the hopes ZOS just keeps hand feeding you. I can't even remember the last time I've been killed by RD while above %20 health or 1v1ing a Magicka Templar in a 1v1 setting while getting RDed while below %20 unless I already had no health, no my Stamina Nightblade or my Stamina Dragon Knight.

    Magicka players just let it go stop feeding *** threads like this more posts numbers. The Stamina babies are going to cry whenever that are having to engage in fights regardless. This is because Stamina atm is sooo easy to instantly kill players that no fight is required for them. So soon as they are forced into a fight they normally die not because they was at a unfair disadvantage but in spite of the fact they have been giving a stacked deck to play against magicka builds. So trash players naturally will gravitate towards Stamina thinking the game will play for them. For most cases this is true for them until they met a build which forces them to have to think and since they can not any longer they die to said build over and over again then come to the forums crying nerf 'xClass or xAbility", instead of taking a few steps back or gap close the RDing Templar, no instead they just continue to ACT like god until a Magicka Templar RDs them and puts them back into their place.

    Again my fellow magicka players don't let this thread turn into a threat to the last viable class in PvP we have left without having to go full tank. Keep feeding the post numbers and it will. However if we let them sprout their silly nonsense and keep letting them make fools of themselves on the forums. ZOS will in turn see this and instead of them getting RD and Magicka Templar nerfs they are asking for, they'll find themselves with a massive rightous burst damage and maybe survivialbility nerf. So in the end they'll only end up destroying their super easy mode in Cyrodiil.

    Oh yeah I have a youtube video of my Level 32 Stamblade before stam buffs and magicka shields nerfs killing a Vet 16 Magicka Sorcerer in a fight in a non gank build for my stamblade in one of the Champion Points campaigns.

    Dont you dare try to use us mag users as a whole to defend such a broken skill that pertains to 1 class
  • loyalhabsfan
    loyalhabsfan
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    I'm at work right now, but when I get home I'm posting a video to this thread. I seriously want every single one of you to watch it and tell me RD doesn't need a nerf. To be continued.

    Not at all however look at this. He just went up against 2 players by him self @ 3:00 mark and one of these players hit him with RD which did nothing to his health and then on top of it he killed them both with no threat to his own life.

    https://www.youtube.com/watch?v=Ds_PJe_2Pds

    https://www.youtube.com/watch?v=13-efDw-YQo

    Come on, and yall want to see RD nerfed? It can't even kill a stamina build with a 2 to 1 advantage, yet yall still cry nerf. Lol you stamina babies will not stop crying until ZOS gives yall GOD MODE. Again just watch that video of that one Stamina guys wiping out many many magicka based players.

    I'm sorry but yalls cries for RD and Magicka Templar nerfs are pretty much sad and funny at the same time. LEARN TO PLAY SCRUBS yall have the most survival and burst damaging set-ups in the game. NO MAGICKA ABILITY OR BUILD IN THIS GAME ATM CAN NOT EVEN HOPE TO TOUCH STAMINA ABILITIES OR BUILDS WITH A 100 FOOT POLE! Yet yall want to see a magicka ability that is just over-performing many other useless magicka abilities but still highly under-performing most stamina abilities nerfed?

    Again get over yall selves, and just get balanced! :smile:

    Reading all of that was painful.

    I'm not talking about stamina. I'm talking about RD. The issue with your argument is you're admitting to the fact that RD is OP by saying "ya but stam is OP so it's only fair". We'll go in circles all day with that logic. I'm trying to provide accurate criticism of a skill that I believe needs adjustments. If you have an issue with any stamina abilities/sets/etc. then you should raise those concerns elsewhere. Don't just write off the fact that RD is fine because stam is Op so it's only fair...

    Like I said, I have a video which displays why I think this skill is OP. You'll see tonight.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    I'm at work right now, but when I get home I'm posting a video to this thread. I seriously want every single one of you to watch it and tell me RD doesn't need a nerf. To be continued.

    Not at all however look at this. He just went up against 2 players by him self @ 3:00 mark and one of these players hit him with RD which did nothing to his health and then on top of it he killed them both with no threat to his own life.

    https://www.youtube.com/watch?v=Ds_PJe_2Pds

    https://www.youtube.com/watch?v=13-efDw-YQo

    Come on, and yall want to see RD nerfed? It can't even kill a stamina build with a 2 to 1 advantage, yet yall still cry nerf. Lol you stamina babies will not stop crying until ZOS gives yall GOD MODE. Again just watch that video of that one Stamina guys wiping out many many magicka based players.

    I'm sorry but yalls cries for RD and Magicka Templar nerfs are pretty much sad and funny at the same time. LEARN TO PLAY SCRUBS yall have the most survival and burst damaging set-ups in the game. NO MAGICKA ABILITY OR BUILD IN THIS GAME ATM CAN NOT EVEN HOPE TO TOUCH STAMINA ABILITIES OR BUILDS WITH A 100 FOOT POLE! Yet yall want to see a magicka ability that is just over-performing many other useless magicka abilities but still highly under-performing most stamina abilities nerfed?

    Again get over yall selves, and just get balanced! :smile:

    Reading all of that was painful.

    I'm not talking about stamina. I'm talking about RD. The issue with your argument is you're admitting to the fact that RD is OP by saying "ya but stam is OP so it's only fair". We'll go in circles all day with that logic. I'm trying to provide accurate criticism of a skill that I believe needs adjustments. If you have an issue with any stamina abilities/sets/etc. then you should raise those concerns elsewhere. Don't just write off the fact that RD is fine because stam is Op so it's only fair...

    Like I said, I have a video which displays why I think this skill is OP. You'll see tonight.

    To even put RD on the same level as the abilities and sets in those two videos that most players are running around with in Cyrodiil is funny. The dude got RD and took no damage and completely wrecked that Magicka Templar in no time flat after he wrecked that Magicka Sorcerer. But RD is soo OP it doesn't deal damage to most stamina users that actually know how to play. Again got learn to play instead of playing forum warrior. This is just one fight you stamina users have absolutely no grounds.

    So far the only argument I've heard is stamina users getting RDed by 4 Magicka Templars and dying. Yet their burst high damage spammable abilities should not be looked at. LOL I mean most stamina users can 1 v 3 and kill the magicka built based players before they can even react.

    Even with RD the Templar still has to play a game of gimped chess with his/her other class abilities before even starting to RD to secure the kill. It's the stamina player battle to lose not the Magicka Templar's battle to win. Can't swap to bow, roll dodge, and then sprint 1 or 2 secs max out of RDs range or you can't gap close the RDing Templar then that is clearly a huge learn to play issue, and not RD being OP. It takes 2 to 3 Templars or more even to reproduce the damage and dps most stamina abilities and builds can do with one single player.

    Again get over yourself, I doubt ZOS would be that dumb to give yall complete GOD MODE against all Magicka based damage play styles and builds.

    If yall want to play a game where Melee just is beyond easy mode compare to Magic users and classes, because Magic classes retain all of the weakness that come with being squishy mages and none of the advantages of range. May I suggest you go try Blade and Soul since that's what yall seem to want to recreate here. A game where to playing melee against mages is easy mode. A game where melee does more damage and can just gap close and lock down magical classes. But then even still yall would have to work to secure your kills unless yall played the Destroyer class which you can 100 to 0 %90 of the Mage-like classes and Blade Masters.`

    I still wait for your "UNSCRIPTED RECENT" video of one single Magicka Templar just using RD to 1 v X and kill like those stamina players in those videos I've link above. However I will not hold my breath. :smiley:
    Edited by FearlessOne_2014 on 29 August 2016 17:37
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    The best counter to a radiant destruction is.... Drumroll, BoL. Exclusive to... Mag Temp. If there see it they can heal to full and it does no damage. In my opinion that is the best counter to RD in the game. And due to this Magplars don't often have too much trouble with RD so in their eyes it's Not OP and easily countered.

    No other class has a large instant cast heal (that resto ability is laughable, and so is twilight). So what we are left with is an ability that the user has a counter for and with everyone else given unreliable counters

    And nowadays every Templar is rocking Heavy Armor with 30k health and are extremely hard to burst down and kill.

    But yeah all those "pro" players able to 1vX until they get a Beam on them clearly need to L2P. No chance it could ever be a skill over performing./sarcasm

    (Seriously if you're saying its a L2P issue just go reevaluate your words, because drop that skill and these top players could put you and your 4 Man group in its place. It's a crutch atm that needs a viable counter).

    Yes totally agree and just so we are clear. The crutch we are talking about is dodge, obviously...
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Dredlord wrote: »
    The best counter to a radiant destruction is.... Drumroll, BoL. Exclusive to... Mag Temp. If there see it they can heal to full and it does no damage. In my opinion that is the best counter to RD in the game. And due to this Magplars don't often have too much trouble with RD so in their eyes it's Not OP and easily countered.

    No other class has a large instant cast heal (that resto ability is laughable, and so is twilight). So what we are left with is an ability that the user has a counter for and with everyone else given unreliable counters

    And nowadays every Templar is rocking Heavy Armor with 30k health and are extremely hard to burst down and kill.

    But yeah all those "pro" players able to 1vX until they get a Beam on them clearly need to L2P. No chance it could ever be a skill over performing./sarcasm

    (Seriously if you're saying its a L2P issue just go reevaluate your words, because drop that skill and these top players could put you and your 4 Man group in its place. It's a crutch atm that needs a viable counter).

    Yes totally agree and just so we are clear. The crutch we are talking about is dodge, obviously...

    So far the party in favor of nerfing RD have provided not a single decent piece of evidence that RD is overpowered. However we provided proof that stamina users can not only face tank RD but many other players at the same time as in the first video above, but can also deal *** amounts of burst from many different stamina abilities.

    It's funny the people who'd consider themselves better are the ones that wear sets in which they are personally not killing players, but their set's procs are the ones killing players. Seems like to me there is more skill to outplaying and setting up stamina players that can one shot you with gear procs, for the final RD execute. But they call RD overpowered. :lol:

    The only thing that is wrong with RD is that fact that it's the only magicka ranged ability that actually works in Stamina GOD MODE meta. And Magicka Templars either have to work tooth and nail to seal the deal against most stamina builds while managing their little bit of stamina pool, and lack of mobility to not instantly die to stamina set procs in the process. Unless of course if the stamina player in question just suck so bad that he can't even compete against the gimped Magicka Templar.

    Again if you are a stamina based build and you are dying to one or two Templars spamming nothing but RD from full health, I'm sorry but I, and more then likely many others can't help but to laugh at you and tell you to L2P and get good.
    Edited by FearlessOne_2014 on 29 August 2016 19:55
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Playing stamina atm does not means you are instantly GOD. You have to atleast have a little bit of a IQ, and practical game knowledge to stomp all over ALL of the magicka based builds and playstayles, and become Overlord over Magicka..
  • loyalhabsfan
    loyalhabsfan
    ✭✭✭✭
    @FearlessOne_2014

    Take it easy, man. No need to raise the salt meter in this thread. You don't have to immediately revert to "L2P", if you've seen any of my gameplay I think you'd understand that's not really relevant here.

    Lol every single templar in that video you linked was less than 100 CP, you can't seriously hold that video as the radiant destruction bible. Stop crying about templar dps. No kidding it's lower than a stamblade, that's a silly comparison. That'd be like me comparing my vigor to BoL... like, what?

    I'm trying to stay on topic, and I'm sure everyone else in this thread that actually wants to see progress towards balance would appreciate if you stayed on topic as well. If you can't dodge RD, the range should be looked at. I have no problem with the damage, or even the fact that it hits at 50%. If you watch my last video, you can actually see that I sustain just fine while templars spam RD on me. However, more often than not... some ~250 CP walks up and one button executes me for ~25k. As a solo player, there's really no l2p adjustment you can make to even give yourself a chance at surviving that. I'll post the video of it tonight and show you.

    Edited by loyalhabsfan on 29 August 2016 20:13
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    @FearlessOne_2014

    Take it easy, man. No need to raise the salt meter in this thread. You don't have to immediately revert to "L2P", if you've seen any of my gameplay I think you'd understand that's not really relevant here.

    Lol every single templar in that video you linked was less than 100 CP, you can't seriously hold that video as the radiant destruction bible. Stop crying about templar dps. No kidding it's lower than a stamblade, that's a silly comparison. That'd be like me comparing my vigor to BoL... like, what?

    I'm trying to stay on topic, and I'm sure everyone else in this thread that actually wants to see progress towards balance would appreciate if you stayed on topic as well. If you can't dodge RD, the range should be looked at. I have no problem with the damage, or even the fact that it hits at 50%. If you watch my last video, you can actually see that I sustain just fine while templars spam RD on me. However, more often than not... some ~250 CP walks up and one button executes me for ~25k. As a solo player, there's really no l2p adjustment you can make to even give yourself a chance at surviving that. I'll post the video of it tonight and show you.

    You can bash the beam off of you. It really is a L2P issue
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    The problem is PRE-BEAMING.

    No other execute in the game allows you to pre-execute in case someone drops below 30% (or whatever).

    This is why you get 3-5 beams on you at full health and why it's a toxic spell for gameplay and immersion.

    No one uses other executes on healthy targets, YET everyone pre-beams.

    That ^ is the problem that needs a solution.

    That's... false. Mage's Fury.

    If you see a sorc spamming mages fury, it's to proc a frag, not to do DPS. It crits at full health for at the most 3k

    mages fury lingers 4-5 secs on the target - thus you can easily and effectivly pre-execute with it (doing it all the time...)
    Edited by Tankqull on 29 August 2016 20:30
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Paraflex
    Paraflex
    ✭✭✭✭
    It's a strong spell just nerf the distance. That's what makes this so strong is people can be on the other side of a map and still hit you with this spell.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Paraflex wrote: »
    It's a strong spell just nerf the distance. That's what makes this so strong is people can be on the other side of a map and still hit you with this spell.

    Lol what? Has the same range as any other magicka ranged spell. Bow actually hit from a longer range then RD and also does more damage the farther away you are from your target. But again more none sense coming from trolls not even thinking about balancing but dominance over all Magicka builds and players.

    RD 36 meters
    Snipe 43 meters.

    Your issues about range?

    Again Stamina Players, get over yall selves, and just get balanced!
    Edited by FearlessOne_2014 on 29 August 2016 22:52
  • Paraflex
    Paraflex
    ✭✭✭✭
    Paraflex wrote: »
    It's a strong spell just nerf the distance. That's what makes this so strong is people can be on the other side of a map and still hit you with this spell.

    Lol what? Has the same range as any other magicka ranged spell. Bow actually hit from a longer range then RD and also does more damage the farther away you are from your target. But again more none sense coming from trolls not even thinking about balancing but dominance over all Magicka builds and players.

    RD 36 meters
    Snipe 43 meters.

    Your issues about range?

    Again Stamina Players, get over yall selves, and just get balanced!

    Let me clarify this for you because I guess i was short with my post as you just write people off as trolls. For the record I am not a stamina player i have been a mag templar for ever. Does Snipe have an execute at 50% taht targets deal up to 330% more damage? You are comparing apples to oranges.

    RD is a strong execution spell for a templar

    PROS - Can't dodge, Cheap Cost, Hit's very hard, Has great range for an execute, Triggers at 50% unlike other executes,

    CONS - Channel Execute 2.9 (Which i think is fair)

    This ability is strong and should stay in the game. I am fine with it being powerful as its a channel execute. It deals with dodge roller's but should not be given the range that it currently has. This is my one issue with the ability. My bad i should of been more specific for you @FearlessOne_2014

    You know bows don't have an execute and trigger addition dmg when they are at 50% or less dmg right? If you think RD is the the reason stam builds are dominating mag builds you sir have little experience with pvp and I can't take you serious. Is it strong ? Yes its a great skill just adjust it. Stam builds have way more going for them than just bows shooting snipe....
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


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