Stoopid_Nwah wrote: »Lmao that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.MalakithAlamahdi wrote: »Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
Stoopid_Nwah wrote: »You're right, I do not specifically struggle with rd, but does that mean I can't discuss balance issues with it? Congrats on filling your character slots, but it doesn't mean you aren't a beamplar. And if you arent, then surely you won't have an issue with reducing the range as you utilize sweeps.MalakithAlamahdi wrote: »Then you got cloak, a shield or healing. So that's not a problem. If you could actually read you'd know i play every class at both magicka and stamina, so much for you "beamplar".
I mean everything about magplars points them to being this stand your ground warrior with the "house" nonsense and all that. Sweeps, ritual, the rune, having great heals...that's probably why they don't have phenomenal mobility, similar to how dks. Should it be this way? Who knows, but from the tools you're given as templars you are more suited to healing or being a melee in your face tanky/healbot/warrior imo; it doesn't mean you can't play how you want and do something totally outside the box, but I don't know if it's possible to balance the game around each unique snowflake out there.I think it depends on what the stam user's health would be at tbh, but don't even try to compare it to snipe lol. If you die to snipe it's from lag or you need to l2p. It puts a giant beam on your character and you can hear it from miles away, seriously dude, nice try but no. And if you want to say, "but, but c-frags could hurt too and that doesn't have a sound" then true, but with situational awareness they would see this and have the CHANCE to counter/dodgeroll.MalakithAlamahdi wrote: »Vigor actually does outheal RD when you aren't below 40% HP. It takes less then 2 seconds to get into gabclose range that will cancel his attack. And again, a snipe would simply oneshot you at that point, and it doesnt show you exactly where it comes from. If you can't counter that then that's the hanicap of your class you're going to have to deal with, or get a bow, or just avoid getting in such a situation.
Not to mention, the ONLY templars I feel a range reduction would effect would be those that play with a destruction staff and use crushing shock, vamps bane, etc. And then I'll just use your same argument of that just being a handicap of the playstyle.
Hence asking to be able to get to the Templar to bash...and as for what you said about ranged skills for Templars-find me ones that don't utilize sweeps as main dps with addition of dots, spears, etc.Stoopid_Nwah wrote: »Lmao that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.MalakithAlamahdi wrote: »Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
Your suppose to bash beam off.
Stoopid_Nwah wrote: »Hence asking to be able to get to the Templar to bash...and as for what you said about ranged skills for Templars-find me ones that don't utilize sweeps as main dps with addition of dots, spears, etc.Stoopid_Nwah wrote: »Lmao that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.MalakithAlamahdi wrote: »Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
Your suppose to bash beam off.
The skills you listed are ranged, hence why I said the only way I can think of them playing "range only" is if they're using crushing shock/destro weaves as main spam (they'd struggle like sorcs do with a "filler" main dps ability).
I was in IC yesterday and I was killed by four tomatoes. Four tomatoes is OP. I propose we nerf tomatoes.
First I would like to say this isn't a "nerf tomatoes post".
I think that tomatoes should be limited to 1-3 per zone MAX. As I have no trouble with single servings of tomato, or even up to three tomatoes on my plate at one time. But four tomatoes is OP.
Also I believe the tomato gdc on all skills should be doubled to account for the excess quantity of tomato spam (hereby refered to as ketchup from this point on) 1-3 tomato ketchup is ok, but with four there is to much ketchup and I can no longer enjoy my fries.
Also tomatoes have to much range. Nerf tomato range! Ketchup does not go to fries, fries go to ketchup. This is known.
If range nerfing tomatoes cannot be done then I am ok with all tomato skills incorporating a "self root" (no immunity). For reasons see above.
Again, I would like to reiterate, this is not a "nerf tomatoes" post. I have no problem with 1 or 2 or even three tomatoes. This is balanced. But 4 tomatoes is to much.
Thank you.
Nerf tomatoes pls.
On your part, yes. You listed ranged skills saying Templars are meant for ranged. I said you're right that they have a lot of ranged abilities, but they are dots and utility skills. Hence why I said some staff weaving and crushing shock would probably need to be mixed in...which in that case I say, go play a sorc. Moving us to the next point that this leads many Templars to go with the melee route so they can use sweeps...following still?Stoopid_Nwah wrote: »Hence asking to be able to get to the Templar to bash...and as for what you said about ranged skills for Templars-find me ones that don't utilize sweeps as main dps with addition of dots, spears, etc.Stoopid_Nwah wrote: »Lmao that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.MalakithAlamahdi wrote: »Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
Your suppose to bash beam off.
The skills you listed are ranged, hence why I said the only way I can think of them playing "range only" is if they're using crushing shock/destro weaves as main spam (they'd struggle like sorcs do with a "filler" main dps ability).
Bash the beam not the templar. L2P issue
I just can't make sense of your 2nd point. L2sense issue lol
Astanphaeus wrote: »bob.ellisonb16_ESO wrote: »The problem is PRE-BEAMING.
No other execute in the game allows you to pre-execute in case someone drops below 30% (or whatever).
This is why you get 3-5 beams on you at full health and why it's a toxic spell for gameplay and immersion.
No one uses other executes on healthy targets, YET everyone pre-beams.
That ^ is the problem that needs a solution.
That's... false. Mage's Fury.
Johngo0036 wrote: »Yeah i think that something needs to be done about RD, Not a nerf but more an alignment to other finishers,
Also a way for it to miss, i mean all other finishers can be dodged,........
and its distance nerfed abit.....
I got beamed by 4 Templars from a mile away and there is no way as a DK i can interrupt all of them..
I have seen templars running around dark flare, jesus beam.. thats all they have on their bar,
Spam dark flare till one hits and then Beam...
Johngo0036 wrote: »Yeah i think that something needs to be done about RD, Not a nerf but more an alignment to other finishers,
Also a way for it to miss, i mean all other finishers can be dodged,........
and its distance nerfed abit.....
I got beamed by 4 Templars from a mile away and there is no way as a DK i can interrupt all of them..
I have seen templars running around dark flare, jesus beam.. thats all they have on their bar,
Spam dark flare till one hits and then Beam...
loyalhabsfan wrote: »I'm at work right now, but when I get home I'm posting a video to this thread. I seriously want every single one of you to watch it and tell me RD doesn't need a nerf. To be continued.
FearlessOne_2014 wrote: »Let it go let it go leit go. It's just the 2 sec. burst killing stamina party trying to get you Magicka fools to act like puppets. They know this skill above %30 target's health doesn't compare to the DPS of any of the stamina burst skills. This thread is only has one intention and that is to troll the last of the Magicka players holding on to it's last life pod. Let files to the fire yall keep letting yourselves get troll and that actually make very inert threads like these become dangerous.
Any DEV who play this game can see, the cries of these 2 sec killing stamina babies are just trolling the forums.
1.) ALL STAMINA BUILDS RIGHT NOW HAVE THE BEST OF BOTH WORLDS- Offense and Defense. And if you are one of those players which RD is a true threat to you, then I have to respectfully say, you are a scrub who just needs to learn how to play instead of playing forum warrior.
2.) ALL MAGICKA BUILDS HAVE TO CHOSE TO EITHER BE DAMAGE OR TANKY- since all of the stamina builds are the best of both worlds most magicka players are now pigeonholed in playing super tanky in the hopes of surviving the onslaught of ALL STAMINA BUILDS THAT ARE NOT BEING PLAYED BY NEAR BRAIN DEAD PLAYERS.
3.) Eternal Hunt set alone yields more kills and dps then RD out of the %30 health range plus it a CC. The only thing the stamina player needs to do to proc this set is to ROLL DODGE, now mix this set with other stamina damage sets and boom death to most players in like a few seconds. This set needs to be just deleted.
Again if you are a Stamina builds player and you can not as of now, either gap close RD or sprint out of it's range in 1 second then you are just trash and need just again learn to play the game and not waste time being a forum warrior in the hopes ZOS just keeps hand feeding you. I can't even remember the last time I've been killed by RD while above %20 health or 1v1ing a Magicka Templar in a 1v1 setting while getting RDed while below %20 unless I already had no health, no my Stamina Nightblade or my Stamina Dragon Knight.
Magicka players just let it go stop feeding *** threads like this more posts numbers. The Stamina babies are going to cry whenever that are having to engage in fights regardless. This is because Stamina atm is sooo easy to instantly kill players that no fight is required for them. So soon as they are forced into a fight they normally die not because they was at a unfair disadvantage but in spite of the fact they have been giving a stacked deck to play against magicka builds. So trash players naturally will gravitate towards Stamina thinking the game will play for them. For most cases this is true for them until they met a build which forces them to have to think and since they can not any longer they die to said build over and over again then come to the forums crying nerf 'xClass or xAbility", instead of taking a few steps back or gap close the RDing Templar, no instead they just continue to ACT like god until a Magicka Templar RDs them and puts them back into their place.
Again my fellow magicka players don't let this thread turn into a threat to the last viable class in PvP we have left without having to go full tank. Keep feeding the post numbers and it will. However if we let them sprout their silly nonsense and keep letting them make fools of themselves on the forums. ZOS will in turn see this and instead of them getting RD and Magicka Templar nerfs they are asking for, they'll find themselves with a massive rightous burst damage and maybe survivialbility nerf. So in the end they'll only end up destroying their super easy mode in Cyrodiil.
Oh yeah I have a youtube video of my Level 32 Stamblade before stam buffs and magicka shields nerfs killing a Vet 16 Magicka Sorcerer in a fight in a non gank build for my stamblade in one of the Champion Points campaigns.
FearlessOne_2014 wrote: »loyalhabsfan wrote: »I'm at work right now, but when I get home I'm posting a video to this thread. I seriously want every single one of you to watch it and tell me RD doesn't need a nerf. To be continued.
Not at all however look at this. He just went up against 2 players by him self @ 3:00 mark and one of these players hit him with RD which did nothing to his health and then on top of it he killed them both with no threat to his own life.
https://www.youtube.com/watch?v=Ds_PJe_2Pds
https://www.youtube.com/watch?v=13-efDw-YQo
Come on, and yall want to see RD nerfed? It can't even kill a stamina build with a 2 to 1 advantage, yet yall still cry nerf. Lol you stamina babies will not stop crying until ZOS gives yall GOD MODE. Again just watch that video of that one Stamina guys wiping out many many magicka based players.
I'm sorry but yalls cries for RD and Magicka Templar nerfs are pretty much sad and funny at the same time. LEARN TO PLAY SCRUBS yall have the most survival and burst damaging set-ups in the game. NO MAGICKA ABILITY OR BUILD IN THIS GAME ATM CAN NOT EVEN HOPE TO TOUCH STAMINA ABILITIES OR BUILDS WITH A 100 FOOT POLE! Yet yall want to see a magicka ability that is just over-performing many other useless magicka abilities but still highly under-performing most stamina abilities nerfed?
Again get over yall selves, and just get balanced!
loyalhabsfan wrote: »FearlessOne_2014 wrote: »loyalhabsfan wrote: »I'm at work right now, but when I get home I'm posting a video to this thread. I seriously want every single one of you to watch it and tell me RD doesn't need a nerf. To be continued.
Not at all however look at this. He just went up against 2 players by him self @ 3:00 mark and one of these players hit him with RD which did nothing to his health and then on top of it he killed them both with no threat to his own life.
https://www.youtube.com/watch?v=Ds_PJe_2Pds
https://www.youtube.com/watch?v=13-efDw-YQo
Come on, and yall want to see RD nerfed? It can't even kill a stamina build with a 2 to 1 advantage, yet yall still cry nerf. Lol you stamina babies will not stop crying until ZOS gives yall GOD MODE. Again just watch that video of that one Stamina guys wiping out many many magicka based players.
I'm sorry but yalls cries for RD and Magicka Templar nerfs are pretty much sad and funny at the same time. LEARN TO PLAY SCRUBS yall have the most survival and burst damaging set-ups in the game. NO MAGICKA ABILITY OR BUILD IN THIS GAME ATM CAN NOT EVEN HOPE TO TOUCH STAMINA ABILITIES OR BUILDS WITH A 100 FOOT POLE! Yet yall want to see a magicka ability that is just over-performing many other useless magicka abilities but still highly under-performing most stamina abilities nerfed?
Again get over yall selves, and just get balanced!
Reading all of that was painful.
I'm not talking about stamina. I'm talking about RD. The issue with your argument is you're admitting to the fact that RD is OP by saying "ya but stam is OP so it's only fair". We'll go in circles all day with that logic. I'm trying to provide accurate criticism of a skill that I believe needs adjustments. If you have an issue with any stamina abilities/sets/etc. then you should raise those concerns elsewhere. Don't just write off the fact that RD is fine because stam is Op so it's only fair...
Like I said, I have a video which displays why I think this skill is OP. You'll see tonight.
jyates214b14_ESO wrote: »The best counter to a radiant destruction is.... Drumroll, BoL. Exclusive to... Mag Temp. If there see it they can heal to full and it does no damage. In my opinion that is the best counter to RD in the game. And due to this Magplars don't often have too much trouble with RD so in their eyes it's Not OP and easily countered.
No other class has a large instant cast heal (that resto ability is laughable, and so is twilight). So what we are left with is an ability that the user has a counter for and with everyone else given unreliable counters
And nowadays every Templar is rocking Heavy Armor with 30k health and are extremely hard to burst down and kill.
But yeah all those "pro" players able to 1vX until they get a Beam on them clearly need to L2P. No chance it could ever be a skill over performing./sarcasm
(Seriously if you're saying its a L2P issue just go reevaluate your words, because drop that skill and these top players could put you and your 4 Man group in its place. It's a crutch atm that needs a viable counter).
jyates214b14_ESO wrote: »The best counter to a radiant destruction is.... Drumroll, BoL. Exclusive to... Mag Temp. If there see it they can heal to full and it does no damage. In my opinion that is the best counter to RD in the game. And due to this Magplars don't often have too much trouble with RD so in their eyes it's Not OP and easily countered.
No other class has a large instant cast heal (that resto ability is laughable, and so is twilight). So what we are left with is an ability that the user has a counter for and with everyone else given unreliable counters
And nowadays every Templar is rocking Heavy Armor with 30k health and are extremely hard to burst down and kill.
But yeah all those "pro" players able to 1vX until they get a Beam on them clearly need to L2P. No chance it could ever be a skill over performing./sarcasm
(Seriously if you're saying its a L2P issue just go reevaluate your words, because drop that skill and these top players could put you and your 4 Man group in its place. It's a crutch atm that needs a viable counter).
Yes totally agree and just so we are clear. The crutch we are talking about is dodge, obviously...
loyalhabsfan wrote: »@FearlessOne_2014
Take it easy, man. No need to raise the salt meter in this thread. You don't have to immediately revert to "L2P", if you've seen any of my gameplay I think you'd understand that's not really relevant here.
Lol every single templar in that video you linked was less than 100 CP, you can't seriously hold that video as the radiant destruction bible. Stop crying about templar dps. No kidding it's lower than a stamblade, that's a silly comparison. That'd be like me comparing my vigor to BoL... like, what?
I'm trying to stay on topic, and I'm sure everyone else in this thread that actually wants to see progress towards balance would appreciate if you stayed on topic as well. If you can't dodge RD, the range should be looked at. I have no problem with the damage, or even the fact that it hits at 50%. If you watch my last video, you can actually see that I sustain just fine while templars spam RD on me. However, more often than not... some ~250 CP walks up and one button executes me for ~25k. As a solo player, there's really no l2p adjustment you can make to even give yourself a chance at surviving that. I'll post the video of it tonight and show you.
Father_X_Zombie wrote: »Astanphaeus wrote: »bob.ellisonb16_ESO wrote: »The problem is PRE-BEAMING.
No other execute in the game allows you to pre-execute in case someone drops below 30% (or whatever).
This is why you get 3-5 beams on you at full health and why it's a toxic spell for gameplay and immersion.
No one uses other executes on healthy targets, YET everyone pre-beams.
That ^ is the problem that needs a solution.
That's... false. Mage's Fury.
If you see a sorc spamming mages fury, it's to proc a frag, not to do DPS. It crits at full health for at the most 3k
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It's a strong spell just nerf the distance. That's what makes this so strong is people can be on the other side of a map and still hit you with this spell.
FearlessOne_2014 wrote: »It's a strong spell just nerf the distance. That's what makes this so strong is people can be on the other side of a map and still hit you with this spell.
Lol what? Has the same range as any other magicka ranged spell. Bow actually hit from a longer range then RD and also does more damage the farther away you are from your target. But again more none sense coming from trolls not even thinking about balancing but dominance over all Magicka builds and players.
RD 36 meters
Snipe 43 meters.
Your issues about range?
Again Stamina Players, get over yall selves, and just get balanced!