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https://forums.elderscrollsonline.com/en/discussion/668861

why hasn't radiant destruction been nerfed yet?...

  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Uhm yes, people should have to slot a ability to counter another, ever class has problems with that.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.

    Cloak: magelight, evil hunter, flare or pods. (half of these are broken)

    Poisons and DoT ability's: purge, ritual etc.

    RD: crushing shock, poisonous arrow, bash.

    Templars suck at range, the only good skill they have left is dark flare which can easily be dodged (just like pretty much anything) and has a cast time. It's good players need to use more then dodge to counter 80% of the skills in this game, and especially ranged attacks or classes are handicapped by this. What do you think I need to put in my bar for all the effects the average stamina player puts on me?

    And yes, stamina classes current are overpowered compared to magicka, in pretty much every way. There is a reason it's the stamina meta and most players you'll come across play stamina. I can judge, I own every class in magicka and stamina, except for a stamina sorc. You can say it's a RD threat so people shouldn't bring up stamina, but that's the whole reason most Templars put it on their bar. I took it off for a while and it resulted in a monkey dodging to full health in a few seconds while everything misses. That's when I pop radiant.

    Are you tired of having 4 RD's on you at the same time? Good, I'm getting sick if 4 uppercuts at the same time, and with my 10k stamina there is jack what I can do against that.

    The damage isn't really the problem, as there are countless of harder hitting skills out there. The only think that's a pain about RD is the pre beaming, this is probably what anoys most players. Though i hate getting stealth sniped by someone in a fight even more.
    Edited by MalakithAlamahdi on 26 August 2016 13:16
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    The best counter to a radiant destruction is.... Drumroll, BoL. Exclusive to... Mag Temp. If there see it they can heal to full and it does no damage. In my opinion that is the best counter to RD in the game. And due to this Magplars don't often have too much trouble with RD so in their eyes it's Not OP and easily countered.

    No other class has a large instant cast heal (that resto ability is laughable, and so is twilight). So what we are left with is an ability that the user has a counter for and with everyone else given unreliable counters

    And nowadays every Templar is rocking Heavy Armor with 30k health and are extremely hard to burst down and kill.

    But yeah all those "pro" players able to 1vX until they get a Beam on them clearly need to L2P. No chance it could ever be a skill over performing./sarcasm

    (Seriously if you're saying its a L2P issue just go reevaluate your words, because drop that skill and these top players could put you and your 4 Man group in its place. It's a crutch atm that needs a viable counter).
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.
    Did you copy paste it from somewhere or you came to this conclusion alone? There is exactly one sorc skill which is reflectable (shards) and one ultimate (but you can use heavy attack).

    Because I can!
  • Ashamray
    Ashamray
    ✭✭✭✭✭
    ZOS said channels can't be dodged and reflected. Once more, repeat:
    no dodge
    no reflection
    And again!
    NO DODGE
    NO REFLECTION
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    The best counter to a radiant destruction is.... Drumroll, BoL. Exclusive to... Mag Temp. If there see it they can heal to full and it does no damage. In my opinion that is the best counter to RD in the game. And due to this Magplars don't often have too much trouble with RD so in their eyes it's Not OP and easily countered.

    No other class has a large instant cast heal (that resto ability is laughable, and so is twilight). So what we are left with is an ability that the user has a counter for and with everyone else given unreliable counters

    And nowadays every Templar is rocking Heavy Armor with 30k health and are extremely hard to burst down and kill.

    But yeah all those "pro" players able to 1vX until they get a Beam on them clearly need to L2P. No chance it could ever be a skill over performing./sarcasm

    (Seriously if you're saying its a L2P issue just go reevaluate your words, because drop that skill and these top players could put you and your 4 Man group in its place. It's a crutch atm that needs a viable counter).

    Shields. Assuming you use them for burst applications, it will take the Dmg in an uncritical form, apply CP mitigation (14% if you add 7+7 from thick skin+ elemental defender) and then whatever dmg that's rolled goes through armor mitigation+ crit resistance. Block will cut that dmg in half, at expense of stamina. If you are taking 15k+ dmg, you aren't defending.

    Everyone except nightblades have access to one. But best defense is to purge it using purify from templar or use cloak. It cuts the beam off instantly. Just run away and pull off a few enemies instead of trying to face tank 30.

    This is why I usually say stacking impen is not the right way to defend yourself in PvP; there are too many ways to counter other spells and that most people play heavily into the impen meta to realize there's other sources to use. Granted impen is very important to negate crit gank builds, but to stop high dmg spells you need to be more active.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Bashev wrote: »
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.
    Did you copy paste it from somewhere or you came to this conclusion alone? There is exactly one sorc skill which is reflectable (shards) and one ultimate (but you can use heavy attack).

    Good luck killing with just the sorc skills, any half decent player can win from a sorc that doesnt use weapon skills. If you use a staff pretty much all skills can be reflected, and AoE is easily avoidable.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bashev wrote: »
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.
    Did you copy paste it from somewhere or you came to this conclusion alone? There is exactly one sorc skill which is reflectable (shards) and one ultimate (but you can use heavy attack).

    Good luck killing with just the sorc skills, any half decent player can win from a sorc that doesnt use weapon skills. If you use a staff pretty much all skills can be reflected, and AoE is easily avoidable.

    Lighting and resto staff heavy attacks are non reflective. And if you use absorb reflect off s+b the dmg will heal you + using harness Magicka youll be able to get Magicka attacks back if you hit yourself.

    It's not ideal, but better than doom or gloom.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Minno wrote: »
    Bashev wrote: »
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.
    Did you copy paste it from somewhere or you came to this conclusion alone? There is exactly one sorc skill which is reflectable (shards) and one ultimate (but you can use heavy attack).

    Good luck killing with just the sorc skills, any half decent player can win from a sorc that doesnt use weapon skills. If you use a staff pretty much all skills can be reflected, and AoE is easily avoidable.

    Lighting and resto staff heavy attacks are non reflective. And if you use absorb reflect off s+b the dmg will heal you + using harness Magicka youll be able to get Magicka attacks back if you hit yourself.

    It's not ideal, but better than doom or gloom.

    You can't really kill with these heavy attacks and you're very slow while using it, a dk can easily get to you that way. Magicka Sorcs can do reflect maybe 3 times tops before running out of stamina, and you would secrifice a lot to use s+b on one. Harness doesn't really kill either. I'm sure it's different for stamina sorcs, but a magicka sorc can do very little against a dk using wings.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Bashev wrote: »
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.
    Did you copy paste it from somewhere or you came to this conclusion alone? There is exactly one sorc skill which is reflectable (shards) and one ultimate (but you can use heavy attack).

    Good luck killing with just the sorc skills, any half decent player can win from a sorc that doesnt use weapon skills. If you use a staff pretty much all skills can be reflected, and AoE is easily avoidable.

    Lighting and resto staff heavy attacks are non reflective. And if you use absorb reflect off s+b the dmg will heal you + using harness Magicka youll be able to get Magicka attacks back if you hit yourself.

    It's not ideal, but better than doom or gloom.

    You can't really kill with these heavy attacks and you're very slow while using it, a dk can easily get to you that way. Magicka Sorcs can do reflect maybe 3 times tops before running out of stamina, and you would secrifice a lot to use s+b on one. Harness doesn't really kill either. I'm sure it's different for stamina sorcs, but a magicka sorc can do very little against a dk using wings.

    Then I'd consider DK's a direct counter to sorcs. Not much you can do except build around them. :(
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Minno wrote: »
    Minno wrote: »
    Bashev wrote: »
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.
    Did you copy paste it from somewhere or you came to this conclusion alone? There is exactly one sorc skill which is reflectable (shards) and one ultimate (but you can use heavy attack).

    Good luck killing with just the sorc skills, any half decent player can win from a sorc that doesnt use weapon skills. If you use a staff pretty much all skills can be reflected, and AoE is easily avoidable.

    Lighting and resto staff heavy attacks are non reflective. And if you use absorb reflect off s+b the dmg will heal you + using harness Magicka youll be able to get Magicka attacks back if you hit yourself.

    It's not ideal, but better than doom or gloom.

    You can't really kill with these heavy attacks and you're very slow while using it, a dk can easily get to you that way. Magicka Sorcs can do reflect maybe 3 times tops before running out of stamina, and you would secrifice a lot to use s+b on one. Harness doesn't really kill either. I'm sure it's different for stamina sorcs, but a magicka sorc can do very little against a dk using wings.

    Then I'd consider DK's a direct counter to sorcs. Not much you can do except build around them. :(

    Yea, that was kinda my point haha. Everything (should have) has a counter. Channel attacks including RD are a good counter against the endless dodgers and shuffle players. This game would be a lot better if pvp and pve skills would be balanced seperately i think.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Darnathian wrote: »
    When it was dodgable most magplars didn't even slot it because they were left channeling something that was doing no damage. It was more of a liability than a benefit. I don't support any nerfs to RD, but, if a nerf were a forgone conclusion(which it isn't), making it dodgable is my preferred solution. Making it dodgable is the only nerf that would have 0% impact on PvE. PvP is pretty flexible for Templar. You can find other ways to play if RD becomes useless, but Magplar dps is entirely reliant on RD in PvE.

    Wrong. Will completely destroy it for pvp

    Oh?
    Edited by timidobserver on 26 August 2016 16:30
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Uhm yes, people should have to slot a ability to counter another, ever class has problems with that.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.

    Cloak: magelight, evil hunter, flare or pods. (half of these are broken)

    Poisons and DoT ability's: purge, ritual etc.

    RD: crushing shock, poisonous arrow, bash.

    Templars suck at range, the only good skill they have left is dark flare which can easily be dodged (just like pretty much anything) and has a cast time. It's good players need to use more then dodge to counter 80% of the skills in this game, and especially ranged attacks or classes are handicapped by this. What do you think I need to put in my bar for all the effects the average stamina player puts on me?

    And yes, stamina classes current are overpowered compared to magicka, in pretty much every way. There is a reason it's the stamina meta and most players you'll come across play stamina. I can judge, I own every class in magicka and stamina, except for a stamina sorc. You can say it's a RD threat so people shouldn't bring up stamina, but that's the whole reason most Templars put it on their bar. I took it off for a while and it resulted in a monkey dodging to full health in a few seconds while everything misses. That's when I pop radiant.

    Are you tired of having 4 RD's on you at the same time? Good, I'm getting sick if 4 uppercuts at the same time, and with my 10k stamina there is jack what I can do against that.

    The damage isn't really the problem, as there are countless of harder hitting skills out there. The only think that's a pain about RD is the pre beaming, this is probably what anoys most players. Though i hate getting stealth sniped by someone in a fight even more.
    Okay so you're saying to pigeonhole every magicka character into using a destro staff for crushing shock?
    And every stam user into using a bow for venom arrow?
    Do you not see how ridiculous this is?
    Example: slot an aoe if you want to counter cloak (every class has one of these, some weapon lines do). I get to counter cloak while picking from a variety and while being allowed to choose which weapons to use.
    The key here is OPTIONS to counter. Not just oh here's your one option have fun.

    I want Templars to have it on their bar, some need it. In a stam meta more undodgeable abilities would surely benefit magicka classes. But this crazy range bs just isn't necessary.
  • Drdeath20
    Drdeath20
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    This thread just needs to die at this point. Obvious these stamina kids are baiting at this point. And we took the bait hook line and sinker, gave them the reaction they wanted. Not a single serious post from anybody crying Nerf RD other then. Do talk about the high imbalanced stamina abilities that kills magicka builds that are not full bunker tanked set-up.

    :expressionless: reading comprehension skills would do wonders you know. Majority of these posts have been extremely serious, backed up with explanations/reasoning behind any recommended potential changes, yet people like you seem to not read the post, and say NO because stam hurts.

    You're right that evasion is a major pain (remember I play a destro magicka nb). I catch myself swearing multiple times at the "dodge dodge dodge dodge" popping up on my screen. And I say let's remove evasion from pvp entirely (both from nbs line and from medium armour line, keeping it in pve is quite necessary for tanks). Some damage output that stamina users do is pretty scary as well and should certainly be looked at. 100%.

    But again, that is not what this thread is about. KEEP THE DAMAGE for radiant, KEEP THE THRESHOLD for radiant, just REDUCE THE RANGE SLIGHTLY. It's not like anyone is asking for it to be 5m.

    So will any of you sweeps using templars answer me finally? Since most of you say you don't one-button-spam radiant in pvp, you're using sweeps and are therefore in melee range, so why do you need your execute to have such a long range? @FearlessOne_2014 @SadieJoan @Paneross and anyone else willing to answer.

    Magplars are more of a caster class. Dark flare, vampires bane, arura spear, spear shards, radiant destruction, backlash, eclipse. Yes sweeps, and focused charge are good skills and brings diversity but we are mainly built to be stationary casters.
  • MalakithAlamahdi
    MalakithAlamahdi
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    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Uhm yes, people should have to slot a ability to counter another, ever class has problems with that.

    Flappy wing: pretty much all sorc skills are useless, you either need a stun and wait it out to attack or use curse.

    Cloak: magelight, evil hunter, flare or pods. (half of these are broken)

    Poisons and DoT ability's: purge, ritual etc.

    RD: crushing shock, poisonous arrow, bash.

    Templars suck at range, the only good skill they have left is dark flare which can easily be dodged (just like pretty much anything) and has a cast time. It's good players need to use more then dodge to counter 80% of the skills in this game, and especially ranged attacks or classes are handicapped by this. What do you think I need to put in my bar for all the effects the average stamina player puts on me?

    And yes, stamina classes current are overpowered compared to magicka, in pretty much every way. There is a reason it's the stamina meta and most players you'll come across play stamina. I can judge, I own every class in magicka and stamina, except for a stamina sorc. You can say it's a RD threat so people shouldn't bring up stamina, but that's the whole reason most Templars put it on their bar. I took it off for a while and it resulted in a monkey dodging to full health in a few seconds while everything misses. That's when I pop radiant.

    Are you tired of having 4 RD's on you at the same time? Good, I'm getting sick if 4 uppercuts at the same time, and with my 10k stamina there is jack what I can do against that.

    The damage isn't really the problem, as there are countless of harder hitting skills out there. The only think that's a pain about RD is the pre beaming, this is probably what anoys most players. Though i hate getting stealth sniped by someone in a fight even more.
    Okay so you're saying to pigeonhole every magicka character into using a destro staff for crushing shock?
    And every stam user into using a bow for venom arrow?
    Do you not see how ridiculous this is?
    Example: slot an aoe if you want to counter cloak (every class has one of these, some weapon lines do). I get to counter cloak while picking from a variety and while being allowed to choose which weapons to use.
    The key here is OPTIONS to counter. Not just oh here's your one option have fun.

    I want Templars to have it on their bar, some need it. In a stam meta more undodgeable abilities would surely benefit magicka classes. But this crazy range bs just isn't necessary.

    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.

    Every class has one you can use. Any knockback or stunn also works, like rune and javelin. I've had 4 on me at the same time as well, i know it's anoying, but so are 4 snipes, 4 uppercutters, 4 crushing shocks etc etc.

    OP said he want to be able to dodge it, that would make this skill completly useless, and it would be unfair since none of the channels are dodgable. It's weird that every ranged skill in this game is pretty much in gab close distance, whats the point of ranged skills then?

    Instead of nerfing every skill in the game that counters the meta a bit, they should just fix this game. There are countless of anoying bugs that havent been fixed for years.
  • Trashkan
    Trashkan
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    Nerf RD end of discussion!!!!!
  • Stoopid_Nwah
    Stoopid_Nwah
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    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.
  • Minno
    Minno
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    ✭✭✭✭✭
    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    Should be easy, we have no access to movement buffs outside of vampire/going stamina.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solariken
    Solariken
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    dashima wrote: »
    Proposed changes:

    3) Something about the damage stacking is weird. Have been hit by RD hit for 3-4k PER tick at full health target, in heavy armor, 20k+ spell resist. This is supposed to be an execute, not a spammable dps ability. I'm ok with it hitting hard if I'm actually in execute range.

    Lol what? @dashima you're a silly goose. I would like to point out that a sorc standing back hard-casting frags will do more DPS than channeling RD above 50% HP (by a lot). So will a Nightblade spamming Funnel.

    I'm sorry guys but the power of RD is vastly overstated. Is the skill obnoxious and scary if you are low health? Yes. But it has a ton of powerful counterplay and leaves the caster highly vulnerable.

    It's also worth noting that every single salty whisper I've ever received about RD was from a stamina character who was mid roll-dodge when I melted them. Monkey roller tears are by far the most delicious. :trollface:
  • danno8
    danno8
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    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!

    I agree, but I don't play stam builds so I have no stamina-based adgenda. People disagreeing with me are cherrypicking arguments. Let me put it this way; if RD was gonna get a nerf but you had a choice between slight range reduction, reduced execute threshold or no damage scaling while active what would it be? Honest question, no adgenda.

    None actually. I would make it a 1 second channel with a tick at the beginning and another at the 1 second mark. This way it remains undodgeable, keeps the range but would be a much poorer choice to use at full health because recasting RD is extremely expensive. Basically would encourage "execute range only" casting.

    This would affect PvE however.
  • MalakithAlamahdi
    MalakithAlamahdi
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    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    He's slow as a turd while casting it, and you probably use medium armor. You can even just use vigor ones and sprint 0.5 seconds into gab close range. You want more easy mode for stamina or are you just that lazy?

    And honestly, if you're outside of gabclose range as a stamina mele build then you're just doing it wrong. You are fast and mobile, a magplay isn't either of that.
    Edited by MalakithAlamahdi on 26 August 2016 17:15
  • Jsmalls
    Jsmalls
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    Minno wrote: »
    The best counter to a radiant destruction is.... Drumroll, BoL. Exclusive to... Mag Temp. If there see it they can heal to full and it does no damage. In my opinion that is the best counter to RD in the game. And due to this Magplars don't often have too much trouble with RD so in their eyes it's Not OP and easily countered.

    No other class has a large instant cast heal (that resto ability is laughable, and so is twilight). So what we are left with is an ability that the user has a counter for and with everyone else given unreliable counters

    And nowadays every Templar is rocking Heavy Armor with 30k health and are extremely hard to burst down and kill.

    But yeah all those "pro" players able to 1vX until they get a Beam on them clearly need to L2P. No chance it could ever be a skill over performing./sarcasm

    (Seriously if you're saying its a L2P issue just go reevaluate your words, because drop that skill and these top players could put you and your 4 Man group in its place. It's a crutch atm that needs a viable counter).

    Shields. Assuming you use them for burst applications, it will take the Dmg in an uncritical form, apply CP mitigation (14% if you add 7+7 from thick skin+ elemental defender) and then whatever dmg that's rolled goes through armor mitigation+ crit resistance. Block will cut that dmg in half, at expense of stamina. If you are taking 15k+ dmg, you aren't defending.

    Everyone except nightblades have access to one. But best defense is to purge it using purify from templar or use cloak. It cuts the beam off instantly. Just run away and pull off a few enemies instead of trying to face tank 30.

    This is why I usually say stacking impen is not the right way to defend yourself in PvP; there are too many ways to counter other spells and that most people play heavily into the impen meta to realize there's other sources to use. Granted impen is very important to negate crit gank builds, but to stop high dmg spells you need to be more active.

    I use shields out my ASS I run a destro/sword and board Sorc, around 51k Magicka on the back bar that's a 16k ward, it gets ripped off in one tick, so God forbid any other damage is incoming (which there is because 1 v1 RD isn't a problem).

    Not to mention Stamina chars don't even have that option. But maybe they deserve that, I got hit by a 10k surprise attack the other day from mid health and it dropped me, I was pissed.
  • Surgee
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    itzeffect wrote: »
    really, it's stupid. I Don't ask for damage nerfed just let people fkn dodge it. I am tired of ninja templars always there to seal the deal on my death if i drop to 30% -_-

    I'm tired of everyone dodging everything (I'm not a templar)
  • Stoopid_Nwah
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    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    He's slow as a turd while casting it, and you probably use medium armor. You can even just use vigor ones and sprint 0.5 seconds into gab close range. You want more easy mode for stamina or are you just that lazy?

    And honestly, if you're outside of gabclose range as a stamina mele build then you're just doing it wrong. You are fast and mobile, a magplay isn't either of that.
    I suggest you read my posts before making a fool of yourself. I solely play magicka characters, but it's comical that a beamplar is lecturing people on laziness.

    The biggest problem with the beam's range is that you can be killing a guy at the bottom of a hill and are executing him when the beamplar, 41 meters away starts spamming. So yes, please tell me that said stam character is going to sprint his way up that hill in time. Sure, they can vigour and block but blocking slows them down...will their vigour outheal the beam? Will they get there in time?

    But I'm going to tag my favourite stamblade to educate you a bit on this matter if he doesn't mind @loyalhabsfan though at this point I don't think any of us can break through the mighty forumplar wall.
  • MalakithAlamahdi
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    Then use a gab closer, problem solved. It's honestly not that hard. Shields and just blocking are also a counter, as it hits like a wet noodle when you aren't below 30% hp.
    Lmao :joy: that's what we are asking for, to be able to gap close!!! And ranged skills allow you to be out of range of gap closer...and all of them (at least every one that I can think of) can be dodged...except radiant. Shields work if people slot them (sorry stam you're out of luck here), but blocking and trying to slow walk to that templar just spamming the beam? Good luck.

    He's slow as a turd while casting it, and you probably use medium armor. You can even just use vigor ones and sprint 0.5 seconds into gab close range. You want more easy mode for stamina or are you just that lazy?

    And honestly, if you're outside of gabclose range as a stamina mele build then you're just doing it wrong. You are fast and mobile, a magplay isn't either of that.
    I suggest you read my posts before making a fool of yourself. I solely play magicka characters, but it's comical that a beamplar is lecturing people on laziness.

    The biggest problem with the beam's range is that you can be killing a guy at the bottom of a hill and are executing him when the beamplar, 41 meters away starts spamming. So yes, please tell me that said stam character is going to sprint his way up that hill in time. Sure, they can vigour and block but blocking slows them down...will their vigour outheal the beam? Will they get there in time?

    But I'm going to tag my favourite stamblade to educate you a bit on this matter if he doesn't mind @loyalhabsfan though at this point I don't think any of us can break through the mighty forumplar wall.

    "I suggest you read my posts before making a fool of yourself. I solely play magicka characters, but it's comical that a beamplar is lecturing people on laziness."

    Then you got cloak, a shield or healing. So that's not a problem. If you could actually read you'd know i play every class at both magicka and stamina, so much for you "beamplar".

    "The biggest problem with the beam's range is that you can be killing a guy at the bottom of a hill and are executing him when the beamplar, 41 meters away starts spamming. So yes, please tell me that said stam character is going to sprint his way up that hill in time. Sure, they can vigour and block but blocking slows them down...will their vigour outheal the beam? Will they get there in time?"

    Vigor actually does outheal RD when you aren't below 40% HP. It takes less then 2 seconds to get into gabclose range that will cancel his attack. And again, a snipe would simply oneshot you at that point, and it doesnt show you exactly where it comes from. If you can't counter that then that's the hanicap of your class you're going to have to deal with, or get a bow, or just avoid getting in such a situation.

    "But I'm going to tag my favourite stamblade to educate you a bit on this matter if he doesn't mind @loyalhabsfan though at this point I don't think any of us can break through the mighty forumplar wall."

    Spare yourself the trouble, i've read all the QQ posts about this already. Nothing but a bunch of crying players and a bunch of nonesense. Even my most squishy characters don't have a problem with RD.
    Edited by MalakithAlamahdi on 26 August 2016 17:53
  • Minalan
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    @ZOS_BrianWheeler admitted to playing a Templar.

    https://forums.elderscrollsonline.com/en/discussion/287434/devs-playing-pvp/p1

    From the dev's perspective. Perfectly balanced, therefore no changes coming.
  • Stoopid_Nwah
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    Then you got cloak, a shield or healing. So that's not a problem. If you could actually read you'd know i play every class at both magicka and stamina, so much for you "beamplar".
    You're right, I do not specifically struggle with rd, but does that mean I can't discuss balance issues with it? Congrats on filling your character slots, but it doesn't mean you aren't a beamplar. And if you arent, then surely you won't have an issue with reducing the range as you utilize sweeps.

    I mean everything about magplars points them to being this stand your ground warrior with the "house" nonsense and all that. Sweeps, ritual, the rune, having great heals...that's probably why they don't have phenomenal mobility, similar to how dks. Should it be this way? Who knows, but from the tools you're given as templars you are more suited to healing or being a melee in your face tanky/healbot/warrior imo; it doesn't mean you can't play how you want and do something totally outside the box, but I don't know if it's possible to balance the game around each unique snowflake out there.
    Vigor actually does outheal RD when you aren't below 40% HP. It takes less then 2 seconds to get into gabclose range that will cancel his attack. And again, a snipe would simply oneshot you at that point, and it doesnt show you exactly where it comes from. If you can't counter that then that's the hanicap of your class you're going to have to deal with, or get a bow, or just avoid getting in such a situation.
    I think it depends on what the stam user's health would be at tbh, but don't even try to compare it to snipe lol. If you die to snipe it's from lag or you need to l2p. It puts a giant beam on your character and you can hear it from miles away, seriously dude, nice try but no. And if you want to say, "but, but c-frags could hurt too and that doesn't have a sound" then true, but with situational awareness they would see this and have the CHANCE to counter/dodgeroll.

    Not to mention, the ONLY templars I feel a range reduction would effect would be those that play with a destruction staff and use crushing shock, vamps bane, etc. And then I'll just use your same argument of that just being a handicap of the playstyle.
  • MalakithAlamahdi
    MalakithAlamahdi
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    Then you got cloak, a shield or healing. So that's not a problem. If you could actually read you'd know i play every class at both magicka and stamina, so much for you "beamplar".
    You're right, I do not specifically struggle with rd, but does that mean I can't discuss balance issues with it? Congrats on filling your character slots, but it doesn't mean you aren't a beamplar. And if you arent, then surely you won't have an issue with reducing the range as you utilize sweeps.

    I mean everything about magplars points them to being this stand your ground warrior with the "house" nonsense and all that. Sweeps, ritual, the rune, having great heals...that's probably why they don't have phenomenal mobility, similar to how dks. Should it be this way? Who knows, but from the tools you're given as templars you are more suited to healing or being a melee in your face tanky/healbot/warrior imo; it doesn't mean you can't play how you want and do something totally outside the box, but I don't know if it's possible to balance the game around each unique snowflake out there.
    Vigor actually does outheal RD when you aren't below 40% HP. It takes less then 2 seconds to get into gabclose range that will cancel his attack. And again, a snipe would simply oneshot you at that point, and it doesnt show you exactly where it comes from. If you can't counter that then that's the hanicap of your class you're going to have to deal with, or get a bow, or just avoid getting in such a situation.
    I think it depends on what the stam user's health would be at tbh, but don't even try to compare it to snipe lol. If you die to snipe it's from lag or you need to l2p. It puts a giant beam on your character and you can hear it from miles away, seriously dude, nice try but no. And if you want to say, "but, but c-frags could hurt too and that doesn't have a sound" then true, but with situational awareness they would see this and have the CHANCE to counter/dodgeroll.

    Not to mention, the ONLY templars I feel a range reduction would effect would be those that play with a destruction staff and use crushing shock, vamps bane, etc. And then I'll just use your same argument of that just being a handicap of the playstyle.

    I actually said repeatedly on other forum posts that it can have it's range reduced or that it should be more like mages wrath instead of a channel. This post however is making it dodgable, which it was before and it was useless because of it. It's not as OP as many claim it is, the pre beaming from the back is just anoying, but so are other skills. I currenlty mainly my Dk's btw, since they are more fun. If i play my templar i'm using sword and shield with dual wield or dual wield with resto staff. I only use RD as an execute since i got no other available.

    Templars are just a very poorly designed class compared to the others right now if you ask me. Spamming jabs, dark flare and heals is boring. Yet thats all a magicka Templar really has to be effective. I personally want them to redo the templar class, but we all know that won't happen sadly.

    I'm talking about snipe spam from a distance, just like you said RD from 41 meters. As a magicka class you can usually dodge it twice before having to be hit by it. One stun at that point and you're screwed. Snipe was just an example, shards also hits hard, dark flare does and im sure there are more.

    PvP and PvE should be balanced seperately, this is the only way they can make it work for both, i really wonder why they havent done that from the start since you're even in a different zone for it.
    Edited by MalakithAlamahdi on 26 August 2016 18:31
  • Cronopoly
    Cronopoly
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    Velidreth, Widowmaker, Viper, Eternal Hunt. There's some nasty insta-burst Physical Damage going on out there...And you want a discussion on RD nerf. Bah. :D
  • Kelces
    Kelces
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    latest?cb=20100529225641

    Here (comment #11) is a nice, simple instruction from another thread concerning soul assault and cloak.

    Hopefully this finally puts it all to rest...
    Edited by Kelces on 26 August 2016 20:04
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Hempyre
    Hempyre
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    I was in IC yesterday and I was killed by four tomatoes. Four tomatoes is OP. I propose we nerf tomatoes.

    First I would like to say this isn't a "nerf tomatoes post".

    I think that tomatoes should be limited to 1-3 per zone MAX. As I have no trouble with single servings of tomato, or even up to three tomatoes on my plate at one time. But four tomatoes is OP.

    Also I believe the tomato gdc on all skills should be doubled to account for the excess quantity of tomato spam (hereby refered to as ketchup from this point on) 1-3 tomato ketchup is ok, but with four there is to much ketchup and I can no longer enjoy my fries.

    Also tomatoes have to much range. Nerf tomato range! Ketchup does not go to fries, fries go to ketchup. This is known.

    If range nerfing tomatoes cannot be done then I am ok with all tomato skills incorporating a "self root" (no immunity). For reasons see above.

    Again, I would like to reiterate, this is not a "nerf tomatoes" post. I have no problem with 1 or 2 or even three tomatoes. This is balanced. But 4 tomatoes is to much.

    Thank you.

    Nerf tomatoes pls.
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