FearlessOne_2014 wrote: »Nothing good can be gain by arguing against the logic that most of these 2 second killing stamina players. Best to leave them to their own folly, and let this thread get buried. If ZOS feels the need to completely nuke another magicka class from existence just so stamina players can have absolute and total supremacy, then the response in kind should be to just completely stop any type of support physical and financial to not only the devs team in this game but from what ever game they touch/ed/es.
Anyone who is have a little bit of sight can see these stamina players don't care for anything about balance. They just want to get free kills and AP from players who don't like to run around with swords and bows. ZOS gave these players the ultimate group of buffs and they still what to nerf playstyles and abilities that they do not use just to become uncontested.
I mean ZOS gave yall easy mode more then the sorcs ever had it, so what more do yall want? Should ZOS just hand yall a big green I win button?
You know I'm going to go farther and call for ZOS to nuke this imbalancment problem in the but. Just put a system wide small global cool down on all skills and abilities. Push dodge roll, break free, and block all on a completely different resource pool. Let the stamina players keep their sprint and sneak sense it makes sense. This is how you start to achieve balance without nurfing abilities.
Rainingblood wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
Those might work well 1v1, but how are you going to bash that Templar that's 41m away spamming RD? If it was less than 41m, at least you would have a chance to get to them.
Take a step back...
And then they take a step forward. What kind of logic is that?
Stoopid_Nwah wrote: »Looks like the forumplars truly can't have any discussion without bringing up stam. Not a single person here said "poor stam qq we need more buffs and damage and hate trying so let's nerf radiant"...in fact I bet a lot of us asking to tone down the range of radiant play solely magicka characters (myself included).
No one here is saying to nerf Templars into the ground and not discuss or look at stamina (though it still should be in a separate thread imo). All most of us are saying is that radiant's range needs to be addressed, because if you're that 40 meter sweet spot away, good luck countering with a bash. And again, if you're a Templar I'm assuming you use sweeps, so why would you need your execute to have such an insane range? I guess I'm just not understanding why toning down the range is causing such an uproar?
really, it's stupid. I Don't ask for damage nerfed just let people fkn dodge it. I am tired of ninja templars always there to seal the deal on my death if i drop to 30% -_-
Stoopid_Nwah wrote: »Looks like the forumplars truly can't have any discussion without bringing up stam. Not a single person here said "poor stam qq we need more buffs and damage and hate trying so let's nerf radiant"...in fact I bet a lot of us asking to tone down the range of radiant play solely magicka characters (myself included).
No one here is saying to nerf Templars into the ground and not discuss or look at stamina (though it still should be in a separate thread imo). All most of us are saying is that radiant's range needs to be addressed, because if you're that 40 meter sweet spot away, good luck countering with a bash.
Again, I play a magicka nb. I feel the pain fighting against stam classes; I agree there should be a discussion on how mobile, how tanky, and how much healing and damage stam can output in pvp, but the way it has been brought up in this thread is not very productive. No "Jedi mind trick" here, just saying yes, stam hits hard, but even if it hit pathetically as it did in the past, radiant would still need it's range looked at.Stoopid_Nwah wrote: »Looks like the forumplars truly can't have any discussion without bringing up stam. Not a single person here said "poor stam qq we need more buffs and damage and hate trying so let's nerf radiant"...in fact I bet a lot of us asking to tone down the range of radiant play solely magicka characters (myself included).
No one here is saying to nerf Templars into the ground and not discuss or look at stamina (though it still should be in a separate thread imo). All most of us are saying is that radiant's range needs to be addressed, because if you're that 40 meter sweet spot away, good luck countering with a bash.
The post title asks "Why hasn't Radiant Destruction been nerfed yet?" And a good answer is one that we all here have agreed upon. Yes it could be "fixed" by some fashion but hopefully not gutted which is the usual fix we see, but AFTER Stamina Burst gets "Fixed too. Give and take.
And that's where we see not only your rightful dissent, but urging others to /wave Jedi Mind trick..."Stop talking about the Stamina Domination". You not acknowledging ROME Burning now for Magicka offensive spells. So talk of taking the last single Magicka ranged attack left that makes anyone of Stamina spec pause.
So we ask, I wonder why Ranged Magicka classes would fight to leave Radiant as it is??? Cause there's Freaking Nothing left!!! across multiple Base classes that's why.
Sorcs, DK's, and even NB's to some extent are laughed at in PVP by and large. Those disenfranchised players see hope in Templar as the only viable ranged Magicka threat for general open world PVP, many others have just respecced Stamina to save themselves the pain as it's soooo much easier..
Randomgamers wrote: »First off all you Forumplars need to chill and get hit with the NERF, RD has been the same all game and is OP. I'm 100% a realist and something here needs to change. Don't you guys want to learn a different play style, new skills, instead of spamming the same one button? 20k RD dmg is just over the top. Yes players have skills to LOS or bash the RD, but they you just spam it again, and agian, and again. These are the kids that Can't 1v1 because they have been babied by RD all of ESO. This damn skill doesn't help you become a better player.
Maybe, just Maybe you will have to equip a Destro staff and use some heavy attacks instead of spamming block and heals all day until someone hits 50% health. Most of you Forumplars spam it at 100% because its that OP, Once again you will never become better at PvP with this skill.
IMHO the skill doesnt need to do 300% dmg when targets are below 50%, 300% come on ZoS thats Old Magicka Det dmg on a spammable skill. Lets drop it to 200% and see what happens then.
Stoopid_Nwah wrote: »Again, I play a magicka nb. I feel the pain fighting against stam classes; I agree there should be a discussion on how mobile, how tanky, and how much healing and damage stam can output in pvp, but the way it has been brought up in this thread is not very productive. No "Jedi mind trick" here, just saying yes, stam hits hard, but even if it hit pathetically as it did in the past, radiant would still need it's range looked at.Stoopid_Nwah wrote: »Looks like the forumplars truly can't have any discussion without bringing up stam. Not a single person here said "poor stam qq we need more buffs and damage and hate trying so let's nerf radiant"...in fact I bet a lot of us asking to tone down the range of radiant play solely magicka characters (myself included).
No one here is saying to nerf Templars into the ground and not discuss or look at stamina (though it still should be in a separate thread imo). All most of us are saying is that radiant's range needs to be addressed, because if you're that 40 meter sweet spot away, good luck countering with a bash.
The post title asks "Why hasn't Radiant Destruction been nerfed yet?" And a good answer is one that we all here have agreed upon. Yes it could be "fixed" by some fashion but hopefully not gutted which is the usual fix we see, but AFTER Stamina Burst gets "Fixed too. Give and take.
And that's where we see not only your rightful dissent, but urging others to /wave Jedi Mind trick..."Stop talking about the Stamina Domination". You not acknowledging ROME Burning now for Magicka offensive spells. So talk of taking the last single Magicka ranged attack left that makes anyone of Stamina spec pause.
So we ask, I wonder why Ranged Magicka classes would fight to leave Radiant as it is??? Cause there's Freaking Nothing left!!! across multiple Base classes that's why.
Sorcs, DK's, and even NB's to some extent are laughed at in PVP by and large. Those disenfranchised players see hope in Templar as the only viable ranged Magicka threat for general open world PVP, many others have just respecced Stamina to save themselves the pain as it's soooo much easier..
The only sympathy/concern I have here is that even if both radiant and stam nerfs are equally discussed, it is completely possible one could get a nerf and the other a buff, but we really don't have much control over that it seems. And btw, I fully support any balancing to be done at the same time. #makemagickagreatagain .
As a final note, magicka nbs who play ranged and utilize impale do just fine without having its range as large as radiant's. And again, will literally ANY Templar please give me an answer to my question: if your main damage ability in pvp is sweeps, why do you NEED such an insane range on your execute?
Randomgamers wrote: »First off all you Forumplars need to chill and get hit with the NERF, RD has been the same all game and is OP. I'm 100% a realist and something here needs to change. Don't you guys want to learn a different play style, new skills, instead of spamming the same one button? 20k RD dmg is just over the top. Yes players have skills to LOS or bash the RD, but they you just spam it again, and agian, and again. These are the kids that Can't 1v1 because they have been babied by RD all of ESO. This damn skill doesn't help you become a better player.
Maybe, just Maybe you will have to equip a Destro staff and use some heavy attacks instead of spamming block and heals all day until someone hits 50% health. Most of you Forumplars spam it at 100% because its that OP, Once again you will never become better at PvP with this skill.
IMHO the skill doesnt need to do 300% dmg when targets are below 50%, 300% come on ZoS thats Old Magicka Det dmg on a spammable skill. Lets drop it to 200% and see what happens then.
Randomgamers wrote: »First off all you Forumplars need to chill and get hit with the NERF, RD has been the same all game and is OP. I'm 100% a realist and something here needs to change. Don't you guys want to learn a different play style, new skills, instead of spamming the same one button? 20k RD dmg is just over the top. Yes players have skills to LOS or bash the RD, but they you just spam it again, and agian, and again. These are the kids that Can't 1v1 because they have been babied by RD all of ESO. This damn skill doesn't help you become a better player.
Maybe, just Maybe you will have to equip a Destro staff and use some heavy attacks instead of spamming block and heals all day until someone hits 50% health. Most of you Forumplars spam it at 100% because its that OP, Once again you will never become better at PvP with this skill.
IMHO the skill doesnt need to do 300% dmg when targets are below 50%, 300% come on ZoS thats Old Magicka Det dmg on a spammable skill. Lets drop it to 200% and see what happens then.
I think it's fine were its at it just needs a reduced range because you get everything you could ever want with the ult
Funny that you called it an Ultimate there And it's easy to make that distinction even by accident , though later in your post you did say Execute, lol.
I'm sure others see it as more usefull in PVP by far than a Sorcs Overload. Strategic in use. Near spammable and definitely worth casting if you see someone lost even a little health as the next hit could take the person to 50%. Not dodgeable. What's not to love.
Having a retired PVP MagSorc main, I can sure see the temptation of this spell as the only viable goto Burst play left in Magicka's arsenal in PVP today. Zos seems intent on Magicka only having an endless source of more weak and time delayed DOTS, from all sources. Set's abilities, weapons, all not effective enough against simple Rally, Vigor HOTS which typically outshine applied dot plays easily. The only one they cannot outheal is JesusBeam.loyalhabsfan wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
You're just wrong, man. Sounds like you've never played a stamblade. As a stamblade who exclusively plays solo PvP, RD is the only thing I can't do anything about. It's just OP, that's all there is to it. Cloak isn't really viable anymore, so there's really no purge option. LOS doesn't work half the time, even when you're fortunate enough to have that opportunity. And block? You serious? Lol! Yeah let me just mitigate my stam recovery, my dodge chance for all other attacks from other players im fighting, and stand still with 13k resists just because you're spamming RD. How can you honestly justify that?
Where's the counter to your burst from the shadows I wonder...
FearlessOne_2014 wrote: »This thread just needs to die at this point. Obvious these stamina kids are baiting at this point. And we took the bait hook line and sinker, gave them the reaction they wanted. Not a single serious post from anybody crying Nerf RD other then. Do talk about the high imbalanced stamina abilities that kills magicka builds that are not full bunker tanked set-up.
Stoopid_Nwah wrote: »So will any of you sweeps using templars answer me finally? Since most of you say you don't one-button-spam radiant in pvp, you're using sweeps and are therefore in melee range, so why do you need your execute to have such a long range? @FearlessOne_2014 @SadieJoan @Paneross and anyone else willing to answer.
Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »This thread just needs to die at this point. Obvious these stamina kids are baiting at this point. And we took the bait hook line and sinker, gave them the reaction they wanted. Not a single serious post from anybody crying Nerf RD other then. Do talk about the high imbalanced stamina abilities that kills magicka builds that are not full bunker tanked set-up.
reading comprehension skills would do wonders you know. Majority of these posts have been extremely serious, backed up with explanations/reasoning behind any recommended potential changes, yet people like you seem to not read the post, and say NO because stam hurts.
You're right that evasion is a major pain (remember I play a destro magicka nb). I catch myself swearing multiple times at the "dodge dodge dodge dodge" popping up on my screen. And I say let's remove evasion from pvp entirely (both from nbs line and from medium armour line, keeping it in pve is quite necessary for tanks). Some damage output that stamina users do is pretty scary as well and should certainly be looked at. 100%.
But again, that is not what this thread is about. KEEP THE DAMAGE for radiant, KEEP THE THRESHOLD for radiant, just REDUCE THE RANGE SLIGHTLY. It's not like anyone is asking for it to be 5m.
So will any of you sweeps using templars answer me finally? Since most of you say you don't one-button-spam radiant in pvp, you're using sweeps and are therefore in melee range, so why do you need your execute to have such a long range? @FearlessOne_2014 @SadieJoan @Paneross and anyone else willing to answer.
Yes, I use RD has a melee magplar because the dodge rolls and bolt escape ppl can't run away with my RD.
RD is a boon to magplar for the lack of mobility. Hence, we love it.
I agree play as you wish. I can't say I have ever ran across a templar in pvp that didn't focus on sweeps, but let's pretend they use vamps bane, crushing shock, maybe dark flare here and there and then radiant (this sounds awful to play but let's just go with it for now lol). For this specific style, I can agree having radiant be super range is quite handy as templars are so d*** slow.I personally do play in melee range, so reducing the range of RD would not affect me in the slightest, but not all templars do... Some use staffs and play at range, and so they should, if thats how they enjoy playing this game, you know, a game, which is meant to be fun and enjoyable for everyone... Why ruin their fun because some people take it too seriously and like to try and nerf everyone elses classes because they got killed by somebody in pvp?
Rainingblood wrote: »Another nerf RD thread! I don't PvE, but I understand not wanting to affect Templar PvE dps, but my only issue with it is the range. By the time I end up seeing the caster, it's often too late to interrupt it, even if I have a ranged interrupt slotted. For melee, a gap closer can't even reach that 41m. And if you're a magicka user, you probably already have no stam since you just broke free from 2 CCs, so making it dodgable would help, but I think making it a 20m range would be better in PvP. It would definitely limit the number of beams you get from behind the zerg which you can't even target before you blow up. Even if you have a ranged attack, good luck targeting them. I think a lot of the "RD is fine" crowd either mainly PvE or 1v1 PvP.
So would lowering the range still allow it to be viable in PvE?
Honestly most damage needs to be toned down in pvp. But soft caps won't be appearing anytime soon I assume. I just want everything fixed and that happens to include radiant destruction...you know, the skill this specific thread is about.So are we saying Viper, Velidreth, and Widowmaker need nerfs as well? The completely Gib people not in two seconds...pretty much instantly with the complimentary sets people are running.
There's multiple ways Stamina toons are insta killing people, and one way Magicka gets a near Bursty Dot kill.
loyalhabsfan wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
You're just wrong, man. Sounds like you've never played a stamblade. As a stamblade who exclusively plays solo PvP, RD is the only thing I can't do anything about. It's just OP, that's all there is to it. Cloak isn't really viable anymore, so there's really no purge option. LOS doesn't work half the time, even when you're fortunate enough to have that opportunity. And block? You serious? Lol! Yeah let me just mitigate my stam recovery, my dodge chance for all other attacks from other players im fighting, and stand still with 13k resists just because you're spamming RD. How can you honestly justify that?
With a well timed execute, it usually means I have to position myself and cc an enemy just right, and the most I've ever hit with executioner/reverse slice on a player is around 13k. Thats with max CP and 4k weapon damage. Last night a CP 135 slapped me with an RD for 19k. What?
There shouldn't be a "counter to dodge mechanics". I have low resists and rely on my mobility. I dodge roll and los and fear you and become a big pain in the ass. It takes a lot of practice and skill to pull off and sustain that playstyle considering how easily stamina drains by dodge rolling. Your "yeah no I want to counter all of that with one OP execute" is just silly. MMW this skill will be nerfed.
loyalhabsfan wrote: »So in your niche Solo play you have one counter to your playstayle, by your own words. and you want if nerfed into the ground so you can have total supremacy? Do you only fight Templars? do you pity MagDK's, MagSorc's, Magblades that come across you? Honest question or maybe I'm taking what you said out of context. There's no denying the ability is strong. Do you want it toned down or Nerfed into uselessness. Where's the counter to your burst from the shadows I wonder...
I'm not saying nerf it into the ground, I'm just saying right now as is - it's OP.
The counter to the burst is to cc lock a stamblade after you've survived the initial burst. Heal yourself -> buff up -> cc stamblade -> wear him down. It's not hard. If you can't survive the initial burst then that's probably your own fault. If you struggle with stamblades just stop chasing them. Hold your own ground and they can't touch you for the most part.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
timidobserver wrote: »When it was dodgable most magplars didn't even slot it because they were left channeling something that was doing no damage. It was more of a liability than a benefit. I don't support any nerfs to RD, but, if a nerf were a forgone conclusion(which it isn't), making it dodgable is my preferred solution. Making it dodgable is the only nerf that would have 0% impact on PvE. PvP is pretty flexible for Templar. You can find other ways to play if RD becomes useless, but Magplar dps is entirely reliant on RD in PvE.