Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
I actually play a magicka nb, but again, this is not a stamina thread.Astanphaeus wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
Stoopid_Nwah wrote: »No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.
If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
Stoopid_Nwah wrote: »Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!I actually play a magicka nb, but again, this is not a stamina thread.Astanphaeus wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
Stoopid_Nwah wrote: »Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!I actually play a magicka nb, but again, this is not a stamina thread.Astanphaeus wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
Stoopid_Nwah wrote: »Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!I actually play a magicka nb, but again, this is not a stamina thread.Astanphaeus wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.Stoopid_Nwah wrote: »FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.
From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.
At the end of the day though, yes, please cut down the range so it can be gap closed.
So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.
That's what I got out of you, sooo, next post please!
And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
Astanphaeus wrote: »Starting a thread for nerfing RD when it is not remotely the biggest problem in the game right now makes people not take you seriously.
And to specifically address the thread: Why hasn't radiant destruction been nerfed yet? Because it doesn't need it.
Oh, and further since you are a magblade, you should know better than most about people slotting a specific skill (Radiant Madelight) to counter a specific skill (cloak).
FearlessOne_2014 wrote: »
Yes spamming RD is my only saving grace for getting AP when I have a Magblade, Stamblade, and StamDK to boot. But I kinda like the fact that you have stooped to personal insults, it truly becomes you. Actually my Magplar is my toon I get on for challenging myself as I don't do the whole garbage meta build, instead 5x Kagrenac's 3x Willpower, and 2x Valkyn Skoria. Because there are still even tho endangered species of players who like a challenge. My Magplar is my 2nd least AP farming toon with my Sorcs as the least.
Also all you people crying "NO NO NO Nerf RD because it's one of the few magicka abilities that still kills me" when you have Venom Arrow and Crushing Shock to counter it already, makes people want to laugh at yall and finally go, L2P brah.
Thank you, this is what I was asking for-a discussion. Perhaps I should have been more clear saying speaking of stamina was irrelevant; I simply meant only saying "your" class can't be nerfed until other classes are doesn't add to discussion. The way you wrote your post is what I consider to be very vital to good, thorough conversation so again, thank you.Astanphaeus wrote: »To be clear, the reasons why discussing stam nerfs is relevant is because the only way I think a nerf to RD's range is appropriate is by removing the reach aspect of battlespirit completely (which would help with blancing bows as well and is something I would actually hugely favor), the only way in which it is reasonable to discuss making it dodgeable is by first nerfing evasion and dodgeroll, and the only way in which a nerf to damage is appropriate would be if there weren't hundereds of ways in which stam users can produce similar damage. As the game stands though currently, without first or at the same time nefing stam, any nerf to RD is unwarranted. And I say this as an mDK who has no execute what so ever.
Stoopid_Nwah wrote: »If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
No definitely not, and I certainly didn't mean to imply that if I did. I can only assume if there were some sort of damage summary, it would be 90% stam abilities right now. There is only one magicka ability that makes my top 3 annoying pvp abilities list and it isn't radiant. I only posted to add my opinion.Stoopid_Nwah wrote: »If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
Do you really think RD is killing more people than Stamina Burst abilities in PVP? I think we all suspect it's not even close. but it has a bright beam to focus on. You are correct it should be discussed but I fear the ones that need the serious PVP Balance discussion are not present in the conversation.
I'd love to see the following q.u.e.r.i.e.(didnt know that word was blocked...) results run for damage abilities over an hour in PVP.
Damage (Top 30) - Sorted Highest to Lowest in 1st column and, # of occurrances in second column.
Killing Blow Damage -Sorted Highest to Lowest, and # of occurrences in second column.
While Zos doesn't share that type of info, an Add-on would be awesome output to a website, so we could do it ourselves. But then being an unpaid consultant should not be in our duties.
Rainingblood wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
Those might work well 1v1, but how are you going to bash that Templar that's 41m away spamming RD? If it was less than 41m, at least you would have a chance to get to them.
and the problem is that htis is not true, beside the <10% HP theshold, its dmg is lower than other spammable DD range abilities and the only other range execute ability. if you are within that threshhold yes it is the strongest range execute but every range execute will kill you at that threshold with one aplication...I think it's fine were its at it just needs a reduced range because you get everything you could ever want with the ult
Pros - Ranged, Cheap cost, Hits hard, Graet at full mag, Procs passive for Templars, Not dodgeable,
Cons- Channel Spell, Can break with Los or distance
It's just to strong for an execute at max range that's the real problem
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
Rainingblood wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
Those might work well 1v1, but how are you going to bash that Templar that's 41m away spamming RD? If it was less than 41m, at least you would have a chance to get to them.
Take a step back...
No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
It keeps going when you go behind cover a lot of the times.
FearlessOne_2014 wrote: »After testing the other Executes, I can honestly say RD no change other then the fact that sometimes it's go thru objects and not break damage. Other then that it's actually is more cumbersome and more at risk then the other more moble executes, not even going to go back to talking about stamina abilities alpha damage. Yes I am comparing everything because everything is tangible to the nerf and why yall are calling for such nerfs.
Far as the people saying multiple Templars pre-beaming thus the ability needs a nerf. I mean if any group of players started to pre-execute you, the results ARE the same.
No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
I think it's fine were its at it just needs a reduced range because you get everything you could ever want with the ult
loyalhabsfan wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
You're just wrong, man. Sounds like you've never played a stamblade. As a stamblade who exclusively plays solo PvP, RD is the only thing I can't do anything about. It's just OP, that's all there is to it. Cloak isn't really viable anymore, so there's really no purge option. LOS doesn't work half the time, even when you're fortunate enough to have that opportunity. And block? You serious? Lol! Yeah let me just mitigate my stam recovery, my dodge chance for all other attacks from other players im fighting, and stand still with 13k resists just because you're spamming RD. How can you honestly justify that?