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https://forums.elderscrollsonline.com/en/discussion/668861

why hasn't radiant destruction been nerfed yet?...

  • Mojmir
    Mojmir
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    Why hasnt the l2p yet?
  • FearlessOne_2014
    FearlessOne_2014
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    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
  • Stoopid_Nwah
    Stoopid_Nwah
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    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.
  • FearlessOne_2014
    FearlessOne_2014
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    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?
  • Stoopid_Nwah
    Stoopid_Nwah
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    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
  • Astanphaeus
    Astanphaeus
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    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
  • FriedEggSandwich
    FriedEggSandwich
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    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    You bring up an interesting point relating to much more than RD, but let's keep this to RD; the main argument for it being undodge-able (which I think it should be) is that it's interrupt-able. But to interrupt it you need to be at least within crushing shock or gap closer range. Powerful things need counters and RD has one, but only within 28m or whatever the max range of all other skills are, beyond that it has no counters and that is the definition of op.
    PC | EU
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
  • Kelces
    Kelces
    ✭✭✭✭✭
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Let's settle then for everything is fine and move on, shall we? :smile:

    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Astanphaeus
    Astanphaeus
    ✭✭✭✭✭
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Starting a thread for nerfing RD when it is not remotely the biggest problem in the game right now makes people not take you seriously.

    And to specifically address the thread: Why hasn't radiant destruction been nerfed yet? Because it doesn't need it.

    Oh, and further since you are a magblade, you should know better than most about people slotting a specific skill (Radiant Madelight) to counter a specific skill (cloak).
    Edited by Astanphaeus on 25 August 2016 05:23
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Did I miss a part of this thread title that said "let's also complain about stam because reasons"?!
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    And the only reason you'll dodge roll frags all day is because it is op as f*** on stam users which goes back to the point of, RD doesn't need a nerf, stam does.
    I actually play a magicka nb, but again, this is not a stamina thread.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

    So what I get out of you is. RD is being complained more now, "one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues." But yeah ZOS, Templar is the problem so yeah nerf them for now without even looking at stamina abilities and builds that force more and more players to HAVE to rely on RD even tho they don't want to.

    That's what I got out of you, sooo, next post please!
    Lol if that's what you got out of that I feel sorry for you. I'm saying this is a thread about radiant destruction. If you want stam nerfed so bad go start your own thread. You can't even discuss radiant without screaming about stamina. Your posts in a nutshell are "stop explaining reasons to nerf rd because stamina kills me too much". Seriously dude, plenty of people gave legitimate reasons for the nerf talk of rd.

    And I will try to make this clear for you one last time: the only thing I find wrong with radiant destruction is the range. I find plenty wrong with stam stuff, but I can restrain myself from cluttering a radiant destruction thread with talk of stamina nerfs.

    So you want RD in gap closure range right? Then let me ask you two more questions then. What is the point of range attack if it's always in any melee's range? Why should ranged attacks be less devastating then melee attacks if the whole concept of safety at range is going to be null and voided?

    Because it's a ranged channel. Crystal frags? No prob, I'll dodge that all day long. Radiant Destruction? Oh I'll counter by bashing!...wait...they're 40 meters away.

    What about Venom Arrow since most stamina based players are running around with a bow anyways. Also isn't Venom Arrow a longer ranged ability then RD?
    No, I think you are thinking of snipe. But yes, crushing shock and venom arrow are options as an interrupt. Though it then comes to the whole "should someone have to slot a specific ability just to counter ONE skill?" I say no, it's silly and doesn't make for very exciting gameplay.

    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Yes spamming RD is my only saving grace for getting AP when I have a Magblade, Stamblade, and StamDK to boot. But I kinda like the fact that you have stooped to personal insults, it truly becomes you. :smiley: Actually my Magplar is my toon I get on for challenging myself as I don't do the whole garbage meta build, instead 5x Kagrenac's 3x Willpower, and 2x Valkyn Skoria. Because there are still even tho endangered species of players who like a challenge. My Magplar is my 2nd least AP farming toon with my Sorcs as the least.

    Also all you people crying "NO NO NO Nerf RD because it's one of the few magicka abilities that still kills me" when you have Venom Arrow and Crushing Shock to counter it already, makes people want to laugh at yall and finally go, L2P brah.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Starting a thread for nerfing RD when it is not remotely the biggest problem in the game right now makes people not take you seriously.

    And to specifically address the thread: Why hasn't radiant destruction been nerfed yet? Because it doesn't need it.

    Oh, and further since you are a magblade, you should know better than most about people slotting a specific skill (Radiant Madelight) to counter a specific skill (cloak).

    I didn't start this thread? And you're right because there's no such thing as detection pots and aoes. Not to mention everything in the world still breaks cloak.

    Yes spamming RD is my only saving grace for getting AP when I have a Magblade, Stamblade, and StamDK to boot. But I kinda like the fact that you have stooped to personal insults, it truly becomes you. :smiley: Actually my Magplar is my toon I get on for challenging myself as I don't do the whole garbage meta build, instead 5x Kagrenac's 3x Willpower, and 2x Valkyn Skoria. Because there are still even tho endangered species of players who like a challenge. My Magplar is my 2nd least AP farming toon with my Sorcs as the least.

    Also all you people crying "NO NO NO Nerf RD because it's one of the few magicka abilities that still kills me" when you have Venom Arrow and Crushing Shock to counter it already, makes people want to laugh at yall and finally go, L2P brah.

    If it came off as too personal, I apologize (though I do have to chuckle as your tone throughout this thread hasn't been the most inviting). Look, I just know that most of the good templars I play with and against admit radiant destruction is ridiculous and most refuse to slot it.

    I mean really, you wouldn't believe the number of templars that ONLY spam radiant. The ones that freak out and panic when people try to discuss the skill usually tip me off as being one of the ones that stands behind the zerg spamming it, sorry just sort of called it how I saw it. Though judging by your gear set up I am led to assume you focus on sweeps...so I must ask, why do you need your execute to be used 40 meters away then :trollface:?

    Again, I do not understand what is so insulting about people suggesting the range be toned down...but I am convinced now that there is no way a discussion can take place with those with your mindset.
  • Astanphaeus
    Astanphaeus
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    To be clear, the reasons why discussing stam nerfs is relevant is because the only way I think a nerf to RD's range is appropriate is by removing the reach aspect of battlespirit completely (which would help with blancing bows as well and is something I would actually hugely favor), the only way in which it is reasonable to discuss making it dodgeable is by first nerfing evasion and dodgeroll, and the only way in which a nerf to damage is appropriate would be if there weren't hundereds of ways in which stam users can produce similar damage. As the game stands though currently, without first or at the same time nefing stam, any nerf to RD is unwarranted. And I say this as an mDK who has no execute what so ever.
  • Stoopid_Nwah
    Stoopid_Nwah
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    To be clear, the reasons why discussing stam nerfs is relevant is because the only way I think a nerf to RD's range is appropriate is by removing the reach aspect of battlespirit completely (which would help with blancing bows as well and is something I would actually hugely favor), the only way in which it is reasonable to discuss making it dodgeable is by first nerfing evasion and dodgeroll, and the only way in which a nerf to damage is appropriate would be if there weren't hundereds of ways in which stam users can produce similar damage. As the game stands though currently, without first or at the same time nefing stam, any nerf to RD is unwarranted. And I say this as an mDK who has no execute what so ever.
    Thank you, this is what I was asking for-a discussion. Perhaps I should have been more clear saying speaking of stamina was irrelevant; I simply meant only saying "your" class can't be nerfed until other classes are doesn't add to discussion. The way you wrote your post is what I consider to be very vital to good, thorough conversation so again, thank you.

    And I agree with what you mentioned in terms of the making it dodgeable argument and the damage argument. 100%. Though I'd honestly prefer it stays undodgeable and evasion is removed anyway.

    As for the range thing, I still am not entirely convinced this shouldn't be changed without touching reach. Every skill I can think of that reach works with is dodgeable. I can agree with you however (or what I assumed you meant) that even though snipe has the most obvious animations ever, it can have the same issues where people spam a skill out of range that some targets can't do much to counter.
  • Cronopoly
    Cronopoly
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    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Do you really think RD is killing more people than Stamina Burst abilities in PVP? :| I think we all suspect it's not even close. but it has a bright beam to focus on. You are correct it should be discussed but I fear the ones that need the serious PVP Balance discussion are not present in the conversation.

    I'd love to see the following q.u.e.r.i.e.(didnt know that word was blocked...) results run for damage abilities over an hour in PVP.
    Damage (Top 30) - Sorted Highest to Lowest in 1st column and, # of occurrances in second column.
    Killing Blow Damage -Sorted Highest to Lowest, and # of occurrences in second column.

    While Zos doesn't share that type of info, an Add-on would be awesome output to a website, so we could do it ourselves. But then being an unpaid consultant should not be in our duties. :|



    Edited by Cronopoly on 25 August 2016 06:39
  • Stoopid_Nwah
    Stoopid_Nwah
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    Cronopoly wrote: »
    If I'm going to be brutally honest here, it sounds like you can't handle stam classes very well and spamming radiant destruction is your one saving grace and shot at getting AP and for that I am sorry. Since you're very focused on discussing stam in this thread, here goes. Yes, I think stam needs to be toned down and evasion shouldn't be a thing, but shunning discussion on a skill that is OP and directing the conversation to "NO NO NO Nerf stam first" doesn't help accomplish anything and also makes people not take you very seriously.

    Do you really think RD is killing more people than Stamina Burst abilities in PVP? :| I think we all suspect it's not even close. but it has a bright beam to focus on. You are correct it should be discussed but I fear the ones that need the serious PVP Balance discussion are not present in the conversation.

    I'd love to see the following q.u.e.r.i.e.(didnt know that word was blocked...) results run for damage abilities over an hour in PVP.
    Damage (Top 30) - Sorted Highest to Lowest in 1st column and, # of occurrances in second column.
    Killing Blow Damage -Sorted Highest to Lowest, and # of occurrences in second column.

    While Zos doesn't share that type of info, an Add-on would be awesome output to a website, so we could do it ourselves. But then being an unpaid consultant should not be in our duties. :|


    No definitely not, and I certainly didn't mean to imply that if I did. I can only assume if there were some sort of damage summary, it would be 90% stam abilities right now. There is only one magicka ability that makes my top 3 annoying pvp abilities list and it isn't radiant. I only posted to add my opinion.

    And I just wanted to keep the discussion focused on radiant destruction...I'm sure there are stam threads somewhere (if not then a discussion should indeed be started).
  • Paraflex
    Paraflex
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    I think it's fine were its at it just needs a reduced range because you get everything you could ever want with the ult

    Pros - Ranged, Cheap cost, Hits hard, Graet at full mag, Procs passive for Templars, Not dodgeable,

    Cons- Channel Spell, Can break with Los or distance


    It's just to strong for an execute at max range that's the real problem
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Tankqull
    Tankqull
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    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    Those might work well 1v1, but how are you going to bash that Templar that's 41m away spamming RD? If it was less than 41m, at least you would have a chance to get to them.

    make one step in the opposite direction and you are out of his range...
    Paraflex wrote: »
    I think it's fine were its at it just needs a reduced range because you get everything you could ever want with the ult

    Pros - Ranged, Cheap cost, Hits hard, Graet at full mag, Procs passive for Templars, Not dodgeable,

    Cons- Channel Spell, Can break with Los or distance


    It's just to strong for an execute at max range that's the real problem
    and the problem is that htis is not true, beside the <10% HP theshold, its dmg is lower than other spammable DD range abilities and the only other range execute ability. if you are within that threshhold yes it is the strongest range execute but every range execute will kill you at that threshold with one aplication...
    and it doesent matter then if your last 2-3k HP are taken by an attack dealing 4k or 400k dmg.

    the only required nerf to RD is a change of the death screen to actually show dmg dealt to the attackees HP bar instead of dmg potentially done (as this only reflects the unwillingness of ZOS to actually make other temp abilities usefull dps wise at all so they push the dmg of targets below 10% or better below 5% to rediculous amounts...)
    Edited by Tankqull on 25 August 2016 09:11
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • kevlarto_ESO
    kevlarto_ESO
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    The devs said they think it works the way it is suppose to I would not expect any changes they said this on an ESO live a few shows back
  • Sophieous
    Sophieous
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    I feel so privileged when I have the option to jesus beam people but sometimes I cant due to the fact someone is sitting somewhere 50m away, spamming snipe on me.

    Also, when I tried getting away from that skilled player, i bumped into a nb who could spam surprise attack, ambush and inc strike every other second.

    But my beam is the only thing that's ruining pvp so please nerf that first before balancing anything else.

    I am truly sorry for my otherworldly and strong skill that is ruining your experience in the battlefield :trollface:
    EU | PC

    Sophious - AD Templar (The one and only true Queen)
    Not Sophious - AD Warden
    Mayorz DK Slave - DC Templar
    May is my bae - DC Magblade
    Galabriem - DC Sorc
    Queen Sophie - DC Stamblade
    "I'm still pretty self-centered, greedy and angry" D.L.




  • Jade1986
    Jade1986
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    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    It keeps going when you go behind cover a lot of the times.
  • Jade1986
    Jade1986
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    Talyena wrote: »
    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    Those might work well 1v1, but how are you going to bash that Templar that's 41m away spamming RD? If it was less than 41m, at least you would have a chance to get to them.

    Take a step back...

    And then they take a step forward. What kind of logic is that?
  • FearlessOne_2014
    FearlessOne_2014
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    laced wrote: »
    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    It keeps going when you go behind cover a lot of the times.

    Ok this one I agree needs fixing. If the beam is still dealing damage to you behind cover and concealment then yes, only this problem with the ability should be addressed now.

    In other cases after more tests of my own with RD. My findings are RD does less damage per a second then most stamina instant kill combos atm. Even in Execute Range RD takes another 2 secs to kill most people, while most stamina NBs can kill most highly armored players in the same time or less at full health. I honestly think RD is I honestly think RD is in fact inline with other abilities if not still falling behind a little bit.

    I again apologize that alot of stamina players feel like ranged players should have no damage and should be soft free kills. I'll post the argument stamina abilities and the state of stamina is the reason RD is highly used in this times. So I might add instead of trying to get rid of the only torn left in your side, how about we start truly talking about how to tweak RD so that it is still very useful in a stamina dominated PvP scene. If you want a range nerf then, RD so by immune to interrupt or deal even more damage per a second to keep it in line with other high alpha bursting abilities in the game.

    I am now going to test my Breton Sorcerer's Execute in Cyrodiil for a few hours, then my Nightblades Executes.
  • FearlessOne_2014
    FearlessOne_2014
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    After testing the other Executes, I can honestly say RD no change other then the fact that sometimes it's go thru objects and not break damage. Other then that it's actually is more cumbersome and more at risk then the other more moble executes, not even going to go back to talking about stamina abilities alpha damage. Yes I am comparing everything because everything is tangible to the nerf and why yall are calling for such nerfs.

    Far as the people saying multiple Templars pre-beaming thus the ability needs a nerf. I mean if any group of players started to pre-execute you, the results ARE the same.
  • Minno
    Minno
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    After testing the other Executes, I can honestly say RD no change other then the fact that sometimes it's go thru objects and not break damage. Other then that it's actually is more cumbersome and more at risk then the other more moble executes, not even going to go back to talking about stamina abilities alpha damage. Yes I am comparing everything because everything is tangible to the nerf and why yall are calling for such nerfs.

    Far as the people saying multiple Templars pre-beaming thus the ability needs a nerf. I mean if any group of players started to pre-execute you, the results ARE the same.

    Well the only change I can think of is moving the bonus dmg to the back portion instead of the beginning.

    Can't balance the skill easily for following reasons:
    1) must remain unique since there's no execute like it (templar unique skill)
    2) channels have numerous counters. But zos has shifted most to remain undodgable (resto staff, lighting, etc.)

    Only thing to do is reorder the bonus damage so that PvE won't get needed and youll get rewarded for using it as an execute. But before that happens, they need to review armor balance and stamina because stam builds today are too strong compared to health/Magicka builds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • loyalhabsfan
    loyalhabsfan
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    My name is loyalhabsfan and I support the nerf RD movement.
  • Waffennacht
    Waffennacht
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    Do stam Temps NOT run RD?

    I cannot recall any temp NOT running RD

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • loyalhabsfan
    loyalhabsfan
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    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    You're just wrong, man. Sounds like you've never played a stamblade. As a stamblade who exclusively plays solo PvP, RD is the only thing I can't do anything about. It's just OP, that's all there is to it. Cloak isn't really viable anymore, so there's really no purge option. LOS doesn't work half the time, even when you're fortunate enough to have that opportunity. And block? You serious? Lol! Yeah let me just mitigate my stam recovery, my dodge chance for all other attacks from other players im fighting, and stand still with 13k resists just because you're spamming RD. How can you honestly justify that?

    With a well timed execute, it usually means I have to position myself and cc an enemy just right, and the most I've ever hit with executioner/reverse slice on a player is around 13k. Thats with max CP and 4k weapon damage. Last night a CP 135 slapped me with an RD for 19k. What?

    There shouldn't be a "counter to dodge mechanics". I have low resists and rely on my mobility. I dodge roll and los and fear you and become a big pain in the ass. It takes a lot of practice and skill to pull off and sustain that playstyle considering how easily stamina drains by dodge rolling. Your "yeah no I want to counter all of that with one OP execute" is just silly. MMW this skill will be nerfed.

  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    Paraflex wrote: »
    I think it's fine were its at it just needs a reduced range because you get everything you could ever want with the ult

    Funny that you called it an Ultimate there :wink: And it's easy to make that distinction even by accident , though later in your post you did say Execute, lol.

    I'm sure others see it as more usefull in PVP by far than a Sorcs Overload. Strategic in use. Near spammable and definitely worth casting if you see someone lost even a little health as the next hit could take the person to 50%. Not dodgeable. What's not to love.

    Having a retired PVP MagSorc main, I can sure see the temptation of this spell as the only viable goto Burst play left in Magicka's arsenal in PVP today. Zos seems intent on Magicka only having an endless source of more weak and time delayed DOTS, from all sources. Set's abilities, weapons, all not effective enough against simple Rally, Vigor HOTS which typically outshine applied dot plays easily. The only one they cannot outheal is JesusBeam.
    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    You're just wrong, man. Sounds like you've never played a stamblade. As a stamblade who exclusively plays solo PvP, RD is the only thing I can't do anything about. It's just OP, that's all there is to it. Cloak isn't really viable anymore, so there's really no purge option. LOS doesn't work half the time, even when you're fortunate enough to have that opportunity. And block? You serious? Lol! Yeah let me just mitigate my stam recovery, my dodge chance for all other attacks from other players im fighting, and stand still with 13k resists just because you're spamming RD. How can you honestly justify that?

    So in your niche Solo play you have one counter to your playstayle, by your own words. and you want if nerfed into the ground so you can have total supremacy? Do you only fight Templars? do you pity MagDK's, MagSorc's, Magblades that come across you? Honest question or maybe I'm taking what you said out of context. There's no denying the ability is strong. Do you want it toned down or Nerfed into uselessness. Where's the counter to your burst from the shadows I wonder...

    Edited by Cronopoly on 25 August 2016 19:09
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