I kill all spam RD tempars all the time. I don't know why you're having problems with them.
i do too but its a strugle, this game pvp wise is not balanced, things need to be brought up and changed not ignored, just because you haven't seen the problem, it does not mean it doesn't exist
really, it's stupid. I Don't ask for damage nerfed just let people fkn dodge it. I am tired of ninja templars always there to seal the deal on my death if i drop to 30% -_-
well this is going nowhere. EVERY OTHER EXECUTE YOU CAN DODGE, I ONLY ASK FOR BALANCE
I kill all spam RD tempars all the time. I don't know why you're having problems with them.
i do too but its a strugle, this game pvp wise is not balanced, things need to be brought up and changed not ignored, just because you haven't seen the problem, it does not mean it doesn't exist
bob.ellisonb16_ESO wrote: »The problem is PRE-BEAMING.
No other execute in the game allows you to pre-execute in case someone drops below 30% (or whatever).
This is why you get 3-5 beams on you at full health and why it's a toxic spell for gameplay and immersion.
No one uses other executes on healthy targets, YET everyone pre-beams.
That ^ is the problem that needs a solution.
really, it's stupid. I Don't ask for damage nerfed just let people fkn dodge it. I am tired of ninja templars always there to seal the deal on my death if i drop to 30% -_-
Alright, let me dodge Mass Hysteria then.well this is going nowhere. EVERY OTHER EXECUTE YOU CAN DODGE, I ONLY ASK FOR BALANCE
Some people don't seem to get, that it is not an instant execute ability...
Waffennacht wrote: »I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)
Edit: cuz words and spelling and such
Astanphaeus wrote: »bob.ellisonb16_ESO wrote: »
That's... false. Mage's Fury.
mages fury doesn't 12k 4 times...
Waffennacht wrote: »I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)
Edit: cuz words and spelling and such
I'll take that bet. You have a paypal account? Virtual shake, shake, shake.
Waffennacht wrote: »Waffennacht wrote: »I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)
Edit: cuz words and spelling and such
I'll take that bet. You have a paypal account? Virtual shake, shake, shake.
@Paneross I do not have such an account lol. Let's see here, from my experience and actually knowing about, wings ka nerfed streak QQ nerf, cloak QQ nerf.
There is a pattern of meta control via manipulation of abilities and skills or "buffs and nerfs" I'm under the impression in a couple of quarters they'll rotate to buffing DKs
Just what I've seen
Waffennacht wrote: »Waffennacht wrote: »I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)
Edit: cuz words and spelling and such
I'll take that bet. You have a paypal account? Virtual shake, shake, shake.
@Paneross I do not have such an account lol. Let's see here, from my experience and actually knowing about, wings ka nerfed streak QQ nerf, cloak QQ nerf.
There is a pattern of meta control via manipulation of abilities and skills or "buffs and nerfs" I'm under the impression in a couple of quarters they'll rotate to buffing DKs
Just what I've seen
Then you should know that currently Mag isn't wrecking PvP. Stam builds are. They'll be nerfed before RD will.
Waffennacht wrote: »Waffennacht wrote: »I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)
Edit: cuz words and spelling and such
I'll take that bet. You have a paypal account? Virtual shake, shake, shake.
@Paneross I do not have such an account lol. Let's see here, from my experience and actually knowing about, wings ka nerfed streak QQ nerf, cloak QQ nerf.
There is a pattern of meta control via manipulation of abilities and skills or "buffs and nerfs" I'm under the impression in a couple of quarters they'll rotate to buffing DKs
Just what I've seen
Waffennacht wrote: »The counters... they aren't very counterful...
If I have... let's say 6m between the temp and myself and they RD me, my options are:
Block: well ok, the problem here is I move like a snail and do nothing to prevent more/another beam. Movement is so hampered you will not get far enough away to break beam, or close enough to bash... ive heard air bashing would work but I have not had the time to try it.
Efficient Purge: if it's on your bar, and if you can manage it's price, and if you can cast without dying during said cast, that's a lot of "ifs" for a counter.
Run! : it's got one heck of a range, a backward dodge roll isn't nearly enough to get away, running usually just leaves you tired and dead lol
Heal: again yes and no, if you're heals out pace the damage then yes, if not... well then no help
Ward: this actually is a viable move... as long as you're not in execute range, cuz you'll just sit there eating ALOT of damage... One cool thing about this, if you keep casting ward the damage done to ward is calculated in your death recap. I had a death recap of 40k dmg before because I spammed ward in an attempt to survive lol.
I just want to have an EFFECTIVE way of dealing with temps... I wanna learn how to play against them.
I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)
Edit: cuz words and spelling and such
FriedEggSandwich wrote: »IMO it needs either a range nerf or an execute range nerf (like down to 20 %) or it should only do execute damage if cast when target was already in execute range; no damage scaling. One of those things should be acceptable to the RD users. I vote range nerf to 28m like other long range skills.
FearlessOne_2014 wrote: »FriedEggSandwich wrote: »IMO it needs either a range nerf or an execute range nerf (like down to 20 %) or it should only do execute damage if cast when target was already in execute range; no damage scaling. One of those things should be acceptable to the RD users. I vote range nerf to 28m like other long range skills.
Nope I don't even see RD as a problem. If perma roll dodgers only arguement is that when 3 or 4 templars hit them with they explode, then that point is invaild as most will explode to just 1 stamina players hitting them with 5 or 6 moves in 1 or 2 seconds. As someone who plays both sides of the fence I see the Stamina abilities and builds as way more overpowered then RD atm.
I mean yes RD is very powerful but lets be honest what of stamina is not atleast very powerful. RD is the only powerful ability that Magplars have in PvP. I honestly think since most of the players in this game soldout and is now primary playing close to brain dead easy mode stamina builds, and RD pretty much is the only torn in their side, they want it nerfed.
Honestly as a magicka loving TES player since Oblivion there could be nothing more that would make me permanently not only quit the game, but would make sure that I and all of my friends in my circle would never ever by a product made with any of the devs of the dev. team of this game. Then seeing this game's Dev team nuke the last truly relevant magicka damage class this game. I'm pretty sure I am not alone in this feeling either.
Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
FriedEggSandwich wrote: »FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
I agree, but I don't play stam builds so I have no stamina-based adgenda. People disagreeing with me are cherrypicking arguments. Let me put it this way; if RD was gonna get a nerf but you had a choice between slight range reduction, reduced execute threshold or no damage scaling while active what would it be? Honest question, no adgenda.
Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".FearlessOne_2014 wrote: »FriedEggSandwich wrote: »Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.
Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
Comet? Nope, most times you block and move outta the ground target.
Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
MagDK shortRange spells?
Mage'sFury
FunnelHealth/Swallow Soul
So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.
So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.
TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down"
You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!