Maintenance for the week of November 18:
• [IN PROGRESS] ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

why hasn't radiant destruction been nerfed yet?...

  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Cause you need to learn to play... Why would you make it dodgeable without making the lightning staff heavy, the resto staff heavy, soul assault and all other channeled abilities dodgeable? What would even be the point of using it?

    Stop whining its a bloody execute its meant to kill you. Endless Fury is undodgeable too.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • itzeffect
    itzeffect
    ✭✭✭
    well this is going nowhere. EVERY OTHER EXECUTE YOU CAN DODGE, I ONLY ASK FOR BALANCE
    champion 600+
    50 high elf templar (stormproof)
    50 redguard templar
    50 redguard DK (stormproof)
    50 high elf sorc
    50 redguard nightblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    I execute a mob with Reverse Slice while almost 1-shotting a player standing next to that mob. Pretty fun and waaay cooler that the Radiant D.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    itzeffect wrote: »
    Paneross wrote: »
    I kill all spam RD tempars all the time. I don't know why you're having problems with them.

    i do too but its a strugle, this game pvp wise is not balanced, things need to be brought up and changed not ignored, just because you haven't seen the problem, it does not mean it doesn't exist

    Nothing in PvP is balanced though... Like litterally nothing.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Kelces
    Kelces
    ✭✭✭✭✭
    itzeffect wrote: »
    really, it's stupid. I Don't ask for damage nerfed just let people fkn dodge it. I am tired of ninja templars always there to seal the deal on my death if i drop to 30% -_-

    Alright, let me dodge Mass Hysteria then. :wink:
    well this is going nowhere. EVERY OTHER EXECUTE YOU CAN DODGE, I ONLY ASK FOR BALANCE

    Some people don't seem to get, that it is not an instant execute ability...
    Edited by Kelces on 24 August 2016 18:20
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Wycks
    Wycks
    ✭✭✭✭
    The problem is PRE-BEAMING.

    No other execute in the game allows you to pre-execute in case someone drops below 30% (or whatever).

    This is why you get 3-5 beams on you at full health and why it's a toxic spell for gameplay and immersion.

    No one uses other executes on healthy targets, YET everyone pre-beams.

    That ^ is the problem that needs a solution.
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    itzeffect wrote: »
    Paneross wrote: »
    I kill all spam RD tempars all the time. I don't know why you're having problems with them.

    i do too but its a strugle, this game pvp wise is not balanced, things need to be brought up and changed not ignored, just because you haven't seen the problem, it does not mean it doesn't exist

    Wouldn't want you to actually have to work to get a kill now would we. You strait up said you can counter it, and you do, yet you ask for a nerf?

    Dodge is not meant to be a perfect defense, this is why some skills go through dodge.

    Also, pro-tip. If someone is using it on you from 41m away just take a step backwards....
  • Astanphaeus
    Astanphaeus
    ✭✭✭✭✭
    The problem is PRE-BEAMING.

    No other execute in the game allows you to pre-execute in case someone drops below 30% (or whatever).

    This is why you get 3-5 beams on you at full health and why it's a toxic spell for gameplay and immersion.

    No one uses other executes on healthy targets, YET everyone pre-beams.

    That ^ is the problem that needs a solution.

    That's... false. Mage's Fury.
  • itzeffect
    itzeffect
    ✭✭✭
    Kelces wrote: »
    itzeffect wrote: »
    really, it's stupid. I Don't ask for damage nerfed just let people fkn dodge it. I am tired of ninja templars always there to seal the deal on my death if i drop to 30% -_-

    Alright, let me dodge Mass Hysteria then. :wink:
    well this is going nowhere. EVERY OTHER EXECUTE YOU CAN DODGE, I ONLY ASK FOR BALANCE

    Some people don't seem to get, that it is not an instant execute ability...

    HA not an instant???? it does 10k plus if bellow 35% HP i hit 20k with it -_- yeah... its basically instant
    champion 600+
    50 high elf templar (stormproof)
    50 redguard templar
    50 redguard DK (stormproof)
    50 high elf sorc
    50 redguard nightblade
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    The counters... they aren't very counterful...

    If I have... let's say 6m between the temp and myself and they RD me, my options are:

    Block: well ok, the problem here is I move like a snail and do nothing to prevent more/another beam. Movement is so hampered you will not get far enough away to break beam, or close enough to bash... ive heard air bashing would work but I have not had the time to try it.

    Efficient Purge: if it's on your bar, and if you can manage it's price, and if you can cast without dying during said cast, that's a lot of "ifs" for a counter.

    Run! : it's got one heck of a range, a backward dodge roll isn't nearly enough to get away, running usually just leaves you tired and dead lol

    Heal: again yes and no, if you're heals out pace the damage then yes, if not... well then no help

    Ward: this actually is a viable move... as long as you're not in execute range, cuz you'll just sit there eating ALOT of damage... One cool thing about this, if you keep casting ward the damage done to ward is calculated in your death recap. I had a death recap of 40k dmg before because I spammed ward in an attempt to survive lol.

    I just want to have an EFFECTIVE way of dealing with temps... I wanna learn how to play against them.

    I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)

    Edit: cuz words and spelling and such
    Edited by Waffennacht on 24 August 2016 20:29
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Paneross
    Paneross
    ✭✭✭✭✭
    I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)

    Edit: cuz words and spelling and such

    I'll take that bet. You have a paypal account? Virtual shake, shake, shake.
    Edited by Paneross on 24 August 2016 20:45
  • PeggymoeXD
    PeggymoeXD
    ✭✭✭✭
    Just nerf the range.

    Seriously when plebs can stand on the outskirts of fights and spam one skill even stealing KB's, you know a skill needs its range nerfed.

    It should just require that the player using RD, actually be in the fight.
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • itzeffect
    itzeffect
    ✭✭✭

    That's... false. Mage's Fury.

    mages fury doesn't 12k 4 times...
    champion 600+
    50 high elf templar (stormproof)
    50 redguard templar
    50 redguard DK (stormproof)
    50 high elf sorc
    50 redguard nightblade
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    This is correct right here.
  • MisterBigglesworth
    MisterBigglesworth
    ✭✭✭✭✭
    Make it do double damage specifically to other Magicka Templars.
    The problem will sort itself out pretty quickly. :trollface:
    Edited by MisterBigglesworth on 25 August 2016 00:10
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Paneross wrote: »
    I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)

    Edit: cuz words and spelling and such

    I'll take that bet. You have a paypal account? Virtual shake, shake, shake.

    @Paneross I do not have such an account lol. Let's see here, from my experience and actually knowing about, wings ka nerfed streak QQ nerf, cloak QQ nerf.

    There is a pattern of meta control via manipulation of abilities and skills or "buffs and nerfs" I'm under the impression in a couple of quarters they'll rotate to buffing DKs

    Just what I've seen
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Paneross
    Paneross
    ✭✭✭✭✭
    Paneross wrote: »
    I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)

    Edit: cuz words and spelling and such

    I'll take that bet. You have a paypal account? Virtual shake, shake, shake.

    @Paneross I do not have such an account lol. Let's see here, from my experience and actually knowing about, wings ka nerfed streak QQ nerf, cloak QQ nerf.

    There is a pattern of meta control via manipulation of abilities and skills or "buffs and nerfs" I'm under the impression in a couple of quarters they'll rotate to buffing DKs

    Just what I've seen

    Then you should know that currently Mag isn't wrecking PvP. Stam builds are. They'll be nerfed before RD will.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Paneross wrote: »
    Paneross wrote: »
    I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)

    Edit: cuz words and spelling and such

    I'll take that bet. You have a paypal account? Virtual shake, shake, shake.

    @Paneross I do not have such an account lol. Let's see here, from my experience and actually knowing about, wings ka nerfed streak QQ nerf, cloak QQ nerf.

    There is a pattern of meta control via manipulation of abilities and skills or "buffs and nerfs" I'm under the impression in a couple of quarters they'll rotate to buffing DKs

    Just what I've seen

    Then you should know that currently Mag isn't wrecking PvP. Stam builds are. They'll be nerfed before RD will.

    You say that as if you can nerf "stamina" in general. They would have to change a massive amount of armor and abilities (and honestly tbis could happen in the 12 update).

    But, ZoS typically does listen to it's base and they are complaining about RD. Did the people saying cloak was their only out, plenty of counters, mage light, detect pots etc prevent anything?

    What about sorcs? Everyone said the nerfs would be the death of sorcs, did they listen? What about poisons?

    My point isn't that it deserves to be nerfed, or if they are/aren't reasons for it, I've just seen this song and dance before and it always ends the same :confused:
    Edited by Waffennacht on 25 August 2016 00:30
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    Paneross wrote: »
    I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)

    Edit: cuz words and spelling and such

    I'll take that bet. You have a paypal account? Virtual shake, shake, shake.

    @Paneross I do not have such an account lol. Let's see here, from my experience and actually knowing about, wings ka nerfed streak QQ nerf, cloak QQ nerf.

    There is a pattern of meta control via manipulation of abilities and skills or "buffs and nerfs" I'm under the impression in a couple of quarters they'll rotate to buffing DKs

    Just what I've seen

    I really just think it's that the most vocal people die to something more than once, then forum warrior their way to getting said skill/class nerfed (regardless of whether it's justified or not).
    My opinion though with rd? It's annoying when the Templar is too far to gap close to bash and when multiple Templars are spamming just beams. But I honestly can't remember the last time I died to this; it's rare I can't cloak, los, interrupt, heal through, or block it.
    If a nerf is to happen, I would say just reduce the range so people can gap close, no need to mess with the execute threshold/damage it does and ruin pve templar lives everywhere.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    The counters... they aren't very counterful...

    If I have... let's say 6m between the temp and myself and they RD me, my options are:

    Block: well ok, the problem here is I move like a snail and do nothing to prevent more/another beam. Movement is so hampered you will not get far enough away to break beam, or close enough to bash... ive heard air bashing would work but I have not had the time to try it.

    Efficient Purge: if it's on your bar, and if you can manage it's price, and if you can cast without dying during said cast, that's a lot of "ifs" for a counter.

    Run! : it's got one heck of a range, a backward dodge roll isn't nearly enough to get away, running usually just leaves you tired and dead lol

    Heal: again yes and no, if you're heals out pace the damage then yes, if not... well then no help

    Ward: this actually is a viable move... as long as you're not in execute range, cuz you'll just sit there eating ALOT of damage... One cool thing about this, if you keep casting ward the damage done to ward is calculated in your death recap. I had a death recap of 40k dmg before because I spammed ward in an attempt to survive lol.

    I just want to have an EFFECTIVE way of dealing with temps... I wanna learn how to play against them.

    I'm actually against any nerfin of the RD (but I bet 10 bucks right now it's gonna happen)

    Edit: cuz words and spelling and such

    And I want to have a effective way when I'm playing Magicka to be able to deal with stamina's 2 second kill combos when wearing 5 impend with 30000 pyshical and magical resistance with over 2000 critical resistance. There is a reason everyone sees way more stamina characters then, templars just spamming Radiant Destruction in Cyrodiil these days. Stamina damage is beyond Overpowered and out of control right now.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    IMO it needs either a range nerf or an execute range nerf (like down to 20 %) or it should only do execute damage if cast when target was already in execute range; no damage scaling. One of those things should be acceptable to the RD users. I vote range nerf to 28m like other long range skills.
    PC | EU
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    IMO it needs either a range nerf or an execute range nerf (like down to 20 %) or it should only do execute damage if cast when target was already in execute range; no damage scaling. One of those things should be acceptable to the RD users. I vote range nerf to 28m like other long range skills.

    Nope I don't even see RD as a problem. If perma roll dodgers only arguement is that when 3 or 4 templars hit them with they explode, then that point is invaild as most will explode to just 1 stamina players hitting them with 5 or 6 moves in 1 or 2 seconds. As someone who plays both sides of the fence I see the Stamina abilities and builds as way more overpowered then RD atm.

    I mean yes RD is very powerful but lets be honest what of stamina is not atleast very powerful. RD is the only powerful ability that Magplars have in PvP. I honestly think since most of the players in this game soldout and is now primary playing close to brain dead easy mode stamina builds, and RD pretty much is the only torn in their side, they want it nerfed.

    Honestly as a magicka loving TES player since Oblivion there could be nothing more that would make me permanently not only quit the game, but would make sure that I and all of my friends in my circle would never ever by a product made with any of the devs of the dev. team of this game. Then seeing this game's Dev team nuke the last truly relevant magicka damage class this game. I'm pretty sure I am not alone in this feeling either.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    IMO it needs either a range nerf or an execute range nerf (like down to 20 %) or it should only do execute damage if cast when target was already in execute range; no damage scaling. One of those things should be acceptable to the RD users. I vote range nerf to 28m like other long range skills.

    Nope I don't even see RD as a problem. If perma roll dodgers only arguement is that when 3 or 4 templars hit them with they explode, then that point is invaild as most will explode to just 1 stamina players hitting them with 5 or 6 moves in 1 or 2 seconds. As someone who plays both sides of the fence I see the Stamina abilities and builds as way more overpowered then RD atm.

    I mean yes RD is very powerful but lets be honest what of stamina is not atleast very powerful. RD is the only powerful ability that Magplars have in PvP. I honestly think since most of the players in this game soldout and is now primary playing close to brain dead easy mode stamina builds, and RD pretty much is the only torn in their side, they want it nerfed.

    Honestly as a magicka loving TES player since Oblivion there could be nothing more that would make me permanently not only quit the game, but would make sure that I and all of my friends in my circle would never ever by a product made with any of the devs of the dev. team of this game. Then seeing this game's Dev team nuke the last truly relevant magicka damage class this game. I'm pretty sure I am not alone in this feeling either.

    It's not just perma rollers that think the skill is too strong though, and making the skill dodgeable wasn't one of my suggestions. It has the furthest range of any skill, has the highest execute threshold and scales while active. I was suggesting one of those things be addressed.
    PC | EU
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.
    PC | EU
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!

    I agree, but I don't play stam builds so I have no stamina-based adgenda. People disagreeing with me are cherrypicking arguments. Let me put it this way; if RD was gonna get a nerf but you had a choice between slight range reduction, reduced execute threshold or no damage scaling while active what would it be? Honest question, no adgenda.
    PC | EU
  • Burning_Talons
    Burning_Talons
    ✭✭✭✭✭
    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    You must be the temp who sits in his 7man group behind from the action spamming RD
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!

    I agree, but I don't play stam builds so I have no stamina-based adgenda. People disagreeing with me are cherrypicking arguments. Let me put it this way; if RD was gonna get a nerf but you had a choice between slight range reduction, reduced execute threshold or no damage scaling while active what would it be? Honest question, no adgenda.

    Nether till stamina's burst damage and damage avoidance ablities are addressed. This is coming from someone who plays both Stamina and Magicka, only switched to stamina after DB because ZOS forced it apond me. I have not really been playing the game much lately because of the disparity between stamina and magicka builds.

    Honestly roll dodge, break free, block,and sprint needs to be on a completely different resource from stamina altogether, after that then we can start talking about nerfing more magicka abilities and builds. Till then again, next post please!
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    Cronopoly wrote: »
    Please let Radiant get gutted so that the LAST DAMN SINGLE spell Magicka toons have that Stamina toons pause for is gone so you only have to pause for.....that's right, other Stamina toons where you fight equally.

    Think about it. What other Magicka spell makes you think "I'm likely going to die in PVP."
    Comet? Nope, most times you block and move outta the ground target.
    Crystal Frags? - Nope, and many times it's dodged or reflected and coming home to mama.
    MagDK shortRange spells?
    Mage'sFury :D
    FunnelHealth/Swallow Soul :(

    So what you are really asking for is for Zos to start listing all the Stamina Burst Abilities that need to be nerfed across the board.

    So is that what you are attempting to do? Yes it's called long term thinking. I get it you got killed by J.B. in a cheap way.
    Psst, Magicka classes have been all but exterminated from PVP excepting Templars of course.... Sure some Diehard Sorcs are there now mainly as Negate Bots but that's another OT thread.

    TLDR: Please Zos Nerf The Beam so Magicka has no feared spells in PVP anymore at all. Then we can all just wait to see what happens when the Stamina nerfs begin. "If I'm going down everybody's going down" :D

    You don't have to gut the skill to balance it. I think the damage it does and the fact it's undodgeable is good and wholesome, but that combined with its other 1st class stats make it stand out as a skill with more benefits than drawbacks. The fact that it's a channel and can be interrupted is completely irrelevant at 40m; beyond the range of all other skills. It starts doing execute damage way sooner than my execute, which I could live with cos my execute can be pre-proc'd, but RD can essentially be pre-proc'd too because it will start doing execute damage if the target drops below execute range while it's active. The skill is head and shoulders above similar skills, whether I die to it regularly or not.

    And stamina's burst damage and damage avoidance capabilities are head and shoulders above EVERYTHING else. Next post please!
    Yes stamina hits hard now, but how hard stamina hits has ZERO RELEVANCE. We need to quit talking about "well then buff this and nerf this if x happens to radiant".

    Looking at rd on its own: the fact that it is undodgeable is totally fine, the higher execute threshold imo is fine because it is a channel, but the range on that...anyone can see it's too much.

    From what I can tell, one of the main reasons the nerf talk even came up is because it's being utilized more due to the higher ratio of stam users/roll dodge monkeys/shuffle use. People complain about it being OP-->more Templars slot it-->the cycle continues.

    At the end of the day though, yes, please cut down the range so it can be gap closed.

Sign In or Register to comment.