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Bit confused about some of 'One Tamriel'

Mashille
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Ok, so I read the article about 'One Tamriel' and am a bit confused about a couple of things. (I may just be dumb)

- 'We are dropping all PvE Alliance restrictions. You will be free to explore of all Tamriel, including other Alliances.'

Couple of things about these. Does this mean that you can go to the other Alliance Zones from level 1 when you start? If that is the case how would you get there, it would be a bit lame just to go by Wayshrine as there would be no narration behind it.It would be nice maybe to have a couple of quests that utilize some boats in the starting Docks that can take you to the other Alliacen Zones.

- 'You will be able to play and group with anyone in the game at any time'

Also does this also mean you can play with people in other Alliances in PvE? So if you go to the locations you will meet people who are DC or AD or EP and you can play with them or are they still separate?

Sorry if this has already been answered.

House Baratheon: 'Ours Is The Fury'
  • Turelus
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    From my understand yes to what you have asked.

    You'll be free to go to any zone at any time with the exception of Coldharbour, within all PvE zones you will now see players from other alliances but they will not be flagged for PvP.

    There are a number of questions about this still, like how do you get from one zone to another (as some are not connected) and exactly how the level scaling will work, but I assume we'll have more information at a later date.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Mashille
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    @Turelus

    Thanks. I hope they put some work into making the world connect more as most zones only connect to each other via a single road and no other way.

    It would be nice with this if the made it truly open world, let people walk into zones by going over mountains or through caves rather than just a single road, or let people swim to a zone across the sea from them such as swimming from Auridon to Greenshade etc.

    I just think it would be awesome to be able to fully traverse the world without strict pathways and stuff, and I think maybe O Tamriel would be the perfect opportunity for it.

    I desperately hope they don't just open up Alliance Wayshrines at level 1 as it would simply not make any sense to new players, they need some narrative and behind it with some boats or something.

    If they do put any effort into the transition making tweaks and additions rater than just throwing the system out without changing zones and things to properly work with it I'll be happy.
    Edited by Mashille on 13 June 2016 10:01
    House Baratheon: 'Ours Is The Fury'
  • Turelus
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    I agree.

    I would really love to see some micro zones which are designed just for connecting the world. Have some content in them but the main purpose would be just to have some interesting ways of connecting each zone for the first time.

    Make it feel like leaving Morrowind and walking to Rivenspire for the first time actually feels like a long epic travel across the lands, where you can find new quests on the way (as you pass through Skyrim etc.)

    Some high mountain passes, underground caves etc. Also maybe just offer some boats at each port to connect things faster for players who want to move around quicker with a new character and not spend the time travelling.

    Sadly as fantastic as the above would be I am a little worried this will be done as you say and more of a open some shrines. As it would take less development time to achieve.
    @Turelus - EU PC Megaserver
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  • AzraelKrieg
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    At the moment, there is a boat in the starting city of each Faction's first zone that will take you to the other factions once you reach level 50. I assume that same boat will take you to each faction once the One Tamriel change happens.
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  • Enodoc
    Enodoc
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    At the moment, there is a boat in the starting city of each Faction's first zone that will take you to the other factions once you reach level 50. I assume that same boat will take you to each faction once the One Tamriel change happens.
    Indeed. The story progression doesn't work if you do that though, so they will need to adjust how the Alliance Story starts for it to still "make sense".
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  • Turelus
    Turelus
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    Enodoc wrote: »
    At the moment, there is a boat in the starting city of each Faction's first zone that will take you to the other factions once you reach level 50. I assume that same boat will take you to each faction once the One Tamriel change happens.
    Indeed. The story progression doesn't work if you do that though, so they will need to adjust how the Alliance Story starts for it to still "make sense".

    In Matt's post he said something about Cadwell Quests though, I wonder if that's something changing or just the way the current silver and gold work.

    I agree right now this is the part I am most confused about and as someone who cares about immersive story telling continuity and realism is what has me worried with this change.

    I really hope they take the time to do this correctly and we don't see another half-arsed change like when starter island were removed from the story order and many conversations became disjointed or made no sense.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Enodoc
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    Turelus wrote: »
    Enodoc wrote: »
    At the moment, there is a boat in the starting city of each Faction's first zone that will take you to the other factions once you reach level 50. I assume that same boat will take you to each faction once the One Tamriel change happens.
    Indeed. The story progression doesn't work if you do that though, so they will need to adjust how the Alliance Story starts for it to still "make sense".
    In Matt's post he said something about Cadwell Quests though, I wonder if that's something changing or just the way the current silver and gold work.

    I agree right now this is the part I am most confused about and as someone who cares about immersive story telling continuity and realism is what has me worried with this change.

    I really hope they take the time to do this correctly and we don't see another half-arsed change like when starter island were removed from the story order and many conversations became disjointed or made no sense.
    Indeed. Story continuity is important. I imagine by the fact that Silver and Gold were mentioned that there will be changes there. Hopefully if they need to change Cadwell's dialogue they will get John Cleese back in; it would be a shame if they revoiced Cadwell to implement these changes, but I think new dialogue from him is going to be needed.
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  • I_killed_Vivec
    I_killed_Vivec
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    Enodoc wrote: »
    At the moment, there is a boat in the starting city of each Faction's first zone that will take you to the other factions once you reach level 50. I assume that same boat will take you to each faction once the One Tamriel change happens.
    Indeed. The story progression doesn't work if you do that though, so they will need to adjust how the Alliance Story starts for it to still "make sense".

    I can't see how it will "make sense" at all.

    Not even from a purely solo player's point of view - travelling anywhere through the three factions would be problematic without Cadwell to provide some basis. Otherwise you'd be fighting Covenant soldiers in Davon's Watch, then hopping off to do your banking in Daggerfall with Angier Stower welcoming you...

    It seems to make even less sense for groups - "Let's team up to do this delve, then we'll meet on opposite sides in Cyrodiil and I'll kill you..."

    And I have no idea how this will work with crafting...

    But what really irks me is that however they implement this it will be a major upheaval that will affect all aspects of the game. That's a considerable undertaking when maybe they should be spending more effort fixing the problems that we currently experience.
  • sekou_trayvond
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    One Tamriel sounds good and all- especially for new players.

    My only suggestion/request is for a PvP alliance swap to coincide with the release.

    Otherwise, thumbs up.
  • phaneub17_ESO
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    Daggerfall character goes from Stormhaven to Greenshade, you're greeted by a Khajiit that says he heard of you from the Queen... uh, what Queen? I served King Emeric.
  • Thornen
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    They're sinking all of their dev time into something that really didn't need to be changed while ignoring the things that do.
  • mtwiggz
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    RIP Grindspots.
  • STEVIL
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    Daggerfall character goes from Stormhaven to Greenshade, you're greeted by a Khajiit that says he heard of you from the Queen... uh, what Queen? I served King Emeric.

    The queen the khajiit serves.

    Your lack of knowledge of her doesn't restrict her knowledge of you.

    She has "eyes" everywhere.
    Edited by STEVIL on 13 June 2016 13:16
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  • Iselin
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    One Tamriel sounds good and all- especially for new players.

    I'm not so sure about that "new player" bit.

    New players will be "forced" to level in CP160 (currently) zones with very few skills and fewer yet of the more powerful ones that get unlocked later in skill lines. Any new player that has grouped and run a dungeon scaled to level 15 vs. the same dungeon through group finder scaled to CP160 can attest to that.

    What I see happening is either a lot of grumbling from new players frustrated by the difficulty of playing in CP160 zones despite the basic stat bolstering, or a scaling down of the difficulty in all CP 160 content, or both... likely both and then the grumbling will be joined by those who are high level and can handle the CP160 content about the "dumbing down" of content.

  • Turelus
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    The one thing I hope ZOS take from all the feedback about this is that now they've announced they're doing it they need to do it right.

    Currently everything works because you just accept that what you're seeing is an altered reality which has no impact on real world events. A sloppy change would mean all content remains as is but without any barriers on accessing it.

    Matt did say the following in his news article.
    We are dropping all PvE Alliance restrictions. You will be free to explore of all Tamriel, including other Alliances. It is up to you how you want to role-play your character while doing this. “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish.

    Now I am wondering what he means by replaced with Cadwell quest storylines, is this something new or just wording used for what the current system is and meaning to access the main zone stories we still have to speak with Cadwell and get the fluff text about why we're suddenly working for other factions.

    Also as others have pointed out if we're now running around in a true world rather than an altered reality why are we suddenly able to kill our own factions troops in areas like Vivec's Antlers where EP and DC troops are directly fighting one another.

    Other MMO games which shared worlds for opposing factions (like SWTOR) handle this by making the NPC's for your faction always allied with you and the ones for rival factions hostile with PvP flagging if you attack town and village NPC's or guards.

    I really worry as to how ZOS will find a way to make this work without it being a sloppy story/immersion breaking change and from previous examples of when they have made changes it's been dreadful and clunky. The biggest showing of this was when they changed the story progression to remove the starter island and for two years (until they reverted it back) they had NPC's with conflicting reports of how you ended up where you were.

    I'm interested to hear more about how this is actually going to work and how they handle the issues that myself and Enodoc are predicting.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sausage
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    Alliance merge was planned already before PC-launch just in case if we need to merge Factions because of Cyrodil. For example, if one Faction start to win over and over again. This is much better, Tamriel has tons of people living it and most of them are peaceful, just like in real life.

    This is great direction for the game, maybe now we finally can get Campaign Population Fix.
    Edited by Sausage on 13 June 2016 15:46
  • Enodoc
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    Turelus wrote: »
    Also as others have pointed out if we're now running around in a true world rather than an altered reality why are we suddenly able to kill our own factions troops in areas like Vivec's Antlers where EP and DC troops are directly fighting one another.
    This right here is a big one for story continuity. It needs to be done right.
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  • cyclonus11
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    Sounds to me that you can visit the other alliance zones, but you won't be able to start their main quests until Cadwell. Does that sound right?
  • ShedsHisTail
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    cyclonus11 wrote: »
    Sounds to me that you can visit the other alliance zones, but you won't be able to start their main quests until Cadwell. Does that sound right?

    That would with for me, I think.
    You can do all the side quests and stuff, but not the main story lines unless you either are of that faction, of have unlocked Cadwells.
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