Shadowfx1970 wrote: »@ZOS_DaryaK you could have at least answered me so I could get the badge, boo to you and for not showing up in Cyrodil, again please be nice lol :P
@ZOS_DaryaK in retrospect though, they all told you to chill on the Matze, but nooooo. You just had to have "one more stein full"...ZOS_DaryaK wrote: »Shadowfx1970 wrote: »@ZOS_DaryaK you could have at least answered me so I could get the badge, boo to you and for not showing up in Cyrodil, again please be nice lol :P
Oh @Shadowfx1970, I couldn't possibly pick a favorite, that'd be like saying X is my favorite child, if I were a mom. No sir, just can't do it. Also, they won't let me into Cyrodiil anymore, not since that incident with the Emperor....
Uriel_Nocturne wrote: »1) I really hate that phrase... it's in no way true, and in no way a good descriptor for the games changes.Morrowind had a depth of gameplay and immersion that has not been matched since in my opinion. [1]It's really sad to see Bethesda dumb down the franchise in attempt to appeal to the fickle masses simply to make more money. [2]ESO is an abomination in that respect - it's the most superficial and watered down TES title to date. ZOS is lucky the combat is the best I've played in an MMO, I wouldn't have stuck around otherwise.
2) That's because ESO is an MMO first, Elder Scrolls second. It's an MMO with an Elder Scrolls theme. If you were thinking of ESO as a regular Elder Scrolls game with some "online" thrown in, then the problem is you and not the game. The development staff were very clear, many times, before/during/after ESO launched that this is not going to be "Morrowind/Oblivion/Skyrim Online". If you were still thinking it was going to be that, then you are the problem, not the game.
Take that as you will, but I think stepping back and getting a bit of perspective might do you some good.
ZOS_DaryaK wrote: »Shadowfx1970 wrote: »@ZOS_DaryaK you could have at least answered me so I could get the badge, boo to you and for not showing up in Cyrodil, again please be nice lol :P
Oh @Shadowfx1970, I couldn't possibly pick a favorite, that'd be like saying X is my favorite child, if I were a mom. No sir, just can't do it. Also, they won't let me into Cyrodiil anymore, not since that incident with the Emperor....
WalkingLegacy wrote: »Shadowfx1970 wrote: »I must admit Morrowind was the first in the series I played fully I did have a go at Arena that a friend had, but I missed Daggerfall which I hear was really good too.
They should certainly update and redo some of the classic games.
Patiently waiting for Skywind (Morrowind in Skyrim engine) Besides Star Citizen, it's the only other game I am actually excited for.
Moonscythe wrote: »
About Morrowind though; I never understood the people who murdered the shopkeepers. I just honed my thieving skills to get what I wanted from them but for a house with storage, I just jumped onto the balcony of the murdered Dunmer's house and unlocked the door. There was lots of storage, a big table for displaying unique weapons and a bed upstairs all free for the taking. I also used the upper floor of the inn in Caldera for convenience to Creeper. I guess i just never had the murderous spirit.
bertenburnyb16_ESO wrote: »@WalkingLegacy
yeah I just saw the latest development vid,
quit your job, skip school, sell the kids!
https://youtu.be/PewuaPKnhnc
Which still does not equal "dumbing down".Uriel_Nocturne wrote: »1) I really hate that phrase... it's in no way true, and in no way a good descriptor for the games changes.Morrowind had a depth of gameplay and immersion that has not been matched since in my opinion. [1]It's really sad to see Bethesda dumb down the franchise in attempt to appeal to the fickle masses simply to make more money. [2]ESO is an abomination in that respect - it's the most superficial and watered down TES title to date. ZOS is lucky the combat is the best I've played in an MMO, I wouldn't have stuck around otherwise.
2) That's because ESO is an MMO first, Elder Scrolls second. It's an MMO with an Elder Scrolls theme. If you were thinking of ESO as a regular Elder Scrolls game with some "online" thrown in, then the problem is you and not the game. The development staff were very clear, many times, before/during/after ESO launched that this is not going to be "Morrowind/Oblivion/Skyrim Online". If you were still thinking it was going to be that, then you are the problem, not the game.
Take that as you will, but I think stepping back and getting a bit of perspective might do you some good.
I think it's entirely accurate. Take a look at the amount of factions, the amount of quests, the requirements for guild advancement - all of it points towards streamlining the series. Sure you can assert the combat in Skyrim and you'd be right. But the story, the dialogue, all of it cannot compare to Oblivion and especially Morrowind.
bertenburnyb16_ESO wrote: »@WalkingLegacy
yeah I just saw the latest development vid,
quit your job, skip school, sell the kids!
https://youtu.be/PewuaPKnhnc
Uriel_Nocturne wrote: »Which still does not equal "dumbing down".Uriel_Nocturne wrote: »1) I really hate that phrase... it's in no way true, and in no way a good descriptor for the games changes.Morrowind had a depth of gameplay and immersion that has not been matched since in my opinion. [1]It's really sad to see Bethesda dumb down the franchise in attempt to appeal to the fickle masses simply to make more money. [2]ESO is an abomination in that respect - it's the most superficial and watered down TES title to date. ZOS is lucky the combat is the best I've played in an MMO, I wouldn't have stuck around otherwise.
2) That's because ESO is an MMO first, Elder Scrolls second. It's an MMO with an Elder Scrolls theme. If you were thinking of ESO as a regular Elder Scrolls game with some "online" thrown in, then the problem is you and not the game. The development staff were very clear, many times, before/during/after ESO launched that this is not going to be "Morrowind/Oblivion/Skyrim Online". If you were still thinking it was going to be that, then you are the problem, not the game.
Take that as you will, but I think stepping back and getting a bit of perspective might do you some good.
I think it's entirely accurate. Take a look at the amount of factions, the amount of quests, the requirements for guild advancement - all of it points towards streamlining the series. Sure you can assert the combat in Skyrim and you'd be right. But the story, the dialogue, all of it cannot compare to Oblivion and especially Morrowind.
They may have made changes that you don't agree with in your own opinion but that doesn't make it "Elder Scrolls for Dummies".
And actually, I do like Skyrim's Story, Quests, and Dialogue better than Oblivion or Morrowind. Each game has been an improvement over the one before it, in my opinion (oops, there's that "O" word again...), and I expect TESVI to be the best one yet.
So why don't we all just quit trying to pass off opinion as indisputable fact?
ZOS_DaryaK wrote: »Shadowfx1970 wrote: »WalkingLegacy wrote: »Shadowfx1970 wrote: »WalkingLegacy wrote: »Nexus 6p duping
Yeah sorry I didn't think there would be too many people that would remember those but I should have included them.
I only got to enjoy Arena because Bethesda gave it away on their website a while ago.
Damn I missed that.
You didn't! Both Daggerfall and Arena are still available for free download:
Arena
Daggerfall
It should be noted that both require the use of a DOS emulator. Unless, of course, you have an old DOS system you keep for this very reason.
I can agree with this. I think a nice "middle-ground" would be to make the Quest markers a toggle option in the game settings menus. This would give the new players to the series a bit of a helping hand, but for the many veterans of the series who would like to actually go and discover it all on their own (which includes figuring out the locations based upon the given dialogue) the level of challenge that they're looking for.ShedsHisTail wrote: »Uriel_Nocturne wrote: »Which still does not equal "dumbing down".Uriel_Nocturne wrote: »1) I really hate that phrase... it's in no way true, and in no way a good descriptor for the games changes.Morrowind had a depth of gameplay and immersion that has not been matched since in my opinion. [1]It's really sad to see Bethesda dumb down the franchise in attempt to appeal to the fickle masses simply to make more money. [2]ESO is an abomination in that respect - it's the most superficial and watered down TES title to date. ZOS is lucky the combat is the best I've played in an MMO, I wouldn't have stuck around otherwise.
2) That's because ESO is an MMO first, Elder Scrolls second. It's an MMO with an Elder Scrolls theme. If you were thinking of ESO as a regular Elder Scrolls game with some "online" thrown in, then the problem is you and not the game. The development staff were very clear, many times, before/during/after ESO launched that this is not going to be "Morrowind/Oblivion/Skyrim Online". If you were still thinking it was going to be that, then you are the problem, not the game.
Take that as you will, but I think stepping back and getting a bit of perspective might do you some good.
I think it's entirely accurate. Take a look at the amount of factions, the amount of quests, the requirements for guild advancement - all of it points towards streamlining the series. Sure you can assert the combat in Skyrim and you'd be right. But the story, the dialogue, all of it cannot compare to Oblivion and especially Morrowind.
They may have made changes that you don't agree with in your own opinion but that doesn't make it "Elder Scrolls for Dummies".
And actually, I do like Skyrim's Story, Quests, and Dialogue better than Oblivion or Morrowind. Each game has been an improvement over the one before it, in my opinion (oops, there's that "O" word again...), and I expect TESVI to be the best one yet.
So why don't we all just quit trying to pass off opinion as indisputable fact?
The only real "dumbed down" feature I can think of is the inclusion of the quest markers. The little arrow on your map that says, "go here" or "do this." Sure it's helpful for a lot of folks and makes the game accessible, but it also creates a sort of tunnel vision, discourages adventure, and makes the game more simplistic.
Having an NPC say, "There's a cave to the north where I lost my magic jock strap." and then having to head (roughly) north to find that cave, getting distracted on the way. Entering the wrong cave, finding some other quest, some loot you didn't expect, or even getting killed... That's a big part of what made Morrowind great. In game like Oblivion and Skyrim, you lose that because you know exactly where you're supposed to go, which makes it a lot easier to just ignore the little distractions along the way. And you can't even just turn of the Map Markers to recreate the experience, because the NPC dialogue assumes the map marker I there. The NPC's don't give you directions, because the dialogue is written with the assumption that it'll show up on your map. So if you turn them off, you don't even know which direction to start looking.
Other than that, I'd say the "dumbing down" phrase really needs to be changed to "streamlined."