I haven't touched pvp since I started playing but what's the problem with unlocking skills for everyone? I was planning on pvping only to get barrier and test it out when I heal in group dungeons as a sorc. I'm glad it takes much less time for these skills. Is it a balance issue for pvp? Or is it because people are complaining they took an x amount of time to get these skills?
With these new numbers combined with the increase of AP you earn from kills and repairs, they are basically handing out PVP ranks like candy. This is a problem, because it's supposed to be earned, not just given to you on a silver platter.
Alliance War is now the biggest joke skill line in ESO, when it used to actually mean something (if this goes live, of course).
No, it will not. The AP requirements for each Alliance Rank is still the same, and if you were rank 5 before, you'll still be rank 5 after.ThaJollabyb14_ESO wrote: »This will also grant a flow of new skill points for each alliance rank so that players can get the new passives in the thieves guild.
Holy crap, I can go from volunteer to having combat frenzy 2 in 2-3 days. If someone is very good at solo farming or gets emp on a new character they'll get it in one night. That is ludicrously short.
I haven't touched pvp since I started playing but what's the problem with unlocking skills for everyone? I was planning on pvping only to get barrier and test it out when I heal in group dungeons as a sorc. I'm glad it takes much less time for these skills. Is it a balance issue for pvp? Or is it because people are complaining they took an x amount of time to get these skills?
With these new numbers combined with the increase of AP you earn from kills and repairs, they are basically handing out PVP ranks like candy. This is a problem, because it's supposed to be earned, not just given to you on a silver platter.
Alliance War is now the biggest joke skill line in ESO, when it used to actually mean something (if this goes live, of course).
Holy crap, I can go from volunteer to having combat frenzy 2 in 2-3 days. If someone is very good at solo farming or gets emp on a new character they'll get it in one night. That is ludicrously short.
I haven't touched pvp since I started playing but what's the problem with unlocking skills for everyone? I was planning on pvping only to get barrier and test it out when I heal in group dungeons as a sorc. I'm glad it takes much less time for these skills. Is it a balance issue for pvp? Or is it because people are complaining they took an x amount of time to get these skills?
bosmern_ESO wrote: »I haven't touched pvp since I started playing but what's the problem with unlocking skills for everyone? I was planning on pvping only to get barrier and test it out when I heal in group dungeons as a sorc. I'm glad it takes much less time for these skills. Is it a balance issue for pvp? Or is it because people are complaining they took an x amount of time to get these skills?
Because whenever PvErs complain that they have to PvP to get PvP benefits ZoS rushes and changes stuff without even taking into consideration of what the changes might cause.
If a PvPer wants to get something thats PvE required (PvE sets mainly) they have to go PvE and grind dungeons until they can get what they want. They need to put more effort into getting gear than a PvEr who now wants PvP stuff.
I haven't touched pvp since I started playing but what's the problem with unlocking skills for everyone? I was planning on pvping only to get barrier and test it out when I heal in group dungeons as a sorc. I'm glad it takes much less time for these skills. Is it a balance issue for pvp? Or is it because people are complaining they took an x amount of time to get these skills?
With these new numbers combined with the increase of AP you earn from kills and repairs, they are basically handing out PVP ranks like candy. This is a problem, because it's supposed to be earned, not just given to you on a silver platter.
Alliance War is now the biggest joke skill line in ESO, when it used to actually mean something (if this goes live, of course).
So it's only an issue as something to be "earned". Nothing about this is a balance issue?
So it's only an issue as something to be "earned". Nothing about this is a balance issue?
Actually, it is also a balance issue. Those are pretty powerful skills and if you unlock them too early in your PvP career (and my DK unlocked War Horn after 3 evenings in PvP, for example, so some of the skills are fairly easy to get), you will become too reliant on them and run the risk of not learning proper tactics. And that would reduce PvP to Magicka Det zerg trains more than it is now, I think.
So if they want to make it easier to achieve, that's fine, but a 90% reduction in AP required is definitely overdoing it.
Refuse2GrowUp wrote: »
I think that is wayyyyy too much of an AP reduction!! They are seriously making the game wayyyy too casual friendly. Doesn't anyone respect and appreciate a little bit of grind and working towards something? Sure, I can appreciate that they are reducing the amount of AP needed, but this is extreme. Combine this with the fact that you will now get twice as much AP from player kills, and you can get Skill Rank 10 in a week!
xskinzcity wrote: »Great now were gonna have low ranked pvp players balling through cyrodill with proxi det spam and lagging out the servers.
Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
I have eight characters at v16, and I've been wanting to get these pvp skills on all of them, but you're not going to see me in pvp 9 hours a day every day.
These might seem trivial to you, but to someone like me, it's a nice change. On one character it'll be laughably easy to get the skills, but do that again 7 more times, and you'll see it's at least some kind of grind, but at least now it's something I'm willing to work for.
Moonshadow66 wrote: »I have eight characters at v16, and I've been wanting to get these pvp skills on all of them, but you're not going to see me in pvp 9 hours a day every day.
These might seem trivial to you, but to someone like me, it's a nice change. On one character it'll be laughably easy to get the skills, but do that again 7 more times, and you'll see it's at least some kind of grind, but at least now it's something I'm willing to work for.
Same here.
DisgracefulMind wrote: »Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
I have two characters that I do not PvP on that have full Combat Frenzy and Battle Rez passives, and I can assure you not everyone who doesn't want this change is being an elitist, I'm legitimately concerned as to what this is going to do to Cyrodiil. Giving those passives out to every rank 11 player is a bit much. Imagine the Kag's resses that will be going off non-stop (even worse than now), ulti spam will be easier, and so on. Those passives should legitimately be worked for to strengthen yourself and your group. 670k AP is not working for those. There is a reason those passives should be unlocked behind some sort of grind. They're strong as hell.
I really, really hope ZoS looks and this thread and gives us the compromise on this. The reduction is far too extreme.
Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
Taken to its finality, why not use that logic to argue that new characters should start out with all the skill lines fully unlocked--class, weapon, armor, Mage's, Fighter's, Undaunted, and Assault/Support?
The answer, of course, is that it's all a matter of degree. I am in favor of making these skills easier to get. I'm just not in favor of the extreme extent to which they're doing this on the PTS.
DisgracefulMind wrote: »Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
I have two characters that I do not PvP on that have full Combat Frenzy and Battle Rez passives, and I can assure you not everyone who doesn't want this change is being an elitist, I'm legitimately concerned as to what this is going to do to Cyrodiil. Giving those passives out to every rank 11 player is a bit much. Imagine the Kag's resses that will be going off non-stop (even worse than now), ulti spam will be easier, and so on. Those passives should legitimately be worked for to strengthen yourself and your group. 670k AP is not working for those. There is a reason those passives should be unlocked behind some sort of grind. They're strong as hell.
I really, really hope ZoS looks and this thread and gives us the compromise on this. The reduction is far too extreme.
So you want to PVP but not on equal footing and the passives are to strong for a player with three weeks in Cyrodil but not six weeks, come on.
This comes down to good old day syndrone, I had to earn it and you had it gift wrapped and given to you. Covered in a blanket of you didn't earn those passives and they are just two powerful for you.
if affects your gameplay not, outside of leveling the playing field at a faster rate.
Im still waiting for anyone to make a compelling case against so far they are quite lacking. The passives are to powerful fall into the quite lacking category
Nice to visualise it like that, good job! And those percentages definitely show how ridiculous a reduction of this magnitude is. Have you posted this in the official feedback threads for non-class skills and Cyrodiil?
Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
KoshkaMurka wrote: »Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
Taken to its finality, why not use that logic to argue that new characters should start out with all the skill lines fully unlocked--class, weapon, armor, Mage's, Fighter's, Undaunted, and Assault/Support?
The answer, of course, is that it's all a matter of degree. I am in favor of making these skills easier to get. I'm just not in favor of the extreme extent to which they're doing this on the PTS.
This might be a bit extreme, but there's absolutely no reason for a single skill line to require 20 times more effort than any other skill line like mages/fighters guild, undaunted and vamp/ww.
But you dont have to be a good player (or spend enpurmous amounts f time) to get undaunted/mages guild.
Effort is in the eye of the beholder. Good PvPers can earn a couple hundred thousand AP in a single night. To them, the new AP requirements are a joke. I'm not an elite PvPer, so if I get more than 30K AP a night, I'm happy. But as someone who runs tons of dungeons (I have almost 400 unused Undaunted keys hoarded across my characters), leveling Undaunted to 9 feels effortless (though it still takes time because I can only do two pledges a day on a character), but for a PvPer who isn't familiar with the group dungeons--someone who spends an hour just trying to get a group and then another hour or two trudging through a PUG wipefest of a dungeon--Undaunted might seems like more of a grind than Assault/Support.
KoshkaMurka wrote: »So it's only an issue as something to be "earned". Nothing about this is a balance issue?
Actually, it is also a balance issue. Those are pretty powerful skills and if you unlock them too early in your PvP career (and my DK unlocked War Horn after 3 evenings in PvP, for example, so some of the skills are fairly easy to get), you will become too reliant on them and run the risk of not learning proper tactics. And that would reduce PvP to Magicka Det zerg trains more than it is now, I think.
So if they want to make it easier to achieve, that's fine, but a 90% reduction in AP required is definitely overdoing it.
Meteor is easily obtaianble and is going to be op if they wont revert it. Might of the guild and undaunted mettle passives are also strong, and so is Dawnbreaker...
Is Meteor that easy?
KoshkaMurka wrote: »So it's only an issue as something to be "earned". Nothing about this is a balance issue?
Actually, it is also a balance issue. Those are pretty powerful skills and if you unlock them too early in your PvP career (and my DK unlocked War Horn after 3 evenings in PvP, for example, so some of the skills are fairly easy to get), you will become too reliant on them and run the risk of not learning proper tactics. And that would reduce PvP to Magicka Det zerg trains more than it is now, I think.
So if they want to make it easier to achieve, that's fine, but a 90% reduction in AP required is definitely overdoing it.
Meteor is easily obtaianble and is going to be op if they wont revert it. Might of the guild and undaunted mettle passives are also strong, and so is Dawnbreaker...
Is Meteor that easy? It takes at least as long as getting War Horn, perhaps even Vigor. I'll have to hop on my DK and see. She just hit V3 and she started PvP at v2.5 and she's already tier 4 in Assault/Support.
She does not yet have Meteor, and I don't think she's maxed on the FG either. In fact, even her class skills are not at 50 yet.
Now, I'm not saying keep the AP gains as they are, but making it a 90% reduction is too much.
Each of these skill lines takes work and time. The thing is, if you are doing something you enjoy, be that questing, running dungeons or PvP, it doesn't fell like "work".
If they give us more character slots, I'm going to make a toon that's just going to stay in Cyrodiil from level 10 and see how far he/she gets in those skill lines compared to the PvP skill lines.