KoshkaMurka wrote: »Do not compare rank 4 and rank 7 (when you unlock magicka bomb). At first, alliance ranks are super easy to get, but progression is too steep: from 80k (?) for war horn to 800k for caltrops and then 1,6 million for the bomb.
gw2only1b14_ESO wrote: »I feel like things like skills should come naturally through leveling and not grinding. Don't we have loot and equipment to show off as an achievement? I just think that skills whether it's the Mage skill line, undaunted, or any of the pvp skill lines should be available. Titles and the grind for equipment should be the achievement
Ehhh well lets see PVP is one big instance based Dungeon of sorts and instead of 1 man or a 4 man group going into pve and going for some random gear drop etc. PVP has the reward of besting other players in combat (boss mob) and earning rewards(ap/gain) which grant them there reward they seek( skill line advancment).
So for pvpers this is a reward there achievement "there title" I pvped to earn this...
Look at it that way and you'll see why
How many ranks are there? What level/rank do you need to be to unlock all the skills? So after you unlock skills are you at the final rank? Slow down rank gain but let us filthy pvp casuals use the skills
I have eight characters at v16, and I've been wanting to get these pvp skills on all of them, but you're not going to see me in pvp 9 hours a day every day.
These might seem trivial to you, but to someone like me, it's a nice change. On one character it'll be laughably easy to get the skills, but do that again 7 more times, and you'll see it's at least some kind of grind, but at least now it's something I'm willing to work for.
Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
Why?
What is the cost to any player who already has the skill already unlocked?
none
What is the cost to any player to who want to compete in PVP?
Less time being gimped
What is the cost to any player who only want to unlock certain skills and not PVP any more then required?
Less time being in a place he/she does not want to be in the first place
This argument comes down to those who have, feel their accomplishment is somehow cheapened, which is just a very open form of elitism .
Let those who want in come in and compete, let those who want out, out and move on it affects you not.
iamnotweakrwb17_ESO wrote: »I can't believe people are complaining about having a grind lessened. Grinding is the absolute worst thing in any MMO. A grind is just a carrot dangled in front of your nose to get you to do something you would not normally do. Games used to be about having fun. Now they are jobs. The fun comes after a big long grind when you finally get a chance to enjoy your character. What does that remind you all of? That's right, the grind of life. You spend your entire life working to try and build a life that you will either be too old to enjoy or dead! Very few ever achieve what they want in life and nobody who does achieves it through grinding. Sigh!
As you can see from the chart above, the Assault/Support skill line progression has become substantially cheaper--a 90% reduction on the total AP needed to reach Assault/Support 10--on the PTS, compared to what it is on Live.
While I agree that the Assault/Support requirements on Live are a bit too much, this swings the pendulum too far in the opposite direction, and judging from the comments on the PTS forum, this is a concern shared by many others. Furthermore, on the PTS, the new skill ranks no longer coincide neatly with the progression of AvA ranks.
So what I propose is a compromise, where instead of progressing in Assault/Support every 3 AvA ranks, we progress every 2 AvA ranks.
- This still reduces the total AP cost of Vigor by over half and still represents a very substantial 2/3 reduction in total AP needed to reach max Assault/Support.
- Reaching the max Assault/Support under the proposal would require advancing to an officer rank (Lieutenant) and would retain some of the feeling of achievement. The 90% reduction in total AP cost was just far too cheapening of something that should have at least some sense of progression and achievement attached to it.
- Keeping the Assault/Support skill ranks aligned with the AvA ranks would make the AvA rank-ups feel more rewarding. This is especially true if the skill ranks are aligned with the AvA ranks that grant a new insignia and title, as this proposal would do.
- It's also a much easier progression to communicate to players and to remember: you get more skills unlocked each time you earn a new insignia and title. The new progression on the PTS, where some skill ranks come right before an AvA rank (e.g., A/S 9 coming just a few thousand shy of AvA 10) or right after an AvA rank (e.g., A/S 5 coming just 2K after getting AvA 6) makes absolutely no sense to me. Did you guys just use a random number generator for the new progression?
- Keeping the skill progression aligned with the AvA progression would mean that each new skill unlock will coincide with the earning of an AvA skill point. You know, for convenience.
@ZOS_BrianWheeler @ZOS_RichLambert Please consider this. Even though I PvE more than I PvP and have lamented the rate of the PvP skill progression, the progression on the PTS is just far too cheap to have any meaning. And the loss of alignment with the AvA ranks is just... messy.
(Thanks to @Paulington and @Enodoc for the ranks' AP requirements.)
iamnotweakrwb17_ESO wrote: »I can't believe people are complaining about having a grind lessened. Grinding is the absolute worst thing in any MMO. A grind is just a carrot dangled in front of your nose to get you to do something you would not normally do. Games used to be about having fun. Now they are jobs. The fun comes after a big long grind when you finally get a chance to enjoy your character. What does that remind you all of? That's right, the grind of life. You spend your entire life working to try and build a life that you will either be too old to enjoy or dead! Very few ever achieve what they want in life and nobody who does achieves it through grinding. Sigh!
It's a grind for you. Not for me. For me the fun is in the way to the goal. I don't think of my characters as only being enjoyable once they are v16 and decked in gold gear. It's the process of learning them that's fun. And learning to PvP and leveling in the AvA ranks is part of that fun as well.
I don't understand why you're upset about the 90%, the less the better! I don't care about the rank nor pvp whatsoever! so why do I have to go through the suffer of doing pvp because u guys want to put the skills behind a huge wall?
All those complaining left and right about these changes and babbling about how it has to be "earned" are only afraid to suddenly meet a lot of their usual farming material on (more) equal footing.
Was exactly the same when Z reduced vigor requirements.
There are a handful of really awesome PvP players who actually want to fight on more even grounds - which these changes will provide significantly faster.
And then there is a huge, loud and ugly mob of wannabes who think they deserve and want to keep every fair and unfair advantage they can hold onto.
Dont be a mob.
I feel a faster rate to rank up the Alliance War skills will only help to get more people interested in PvP, and not take anything away from the established PvP crowd.