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[Suggestion] Ishammael's Vision for Cyrodiil Improvements (with a Map!)
Bottom Line, Up Front: I love the Elder Scrolls Online RvR battlefield: Cyrodiil. When functioning correctly, it is the most fun I have had playing a video game, ever. I believe the zone is gorgeous but deserves some TLC. Even today, after two years of fighting I find new and interesting locations. I think the Imperial City zone and concept is amazing. However, neither Cyrodiil nor the IC are utilized as fully as they could be for PvP. The following post is a set of improvements and ideas I have for Cyrodiil, the AvA battlefield, and the Imperial City.
EDIT: Tagging
@ZOS_BrianWheeler @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_DaryaK @ZOS_GinaBruno for visibility at the suggestions of posters below!
Goals:
- Reduce Lag by spreading players out
- Create new, varied, dynamic, and interesting fights
- Minimize downtime between PvP engagements
- Enable and incentivize contribution to the Cyrodiil Alliance War for all group sizes (1…24)
- Meaningful rewards and reasons to fight
Methods:
- Introduce new objective locations throughout the Cyrodiil battlefield
- Couple the Imperial City and Imperial Sewers with Cyrodiil
- Revamp campaign scoring and rewards system
Shown below is the Cyrodiil map with new items listed. Most of my suggested improvements utilize assets and locations which already exist in the game. Some require new development.
Cyrodiil Interaction with IC:
Towns (White Circles):
- Each of the five towns – Bruma, Cheydinhal, Cropsford, Vlastarus, and Chorrol – gets two flags
- Flags are defended by guards just like a resource at a keep. Flags can be captured just like a resource.
- When an alliance owns a town they contribute points to the Alliance War score
- If ownership of a town remains under a particular alliance for a certain amount of time it reverts to “neutral” standing and will require re-capture
Farms / Estates (Orange Circles):
- There are a diverse range of farms and estates scattered throughout Cyrodiil.
- On a random and rotating basis, each farm or estate produces a “crop” of a particular material type (Mountain Flower, Lady’s Smock, Wood, Iron, etc.)
- If an alliance controls the corresponding town, they may harvest the crop
New “Scroll” (Black Star):
- Each alliance now owns a new “scroll” (pick a new name) which is located at the center of their home-base inner triangle. This scroll will be guarded similar to an Elder Scroll temple.
- The new “scroll” may be picked up by an enemy alliance and taken to their home “scroll”. If they own their own “scroll”, they capture the enemy scroll and are rewarded with a substantial AP and Alliance War score bonus.
- Once captured, the new “scroll” automatically resets.
- An alliance may not capture an enemy scroll if they do not own their own “scroll”.
- Once picked up, the new “scrolls” reset on a one-hour timer just like the Elder Scrolls
New Towers (Green Stars):
- New towers will be added around the map. The towers will be modeled after the Empire Tower location south of Aleswell.
- Each tower has a single flag with guards on top and an open door on the bottom.
- The towers will be connected by a rapid transit system independent of keeps. If you own adjacent towers you may travel between them. See dashed green lines on the map.
- When an alliance owns a tower they contribute points to the Alliance War score
Bridges (Blue Rectangles) and Doors (Yellow Squares)
- The bridges which connect the mainland of Cyrodiil to the Imperial City will be rebuilt
- Players will be able to access the IC districts by traveling across the bridges an entering outside doors. Players should be able to leave the IC districts to the IC island via the same doors.
- Towers will be constructed on the IC island to capture and defend
Scoring and Rewards:
- Keeps: 5 pts, Towers: 3 pts, Towns: 2 pt, Resources: 1 pt
- End of campaign rewards are Alliance War Tokens (AWTs). With AWTs you can buy: Purple and Gold Mats, “Trait-Change” item , Gold jewelry, Coldharbor siege, Monster Sets, ???
- Rewards for the Worth loot table includes crafting materials and siege in addition to current season of PvP gear
- All prior PvP season gear available for purchase via AP vendors
- Character history and rank now includes number of home campaigns finished first, second, and third
Edited by Ishammael on May 27, 2016 1:50PM