Dan_Fazzyub17_ESO wrote: »So DK's going to have to wait until 1.8 for a fix? This is ridiculous.
Dan_Fazzyub17_ESO wrote: »So DK's going to have to wait until 1.8 for a fix? This is ridiculous.
vortexman11 wrote: »Dan_Fazzyub17_ESO wrote: »So DK's going to have to wait until 1.8 for a fix? This is ridiculous.
No, in 1.8 someone at ZOS will accidentally click the delete button thus removing DKs from the game forever.
hammayolettuce wrote: »2 days and no word from ZOS. Not even a "we're looking into it." This is the most poorly managed game I have ever played.
hammayolettuce wrote: »2 days and no word from ZOS. Not even a "we're looking into it." This is the most poorly managed game I have ever played.
Brian Wheeler in a Twitch channel last night when confronted over a barrage of questions and issues said "Post it on the Forums" and then left soon thereafter.
The frustration level is palpable out there.
hammayolettuce wrote: »2 days and no word from ZOS. Not even a "we're looking into it." This is the most poorly managed game I have ever played.
Brian Wheeler in a Twitch channel last night when confronted over a barrage of questions and issues said "Post it on the Forums" and then left soon thereafter.
The frustration level is palpable out there.
A certain DK changed his name to PERMAREKT several days ago, I believe his actions are responsible for the current status of Talons.Dan_Fazzyub17_ESO wrote: »So DK's going to have to wait until 1.8 for a fix? This is ridiculous.
We should ask Eric as he is the leading combat designer but he doesnt have an account on the forums . I guess it is just not fun to root the enemies around you in PvP. It is more fun to let them go .
Joy_Division wrote: »When does Camelot Unchained come about? Please tell me its designers actually PvP.
Here is what DKs have had to endure during the past year and a half.
- DK Standard - Nerfed. Cost increased by 25%.
- Fiery Grip - Nerfed. Players can immunize themselves by being at a slightly different elevation
- Searing Strike - Pointless. Unlimited resources + trend toward burst damage made this skill moot.
- Fiery Breath - Pointless. See above.
- Flame Lash - Nerfed. DKs one decent skill got hit with a cooldown.
- Inferno - Nerfed, Redundant, and the winner of the most useless morph in the game (Sea of Flames) .
- Kindling - Rendered moot. Sources of burning procs are much fewer in latest patch.
- Dark Talons - Probably most nerfed skill in game. Now it doesn't even root.
- Dragon Blood - Worthless. We're all scrambling for resto staffs now.
- Reflective Scales. Nerfed. 4 projectiles and does not always reflect stealth attacks.
- Inhale. Nerfed. Only three targets.
- Iron Skin. Pointless for non-dedicated tanks with new blocking nerf.
- Molten Weapons. Rendered impractical. A short duration buff, that allows an heavy attack to function as an execute. Huh? Isn't the point of an execute to finish off an opponent quickly?
- Obsidian shield. Just call it Igneous now. There was a time the fragmented morph was competitive.
- Ash Cloud. Completely Changed. DKs lost the protection they need for a ranged DoT they don't need.
- Battle Roar. Nerfed. DKs relied on ultimates for resource regeneration.
This does not even consider the nerfing of the (magicka) DKs primary weapon, the destruction staff, the dubious changes to the block mechanic that served as the DKs primary means of defense, and lack of compelling stamina options such that one stamina DK has a single class ability slotted on his bar: Take Flight.
The only DK skill that needed adjustment for the past year is the cheesey Fossilize morph of petrify...which to my knowledge ZoS still allows to act as a double stamina drain.
We should ask Eric as he is the leading combat designer but he doesnt have an account on the forums . I guess it is just not fun to root the enemies around you in PvP. It is more fun to let them go .
We should ask Eric as he is the leading combat designer but he doesnt have an account on the forums . I guess it is just not fun to root the enemies around you in PvP. It is more fun to let them go .
Jessica Folsom wrote:It's a very grey area.
Joy_Division wrote: »When does Camelot Unchained come about? Please tell me its designers actually PvP.
Here is what DKs have had to endure during the past year and a half.
- DK Standard - Nerfed. Cost increased by 25%.
- Fiery Grip - Nerfed. Players can immunize themselves by being at a slightly different elevation
- Searing Strike - Pointless. Unlimited resources + trend toward burst damage made this skill moot.
- Fiery Breath - Pointless. See above.
- Flame Lash - Nerfed. DKs one decent skill got hit with a cooldown.
- Inferno - Nerfed, Redundant, and the winner of the most useless morph in the game (Sea of Flames) .
- Kindling - Rendered moot. Sources of burning procs are much fewer in latest patch.
- Dark Talons - Probably most nerfed skill in game. Now it doesn't even root.
- Dragon Blood - Worthless. We're all scrambling for resto staffs now.
- Reflective Scales. Nerfed. 4 projectiles and does not always reflect stealth attacks.
- Inhale. Nerfed. Only three targets.
- Iron Skin. Pointless for non-dedicated tanks with new blocking nerf.
- Molten Weapons. Rendered impractical. A short duration buff, that allows an heavy attack to function as an execute. Huh? Isn't the point of an execute to finish off an opponent quickly?
- Obsidian shield. Just call it Igneous now. There was a time the fragmented morph was competitive.
- Ash Cloud. Completely Changed. DKs lost the protection they need for a ranged DoT they don't need.
- Battle Roar. Nerfed. DKs relied on ultimates for resource regeneration.
This does not even consider the nerfing of the (magicka) DKs primary weapon, the destruction staff, the dubious changes to the block mechanic that served as the DKs primary means of defense, and lack of compelling stamina options such that one stamina DK has a single class ability slotted on his bar: Take Flight.
The only DK skill that needed adjustment for the past year is the cheesey Fossilize morph of petrify...which to my knowledge ZoS still allows to act as a double stamina drain.
Can you please just stop developing the DK. Just leave us where we are at, don't even worry about fixing molten armaments which is only working 40% of the time. Some of us still have a reason to play DK, but if you keep up the good work that reason will be lost.
Honestly I'd just like the option to have that reimburse my DK for another class. Or a few million gold, but mostly another class.
A few million? Probably ten at this point, considering how many times they've said, "WE'RE NOT RAISING THE VR CAP," and then raised it.
DK in a hard spot right now.
We should ask Eric as he is the leading combat designer but he doesnt have an account on the forums . I guess it is just not fun to root the enemies around you in PvP. It is more fun to let them go .
We should ask Eric as he is the leading combat designer but he doesnt have an account on the forums . I guess it is just not fun to root the enemies around you in PvP. It is more fun to let them go .
While I don't like to be too quick to judge, I would like it if he knew the actual names of abilities (I do), but more often than not he doesn't. He also calls magicka "mana".
Things like this make me wonder.
We should ask Eric as he is the leading combat designer but he doesnt have an account on the forums . I guess it is just not fun to root the enemies around you in PvP. It is more fun to let them go .
While I don't like to be too quick to judge, I would like it if he knew the actual names of abilities (I do), but more often than not he doesn't. He also calls magicka "mana".
Things like this make me wonder.
Having had the opportunity to engage in feed back session with Wrobel this is what I have to say about him. Despite many things I may disagree with I have to conclude that he is one of the members of the development team that does genuinely try their best with good intention for the game. When we did have this feedback session it was supposed to be around and hour, but I think we ended up talking with Eric for about another 1 and a half hours. Making it about 2 and a half hours total. That is not something he had to do. He kept on going in the conversation because he actually wanted to hear what the players had to think. When we discussed changes in 1.6 or ideas of our own it generally ended in a discussion about the logical reasoning behind them. It was very interesting to hear everything he had to say about the games skills.
In general I would just say don't be to hard on the guy. I personally do disagree with a lot of changes, but while not the most well spoken individual he certainly is one of those working the hardest.
...he is one of the members of the development team that does genuinely try their best with good intention for the game....
...he kept on going in the conversation because he actually wanted to hear what the players had to think...
...he is one of the members of the development team that does genuinely try their best with good intention for the game.......he kept on going in the conversation because he actually wanted to hear what the players had to think...
Well I don't think so.. If this product is solely updated according to the community's oppinion for the good health of the game, I dont even know what to say. And I don't see any hard work at all. Just some quick fixes here and there and blanket nerfs since last 2 update instead of going deep into it. What he said to you is just PR imo.
Or maybe I'm just so pessimistic.
It likely will be fixed in the next patch.vortexman11 wrote: »And now even if it is a bug we have to wait at least a week for it to be fixed because they only hotfix important stuff, like exp grinds.DK goes the way of the Templar? Not to worry.MMMMMMM let the dk's die a slow death while their skills are stripped of all effectiveness one by one.
jabjabjabjabjabjabjabjabjabjabjabjabjabjabjab
see your class is fine
We should ask Eric as he is the leading combat designer but he doesnt have an account on the forums . I guess it is just not fun to root the enemies around you in PvP. It is more fun to let them go .
While I don't like to be too quick to judge, I would like it if he knew the actual names of abilities (I do), but more often than not he doesn't. He also calls magicka "mana".
Things like this make me wonder.
Having had the opportunity to engage in feed back session with Wrobel this is what I have to say about him. Despite many things I may disagree with I have to conclude that he is one of the members of the development team that does genuinely try their best with good intention for the game. When we did have this feedback session it was supposed to be around and hour, but I think we ended up talking with Eric for about another 1 and a half hours. Making it about 2 and a half hours total. That is not something he had to do. He kept on going in the conversation because he actually wanted to hear what the players had to think. When we discussed changes in 1.6 or ideas of our own it generally ended in a discussion about the logical reasoning behind them. It was very interesting to hear everything he had to say about the games skills.
In general I would just say don't be to hard on the guy. I personally do disagree with a lot of changes, but while not the most well spoken individual he certainly is one of those working the hardest.
Wings are so bugged. Or probably you cast them and all players animation cancel and attack you and literally in 0.5 seconds all 4 projectiles are reflected back and the big meteor hit you in your face. It doesnt matter that you casted wings for that meteor. I have only on VR character my DK. I loved him so much but I gave up. I started to level a NB.drzycki_ESO wrote: »I tried using Talons last night in IC and they rarely landed and are officially off my bar.
With all the nerfs, the only reason to be a DK right now is if you like the pretty flappy wings or you already have a DK and consider leveling a new character extremely painful. Both of those apply to me.
Please fix my Dragon Knight.
drzycki_ESO wrote: »I tried using Talons last night in IC and they rarely landed and are officially off my bar.
With all the nerfs, the only reason to be a DK right now is if you like the pretty flappy wings or you already have a DK and consider leveling a new character extremely painful. Both of those apply to me.
Please fix my Dragon Knight.