ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
Jessica Folsom wrote:It's a very grey area.
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
If you're making Talons blockable, an ability which is iconic to the Dragonknight class; what is your stance on blocking iconic abilities for all classes?
Blockable petrify, blockable fear, blockable velocious curse, blockable eclipse and amplifying light thing and so on.
They all go hand-in-hand with the aesthetics of each class, unblockable velocious curse looks and feels like it makes sense, same with all class abilities, yes even fear not being blockable. Why completely smash your design and creative philosophies by doing huge blanket changes but then in the second breath doing minor changes which have huge effect on a large number of your player base? Talons is essential to the typical Dragonknight archetype, all their passives augment being a warrior that can take hits and excels in close range, talons is essential to that end and it has counterplay plus you may still heal and do damage whilst in talons.
I've got no problem with talons being blocakable as long as you intend to do the same to all of the classes in The Elder Scrolls Online: Tamriel Unlimited. If you're not interested in augmenting your creative and design philosophies as well as your design culture, make it unblockable again and please stop confusing the playerbase as huge changes like this communicate to the community your intentions as well as what do expect from your development team in the future.
Not communicating such changes speaks very loudly and inspires worry too, it's all give and take but stuff like this feels like it's take and take.
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
There's an old thread of mine with a suggestion I feel would help magicka DK the most...
http://forums.elderscrollsonline.com/en/discussion/171077/suggestion-make-all-armor-passives-per-piece-of-armor-type-equipped
And yes, revert this change. Srsly what were you thinking again. If there is no clear reason for a change (or even then) why not ask the players.
There's an old thread of mine with a suggestion I feel would help magicka DK the most...
http://forums.elderscrollsonline.com/en/discussion/171077/suggestion-make-all-armor-passives-per-piece-of-armor-type-equipped
And yes, revert this change. Srsly what were you thinking again. If there is no clear reason for a change (or even then) why not ask the players.
Exactly, we hear that changes are made due to players voices being heard...I have never seen anyone suggest that talons need to become blockable or nerfed at all. I'm glad it seems Gina has suggested they are listening to us here, if that is the case then A LOT warrants change or at least discussing it with the player base who spend time of these forums.
The game is good fun to play, but I just don't understand how the PVP player base ( which mainly choose here to talk ) gets passed by on the official forums by the devs. Do we really need to spam /feedback in order to get our point of view across ( /feedback which grants us 0 interaction from devs/ advisors )
Why bother having these forums if the real changes we discuss never gets anywhere, why does it take us to flame like a bunch of children to get a response? This can be avoided if you speak with the player base before you make changes that dont need to happen, surprisingly enough we are the people who play this game day in and day out, we have an idea of what works now in the game and doesnt, one thing for certain, nerfing everything without talking with players, or caring for that matter is pretty petty on ZOS' part.
Tl:DR Talk to us, the players about skills/ changes before you make them
Jessica Folsom wrote:It's a very grey area.
Add a Stam morph to Talons when you fix it please
There's an old thread of mine with a suggestion I feel would help magicka DK the most...
http://forums.elderscrollsonline.com/en/discussion/171077/suggestion-make-all-armor-passives-per-piece-of-armor-type-equipped
And yes, revert this change. Srsly what were you thinking again. If there is no clear reason for a change (or even then) why not ask the players.
Exactly, we hear that changes are made due to players voices being heard...I have never seen anyone suggest that talons need to become blockable or nerfed at all. I'm glad it seems Gina has suggested they are listening to us here, if that is the case then A LOT warrants change or at least discussing it with the player base who spend time of these forums.
The game is good fun to play, but I just don't understand how the PVP player base ( which mainly choose here to talk ) gets passed by on the official forums by the devs. Do we really need to spam /feedback in order to get our point of view across ( /feedback which grants us 0 interaction from devs/ advisors )
Why bother having these forums if the real changes we discuss never gets anywhere, why does it take us to flame like a bunch of children to get a response? This can be avoided if you speak with the player base before you make changes that dont need to happen, surprisingly enough we are the people who play this game day in and day out, we have an idea of what works now in the game and doesnt, one thing for certain, nerfing everything without talking with players, or caring for that matter is pretty petty on ZOS' part.
Tl:DR Talk to us, the players about skills/ changes before you make them
This really does need to be changed back, previously all classes paled to DK, now over time all classes have surpassed DKs and yet they continue to get nerfed to below a sub par class. Almost embarrassing being a DK at times now
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
It's pretty obvious what we think paged on the 6 pages of this thread
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
It's pretty obvious what we think paged on the 6 pages of this thread
Touche. Just wanted to see if you all felt the same after confirming that it was indeed intended.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
It's pretty obvious what we think paged on the 6 pages of this thread
Touche. Just wanted to see if you all felt the same after confirming that it was indeed intended.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
It's pretty obvious what we think paged on the 6 pages of this thread
Touche. Just wanted to see if you all felt the same after confirming that it was indeed intended.
Personally i feel talons being blockable is a good change. Should it become unblockable it will just be once again the all around better version of the sorcerer root.
Currently the sorc root is not blockable but the dmg is neglible and only applies after the target was rooted for the whole duration - if it´s purged or rolled out of the dmg is lost (for the shattering prison morph).
Currently talons is instantdmg either a dot or a dmg debuff and a root BUT it is blockable. Once this change gets reverted the sorc root once again becomes obsolete in any grp because talons will be the all around better spell for every situation like it was from release up to patch 1.7.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
It's pretty obvious what we think paged on the 6 pages of this thread
Touche. Just wanted to see if you all felt the same after confirming that it was indeed intended.