Oh? Please do explain how making a root CC effect preventable by block a "fix". What was the problem that needed fixing?Dont see the issue. Wasnt a nerf. It was a fix for the root from talons.
hammayolettuce wrote: »@ZOS_GinaBruno please give us something here, even an acknowledgment that you know we exist would be nice. The devs are killing magicka DK. I have leveled two of them to V16 and I won't play either of them with DK in it's current state. I'm just glad I have a V16 stamplar to play because after all of the XP nerfs, I refuse to level another character.
Jessica Folsom wrote:It's a very grey area.
Teargrants wrote: »Oh? Please do explain how making a root CC effect preventable by block a "fix". What was the problem that needed fixing?Dont see the issue. Wasnt a nerf. It was a fix for the root from talons.
So by that logic, I should be able to block Encase?
I should be able to block Fear? It's a hard CC/debuff and much more powerful than Talons after all.
I should be able to block Petrify?
I should be able to block Acid Spray?
Teargrants wrote: »Oh? Please do explain how making a root CC effect preventable by block a "fix". What was the problem that needed fixing?Dont see the issue. Wasnt a nerf. It was a fix for the root from talons.
So by that logic, I should be able to block Encase?
I should be able to block Fear? It's a hard CC/debuff and much more powerful than Talons after all.
I should be able to block Petrify?
I should be able to block Acid Spray?
Why is bombard and cripple root blockable? I dont say its okay that it is blockable but its more a global alignment from zos side
Your words bro, not mine. Specifically saying something is a fix, not a nerf implies tacit approval/agreement with said change.Wasnt a nerf. It was a fix
Huckdabuck wrote: »hammayolettuce wrote: »@ZOS_GinaBruno please give us something here, even an acknowledgment that you know we exist would be nice. The devs are killing magicka DK. I have leveled two of them to V16 and I won't play either of them with DK in it's current state. I'm just glad I have a V16 stamplar to play because after all of the XP nerfs, I refuse to level another character.
Must haz Templar heals! Plus the willpower gear is easier to get!!!!!!!
Can you please just stop developing the DK. Just leave us where we are at, don't even worry about fixing molten armaments which is only working 40% of the time. Some of us still have a reason to play DK, but if you keep up the good work that reason will be lost.
Can you please just stop developing the DK. Just leave us where we are at, don't even worry about fixing molten armaments which is only working 40% of the time. Some of us still have a reason to play DK, but if you keep up the good work that reason will be lost.
Honestly I'd just like the option to have that reimburse my DK for another class. Or a few million gold, but mostly another class.
I feel the same way. In the launch days I was wondering which skill to slot because all were useful now I use 1 or 2 skills and the rest are available for everyone. On the other hand NB in 1.1 used to be like us now. Most of their skills were broken and they used weapon and world skills. Last patch we had tankiness while blocking and self heal, now they took this from us.Can you please just stop developing the DK. Just leave us where we are at, don't even worry about fixing molten armaments which is only working 40% of the time. Some of us still have a reason to play DK, but if you keep up the good work that reason will be lost.
Honestly I'd just like the option to have that reimburse my DK for another class. Or a few million gold, but mostly another class.
hammayolettuce wrote: »Huckdabuck wrote: »hammayolettuce wrote: »@ZOS_GinaBruno please give us something here, even an acknowledgment that you know we exist would be nice. The devs are killing magicka DK. I have leveled two of them to V16 and I won't play either of them with DK in it's current state. I'm just glad I have a V16 stamplar to play because after all of the XP nerfs, I refuse to level another character.
Must haz Templar heals! Plus the willpower gear is easier to get!!!!!!!
I already told you, I will gladly heal you for dailies. I will use vigor and repentance and maybe, if you're good that day, I'll even slot purify.
Jessica Folsom wrote:It's a very grey area.
hammayolettuce wrote: »
Joy_Division wrote: »Here is what DKs have had to endure during the past year and a half.
- DK Standard - Nerfed. Cost increased by 25%.
- Fiery Grip - Nerfed. Players can immunize themselves by being at a slightly different elevation
- Searing Strike - Pointless. Unlimited resources + trend toward burst damage made this skill moot.
- Fiery Breath - Pointless. See above.
- Flame Lash - Nerfed. DKs one decent skill got hit with a cooldown.
- Inferno - Nerfed, Redundant, and the winner of the most useless morph in the game (Sea of Flames) .
- Kindling - Rendered moot. Sources of burning procs are much fewer in latest patch.
- Dark Talons - Probably most nerfed skill in game. Now it doesn't even root.
- Dragon Blood - Worthless. We're all scrambling for resto staffs now.
- Reflective Scales. Nerfed. 4 projectiles and does not always reflect stealth attacks.
- Inhale. Nerfed. Only three targets.
- Iron Skin. Pointless for non-dedicated tanks with new blocking nerf.
- Molten Weapons. Rendered impractical. A short duration buff, that allows an heavy attack to function as an execute. Huh? Isn't the point of an execute to finish off an opponent quickly?
- Obsidian shield. Just call it Igneous now. There was a time the fragmented morph was competitive.
- Ash Cloud. Completely Changed. DKs lost the protection they need for a ranged DoT they don't need.
- Battle Roar. Nerfed. DKs relied on ultimates for resource regeneration.