Dk has bad resourcemanagement, no burst, no escape, no execute.... They even nerfed Battle Roar to ***... Dk didnt get any buff, why would they suddenly be good?willymchilybily wrote: »I give my magicka DK up. The combat team hates us.
I expect they thought (like i did initially) some changes might actually benefit us, natural class sustain in a patch where sustain is important because less damage/ more cost to heal.
As such this talons change wouldn't look so bad if DK's became a master race. Unfortunately turns out longer TTK didnt lead to the expected out come. Or at least not my expected outcome, (who knows what ZOS aim for when they make a decision) I guess though as they are already talking about reversing this decision in this thread, what they aimed for wasnt what they achieved for the magicka DK
1.5 DK had good resourcemanagment in 1vX fights because of the ultimate gain, ever after 1.6 Dk always struggles with resources.
willymchilybily wrote: »Dk has bad resourcemanagement, no burst, no escape, no execute.... They even nerfed Battle Roar to ***... Dk didnt get any buff, why would they suddenly be good?willymchilybily wrote: »I give my magicka DK up. The combat team hates us.
I expect they thought (like i did initially) some changes might actually benefit us, natural class sustain in a patch where sustain is important because less damage/ more cost to heal.
As such this talons change wouldn't look so bad if DK's became a master race. Unfortunately turns out longer TTK didnt lead to the expected out come. Or at least not my expected outcome, (who knows what ZOS aim for when they make a decision) I guess though as they are already talking about reversing this decision in this thread, what they aimed for wasnt what they achieved for the magicka DK
1.5 DK had good resourcemanagment in 1vX fights because of the ultimate gain, ever after 1.6 Dk always struggles with resources.
1.6 is my only reference as a console player, and i had good resource management (i found) in 1.6 comparable to other classes not other game versions. it was better than my NB, and Sorc, though low level sorc. so pressumed that class based advantage and the longer TTK (not going to be 1 shot) would pay off. ofcourse its not good if you cant kill anything or need to spam 20 whips just to kill one battle leveled VR3
Yep roots are OP against DKs. Sors bolt escape with roots. NB - teleport strkes with roots and Templars purge them. All these 3 skills are very popular for those 3 classes so they do not have to slot a special skill just to counter roots.Junglejim82 wrote: »With dodge changes roots have became OP . Either revert the change to roll or make roots the same as other ccs. Break out for immunity no rolling required. Then make it unblockable
All cc should be blockable now with the changes to block and stam regen.
Both hard and soft cc is far to powerful in a game with no cooldowns to not have that option.
Once your knee stops jerking you may even realize it is a good change for the game.
No. All CCs should have different diminishing returns for roots, snares, fears, silences, stuns.
Also, you should not be able to CC break every 6seconds but every 1-2minutes or so.
CC breaking should not give CC immunity but a diminishing return.
Abilities, passives and gear bonuses could still provide CC Immunity for X seconds.
remedios17 wrote: »The main problem here is that they ONLY made talons as a blockable root. If they would have said that hmm guys since we nerfed dodge roll, so from now on you are able to block ALL form of root (encase, bombard, or that crippling stuff that nbs have, whatnot) then I would have said yeah sure sounds fair (maybe) but this is not the case.
Either revert the change or make EVERY single root ability blockable but nerfing DK again it is just a joke. They already in a *** position PvP wise.
This is all because of the L2P boys. They nerfed scales (tbh i dont really feel the negative effect of it) BUT still Cyro is full of bow guys WHO keep sniping you EVEN if they saw that scales. BUT hail god the dmg reduction now they can realize after the 10x snipe that they are getting back all of it and do not die after 1-2 snipe...
In additaion to the DK nerfs just look the DK videos from 1.5 it is NOT the DK who is a walking GOD it is the enemies who are just bad and can not counter a DK...
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
ThyIronFist wrote: »ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
Ok, seriously though. LOL. There is no hope left for this game. You guys are absolutely clueless. Beyond clueless.
remedios17 wrote: »How do u like your DK now XD
remedios17 wrote: »How do u like your DK now XD
Gah....I blame the invincible Vamp DKs that ruled for about a month after launch. Ever since it seems ZOS has decided that DKs must be nerfed - repeatedly.
They were sorcs and the cost of the ultimate for them was 4. DKs used the other morph.remedios17 wrote: »How do u like your DK now XD
Gah....I blame the invincible Vamp DKs that ruled for about a month after launch. Ever since it seems ZOS has decided that DKs must be nerfed - repeatedly.
They were sorcs and the cost of the ultimate for them was 4. DKs used the other morph.
They were sorcs and the cost of the ultimate for them was 4. DKs used the other morph.
While sorcs have had their uber periods, I'm talking about DK Vamps who stood in the middle of 15 enemies and survived. That was the build which led to the first (of many) nerfs of DKs (and some limited nerfs of vamps).
They were sorcs and the cost of the ultimate for them was 4. DKs used the other morph.
While sorcs have had their uber periods, I'm talking about DK Vamps who stood in the middle of 15 enemies and survived. That was the build which led to the first (of many) nerfs of DKs (and some limited nerfs of vamps).
The vamp nerfs were not so limited at all. I can't tell wether it was just DKs or DK vamps that lead to the first nerfs, because DKs really were OP. But ofc it could be that players just cried over DK vamps because the Sorcs would never even become visible.
That being said, repeated nerfs more or less "balanced" DKs within the game mechanics pre 1.6, i.e., with dynamic ultimate generation. 1.6 came as another and really unnessecary resource management nerf, not to mention the shift in the meta making the DoTs relatively useless.
ZOS_GinaBruno wrote: »Just to follow up on this, we will be reverting this change (likely in the next update) so Talons will no longer be blockable.
ZOS_GinaBruno wrote: »Just to follow up on this, we will be reverting this change (likely in the next update) so Talons will no longer be blockable.
ZOS_GinaBruno wrote: »Just to follow up on this, we will be reverting this change (likely in the next update) so Talons will no longer be blockable.
ZOS_GinaBruno wrote: »Just to follow up on this, we will be reverting this change (likely in the next update) so Talons will no longer be blockable.
All cc should be blockable now with the changes to block and stam regen.
Both hard and soft cc is far to powerful in a game with no cooldowns to not have that option.
Once your knee stops jerking you may even realize it is a good change for the game.
No. All CCs should have different diminishing returns for roots, snares, fears, silences, stuns.
Also, you should not be able to CC break every 6seconds but every 1-2minutes or so.
CC breaking should not give CC immunity but a diminishing return.
Abilities, passives and gear bonuses could still provide CC Immunity for X seconds.
Sounds like you plagiarized those ideas from another game. That game had cooldowns on its skills.
That would be a terrible idea for eso. Really really terrible.
ZOS_GinaBruno wrote: »The change to Talons now being blockable was intended; apologies for the undocumented change. That said, we are considering reverting this change in a future patch to make it not blockable again. What do you guys think?
vortexman11 wrote: »Yolokin_Swagonborn wrote: »vortexman11 wrote: »eventide03b14a_ESO wrote: »
Lel, you want me to defend BE when the fact that you could bolt out of any root made talons useless in the first place? Just get out.
If roots prevented the use of BE would you support a revert to that nerf? I'm all for having more counters and less nerfs.
I even argued against the scales nerf if they put an offensive purge skill in the game.
But enough of that, lets not derail the thread.
Revert Talons change.
I wouldn't support that type of nerf to BE because I understand sorcs need that mobility, I do however support the the cost increase stacking. That guy I was responding too is here trolling the forums and said he wont support us because we didn't support sorcs when the cost was increased on BE, yet I'm sure each DK here was effected by a similar and even harsher change to blocking.
But you're right, let's not derail this.
The sorc would just block cast BE if need be...
This nerf is well deserved and DK,s will be fine.
The reason for all the whining is they are so used to easy mode, its a great move towards game balance.
ZOS_GinaBruno wrote: »Just to follow up on this, we will be reverting this change (likely in the next update) so Talons will no longer be blockable.
AhPook_Is_Here wrote: »ZOS_GinaBruno wrote: »Just to follow up on this, we will be reverting this change (likely in the next update) so Talons will no longer be blockable.
Just be careful you don't make lava whip heal hostile targets instead of the DK by accident in the process
ZOS_GinaBruno wrote: »Just to follow up on this, we will be reverting this change (likely in the next update) so Talons will no longer be blockable.