Looks like Rich Lambert is now Creative Director after Paul Sage left
Source: https://www.linkedin.com/in/richlambert
Looks like Rich Lambert is now Creative Director after Paul Sage left
Source: https://www.linkedin.com/in/richlambert
Huh. What did Rich do before?
slipHAZARD wrote: »Could be the best thing to happen for the game. Hopefully whoever takes over as "Creative Director" is actually creative.
I'm hoping for a little less "creativity" and a little more comon sense.
Like on his first day, he comes on the forums and realizes "Hey all our fans and customers are asking for standard basic MMO features like Minimaps, Text Chat, Damage Numbers and Buff Indicators... wait why aren't these in the game already?"
Looks like Rich Lambert is now Creative Director after Paul Sage left
Source: https://www.linkedin.com/in/richlambert
He's got experience as a tester, at least. Although for EA, which might not be a good sign...
Darkstorne wrote: »
It is what it is, and it's probably too late to salvage in one direction or the other.
Looks like Rich Lambert is now Creative Director after Paul Sage left
Source: https://www.linkedin.com/in/richlambert
Huh. What did Rich do before?
I'm not sure following Paul Sage's footsteps is such a great idea. I actually hope he gets out of those footsteps and finds a better path ahead.The Uninvited wrote: »Rich Lambert has been Lead Content Designer at ZOS for the past 8 years. I trust he will do fine following Paul Sage's footsteps.
Welp, we haven't seen new content in a while. I am personally withholding judgement until Imperial City and/or Wrothgar is released. Seeing new content rather than judging what was already released seems more fair to the studio. They levelled up as Devs while they were making ESO, let's see the new skills!
Seeing his body language during the last few Live sessions, starting with the B2P announcement, I suspect that any official parting words from Paul would probably not have been his own anyway.I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
It doesn't really fit in with what so far seems to be ZOS' preferred way to operate for someone like Paul Sage to come to the forums and write an actual human 'Goodbye' post.AlienDiplomat wrote: »I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
Exactly my first thoughts.
Did it never occur to these guys that there might be those of us that actually CARE about them, respect them as professionals and artists, and that it damages our sense of family and community to see matriarchs and patriarchs just up and bail? For gods' sakes think of the children!
Some parting words might have been nice. Something cheesy about "the journey continues" or some such selfish tripe. Something to explain why they couldn't pour their creative potential into improving what they have been a part of already instead of leaping to the next half-hearted short-term commitment.
I really don't want to sound rude or ungrateful, but I won't lie, I'm a little hurt and maybe just a little disappointed.
Lava_Croft wrote: »It doesn't really to fit in with what so far seems to be ZOS preferred way to operate: as a mostly distant, faceless and emotionless entity for someone like Paul Sage to come to the forums and write an actual human 'Goodbye' post.AlienDiplomat wrote: »I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
Exactly my first thoughts.
Did it never occur to these guys that there might be those of us that actually CARE about them, respect them as professionals and artists, and that it damages our sense of family and community to see matriarchs and patriarchs just up and bail? For gods' sakes think of the children!
Some parting words might have been nice. Something cheesy about "the journey continues" or some such selfish tripe. Something to explain why they couldn't pour their creative potential into improving what they have been a part of already instead of leaping to the next half-hearted short-term commitment.
I really don't want to sound rude or ungrateful, but I won't lie, I'm a little hurt and maybe just a little disappointed.
Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.
Darkstorne wrote: »slipHAZARD wrote: »Could be the best thing to happen for the game. Hopefully whoever takes over as "Creative Director" is actually creative.
I'm hoping for a little less "creativity" and a little more comon sense.
Like on his first day, he comes on the forums and realizes "Hey all our fans and customers are asking for standard basic MMO features like Minimaps, Text Chat, Damage Numbers and Buff Indicators... wait why aren't these in the game already?"
Half their fans and customers are asking for that. The other half are asking for a more immersive true TES experience. They couldn't decide on one or the other so we ended up with a mediocre MMO and a mediocre TES game. Very few of the core functionalities an MMO player expects, and a very rushed and uninspired MMO-like area design which breaks immersion for TES players (every town using the same architecture within a province, no sense of history, every village is under attack from something, no wide open vistas, always mobs just walking around like XP pinatas waiting to be opened, quest NPCs tacitly asking you to pretend you're the only person in the area on this quest).
It is what it is, and it's probably too late to salvage in one direction or the other.
OMG! You forgot @ZOS_JessicaFolsom!Lava_Croft wrote: »It doesn't really to fit in with what so far seems to be ZOS preferred way to operate: as a mostly distant, faceless and emotionless entity for someone like Paul Sage to come to the forums and write an actual human 'Goodbye' post.AlienDiplomat wrote: »I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
Exactly my first thoughts.
Did it never occur to these guys that there might be those of us that actually CARE about them, respect them as professionals and artists, and that it damages our sense of family and community to see matriarchs and patriarchs just up and bail? For gods' sakes think of the children!
Some parting words might have been nice. Something cheesy about "the journey continues" or some such selfish tripe. Something to explain why they couldn't pour their creative potential into improving what they have been a part of already instead of leaping to the next half-hearted short-term commitment.
I really don't want to sound rude or ungrateful, but I won't lie, I'm a little hurt and maybe just a little disappointed.
I'm sure, that our Gina or Jason would definitely say something nice to us if they would leave ZOS.
@ZOS_GinaBruno and @ZOS_JasonLeavey, don't even think about it! We all love you two, so just stay with us! Who else would miss right camera or help Gina stop laughing on live
I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
AlienDiplomat wrote: »Nick Konkle, Maria Aliprando and now Paul Sage...
[snip]
Maybe they left because the game took a turn in the wrong direction? Away from what they wanted it to be, as an example the difference between Sage's normally excited expression to his more weary expression after announcing B2P.
Lava_Croft wrote: »OMG! You forgot @ZOS_JessicaFolsom!Lava_Croft wrote: »It doesn't really to fit in with what so far seems to be ZOS preferred way to operate: as a mostly distant, faceless and emotionless entity for someone like Paul Sage to come to the forums and write an actual human 'Goodbye' post.AlienDiplomat wrote: »I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
Exactly my first thoughts.
Did it never occur to these guys that there might be those of us that actually CARE about them, respect them as professionals and artists, and that it damages our sense of family and community to see matriarchs and patriarchs just up and bail? For gods' sakes think of the children!
Some parting words might have been nice. Something cheesy about "the journey continues" or some such selfish tripe. Something to explain why they couldn't pour their creative potential into improving what they have been a part of already instead of leaping to the next half-hearted short-term commitment.
I really don't want to sound rude or ungrateful, but I won't lie, I'm a little hurt and maybe just a little disappointed.
I'm sure, that our Gina or Jason would definitely say something nice to us if they would leave ZOS.
@ZOS_GinaBruno and @ZOS_JasonLeavey, don't even think about it! We all love you two, so just stay with us! Who else would miss right camera or help Gina stop laughing on live
I know big AAA developers and especially Bethesda/Zenimax may want to handle this differently, but when lead devs and directors left STO, we at least had some goodbyes from them. Considering their interaction with the community, I would have expected at least some parting words from Nick, Maria and Paul.
[snip]