Is this supposed to be a good or a bad thing?Well, the new Creative Director Rich Lambert did a bunch of work on Oblivion, so ... there's that.
so is this part of the reason this game started on its downhill slope?
There was no "later", ESO was designed with PvP from the start - and it's a good thing. Having some form of PvP is great for an MMO, it keeps people interested far longer than repeating the same set of dungeons ever could. Of course, everyone has a different idea what the right design for ESO would be...
There was no "later", ESO was designed with PvP from the start - and it's a good thing. Having some form of PvP is great for an MMO, it keeps people interested far longer than repeating the same set of dungeons ever could. Of course, everyone has a different idea what the right design for ESO would be...
I don't know what it started as back in 2007, but the entire game we saw was designed around DAoC-like factions at war concept, they just didn't get it right. We weren't supposed to be able to enter other factions at all. This division doesn't make any sense without the underlying PvP focus. But still, ESO does feel like it was torn into two different directions throughout development. All these "it's not MMO enough!" and "it's watered down TES" threads...There was no "later", ESO was designed with PvP from the start - and it's a good thing. Having some form of PvP is great for an MMO, it keeps people interested far longer than repeating the same set of dungeons ever could. Of course, everyone has a different idea what the right design for ESO would be...
No way this game started as PVP in mind. Cyrodil isnt even nearly there, does Cyrodil look like 5+ year thing for you? I bet some indie dev can make that for 5-10 mill. That what makes this even more interesting, did Bethesda start this themselves, when they realized they are too off, so they hired Zen, who take the blame. Nevertheless this whole project is one big downhill.
RDMyers65b14_ESO wrote: »
This means cloaks!! Am I right? Paul Sage were against them, maybe now we can start hoping for them to be implented. With Rich at the helm, maybe there is new hope for cloaks! @RichLambert
I don't quite get the fascination with cloaks and I'm not supporting the idea of introducing them but I also don't understand why cloaks where scraped from the game when ZOS already had them implemented:
There was no "later", ESO was designed with PvP from the start - and it's a good thing. Having some form of PvP is great for an MMO, it keeps people interested far longer than repeating the same set of dungeons ever could. Of course, everyone has a different idea what the right design for ESO would be...
ZOS_GinaBruno wrote: »We can confirm that Paul left ZOS after the launch of ESOTU on console. He, along with rest of the team, are very happy with how the game is doing and we wish him the best in his future endeavors. ESOTU continues to be in great hands with Game Director, Matt Firor and new Creative Director, Rich Lambert, overseeing development. Previously, Rich oversaw all content in the game as Lead Content Designer and worked on The Elder Scrolls IV: Oblivion. We’re very excited to have him take on the role as Creative Director!
Edit: Fixed a small typo in Matt's title.