I figured I'd save you the trouble. I'm sure you were off mashing potatoes or whatever it is you do with them.Teargrants wrote: »
bloodenragedb14_ESO wrote: »simply no. The shields are fine, the only problem there really is is the shield stacking, when thats fixed, if its fixed, no one will have a problem with damage shields.
honestly, i dont get peoples problem with damage shields like ward, the shield stacking and such have been in the game since launch, yet no one said things then. What i think is that people want easy kills. get it in your head that sometimes your going to run into someone that is better than you, and they are going to kill you. Its not the game or spells in question, its that you simply are not as skilled a gamer as your PK'er
Let's be honest here this is another "nerf hardened ward" complaint thread. Call it what it is because hardened ward is the only damage shield that does not scale off of your max HP besides maybe brawler(haven't tested it). If you're going to ask for that then I demand the amount of times one can dodge roll is limited across the board regardless if how much stamina/stamina regeneration someone stacks along with it. In my eyes dodge monkey builds are a much larger problem than hardened ward and/or shield stacking. I do think that the healing received debuff should have some type of effect on damage shields though. Since a damage shield is just preventative healing vs reactive healing.
Fact is without hardened ward scaling the way it does Sorc's would be severely effected in a negative capacity in PVP. I actually think all class damage shields should scale off of magicka to give magicka more utility for other classes and. help make up for the extreme squishy nature of light armor. Either that or give light armor much more powerful bonuses for DPS/burst output as it is medium has the best offensive bonuses along with the 3/4 the defenses of heavy. Light armor gets a bit worse offensive bonuses and much worse defenses(1/4 of heavy armor)
As it is there is a reason Sorc's are pretty much the only formidable magicka light armor builds atm, because they are capable of effective defense unlike other classes. So I propose all class damage shields scale off of max magicka to give light armor proper utility as well as a means of potential effective defense across all classes.
Septimus_Magna wrote: »This may sound good in theory but will be total crap in reality, no offence.
Shield stacking is only effective 1v1, maybe 1v2 bad players. When 2 or more players do damage the shields are gone in no time. Making all shields scale off health will greatly boost stamina builds with decent a health pool, their main weakness is not having good shields but they have dodge roll to prevent getting hit. Giving them good shields will simply make them unkillable because they can dodge most attacks and absorb the damage of undodgeable attacks.
Also magicka builds who have little defense agianst physical attack and a relative small health pool get very squishy because they have small shields.
Result, magicka builds cant do any damage to stamina builds because they dodge and absorb all damage. Stamina builds will now 2-3 shot every magicka build because they have no defense at all.
One method of doing this I had thought of is to make damage shield capacity cap at the user's Max Health. i.e. with 15k Health you can get up to a 15k total shield, and at 9k Health up to a 9k total shield. It indirectly ties shield strength to the Health stat and helps balance shield stacking. Afterall, to get a 30k shield you need 30k Health, and who has the Magicka/Spell Power to go that high after getting Health to 30k?
There are multiple abilities in this game that go through dodge, So Dodge users have to get some health...
It doesn't work that way for some Shield Users....So make Shields scale off health and be done with it.
There are multiple abilities in this game that go through dodge, So Dodge users have to get some health...
It doesn't work that way for some Shield Users....So make Shields scale off health and be done with it.
Dodge rollers users use Medium Armor which has three times the armor and spell resist that Light Armor has. Higher passive defensive means less need for more robust active defenses.
You can't have your cake and eat it too.
cozmon3c_ESO wrote: »if there is not shield stacking you will never see a sorc streak again, streak sorcs have to stack harness magicka and hardened ward to even be viable on the battle field and not get wtf pwned. i dont like using two slots to be viable though so i use the ball of lightening morph which basically sticks harness magicka and bolt escape effectively into one ability. so i can have more room for activities on my bars.
Here's an MMO Basic: Health and Mitigation (armor) synergize well. Characters with high armor mitigation benefit the most by stacking health, in terms of "Time To Live" calculations. Characters with low armor values gain relatively little from stacking health. They need to focus on things like avoidance or absorb shields.
If every absorb shield were based on health, that would simply tip the scales further away from light armor toward medium and heavy, and mixes of the two. Light armor is already in pretty bad shape. Medium is already in very good shape. No further push here is justified.
Some people haven't figured out how to kill shielded opponents, especially sorcs. The issues in their build, gear or rotation should not be confused with an overall imbalance, as other players absolutely have figured it out.
cozmon3c_ESO wrote: »if there is not shield stacking you will never see a sorc streak again, streak sorcs have to stack harness magicka and hardened ward to even be viable on the battle field and not get wtf pwned. i dont like using two slots to be viable though so i use the ball of lightening morph which basically sticks harness magicka and bolt escape effectively into one ability. so i can have more room for activities on my bars.
I'm not sure what you're talking about but I use streak and don't have a need for harness magicka. On the topic of ball of lightning, it needs a nerf. There needs to be a maximum amount of projectiles it can absorb just like every other absorb/reflect in the game.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »if there is not shield stacking you will never see a sorc streak again, streak sorcs have to stack harness magicka and hardened ward to even be viable on the battle field and not get wtf pwned. i dont like using two slots to be viable though so i use the ball of lightening morph which basically sticks harness magicka and bolt escape effectively into one ability. so i can have more room for activities on my bars.
I'm not sure what you're talking about but I use streak and don't have a need for harness magicka. On the topic of ball of lightning, it needs a nerf. There needs to be a maximum amount of projectiles it can absorb just like every other absorb/reflect in the game.
and get wrecked because i can defend against magicka damage and you cant.
I've fought you several times in Cyrodiil and you never "wrecked" me. In fact most of our fights ended up in one of us retreating due to a stalemate and/or incoming enemy forces.You're using conjecture as a basis of argument against my choice in morphing to streak instead on BOL without any information about my build and that's silly.cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »if there is not shield stacking you will never see a sorc streak again, streak sorcs have to stack harness magicka and hardened ward to even be viable on the battle field and not get wtf pwned. i dont like using two slots to be viable though so i use the ball of lightening morph which basically sticks harness magicka and bolt escape effectively into one ability. so i can have more room for activities on my bars.
I'm not sure what you're talking about but I use streak and don't have a need for harness magicka. On the topic of ball of lightning, it needs a nerf. There needs to be a maximum amount of projectiles it can absorb just like every other absorb/reflect in the game.
and get wrecked because i can defend against magicka damage and you cant.