Wreuntzylla wrote: »
And for you sorc players who are trying to avoid a nerf, stop posting in these threads. A thread always dies when people are only in agreement. Seriously.
Wrong again. My shield is 10,172, combined w/ 1 sec GCD are you claiming that no one can put out over 10k dps against something that has 0 spell resist/armor? Keep in mind I can only keep up 10k shield every sec vs 10k dps if I'm just standing there doing literally nothing but recasting. No blinky blink, no dps. No where did I say that you need to out dps shield recast and break through stam. I very clearly stated 'or'. The entire idea is I can't keep recasting if you CC me constantly and force me to block in between.Teargrants wrote: »
a single player cannot outdps shield recast, as well as stamina starve a sorc with 1.2k stamina regen.
If youre arguing that a sorc being needing to be killed by 3+ people SHOULD be a requirement you need to stop posting right now.
Teargrants wrote: »Wrong again. My shield is 10,172, combined w/ 1 sec GCD are you claiming that no one can put out over 10k dps against something that has 0 spell resist/armor? Keep in mind I can only keep up 10k shield every sec vs 10k dps if I'm just standing there doing literally nothing but recasting. No blinky blink, no dps. No where did I say that you need to out dps shield recast and break through stam. I very clearly stated 'or'. The entire idea is I can't keep recasting if you CC me constantly and force me to block in between.Teargrants wrote: »
a single player cannot outdps shield recast, as well as stamina starve a sorc with 1.2k stamina regen.
If youre arguing that a sorc being needing to be killed by 3+ people SHOULD be a requirement you need to stop posting right now.
That you would think it takes 3+ ppl to take down a sorc is indicative of either ignorance or deliberate misrepresentation. I can tell you right now there are plenty of ppl who can take me down 1v1.
You should not be able to stack one stat and from that receive the best offensive and best defensive benefit.
from that shields and dodge roll need nerfed
Teargrants wrote: »Wrong again. My shield is 10,172, combined w/ 1 sec GCD are you claiming that no one can put out over 10k dps against something that has 0 spell resist/armor? Keep in mind I can only keep up 10k shield every sec vs 10k dps if I'm just standing there doing literally nothing but recasting. No blinky blink, no dps. No where did I say that you need to out dps shield recast and break through stam. I very clearly stated 'or'. The entire idea is I can't keep recasting if you CC me constantly and force me to block in between.Teargrants wrote: »
a single player cannot outdps shield recast, as well as stamina starve a sorc with 1.2k stamina regen.
If youre arguing that a sorc being needing to be killed by 3+ people SHOULD be a requirement you need to stop posting right now.
That you would think it takes 3+ ppl to take down a sorc is indicative of either ignorance or deliberate misrepresentation. I can tell you right now there are plenty of ppl who can take me down 1v1.
what ability can do 10k hits without a crit?
Teargrants wrote: »Wrong again. My shield is 10,172, combined w/ 1 sec GCD are you claiming that no one can put out over 10k dps against something that has 0 spell resist/armor? Keep in mind I can only keep up 10k shield every sec vs 10k dps if I'm just standing there doing literally nothing but recasting. No blinky blink, no dps. No where did I say that you need to out dps shield recast and break through stam. I very clearly stated 'or'. The entire idea is I can't keep recasting if you CC me constantly and force me to block in between.Teargrants wrote: »
a single player cannot outdps shield recast, as well as stamina starve a sorc with 1.2k stamina regen.
If youre arguing that a sorc being needing to be killed by 3+ people SHOULD be a requirement you need to stop posting right now.
That you would think it takes 3+ ppl to take down a sorc is indicative of either ignorance or deliberate misrepresentation. I can tell you right now there are plenty of ppl who can take me down 1v1.
what ability can do 10k hits without a crit?
Snipe and wrecking blow for starters remember shields have 0 mitigation. Do I even need to go through this? It's not about exceeding 10k in 1 hit, it's about exceeding 10k dps.Teargrants wrote: »Wrong again. My shield is 10,172, combined w/ 1 sec GCD are you claiming that no one can put out over 10k dps against something that has 0 spell resist/armor? Keep in mind I can only keep up 10k shield every sec vs 10k dps if I'm just standing there doing literally nothing but recasting. No blinky blink, no dps. No where did I say that you need to out dps shield recast and break through stam. I very clearly stated 'or'. The entire idea is I can't keep recasting if you CC me constantly and force me to block in between.Teargrants wrote: »
a single player cannot outdps shield recast, as well as stamina starve a sorc with 1.2k stamina regen.
If youre arguing that a sorc being needing to be killed by 3+ people SHOULD be a requirement you need to stop posting right now.
That you would think it takes 3+ ppl to take down a sorc is indicative of either ignorance or deliberate misrepresentation. I can tell you right now there are plenty of ppl who can take me down 1v1.
what ability can do 10k hits without a crit?
Teargrants wrote: »Wrong again. My shield is 10,172, combined w/ 1 sec GCD are you claiming that no one can put out over 10k dps against something that has 0 spell resist/armor? Keep in mind I can only keep up 10k shield every sec vs 10k dps if I'm just standing there doing literally nothing but recasting. No blinky blink, no dps. No where did I say that you need to out dps shield recast and break through stam. I very clearly stated 'or'. The entire idea is I can't keep recasting if you CC me constantly and force me to block in between.Teargrants wrote: »
a single player cannot outdps shield recast, as well as stamina starve a sorc with 1.2k stamina regen.
If youre arguing that a sorc being needing to be killed by 3+ people SHOULD be a requirement you need to stop posting right now.
That you would think it takes 3+ ppl to take down a sorc is indicative of either ignorance or deliberate misrepresentation. I can tell you right now there are plenty of ppl who can take me down 1v1.
There is no counterplay to damage shields other than to pray you get a lucky crit once their shields are down.
As a sorc, I once thought there was no counterplay for Reflective Scales.
I watched a bunch of videos by better sorcs, and I learned how to handle a magicka DK with RS. It's not easy, but it's possible. It just requires more player skill, some gear tweaks and a different set of skills on the bar. I don't always run with those skills slotted, as I have other priorities in Cyrodiil. But I could.
Totally agree w/ you brah, soon as my tiny 'fixed' sorc shield goes down I can hit dat Green Mage's Blood and keep myself healed.With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Let's be honest here this is another "nerf hardened ward" complaint thread. Call it what it is because hardened ward is the only damage shield that does not scale off of your max HP besides maybe brawler(haven't tested it). If you're going to ask for that then I demand the amount of times one can dodge roll is limited across the board regardless if how much stamina/stamina regeneration someone stacks along with it. In my eyes dodge monkey builds are a much larger problem than hardened ward and/or shield stacking. I do think that the healing received debuff should have some type of effect on damage shields though. Since a damage shield is just preventative healing vs reactive healing.
Fact is without hardened ward scaling the way it does Sorc's would be severely effected in a negative capacity in PVP. I actually think all class damage shields should scale off of magicka to give magicka more utility for other classes and. help make up for the extreme squishy nature of light armor. Either that or give light armor much more powerful bonuses for DPS/burst output as it is medium has the best offensive bonuses along with the 3/4 the defenses of heavy. Light armor gets a bit worse offensive bonuses and much worse defenses(1/4 of heavy armor)
As it is there is a reason Sorc's are pretty much the only formidable magicka light armor builds atm, because they are capable of effective defense unlike other classes. So I propose all class damage shields scale off of max magicka to give light armor proper utility as well as a means of potential effective defense across all classes.
eventide03b14a_ESO wrote: »This is a sorc nerf dressed up like some sort of balance issue. Sure it's defensive and it scales off of a damage resource pool. News flash Einstein block and dodge roll are also used by the stamina pool which is also a damage resource. So basically we should need to spread out pools but stamina builds shouldn't. LMFAO.
The offensive increase from magicka is really quite negligible....the heaviest hitters focus on Spellpower/Weapon damage first, Magicka/Stamina are secondary
Teargrants wrote: »Snipe and wrecking blow for starters remember shields have 0 mitigation. Do I even need to go through this? It's not about exceeding 10k in 1 hit, it's about exceeding 10k dps.Teargrants wrote: »Wrong again. My shield is 10,172, combined w/ 1 sec GCD are you claiming that no one can put out over 10k dps against something that has 0 spell resist/armor? Keep in mind I can only keep up 10k shield every sec vs 10k dps if I'm just standing there doing literally nothing but recasting. No blinky blink, no dps. No where did I say that you need to out dps shield recast and break through stam. I very clearly stated 'or'. The entire idea is I can't keep recasting if you CC me constantly and force me to block in between.Teargrants wrote: »
a single player cannot outdps shield recast, as well as stamina starve a sorc with 1.2k stamina regen.
If youre arguing that a sorc being needing to be killed by 3+ people SHOULD be a requirement you need to stop posting right now.
That you would think it takes 3+ ppl to take down a sorc is indicative of either ignorance or deliberate misrepresentation. I can tell you right now there are plenty of ppl who can take me down 1v1.
what ability can do 10k hits without a crit?
There is no counterplay to damage shields other than to pray you get a lucky crit once their shields are down.
As a sorc, I once thought there was no counterplay for Reflective Scales.
I watched a bunch of videos by better sorcs, and I learned how to handle a magicka DK with RS. It's not easy, but it's possible. It just requires more player skill, some gear tweaks and a different set of skills on the bar. I don't always run with those skills slotted, as I have other priorities in Cyrodiil. But I could.
Summary of this thread: Sorcerers defending their shield.
I mean..really...
Take a seat, sit back and think objective. Why on earth defence and offence should share same pool that can be stacked through hell?(this applies for dodge rolling also) Why? I really fail to understand. Is this really perfect design for your perspective?
I also can not decide whether you are so naive and blind to miss the point or you just ignore everything and defend this error of mechanics for all costs with lots of game of words and such.
If you complain about 15k hits from various sources, then the right thing to do is to adjust damage values and power stacking after the shield/dodge issue is done. And then maybe slightly more health preferably.
With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Summary of this thread: Sorcerers defending their shield.
I mean..really...
Take a seat, sit back and think objective. Why on earth defence and offence should share same pool that can be stacked through hell?(this applies for dodge rolling also) Why? I really fail to understand. Is this really perfect design for your perspective?
I also can not decide whether you are so naive and blind to miss the point or you just ignore everything and defend this error of mechanics for all costs with lots of game of words and such.
If you complain about 15k hits from various sources, then the right thing to do is to adjust damage values and power stacking after the shield/dodge issue is done. And then maybe slightly more health preferably.
With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Do you think there is only sorcs who needs shields scaling on magicka? What about the magicka NB who has no class shield/heal? Read my other post.
Stamina has equally a lot of advantages stacking all in stamina like.. better vigor/rally (knowing that vigor is the best no class-heal in the game) more roll dodge and higher damages, so they have at the same time offence and defence stacking stamina. You cry because magicka spec dont have to run with 25+k health while stamina dont need it either. Seems legit.
exiledtyrant wrote: »Shields, stealth, and dodge chance are toxic defenses. They should have given everyone a way to heal and mitigate without adding in such hard counter designs. If anything cast time skills could have seen damage shields sparsely throughout morphs. I could definitely see a damage shield popped while healing ritual is being cast for example as a morph. To force a class to be so feast or famine defensively is no fun in my opinion. If sorcerers had other actual options I don't think number of people defending shields be so high.
I'm a fan of things like blockers ( absorbs x amount of hits), counter moves, reflects, high mitigation window skills etc. They always have things that the person defending can do and the person attacking can do without feeling cheap.