Summary of this thread: Sorcerers defending their shield.
I mean..really...
Take a seat, sit back and think objective. Why on earth defence and offence should share same pool that can be stacked through hell?(this applies for dodge rolling also) Why? I really fail to understand. Is this really perfect design for your perspective?
I also can not decide whether you are so naive and blind to miss the point or you just ignore everything and defend this error of mechanics for all costs with lots of game of words and such.
If you complain about 15k hits from various sources, then the right thing to do is to adjust damage values and power stacking after the shield/dodge issue is done. And then maybe slightly more health preferably.
With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Do you think there is only sorcs who needs shields scaling on magicka? What about the magicka NB who has no class shield/heal? Read my other post.
Stamina has equally a lot of advantages stacking all in stamina like.. better vigor/rally (knowing that vigor is the best no class-heal in the game) more roll dodge and higher damages, so they have at the same time offence and defence stacking stamina. You cry because magicka spec dont have to run with 25+k health while stamina dont need it either. Seems legit.
Who's crying?
So you don't think a magicka nightblade with more health than magicka would benefit from things scaling with health?
Interesting.
exiledtyrant wrote: »Shields, stealth, and dodge chance are toxic defenses. They should have given everyone a way to heal and mitigate without adding in such hard counter designs. If anything cast time skills could have seen damage shields sparsely throughout morphs. I could definitely see a damage shield popped while healing ritual is being cast for example as a morph. To force a class to be so feast or famine defensively is no fun in my opinion. If sorcerers had other actual options I don't think number of people defending shields be so high.
I'm a fan of things like blockers ( absorbs x amount of hits), counter moves, reflects, high mitigation window skills etc. They always have things that the person defending can do and the person attacking can do without feeling cheap.
I see your point. I agree that these counters are hard to balance, I personally like them but to each his own. But how can you be okay with reflects then? That's like the ultimate hard counter...
Sorcs were pretty bad in 1.5pkb16_ESO2 wrote: »In my opinion it would be a real good solution. Remove the cyro shield debuff and scale shield of health would buff temps a bit (what is nessesary) and maybe bring down sorc to earth.
There should be an Option to ignore People in the Forum because i cant read this stupid "Sorc Lobby" anymore.
They prevent a realistic Discusion about these balance issues.
bloodenragedb14_ESO wrote: »simply no. The shields are fine, the only problem there really is is the shield stacking, when thats fixed, if its fixed, no one will have a problem with damage shields.
honestly, i dont get peoples problem with damage shields like ward, the shield stacking and such have been in the game since launch, yet no one said things then. What i think is that people want easy kills. get it in your head that sometimes your going to run into someone that is better than you, and they are going to kill you. Its not the game or spells in question, its that you simply are not as skilled a gamer as your PK'er
If every shields scale on hp :
1) You make stamina build even stronger because shields will be as viable for them as for magicka builds. As defence, a stamina player can already dodge roll a lot (endlessly if he manages well) + the best selfheal that is not a class heal scales on stamina : vigor. Atm healing ward heal is very strong but since it depends of the shield... it wont be for a magicka dps with heal scaled shield.
"Magicka builds would already have enough defence with better heals" wrong : some class hasnt really class flash heals (sorc and nb), and so the best heal they have access to is vigor.
2) You kill any kind of magicka high burst build : a magicka nb (for example) who stacks magicka as much as possible has 0 defence : no good heal (the best is from healingward but if it scales on health... ***) no good shields, or at least as good as for a stamina user and 0 armor/spell resist because he wears light armor. On the other hand, a stamina nb that stacks stamina as much as possible will have : endless rolldodge (or at least rolldodge for a very long time) which is almost invulnerability period, a very good heal (vigor), as good shields as a magicka nb (harness and healing ward) and a decent amount of armor/spell resist because he uses medium armor. A magicka user will have to stack health while a stamina one will be able to stack stamina.
Then, who will still play magicka pvp-dps?
They don't care.
They want to CoD 1-shot people with their bows. These are the people we're arguing against.
bloodenragedb14_ESO wrote: »
Point is, whether you want to believe it or not, each class is best suited after its namesake. dragonknights are great tanks, templars are great healers, sorcerers are great magicka casters, nightblades are great assassins. Completely balancing the classes would make the game boring, the classes need variety and differences, they need different power levels. Stop getting mad that someone killed you and strive to get better at the game.
bloodenragedb14_ESO wrote: »simply no. The shields are fine, the only problem there really is is the shield stacking, when thats fixed, if its fixed, no one will have a problem with damage shields.
honestly, i dont get peoples problem with damage shields like ward, the shield stacking and such have been in the game since launch, yet no one said things then. What i think is that people want easy kills. get it in your head that sometimes your going to run into someone that is better than you, and they are going to kill you. Its not the game or spells in question, its that you simply are not as skilled a gamer as your PK'er
1) They aren't going to "fix" damage shield stacking, because they don't see it as an issue.
2) People have been complaining about this literally since Early Access, if not before. Are you new here?
If every shields scale on hp :
1) You make stamina build even stronger because shields will be as viable for them as for magicka builds. As defence, a stamina player can already dodge roll a lot (endlessly if he manages well) + the best selfheal that is not a class heal scales on stamina : vigor. Atm healing ward heal is very strong but since it depends of the shield... it wont be for a magicka dps with heal scaled shield.
"Magicka builds would already have enough defence with better heals" wrong : some class hasnt really class flash heals (sorc and nb), and so the best heal they have access to is vigor.
2) You kill any kind of magicka high burst build : a magicka nb (for example) who stacks magicka as much as possible has 0 defence : no good heal (the best is from healingward but if it scales on health... ***) no good shields, or at least as good as for a stamina user and 0 armor/spell resist because he wears light armor. On the other hand, a stamina nb that stacks stamina as much as possible will have : endless rolldodge (or at least rolldodge for a very long time) which is almost invulnerability period, a very good heal (vigor), as good shields as a magicka nb (harness and healing ward) and a decent amount of armor/spell resist because he uses medium armor. A magicka user will have to stack health while a stamina one will be able to stack stamina.
Then, who will still play magicka pvp-dps?
They don't care.
They want to CoD 1-shot people with their bows. These are the people we're arguing against.
And you are being completely dismissive to anybody who doesn't agree w/ you.
Shields are only a part of a magicka users primary defense and you know this as well as anybody. Why would you even say this if not to be intentionally misleading in your argument?
Just like another thread where you compare a stamina build using Dodge roll AND VIGOR to a Sorc just standing there spamming shields and acting like dodge roll by itself is a much stronger mechanic.
Who do you think is stupid enough to not see through this kind of stuff?
and it turns into a "nerf sorc " thread.
what a shame.
Sorcs were pretty bad in 1.5pkb16_ESO2 wrote: »In my opinion it would be a real good solution. Remove the cyro shield debuff and scale shield of health would buff temps a bit (what is nessesary) and maybe bring down sorc to earth.
There should be an Option to ignore People in the Forum because i cant read this stupid "Sorc Lobby" anymore.
They prevent a realistic Discusion about these balance issues.
Currently there is 1 build and one build only that is pretty good but like everything -> most people have learned to counter it.
The problem for sorcs still is that if you nerf one skill (cryst frags, vel curse, hardened ward or ball of light) you pretty much nerf the entire class. Right now it all fits togheter well as a build (with hardened ward and BoL at the center). Take away one piece and the entire build falls apart. Sorcs dont have a viable alternative that I know of. Their class skills are pretty ***. Negate got nerfed. Their ultimates are pretty much crap.
Nerf hardened ward but give them some decent other abilities in return.
And even without all the above I dont get all the QQ. It's not like sorcs are steamrolling 1v24 like some DK's did in the old days. Or the sap tanks of 1.5. Sorcs are annoying kiters. Kiters are annoying by definition. The other classes still have more steamroll potential then sorcs.
Summary of this thread: Sorcerers defending their shield.
I mean..really...
Take a seat, sit back and think objective. Why on earth defence and offence should share same pool that can be stacked through hell?(this applies for dodge rolling also) Why? I really fail to understand. Is this really perfect design for your perspective?
I also can not decide whether you are so naive and blind to miss the point or you just ignore everything and defend this error of mechanics for all costs with lots of game of words and such.
If you complain about 15k hits from various sources, then the right thing to do is to adjust damage values and power stacking after the shield/dodge issue is done. And then maybe slightly more health preferably.
With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Do you think there is only sorcs who needs shields scaling on magicka? What about the magicka NB who has no class shield/heal? Read my other post.
Stamina has equally a lot of advantages stacking all in stamina like.. better vigor/rally (knowing that vigor is the best no class-heal in the game) more roll dodge and higher damages, so they have at the same time offence and defence stacking stamina. You cry because magicka spec dont have to run with 25+k health while stamina dont need it either. Seems legit.
If every shields scale on hp :
1) You make stamina build even stronger because shields will be as viable for them as for magicka builds. As defence, a stamina player can already dodge roll a lot (endlessly if he manages well) + the best selfheal that is not a class heal scales on stamina : vigor. Atm healing ward heal is very strong but since it depends of the shield... it wont be for a magicka dps with heal scaled shield.
"Magicka builds would already have enough defence with better heals" wrong : some class hasnt really class flash heals (sorc and nb), and so the best heal they have access to is vigor.
2) You kill any kind of magicka high burst build : a magicka nb (for example) who stacks magicka as much as possible has 0 defence : no good heal (the best is from healingward but if it scales on health... ***) no good shields, or at least as good as for a stamina user and 0 armor/spell resist because he wears light armor. On the other hand, a stamina nb that stacks stamina as much as possible will have : endless rolldodge (or at least rolldodge for a very long time) which is almost invulnerability period, a very good heal (vigor), as good shields as a magicka nb (harness and healing ward) and a decent amount of armor/spell resist because he uses medium armor. A magicka user will have to stack health while a stamina one will be able to stack stamina.
Then, who will still play magicka pvp-dps?
They don't care.
They want to CoD 1-shot people with their bows. These are the people we're arguing against.
And you are being completely dismissive to anybody who doesn't agree w/ you.
Shields are only a part of a magicka users primary defense and you know this as well as anybody. Why would you even say this if not to be intentionally misleading in your argument?
Just like another thread where you compare a stamina build using Dodge roll AND VIGOR to a Sorc just standing there spamming shields and acting like dodge roll by itself is a much stronger mechanic.
Who do you think is stupid enough to not see through this kind of stuff?
What are other parts? Not mitigation for sure since light armor gives 3* less than medium. Heals? Vigor> all except bol but bol is a templar heal and so not usable by magicka sorcs, dk or nb. Dodge chances? The only dodge skill sorcs templars or dk can use is the one from medium armor and so is better for stamina players. Whats next? Give true examples plz, not "better heals, better utilitys etc" which is totally wrong
If every shields scale on hp :
1) You make stamina build even stronger because shields will be as viable for them as for magicka builds. As defence, a stamina player can already dodge roll a lot (endlessly if he manages well) + the best selfheal that is not a class heal scales on stamina : vigor. Atm healing ward heal is very strong but since it depends of the shield... it wont be for a magicka dps with heal scaled shield.
"Magicka builds would already have enough defence with better heals" wrong : some class hasnt really class flash heals (sorc and nb), and so the best heal they have access to is vigor.
2) You kill any kind of magicka high burst build : a magicka nb (for example) who stacks magicka as much as possible has 0 defence : no good heal (the best is from healingward but if it scales on health... ***) no good shields, or at least as good as for a stamina user and 0 armor/spell resist because he wears light armor. On the other hand, a stamina nb that stacks stamina as much as possible will have : endless rolldodge (or at least rolldodge for a very long time) which is almost invulnerability period, a very good heal (vigor), as good shields as a magicka nb (harness and healing ward) and a decent amount of armor/spell resist because he uses medium armor. A magicka user will have to stack health while a stamina one will be able to stack stamina.
Then, who will still play magicka pvp-dps?
They don't care.
They want to CoD 1-shot people with their bows. These are the people we're arguing against.
And you are being completely dismissive to anybody who doesn't agree w/ you.
Shields are only a part of a magicka users primary defense and you know this as well as anybody. Why would you even say this if not to be intentionally misleading in your argument?
Just like another thread where you compare a stamina build using Dodge roll AND VIGOR to a Sorc just standing there spamming shields and acting like dodge roll by itself is a much stronger mechanic.
Who do you think is stupid enough to not see through this kind of stuff?
What are other parts? Not mitigation for sure since light armor gives 3* less than medium. Heals? Vigor> all except bol but bol is a templar heal and so not usable by magicka sorcs, dk or nb. Dodge chances? The only dodge skill sorcs templars or dk can use is the one from medium armor and so is better for stamina players. Whats next? Give true examples plz, not "better heals, better utilitys etc" which is totally wrong
Reflects, Heals, Teleports, Cleanses, and Shields.
Are these not all fueled by Magicka and able to be used by Magicka builds FAR more liberally than anyone else?
Summary of this thread: Sorcerers defending their shield.
I mean..really...
Take a seat, sit back and think objective. Why on earth defence and offence should share same pool that can be stacked through hell?(this applies for dodge rolling also) Why? I really fail to understand. Is this really perfect design for your perspective?
I also can not decide whether you are so naive and blind to miss the point or you just ignore everything and defend this error of mechanics for all costs with lots of game of words and such.
If you complain about 15k hits from various sources, then the right thing to do is to adjust damage values and power stacking after the shield/dodge issue is done. And then maybe slightly more health preferably.
With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Do you think there is only sorcs who needs shields scaling on magicka? What about the magicka NB who has no class shield/heal? Read my other post.
Stamina has equally a lot of advantages stacking all in stamina like.. better vigor/rally (knowing that vigor is the best no class-heal in the game) more roll dodge and higher damages, so they have at the same time offence and defence stacking stamina. You cry because magicka spec dont have to run with 25+k health while stamina dont need it either. Seems legit.
Who's crying?
So you don't think a magicka nightblade with more health than magicka would benefit from things scaling with health?
Interesting.
Its not my point. Yes, magicka nightblade would benefit from stacking health, but the problem is that they will have to stack health -> magicka burst nb (full magicka/spell dmg) dead (knowing it has already been nerfed quite a lot in 1.6). On the other hand, a stamina nb will still be able to stack stamina without a look on his hp because his heals and dodgeroll depend of his main ressource. More than that, if he wants he can use shields which will be as effective as for a magicka build because it stacks on health.
So if you want to make all shields scaling on health, make dodgeroll using health or its not fair.
Anyway this thread is just a big QQ fest agaisnt hardened ward and sorc shieldstack, OP didnt even know that other classes can be magicka dps.
Summary of this thread: Sorcerers defending their shield.
I mean..really...
Take a seat, sit back and think objective. Why on earth defence and offence should share same pool that can be stacked through hell?(this applies for dodge rolling also) Why? I really fail to understand. Is this really perfect design for your perspective?
I also can not decide whether you are so naive and blind to miss the point or you just ignore everything and defend this error of mechanics for all costs with lots of game of words and such.
If you complain about 15k hits from various sources, then the right thing to do is to adjust damage values and power stacking after the shield/dodge issue is done. And then maybe slightly more health preferably.
With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Do you think there is only sorcs who needs shields scaling on magicka? What about the magicka NB who has no class shield/heal? Read my other post.
Stamina has equally a lot of advantages stacking all in stamina like.. better vigor/rally (knowing that vigor is the best no class-heal in the game) more roll dodge and higher damages, so they have at the same time offence and defence stacking stamina. You cry because magicka spec dont have to run with 25+k health while stamina dont need it either. Seems legit.
Who's crying?
So you don't think a magicka nightblade with more health than magicka would benefit from things scaling with health?
Interesting.
Its not my point. Yes, magicka nightblade would benefit from stacking health, but the problem is that they will have to stack health -> magicka burst nb (full magicka/spell dmg) dead (knowing it has already been nerfed quite a lot in 1.6). On the other hand, a stamina nb will still be able to stack stamina without a look on his hp because his heals and dodgeroll depend of his main ressource. More than that, if he wants he can use shields which will be as effective as for a magicka build because it stacks on health.
So if you want to make all shields scaling on health, make dodgeroll using health or its not fair.
Anyway this thread is just a big QQ fest agaisnt hardened ward and sorc shieldstack, OP didnt even know that other classes can be magicka dps.
The OP plays every class.
However, the point you're trying to make is about annulment I guess? Healing ward already scales with health (missing health) It also benefits from spell power.
but....oh woe is the nightblade/sorc/anyone that would need to choose between survival and damage. Stamina is another discussion.
omg... did you read me?
Heals : the best unlocked for all atm is healing ward but it depends off the shield strenght so if shields scales on heals... ***, vigor>> all.
Shields : it scales on health so *** for a magicka dps, as good for a magicka build than for a stamina one
reflect : the only one that use magicka is the dk one that others class cant use.
Teleport is a sorc thing (I dont play sorc) and most of the best gapclosers of the game (ambush, invasion critical rush) are stamina based.
Plz come with real examples as I asked because atm youre talking ***
omg... did you read me?
Heals : the best unlocked for all atm is healing ward but it depends off the shield strenght so if shields scales on heals... ***, vigor>> all.
Vigor's existence does not suddenly make the Resto / Templar heals bad. And what I'm talking about is the current framework of the game, not make-believe land where all shields scale off of health.
Healing Ward is still awesome, especially if you're protecting it w/ a stacked shield. Rapid Regen / Mutagen are still effective for sustain when stacked w/ other sources.
You don't suddenly get to NOT heal yourself simply because stam users can also heal themselves too, for a MUCH more significant investment to unlock.
PS) Not once did I ever say that I agree w/ the OP that all shields need to scale w/ health, btw.Shields : it scales on health so *** for a magicka dps, as good for a magicka build than for a stamina one
You are being remiss if you are suggesting that a stamina build can use shields, whether they scale off of health or magicka, w/ even close to the same proficiency as any Magicka build. It's not even a contest.
There's a reason that you don't see stamina builds spamming shields; it's WAY too costly for that to be practical.
And even the ones that scale off of health currently are still being put to good use. I'm certain that Templars didn't suddenly stop using Blazing Shield, DKs didn't stop suddenly using Igneous Shield. For a Magicka build, they are cheap and effective.reflect : the only one that use magicka is the dk one that others class cant use.
Actually, Templar also gets a Magicka reflect, and BOTH the Templar and DK versions outclass the 1h&S one by a good margin. On top of that, having to resort to 1h&s to use a reflect immediately limits 50% of your potential weapon choices and forces you to stay on a particular bar (lower dps bar).Teleport is a sorc thing (I dont play sorc) and most of the best gapclosers of the game (ambush, invasion critical rush) are stamina based.
Teleport is also a NB thing, as well. As well as Cloaking, when it works. I wasn't talking specifically about gap closers, which makes sense to give to the melee weapons.
Magicka doesn't generally rely on gap closers because the vast majority of abilities can hit you from 28+ meters away.
But the ONLY abilities that allow you to teleport away from a target are magicka-based.Plz come with real examples as I asked because atm youre talking ***
I came w/ real examples, you just simply refuse to acknowledge that you can do more than just spam shields as a defense.
I see you forgot to mention Cleanse effects, as there aren't any of these that cost stamina and probably didn't suit your argument.
The fact is that while a Magicka build may not have access to ALL of the things that I listed simultaneously, they most definitely have access to at least a FEW of them at the same time.
To suggest that the ONLY defense that a Magicka user has is shields is ludicrous and patently false. And no amount of "omg but stam can do things now too" is going to make it so that Magicka users suddenly DON'T have access to these defensive measures.
Summary of this thread: Sorcerers defending their shield.
I mean..really...
Take a seat, sit back and think objective. Why on earth defence and offence should share same pool that can be stacked through hell?(this applies for dodge rolling also) Why? I really fail to understand. Is this really perfect design for your perspective?
I also can not decide whether you are so naive and blind to miss the point or you just ignore everything and defend this error of mechanics for all costs with lots of game of words and such.
If you complain about 15k hits from various sources, then the right thing to do is to adjust damage values and power stacking after the shield/dodge issue is done. And then maybe slightly more health preferably.
With this way, all classes will become equal in terms of CHOICES to going defensive or offensive or mixed. And give them nightblades a class shield already.
Do you think there is only sorcs who needs shields scaling on magicka? What about the magicka NB who has no class shield/heal? Read my other post.
Stamina has equally a lot of advantages stacking all in stamina like.. better vigor/rally (knowing that vigor is the best no class-heal in the game) more roll dodge and higher damages, so they have at the same time offence and defence stacking stamina. You cry because magicka spec dont have to run with 25+k health while stamina dont need it either. Seems legit.
Who's crying?
So you don't think a magicka nightblade with more health than magicka would benefit from things scaling with health?
Interesting.
Its not my point. Yes, magicka nightblade would benefit from stacking health, but the problem is that they will have to stack health -> magicka burst nb (full magicka/spell dmg) dead (knowing it has already been nerfed quite a lot in 1.6). On the other hand, a stamina nb will still be able to stack stamina without a look on his hp because his heals and dodgeroll depend of his main ressource. More than that, if he wants he can use shields which will be as effective as for a magicka build because it stacks on health.
So if you want to make all shields scaling on health, make dodgeroll using health or its not fair.
Anyway this thread is just a big QQ fest agaisnt hardened ward and sorc shieldstack, OP didnt even know that other classes can be magicka dps.
The OP plays every class.
However, the point you're trying to make is about annulment I guess? Healing ward already scales with health (missing health) It also benefits from spell power.
but....oh woe is the nightblade/sorc/anyone that would need to choose between survival and damage. Stamina is another discussion.
Healing Ward scales with % missing health, max magicka and spell damage.
Dragon Blood is a heal that scales with missing health.
It's nice if you play all classes but it seems that isn't always enough .
That damage shield goes down in one or two hits and requires a recast constantly, it has to be used as often if not more often than dodge roll does. Complete immunity is much, much more powerful.Tintinabula wrote: »Dodge roll is a one sec immunity..stop trying to compare it to a 20 second damage shield of 13K +..just stop..apples and watermelons.
That damage shield goes down in one or two hits and requires a recast constantly, it has to be used as often if not more often than dodge roll does. Complete immunity is much, much more powerful.Tintinabula wrote: »Dodge roll is a one sec immunity..stop trying to compare it to a 20 second damage shield of 13K +..just stop..apples and watermelons.
Tintinabula wrote: »That damage shield goes down in one or two hits and requires a recast constantly, it has to be used as often if not more often than dodge roll does. Complete immunity is much, much more powerful.Tintinabula wrote: »Dodge roll is a one sec immunity..stop trying to compare it to a 20 second damage shield of 13K +..just stop..apples and watermelons.
Its not "complete" immunity though. What damage does your hardened ward NOT mitigate? And also we cannot cast or shoot or swing a weapon while rolling..what can you cast while you watch your hardened ward go down?...everything.
Tintinabula wrote: »That damage shield goes down in one or two hits and requires a recast constantly, it has to be used as often if not more often than dodge roll does. Complete immunity is much, much more powerful.Tintinabula wrote: »Dodge roll is a one sec immunity..stop trying to compare it to a 20 second damage shield of 13K +..just stop..apples and watermelons.
Its not "complete" immunity though. What damage does your hardened ward NOT mitigate? And also we cannot cast or shoot or swing a weapon while rolling..what can you cast while you watch your hardened ward go down?...everything.
Please list any targeted skill that hits you during dodge roll immunity, Just one. If one wants to maintain hardened ward that's all they're going to be casting, you can't cast multiple abilities at the same time. So both dodge roll and hardened ward have that same limitation. You can't do anything else if you want to maintain eitther of them, however dodge roll makes you immune to everything; or at least everything that is going to be doing any significant damage to you.
Tintinabula wrote: »That damage shield goes down in one or two hits and requires a recast constantly, it has to be used as often if not more often than dodge roll does. Complete immunity is much, much more powerful.Tintinabula wrote: »Dodge roll is a one sec immunity..stop trying to compare it to a 20 second damage shield of 13K +..just stop..apples and watermelons.
Its not "complete" immunity though. What damage does your hardened ward NOT mitigate? And also we cannot cast or shoot or swing a weapon while rolling..what can you cast while you watch your hardened ward go down?...everything.
Please list any targeted skill that hits you during dodge roll immunity, Just one. If one wants to maintain hardened ward that's all they're going to be casting, you can't cast multiple abilities at the same time. So both dodge roll and hardened ward have that same limitation. You can't do anything else if you want to maintain eitther of them, however dodge roll makes you immune to everything; or at least everything that is going to be doing any significant damage to you.
bloodenragedb14_ESO wrote: »simply no. The shields are fine, the only problem there really is is the shield stacking, when thats fixed, if its fixed, no one will have a problem with damage shields.
honestly, i dont get peoples problem with damage shields like ward, the shield stacking and such have been in the game since launch, yet no one said things then. What i think is that people want easy kills. get it in your head that sometimes your going to run into someone that is better than you, and they are going to kill you. Its not the game or spells in question, its that you simply are not as skilled a gamer as your PK'er
Tintinabula wrote: »Tintinabula wrote: »That damage shield goes down in one or two hits and requires a recast constantly, it has to be used as often if not more often than dodge roll does. Complete immunity is much, much more powerful.Tintinabula wrote: »Dodge roll is a one sec immunity..stop trying to compare it to a 20 second damage shield of 13K +..just stop..apples and watermelons.
Its not "complete" immunity though. What damage does your hardened ward NOT mitigate? And also we cannot cast or shoot or swing a weapon while rolling..what can you cast while you watch your hardened ward go down?...everything.
Please list any targeted skill that hits you during dodge roll immunity, Just one. If one wants to maintain hardened ward that's all they're going to be casting, you can't cast multiple abilities at the same time. So both dodge roll and hardened ward have that same limitation. You can't do anything else if you want to maintain eitther of them, however dodge roll makes you immune to everything; or at least everything that is going to be doing any significant damage to you.
Don't confuse these folks . The fact is that as soon as I cast dodge roll?... 1 second later my partial immunity is over (literally as soon as I come out of the roll..its gone.)...as soon as you cast hardened ward?...you have those 1-2-3 hits or 20 secs (if no one hits you) or 13 k + in damage absorption until you have to recast. Does your hardened ward eat aoes?...how about Meteor? Dodge roll is not complete immunity and it lasts for 1 ONE sec. What does hardened ward NOT mitigate? I want the list of spells/skills that ignore hardened ward.
Here from Ezareths post. Dodge roll can't evade Dots like VC or Detonation, you can evade crushing shock however (as it is a projectile).
Current short list that I can think of:
Meteor
Velocious Curse
Flame whip
Mana detonation
Entropy
Resto and Lightning heavy attacks
Concealed weapon
Jesus Beam
Of that short but not complete list what does your hardened ward not mitigate? And you cant be for real that some of those don't cause serious damage.