One example is just a few posts before yours and it's called snipe, some of them even have CC effects! I don't want to give an incomplete list and I'm not going to be logging into the game for a while. Rest assured you will get a comprehensive list when I've got the time/feel like it. It has nothing to do with opposing views and everything to do with misinformation. I would also like to see some examples of how I've "attacked" anyone with opposing views. The devs need to know there are two sides to every argument and if someone doesn't show they disagree then this nonsense might actually happen.You're joking right? I can't even count off-hand how many abilities can eat up a 13k damage shield with one hit, and if we include light/medium attack weaving than the list will be even longer.Tintinabula wrote: »If I have to dodge roll 7 -8 times(which I will always have to do against competent players) I simply don't have time to deal any meaningful damage between rolls. It's clear you've never played stamina class at a high level against other high level players. All dodge does is give you that extra second or less to dodge and roll. Very different to wards plus annulment. This discussion is becoming tiresome, you clearly lack any real experience with things which you're debating. A static 100% mitigation shield based off of your main stat is a much more powerful mitigation tool than a one second PARTIAL immunity, that's an objective fact.
See what I did there.
haha, oh snap!
I agree though
Hardened ward on my sorc absorbs over 13k damage... what hits that hard? (non crit) what hits that hard and is instant like hardened ward?
You know why noone complains about any other class shield stacking? because their damage shields are balanced.
That said, I still think annulment should also scale with health, I think it should also work vs all damage.
Kinda vague
why don't you name some of those abilities that you can't, for some reason, count.
and I dare you to name one that is instant and spammable like hardened ward
although
One example is just a few posts before yours and it's called snipe, some of them even have CC effects! I don't want to give an incomplete list and I'm not going to be logging into the game for a while. Rest assured you will get a comprehensive list when I've got the time/feel like it. It has nothing to do with opposing views and everything to do with misinformation. I would also like to see some examples of how I've "attacked" anyone with opposing views. The devs need to know there are two sides to every argument and if someone doesn't show they disagree then this nonsense might actually happen.You're joking right? I can't even count off-hand how many abilities can eat up a 13k damage shield with one hit, and if we include light/medium attack weaving than the list will be even longer.Tintinabula wrote: »If I have to dodge roll 7 -8 times(which I will always have to do against competent players) I simply don't have time to deal any meaningful damage between rolls. It's clear you've never played stamina class at a high level against other high level players. All dodge does is give you that extra second or less to dodge and roll. Very different to wards plus annulment. This discussion is becoming tiresome, you clearly lack any real experience with things which you're debating. A static 100% mitigation shield based off of your main stat is a much more powerful mitigation tool than a one second PARTIAL immunity, that's an objective fact.
See what I did there.
haha, oh snap!
I agree though
Hardened ward on my sorc absorbs over 13k damage... what hits that hard? (non crit) what hits that hard and is instant like hardened ward?
You know why noone complains about any other class shield stacking? because their damage shields are balanced.
That said, I still think annulment should also scale with health, I think it should also work vs all damage.
Kinda vague
why don't you name some of those abilities that you can't, for some reason, count.
and I dare you to name one that is instant and spammable like hardened ward
although
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
The main limiting factor for dodge rolling is time you can roll, for shields their value. So yes, dodge roll becomes more effective the longer you can roll, until it's really unlimited with whatever attacks you use meanwhile.
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
The main limiting factor for dodge rolling is time you can roll, for shields their value. So yes, dodge roll becomes more effective the longer you can roll, until it's really unlimited with whatever attacks you use meanwhile.
If the limiting factor for shields, is their value, and not how often they can be cast then...There are damage shields that scale with health, which determines their value. The templar and DK class shields scale with health and cost magicka. Game balance would suggest that all shields should scale with health, with the other limiting factor being how often they can be cast.
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
The main limiting factor for dodge rolling is time you can roll, for shields their value. So yes, dodge roll becomes more effective the longer you can roll, until it's really unlimited with whatever attacks you use meanwhile.
If the limiting factor for shields, is their value, and not how often they can be cast then...There are damage shields that scale with health, which determines their value. The templar and DK class shields scale with health and cost magicka. Game balance would suggest that all shields should scale with health, with the other limiting factor being how often they can be cast.
Yes, I just said that the limiting factor for shields is their value... but I do not see how "balance suggests" they should scale off max health? That would mean you increase the limiting factor of dodge rolls by increasing the resource you spend to use it, that happens to be the same resource your damage is scaling off as a stamina build.
So it is with Hardened Ward right now, if anything, "balance suggests" that other class shields should scale off health magicka as well.
edit... ^^
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
The main limiting factor for dodge rolling is time you can roll, for shields their value. So yes, dodge roll becomes more effective the longer you can roll, until it's really unlimited with whatever attacks you use meanwhile.
If the limiting factor for shields, is their value, and not how often they can be cast then...There are damage shields that scale with health, which determines their value. The templar and DK class shields scale with health and cost magicka. Game balance would suggest that all shields should scale with health, with the other limiting factor being how often they can be cast.
Yes, I just said that the limiting factor for shields is their value... but I do not see how "balance suggests" they should scale off max health? That would mean you increase the limiting factor of dodge rolls by increasing the resource you spend to use it, that happens to be the same resource your damage is scaling off as a stamina build.
So it is with Hardened Ward right now, if anything, "balance suggests" that other class shields should scale off health magicka as well.
edit... ^^
pkb16_ESO2 wrote: »Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
The main limiting factor for dodge rolling is time you can roll, for shields their value. So yes, dodge roll becomes more effective the longer you can roll, until it's really unlimited with whatever attacks you use meanwhile.
If the limiting factor for shields, is their value, and not how often they can be cast then...There are damage shields that scale with health, which determines their value. The templar and DK class shields scale with health and cost magicka. Game balance would suggest that all shields should scale with health, with the other limiting factor being how often they can be cast.
Yes, I just said that the limiting factor for shields is their value... but I do not see how "balance suggests" they should scale off max health? That would mean you increase the limiting factor of dodge rolls by increasing the resource you spend to use it, that happens to be the same resource your damage is scaling off as a stamina build.
So it is with Hardened Ward right now, if anything, "balance suggests" that other class shields should scale off health magicka as well.
edit... ^^
I play templar and i really believe if blazing Shield would scale of magicka it will become too strong.
But hey i can live with that:)
Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
Hi, all.
We have had to remove and several comment from this thread that were violating the Code of Conduct for rude and insulting and baiting comments. Additionally, we would like to point out that we appreciate feedback from all of our players, and we ask that others do not dissuade community members from sharing their feedback.
We would like to keep this thread active as we encourage lively discussions such as these but keep in mind our Code of Conduct when posting. Thank you for understanding.
pkb16_ESO2 wrote: »Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
The main limiting factor for dodge rolling is time you can roll, for shields their value. So yes, dodge roll becomes more effective the longer you can roll, until it's really unlimited with whatever attacks you use meanwhile.
If the limiting factor for shields, is their value, and not how often they can be cast then...There are damage shields that scale with health, which determines their value. The templar and DK class shields scale with health and cost magicka. Game balance would suggest that all shields should scale with health, with the other limiting factor being how often they can be cast.
Yes, I just said that the limiting factor for shields is their value... but I do not see how "balance suggests" they should scale off max health? That would mean you increase the limiting factor of dodge rolls by increasing the resource you spend to use it, that happens to be the same resource your damage is scaling off as a stamina build.
So it is with Hardened Ward right now, if anything, "balance suggests" that other class shields should scale off health magicka as well.
edit... ^^
I play templar and i really believe if blazing Shield would scale of magicka it will become too strong.
But hey i can live with that:)
The offensive increase from magicka is really quite negligible....the heaviest hitters focus on Spellpower/Weapon damage first, Magicka/Stamina are secondary
The offensive increase from having more magicka goes beyond simply the slight amount of damage that additional magicka adds on its own.
With more magicka comes a bigger magicka pool.
With a bigger magicka pool comes less need to commit set bonuses and enchants to magicka mangement.
With less need to commit set bonuses and enchants to magicka management comes the ability to commit more set bonuses to damage output (and/or other stuff like defensive bonuses and/or stam management.)
All of which nearly all of us know and I don't think we should pretend is not part of the issue.
You can get past shields, but it requires that the player stacking them mess up. It's a matter of watching for it and then bursting.
pkb16_ESO2 wrote: »Except dodge roll means you dodge most CC in the game, and the ones you can't, medium armor gives you more stam regenn and being a stam build gives you more base stam to CC break out.
Meanwhile, in order to use my 'OP shields' as a magicka build I still have to block, with my 9k stam.
Since your primary defense as a stam build already scales off stam, why shouldn't my primary defense as a mag build scale of mag? Instead of calling for nerfing all shields, why not call for all shields to scale off magicka? Purely rhetorical since I already know you just want to nerf sorcs.
Thank you @Teargrants for this, couldnt have said it better myself. I bolded the most logical part, imo:)
but.... dodge roll doesn't get stronger with more stamina..
If shields worked this way... there'd be no discussion here.
The main limiting factor for dodge rolling is time you can roll, for shields their value. So yes, dodge roll becomes more effective the longer you can roll, until it's really unlimited with whatever attacks you use meanwhile.
If the limiting factor for shields, is their value, and not how often they can be cast then...There are damage shields that scale with health, which determines their value. The templar and DK class shields scale with health and cost magicka. Game balance would suggest that all shields should scale with health, with the other limiting factor being how often they can be cast.
Yes, I just said that the limiting factor for shields is their value... but I do not see how "balance suggests" they should scale off max health? That would mean you increase the limiting factor of dodge rolls by increasing the resource you spend to use it, that happens to be the same resource your damage is scaling off as a stamina build.
So it is with Hardened Ward right now, if anything, "balance suggests" that other class shields should scale off health magicka as well.
edit... ^^
I play templar and i really believe if blazing Shield would scale of magicka it will become too strong.
But hey i can live with that:)
The shield would hit like a truck and then you'd have 30k magicka templars with 15-20k BOLs behind those shields. At the same time, making them all scale off of health really just would favor stamina builds even moreso since they then would still be able to damage and roll while still having as good as shield as any magicka user of the same class. This is already the case with Templars at least.
Cannot keep doing the blanket fixes. The health nerf along with the 15% shield reduction for Cyrodiil were blanket fixes that actually hurt certain classes way more than the actual issues they sought to address. Shield reduction was basically to combat harness magicka and hardened ward being combined that was being complained about. Notice those are still just fine.
Since dodge roll seems "meh" and hardened ward OP, let's take away Hardened ward and replace it with a dodge roll sorc skill that uses magicka. Should make everybody happy, no?
There are sorcs with a lot of health, there are also stam sorcs. Hardened ward scaling with health would benefit both of these.
There are sorcs with a lot of health, there are also stam sorcs. Hardened ward scaling with health would benefit both of these.
Yeah -- all seven of those guys would be thrilled
Stam Sorcs need help, but there isn't a lot of support for gutting magicka builds to provide it. Stam Builds don't have the mitigation/ health issues that light armor inflicts, and they're not wholly reliant on shields or avoidance for survival. So, this comment fits right in with your "dodge rolling doesn't get better with more stamina" comment. Both statements are technically true, but they ignore the larger context.
Kinda vague
why don't you name some of those abilities that you can't, for some reason, count (that hit for 10k)
and I dare you to name one that is instant and spammable like hardened ward
although
Of course, none of these solutions are easy, "which one button can I hit to just kill them" answers.
Of course, none of these solutions are easy, "which one button can I hit to just kill them" answers.
Unlike dodge rolling, where you just hit your one button that can't be dodged over and over again to kill them.
Unless you're a Sorc, because Curse probably isn't going to cut it alone. : P
The ones that make excellent clips for my PvP videos of course!No Sorcerer is "wholly reliant" on shields. Unless they are terrible, I suppose.
In what world does a Sorc just stand there recasting shields?
You can get past shields, but it requires that the player stacking them mess up. It's a matter of watching for it and then bursting.
Huh?
I wonder if you guys even realize how shields scaling off of health would impact Sorcs. I'd just switch a few thousand Magicka into Health and I would actually *Gain* shield strength since my healing ward would become much larger and my Hardened Ward would become slightly smaller. Meanwhile I'd become much more survivable from having a larger health pool and nothing else would change. I'd never run out of Magicka still and my spells would only hit for slightly less.
I think the real issue here is you guys have no understanding of game mechanics. You hear about some nerf idea from the echo chamber and it sounds clever so you repeat it ad infinitum everywhere without having a clue as to how it would impact the game, but since most sorcs oppose it you figure it must be a good thing right?
I'm tempted to make a scaling graph for people based on stat values how they actually impact abilities. It isn't nearly as much as you might think.
This would make health more of a stat you would want defensively as opposed to getting double the benefit of offense and defense from another resource pool.
choices...choices..
Here's the damage shields that should change.
brawler
whitestrakes
annulment
conjured ward
Steadfast ward is a healing tool, and for the sake of balance already scales with health. It scales with missing health. A higher health pool will allow you to more easily take advantage of this scaling.
Barrier should stay scaling off highest stat, I think it should be changed to allow health to increase it's value, if that should be the highest stat. It is an ultimate after all. This is really the only exception that makes sense to me. It is technically a damage shield, but it's also an ultimate.
The other damage shields in the game scale with health, or are static.
discuss.