NeoXanthus wrote: »I mainly play a VR14 Nord NB tank vamp, and up until patch 1.6, I could hold my own in PvP win some, lose some, but very happy with game all in all. Shortly after 1.6 Sorcs were starting to become demigods. Rather than complaining about the imbalance I started looking for something I use to defend against their attacks; nirnhomed seemed like the correct choice until I read this post last night. This fear skill is amazing, I had level 4 “Aspect of Terror” and level 4 “Manifestation of Terror” very early on when my character was only level 40 and on the first free re-roll of skills I dropped fear as it was useless to me at the time. Now I spent some skill point on it again, and tried it last night against some particularly nasty Sorcs in PvP. The results were night and day different. This truly is an equalizer I did not win every battle but I won some and the only difference is the use of fear. Thank you “Attorneyatlaw” I would not even know how awesome a skill for NB this is, thank you for the help.
No it shouldn't.. It's one of the FEW skills that can actually counter block. I really hope ZOS doesn't take half baked idea threads like this seriously..
Fear only counter to perma blocking, so its a good thing.
Attorneyatlawl wrote: »"Few" skills? I'm not sure how the large number of aoe's that ignore block, multi hit skills which each cost the blocker a hit's worth of stamina multiple times per cast such as a light attack weaving with blood craze (4 hits every 1.2 seconds average which means 8100+ stamina to block before cost reductions), roots, or just sprinting away are only a "few" counters.
Attorneyatlawl wrote: »The fact of the matter is that compared to other class crowd control skills, our fear as nightblades is completely out of line, having not only a unique factor with the damage debuff, but also not breaking on damage, affecting multiple targets (three people instead of just one), and additionally now forces block to drop on any affected enemies immediately and has nothing to counter it in advance other than reacting once it lands, rather than rewarding smart and prepared gameplay.
Attorneyatlawl wrote: »If you don't have anything to say about the actual topic but a cursory dismissal, why even post, honestly?
Attorneyatlawl wrote: »Attorneyatlawl wrote: »the current nightblade fear skill is just completely out of line with every other ability's capabilities in ESO.
Kinda like bolt escape, eh? Or reflective scale. Or radiant destruction...
people just dont want to accept the fact that perma blocking is no longer an easy win.
Once this broken CC system gets fixed, people will get used to this ability and move on.
I haven't permablocked since after my first 10 minutes in a closed beta Cyrodiil test weekend back in July... of 2013. If you don't have a comment about the topic, why post? The problem is it being unblockable period, including what any non new player does which is blocking selective times and attacks. You then either on a magicka build cannot break free generally and die, or on a durable stamina build your block drops from the fear and you are bursted down inside of the time it takes the game to register your break free because you now are taking full damage instead of 15-20% per hit. I see many comments being made about skill and "learn to play" issues in regard to a very obvious imbalance in how the NB fear skill works inside of the game mechanics, which strikes me as ironic, but not much in the way of why it isn't imbalanced compared to other cc's .
that was about the topic. I said broken CC system, and fear is a CC
you have not perma blocked? good for you, but a majority of this PvP community has.
Nope far from the majority or we wouldnt have 1.6 right now. You have to remember that this game doesnt have cool downs, and combat wise is not like any game. Some people dont like one trick pony builds. These people are the minority not the majority.
When people's signatures are larger than the messages they post, it's time for ZOS to do something about it.Attorneyatlawl wrote: »Attorneyatlawl wrote: »the current nightblade fear skill is just completely out of line with every other ability's capabilities in ESO.
Kinda like bolt escape, eh? Or reflective scale. Or radiant destruction...
people just dont want to accept the fact that perma blocking is no longer an easy win.
Once this broken CC system gets fixed, people will get used to this ability and move on.
I haven't permablocked since after my first 10 minutes in a closed beta Cyrodiil test weekend back in July... of 2013. If you don't have a comment about the topic, why post? The problem is it being unblockable period, including what any non new player does which is blocking selective times and attacks. You then either on a magicka build cannot break free generally and die, or on a durable stamina build your block drops from the fear and you are bursted down inside of the time it takes the game to register your break free because you now are taking full damage instead of 15-20% per hit. I see many comments being made about skill and "learn to play" issues in regard to a very obvious imbalance in how the NB fear skill works inside of the game mechanics, which strikes me as ironic, but not much in the way of why it isn't imbalanced compared to other cc's .
that was about the topic. I said broken CC system, and fear is a CC
you have not perma blocked? good for you, but a majority of this PvP community has.
Nope far from the majority or we wouldnt have 1.6 right now. You have to remember that this game doesnt have cool downs, and combat wise is not like any game. Some people dont like one trick pony builds. These people are the minority not the majority.
come now krim... you played pre 1.6, dont sit there and lie like that:(
Lava_Croft wrote: »When people's signatures are larger than the messages they post, it's time for ZOS to do something about it.Attorneyatlawl wrote: »Attorneyatlawl wrote: »the current nightblade fear skill is just completely out of line with every other ability's capabilities in ESO.
Kinda like bolt escape, eh? Or reflective scale. Or radiant destruction...
people just dont want to accept the fact that perma blocking is no longer an easy win.
Once this broken CC system gets fixed, people will get used to this ability and move on.
I haven't permablocked since after my first 10 minutes in a closed beta Cyrodiil test weekend back in July... of 2013. If you don't have a comment about the topic, why post? The problem is it being unblockable period, including what any non new player does which is blocking selective times and attacks. You then either on a magicka build cannot break free generally and die, or on a durable stamina build your block drops from the fear and you are bursted down inside of the time it takes the game to register your break free because you now are taking full damage instead of 15-20% per hit. I see many comments being made about skill and "learn to play" issues in regard to a very obvious imbalance in how the NB fear skill works inside of the game mechanics, which strikes me as ironic, but not much in the way of why it isn't imbalanced compared to other cc's .
that was about the topic. I said broken CC system, and fear is a CC
you have not perma blocked? good for you, but a majority of this PvP community has.
Nope far from the majority or we wouldnt have 1.6 right now. You have to remember that this game doesnt have cool downs, and combat wise is not like any game. Some people dont like one trick pony builds. These people are the minority not the majority.
come now krim... you played pre 1.6, dont sit there and lie like that:(
Yolokin_Swagonborn wrote: »I remember when DK invasion + talons used to stunlock and you would have to eat 3-4 lava whips before you could break free - if you were even still alive at that point. Most frustrating thing ever.
Yolokin_Swagonborn wrote: »NB's have been on these forums screaming for sorc nerfs everyday so I hesitate to do the same to them. Every class has powerful abilities that are OP when spammed. But skills are the most OP when they aren't working as intended. I remember when DK invasion + talons used to stunlock and you would have to eat 3-4 lava whips before you could break free - if you were even still alive at that point. Most frustrating thing ever.
Fear is "OP" because IT IS BUGGED. Unbreakable CC is REAL. Chain fear by multiple NBs is real.
When I fight NBs, I either go from full stamina to dead in seconds without being able to CC break or I have to CC break fear multiple times with no immunity period in between.
- Fix the damn ability so that I can break it IMMEDIATELY - EVERY DAMN TIME.
- Make sure that this ability gives you global CC immunity IMMEDIATELY after break.
As I always say in nerf threads, fix the damn meta and broken game mechanics first, then get to class balancing. If you nerf (or buff) first, then change the meta or fix the bugs after, classes get unfairly nerfed into ground or buffed to demi-god status. There is so much wrong with the meta and mechanics that it screams for fixes before class balance is ever touched.
Emma_Eunjung wrote: »
nooooAttorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
nooooAttorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
CC in general is broken, which includes Fear. CC being unbreakable is no way exclusive to Fear. Here is a thread concerning the actual problems with CC being broken: http://forums.elderscrollsonline.com/en/discussion/167991/dear-zos-your-cc-is-not-workingYolokin_Swagonborn wrote: »NB's have been on these forums screaming for sorc nerfs everyday so I hesitate to do the same to them. Every class has powerful abilities that are OP when spammed. But skills are the most OP when they aren't working as intended. I remember when DK invasion + talons used to stunlock and you would have to eat 3-4 lava whips before you could break free - if you were even still alive at that point. Most frustrating thing ever.
Fear is "OP" because IT IS BUGGED. Unbreakable CC is REAL. Chain fear by multiple NBs is real.
When I fight NBs, I either go from full stamina to dead in seconds without being able to CC break or I have to CC break fear multiple times with no immunity period in between.
- Fix the damn ability so that I can break it IMMEDIATELY - EVERY DAMN TIME.
- Make sure that this ability gives you global CC immunity IMMEDIATELY after break.
As I always say in nerf threads, fix the damn meta and broken game mechanics first, then get to class balancing. If you nerf (or buff) first, then change the meta or fix the bugs after, classes get unfairly nerfed into ground or buffed to demi-god status. There is so much wrong with the meta and mechanics that it screams for fixes before class balance is ever touched.
Yolokin_Swagonborn wrote: »NB's have been on these forums screaming for sorc nerfs everyday so I hesitate to do the same to them. Every class has powerful abilities that are OP when spammed. But skills are the most OP when they aren't working as intended. I remember when DK invasion + talons used to stunlock and you would have to eat 3-4 lava whips before you could break free - if you were even still alive at that point. Most frustrating thing ever.
Fear is "OP" because IT IS BUGGED. Unbreakable CC is REAL. Chain fear by multiple NBs is real.
When I fight NBs, I either go from full stamina to dead in seconds without being able to CC break or I have to CC break fear multiple times with no immunity period in between.
- Fix the damn ability so that I can break it IMMEDIATELY - EVERY DAMN TIME.
- Make sure that this ability gives you global CC immunity IMMEDIATELY after break.
As I always say in nerf threads, fix the damn meta and broken game mechanics first, then get to class balancing. If you nerf (or buff) first, then change the meta or fix the bugs after, classes get unfairly nerfed into ground or buffed to demi-god status. There is so much wrong with the meta and mechanics that it screams for fixes before class balance is ever touched.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
Attorneyatlawl wrote: »Yolokin_Swagonborn wrote: »NB's have been on these forums screaming for sorc nerfs everyday so I hesitate to do the same to them. Every class has powerful abilities that are OP when spammed. But skills are the most OP when they aren't working as intended. I remember when DK invasion + talons used to stunlock and you would have to eat 3-4 lava whips before you could break free - if you were even still alive at that point. Most frustrating thing ever.
Fear is "OP" because IT IS BUGGED. Unbreakable CC is REAL. Chain fear by multiple NBs is real.
When I fight NBs, I either go from full stamina to dead in seconds without being able to CC break or I have to CC break fear multiple times with no immunity period in between.
- Fix the damn ability so that I can break it IMMEDIATELY - EVERY DAMN TIME.
- Make sure that this ability gives you global CC immunity IMMEDIATELY after break.
As I always say in nerf threads, fix the damn meta and broken game mechanics first, then get to class balancing. If you nerf (or buff) first, then change the meta or fix the bugs after, classes get unfairly nerfed into ground or buffed to demi-god status. There is so much wrong with the meta and mechanics that it screams for fixes before class balance is ever touched.
Hm, I don't think I've seen a better argument for user interface improvements so we can see what's happening, recently. I did mention this sort of thing in feedback a few of the times I came across serious broken mechanics. I couldn't agree more then that the bugs should be fixed first before any real talk of nerfs happens then . I rarely have ever asked about something to have it just nerfed, but it looks like the issues I was seeing are not due to he skill but a big mechanic bug. If we had actual ways to see buffs and debuff applied to or by us this wouldn't have been unnoticed for longer than five minutes, but there are no ingame options to do so and even the addon api isn't allowed to, instead being left almost entirely to use artificial guesstimate. Thanks foryyour post, Swag.
Attorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
Attorneyatlawl wrote: »Fear and fossilize need a change. All the nb in here bringing up wards and heals and they don't even realize they have the most op pvp class in the game right now. Fear being blockable wouldn't even effect me and I still think a change is necessary. Fossilize is ridiculous because it's instant cast and it comes with a root. Be prepared to CC break and then roll dodge out of the root.
I agree with this. Also reminds me of the long, drawn out threads of people complaining Sorcs stunk and would stink in 1.6 so badly the class may as well be deleted where I argued they would be very well off in actuality. We all know that the complaints weren't true by now, and it is the same case on this issue too.
Joy_Division wrote: »There are two issues that I have with fear have been brought up in this thread: http://forums.elderscrollsonline.com/en/discussion/167991/dear-zos-your-cc-is-not-working/p1
- It does not seem to be granting immunity if the effect is not broken. Or at least consistently.
- It does seem to take longer than other CCs to break. One poster theorized this was an unintended consequence of them removing the ability to block through the effect.
As for the OP, I am of the opinion that fear was tolerable in 1.5 because the time to kill was not so ridiculously low. Sure, maybe the game needs ways to attack perma-blockers, but when you take down the ability to defend themselves, particularly a tank, it is almost instadeath in 1.6. Thus this means I have a bigger problem with how fear functions in the 1.6 environment than the skill itself.
I break free of CC damn near instantly *constantly* sometimes I break free of a stun or knockdown so quick it is almost as if I wasn't stunned. That *never* happens with fear. Something is definitely different and/or broken there. I think if we fix that, a lot of people who think Fear is OP are going to find it is very powerful, but counterable as it should be.
@Ezareth Agreed. If you don't break free of fear you are pretty much guaranteed to die.
I think making Fear break on damage, would be the way to go. It would still be a powerful CC, but it wouldn't be a death sentence. NB could still use it to get away from more then 1 attacker, especially if being ganged up on.
I think having a hard CC that you can't block, that allows them to unload on your repeatedly, while losing control of your character, that the lag situation makes worse is just..yeah
Imagine the Rune Prison Spam if it didn't break on damage....AND was an instant cast....
NB get Instant cast Fear
DK get instant cast Fossilize that is a Stun AND A Root.
Sorc's get Rune Prison with the ungodly 1.5 sec cast time and breaks on damage.
The Joy of being a Sorc eh?