Streak was changed from a "disorient" to a "stun" in 1.6, which made it both blockable and provide CC immunity.hasn't streak and fossilize the same mechanic that it will stun you even if blocked? the fossilize uppercut combo is especially brutal. of course fear should be unblockable. The real problem is in the stupid TTK combine that with the latency and fear can often mean death. A stun with a similar mechanic as fear is shield charge
Streak was changed from a "disorient" to a "stun" in 1.6, which made it both blockable and provide CC immunity.hasn't streak and fossilize the same mechanic that it will stun you even if blocked? the fossilize uppercut combo is especially brutal. of course fear should be unblockable. The real problem is in the stupid TTK combine that with the latency and fear can often mean death. A stun with a similar mechanic as fear is shield charge
DK Fossilize, NB agony, Sorc Rune prison and Templar shards should also provide a "block bypassing" CC, by my understanding of gamemechanics.
(Personal experience with rune prison is a low success rate to CC blockers - I assume it's a L2P issue though and I'm not seeing those last swirvels of their CC imunity... needs more testing)
Principally I like the idea of certain CC bypassing block, as it offers an alternative to stamina drain strategies to deal with perma-blockers. That said: fear being unavoidable, 3 target, relatively long duration CC makes it very, very strong. I'm not entirely sure though if NBs would be still viable if fear would be nerfed...
Attorneyatlawl wrote: »Streak was changed from a "disorient" to a "stun" in 1.6, which made it both blockable and provide CC immunity.hasn't streak and fossilize the same mechanic that it will stun you even if blocked? the fossilize uppercut combo is especially brutal. of course fear should be unblockable. The real problem is in the stupid TTK combine that with the latency and fear can often mean death. A stun with a similar mechanic as fear is shield charge
DK Fossilize, NB agony, Sorc Rune prison and Templar shards should also provide a "block bypassing" CC, by my understanding of gamemechanics.
(Personal experience with rune prison is a low success rate to CC blockers - I assume it's a L2P issue though and I'm not seeing those last swirvels of their CC imunity... needs more testing)
Principally I like the idea of certain CC bypassing block, as it offers an alternative to stamina drain strategies to deal with perma-blockers. That said: fear being unavoidable, 3 target, relatively long duration CC makes it very, very strong. I'm not entirely sure though if NBs would be still viable if fear would be nerfed...
Fossilize breaks on damage. Rune prison breaks on damage. Templar shards break on damage. Nightblade fear does not break on damage. See the issue? Rune prison also is a 1.5s cast, while the Templar's shards take about 2 seconds to land and are able to be proactively avoided as a result. NB fear is instant while affecting 3 targets and unblockable.
Shield charge is blockable. Critical charge is blockable. Wrecking Blow is blockable. Streak is/was blockable (may have changed now in 2.0?). Binding Javelin is blockable. Fear is not blockable. Again, see the issue?
I play a sorc, dk, and nb with a long length of time having played them from beta through now, including v14 live characters that are well-geared of those three. NB's have sap essence and swallow soul as their "heals"/lifetaps, but that's not really related honestly to the topic. Each of the four classes has some extra bits they're stronger at, but inside of all of the weapon skill lines and class skill lines, the nightblade fear has no equal.
Attorneyatlawl wrote: »Streak was changed from a "disorient" to a "stun" in 1.6, which made it both blockable and provide CC immunity.hasn't streak and fossilize the same mechanic that it will stun you even if blocked? the fossilize uppercut combo is especially brutal. of course fear should be unblockable. The real problem is in the stupid TTK combine that with the latency and fear can often mean death. A stun with a similar mechanic as fear is shield charge
DK Fossilize, NB agony, Sorc Rune prison and Templar shards should also provide a "block bypassing" CC, by my understanding of gamemechanics.
(Personal experience with rune prison is a low success rate to CC blockers - I assume it's a L2P issue though and I'm not seeing those last swirvels of their CC imunity... needs more testing)
Principally I like the idea of certain CC bypassing block, as it offers an alternative to stamina drain strategies to deal with perma-blockers. That said: fear being unavoidable, 3 target, relatively long duration CC makes it very, very strong. I'm not entirely sure though if NBs would be still viable if fear would be nerfed...
DK Fossilize breaks on damage. Sorc rune prison breaks on damage. Templar shards break on damage. Nightblade fear does not break on damage. See the issue? Rune prison also is a 1.5s cast, while the Templar's shards take about 2 seconds to land and are able to be proactively avoided as a result. NB fear is instant while affecting 3 targets and unblockable. The rest all are single-target CC.
1h Shield charge is blockable. 2h Critical charge is blockable. 2h Wrecking Blow is blockable. Streak is/was blockable (may have changed now in 2.0?). Templar Binding Javelin is blockable. Sorc Crystal Fragments are blockable. Fear is not blockable. Again, see the issue?
I play a sorc, dk, and nb with a long length of time having played them from beta through now, including v14 live characters that are well-geared of those three. NB's have sap essence and swallow soul as their "heals"/lifetaps, but that's not really related honestly to the topic. Each of the four classes has some extra bits they're stronger at, but inside of all of the weapon skill lines and class skill lines, the nightblade fear has no equal.
Divad Zarn wrote: »Yeah, lets delete NB class completely.
Can you really fairly compare it to streak with a 1.5 stun? Fear is a 4 second duration along with forcing your character to move away and slowing them down. Not really in the same league at all. Believe me if streak worked as well as mass hysteria every sorc would be using it.hasn't streak and fossilize the same mechanic that it will stun you even if blocked? the fossilize uppercut combo is especially brutal. of course fear should be unblockable. The real problem is in the stupid TTK combine that with the latency and fear can often mean death. A stun with a similar mechanic as fear is shield charge
The idea that anyone can compare rune cage, a single target stun with a 1.5 cast time or even fossilize which is essentially the same is just absurd.Rune cage also goes through block, it has a ghastly cast time of 1.5 seconds tho.
Bfish22090 wrote: »If you have immovable up, will you still be feared?
Rook_Master wrote: »I agree with Attorneyatlawl.
Fear should be broken by damage, and give CC immunity even if Break-Free is not used.
Either that, or, it should work as it did before, where you can block during the Fear duration. It was balanced before that 'fix'.
Rook_Master wrote: »I agree with Attorneyatlawl.
Fear should be broken by damage, and give CC immunity even if Break-Free is not used.
Either that, or, it should work as it did before, where you can block during the Fear duration. It was balanced before that 'fix'.
Do you still play 1.4 or something?
If you don't break fear you will get immunity as well
Rook_Master wrote: »Rook_Master wrote: »I agree with Attorneyatlawl.
Fear should be broken by damage, and give CC immunity even if Break-Free is not used.
Either that, or, it should work as it did before, where you can block during the Fear duration. It was balanced before that 'fix'.
Do you still play 1.4 or something?
If you don't break fear you will get immunity as well
@Soulac
I play the latest version, where you don't get automatic CC immunity from being Feared.
Although to be fair, you might not have known that wasn't changed, because now that you can't block during it, you are essentially dead anyway if you let the whole Fear run its duration.
Rook_Master wrote: »Rook_Master wrote: »I agree with Attorneyatlawl.
Fear should be broken by damage, and give CC immunity even if Break-Free is not used.
Either that, or, it should work as it did before, where you can block during the Fear duration. It was balanced before that 'fix'.
Do you still play 1.4 or something?
If you don't break fear you will get immunity as well
@Soulac
I play the latest version, where you don't get automatic CC immunity from being Feared.
Although to be fair, you might not have known that wasn't changed, because now that you can't block during it, you are essentially dead anyway if you let the whole Fear run its duration.
Well I get the immunity everytime, if I break the stun or not doesn't matter.
Rook_Master wrote: »Rook_Master wrote: »Rook_Master wrote: »I agree with Attorneyatlawl.
Fear should be broken by damage, and give CC immunity even if Break-Free is not used.
Either that, or, it should work as it did before, where you can block during the Fear duration. It was balanced before that 'fix'.
Do you still play 1.4 or something?
If you don't break fear you will get immunity as well
@Soulac
I play the latest version, where you don't get automatic CC immunity from being Feared.
Although to be fair, you might not have known that wasn't changed, because now that you can't block during it, you are essentially dead anyway if you let the whole Fear run its duration.
Well I get the immunity everytime, if I break the stun or not doesn't matter.
If It don't break out of it I'm dead, lol.
Or maybe that is why they didn't bother putting CC immunity on the end?