You forget most important part - you may die coz fear if 4. Lag monster lurking around. Also for some reason Fear is not a problem even for my magicka templar, maybe coz i use heavy attacks sometimes to restore stamina?! And i don't think Luminous Shards are worse than Fear (killed perma-block cheater a day ago with it), just my opinion as templar.Situations where fear can actually mean your death:
- You are tanking multiple people and you aren't getting any outside heals/shields
- You have very slow reaction time
- You are out of stamina
.
You forget most important part - you may die coz fear if Lag monster lurking around. Also for some reason Fear is not a problem even for my magicka templar, maybe coz i use heavy attacks sometimes to restore stamina?!Situations where fear can actually mean your death:
- You are tanking multiple people and you aren't getting any outside heals/shields
- You have very slow reaction time
- You are out of stamina
.
Attorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
People keep bringing the duration & it not breaking on damage up.
Fact is, fear is broken in less than 0,2 seconds by any decent player. This is less than the GCD caster gets (1.3 seconds).
Situations where fear can actually mean your death:
- You are tanking multiple people and you aren't getting any outside heals/shields
- You have very slow reaction time
- You are out of stamina
Let's reflect on these for a moment:
- Do you really think you should be able to tank multiple people permanently all by your lonesome without them being able to do anything about it? Or even one person for that matter?
- So, player skill shouldn't matter? Or does holding right mouse button & smashing head on keyboard constitute as skill now?
- Running out of stamina should have no consequences? That sounds like dumbing down to me.
That said, let's see how you can actively work to avoid fear (you know, by becoming a better player):
- Do not stand right next to the NB, fear has a short melee range (you can melee NB outside the fear range in fact).
- Improve your reaction time, if you can break it within 1,3 seconds you can survive a single NB. You likely have to be faster than that if facing multiple opponents.
- If you keep running out of stamina, here's my advise: kill NB before you run out of stamina (or make him run out of stamina), or play a permablock build with infinite stamina.
- If all else fails: slot Immovable
Have a good day.
Divad Zarn wrote: »Yeah, lets delete NB class completely.
Right now fear is destroying anyone trying to play a tank/blocking build. If you have more than 3 people on you and get feared, even if you break it instantly you die. Fear has always been a counter pre 1.6 but what makes it exceptionally strong now is it makes you drop block. Add in also that you dont have the same ulti gen anymore tanks are pretty much useless, and instantly die the second you get feared.
1.6 claims to have tried to break up zergs but what it did was make them stronger and the only way to live. At least before you had tank builds that were possible with all classes. Who could charge in a disrupt a large group of enemies. Since im not dropping ulti every 5 seconds. Make it so i dont drop block so i dont die instantly and have time to actually break out of fear.
Right now fear is destroying anyone trying to play a tank/blocking build. If you have more than 3 people on you and get feared, even if you break it instantly you die. Fear has always been a counter pre 1.6 but what makes it exceptionally strong now is it makes you drop block. Add in also that you dont have the same ulti gen anymore tanks are pretty much useless, and instantly die the second you get feared.
1.6 claims to have tried to break up zergs but what it did was make them stronger and the only way to live. At least before you had tank builds that were possible with all classes. Who could charge in a disrupt a large group of enemies. Since im not dropping ulti every 5 seconds. Make it so i dont drop block so i dont die instantly and have time to actually break out of fear.
No, just remove NB class
Rook_Master wrote: »If they just did a partial-rollback so you could block during Fear again it would be fine.
Giles.floydub17_ESO wrote: »Rook_Master wrote: »If they just did a partial-rollback so you could block during Fear again it would be fine.
Fear was never intended to be blockable. All you have to do is see the NPC fear to see the truth. Keep it as it is. Works as intended. Works perfectly.
Attorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
cozmon3c_ESO wrote: »Fear needs a long animation or a cast time to add some skillful counter play like the other abilities in the avoid block category (petrify needs this too). if its designed for perma blockers then a cast time is not really an issue with hitting them as they are not moving, but right now fear is so powerful against EVERYONE. a NB can just fear from stealth or cloak if they want that opening with fear before their burst damage. that rediculous ambush fear combo everyone is doing right now that you cannot avoid needs to be toned down and this is how. NB is the best class for casting anything as you can cloak cast as well, bring some skill to this skilless skill.
Basically there needs to be some skillful counter play to fear and petrify and atm thats just not the case. (ps i broke my desk from unbreakable fear the other day, please fix this mechanic asap)
cozmon3c_ESO wrote: »Fear needs a long animation or a cast time to add some skillful counter play like the other abilities in the avoid block category (petrify needs this too). if its designed for perma blockers then a cast time is not really an issue with hitting them as they are not moving, but right now fear is so powerful against EVERYONE. a NB can just fear from stealth or cloak if they want that opening with fear before their burst damage. that rediculous ambush fear combo everyone is doing right now that you cannot avoid needs to be toned down and this is how. NB is the best class for casting anything as you can cloak cast as well, bring some skill to this skilless skill.
Basically there needs to be some skillful counter play to fear and petrify and atm thats just not the case. (ps i broke my desk from unbreakable fear the other day, please fix this mechanic asap)
There is a skillful counterplay, it's called CC break.
If you can't react within 1,3 seconds (GCD the NB gets from casting fear), maybe you should rethink whether you're that skilled after all.
And cloak... Really, best class for casting anything because cloak?
Why don't you try a thing called "detection potion"?
Such a skillful play, hit a button & negate the only NB defensive skill for 43 seconds, after which you can drink it again to make the NB rage for another 43 seconds. Much skill, such wow.
Alternatively, you can a spam charge skill or DK whip (if you're a DK) repeatedly like a pro and prevent any NB from ever cloaking.
Also, cloak->fear is a terribad combo (you're better off using Concealed Weapon/Surprise Attack from cloak, even if target is blocking).
Please see my post on the previous page about how to play against fear, you might find it informative.
As for CC (Fear, Petrify, Templar Spear, doesn't matter) being unbreakable despite having stamina & trying to CC break: that is a bug (not fear specific one), and should absolutely be fixed.
Mojomonkeyman wrote: »cozmon3c_ESO wrote: »Fear needs a long animation or a cast time to add some skillful counter play like the other abilities in the avoid block category (petrify needs this too). if its designed for perma blockers then a cast time is not really an issue with hitting them as they are not moving, but right now fear is so powerful against EVERYONE. a NB can just fear from stealth or cloak if they want that opening with fear before their burst damage. that rediculous ambush fear combo everyone is doing right now that you cannot avoid needs to be toned down and this is how. NB is the best class for casting anything as you can cloak cast as well, bring some skill to this skilless skill.
Basically there needs to be some skillful counter play to fear and petrify and atm thats just not the case. (ps i broke my desk from unbreakable fear the other day, please fix this mechanic asap)
There is a skillful counterplay, it's called CC break.
If you can't react within 1,3 seconds (GCD the NB gets from casting fear), maybe you should rethink whether you're that skilled after all.
And cloak... Really, best class for casting anything because cloak?
Why don't you try a thing called "detection potion"?
Such a skillful play, hit a button & negate the only NB defensive skill for 43 seconds, after which you can drink it again to make the NB rage for another 43 seconds. Much skill, such wow.
Alternatively, you can a spam charge skill or DK whip (if you're a DK) repeatedly like a pro and prevent any NB from ever cloaking.
Also, cloak->fear is a terribad combo (you're better off using Concealed Weapon/Surprise Attack from cloak, even if target is blocking).
Please see my post on the previous page about how to play against fear, you might find it informative.
As for CC (Fear, Petrify, Templar Spear, doesn't matter) being unbreakable despite having stamina & trying to CC break: that is a bug (not fear specific one), and should absolutely be fixed.
Do you even realize that in the current state of the game breaking fear is bugged most of the time. I think several issues (lag, fear itself, break free anim, whatever) are playing a role in this.
Writing 20 lines about how unskilled people are who have legit complaints about the unresponsiveness of breaking fear in particular (for whatever reasons) and then putting a one liner below stating "bugs should be fixed of course" is a bit hypocritical. You imply l2p issues but demand to be taken serious with your complaints (there are plenty)... right...
In the current state of the game, taking all issues into account, fear is frustratingly strong and results very often in death, no matter how good I was at breaking it before the recently introduced unresponsiveness.
You always act patronizing with double standards completely ignoring that others might have equal or (omg) better capabilities and just describe what they experience?!
You want to be taken serious, please show similar respect to others, thanks.