And i think it just should have reduced time to something like1,5-2s - including animations (ofc bugs need to be fixed). I think it should be something more than other ccs but it lasts way to long. It should be used to finish somoeone or to break their permablock, but not like this when nbs can burn your all shields + hp with just one cc. It should be helpful but not win win button. If total time of being cced by this skill would be max 2s it wouldnt be so op as it is. They still would be able to throw 2-3 skills but not kill everyone no matter how much hp and defense he has as it is now (you may be spell shielded heavy armored tank and still get killed within duration of this one skill).
And i think it just should have reduced time to something like1,5-2s - including animations (ofc bugs need to be fixed). I think it should be something more than other ccs but it lasts way to long. It should be used to finish somoeone or to break their permablock, but not like this when nbs can burn your all shields + hp with just one cc. It should be helpful but not win win button. If total time of being cced by this skill would be max 2s it wouldnt be so op as it is. They still would be able to throw 2-3 skills but not kill everyone no matter how much hp and defense he has as it is now (you may be spell shielded heavy armored tank and still get killed within duration of this one skill).
You can break the stun before the global cooldown of the casting NB ends, hope you know that.
Sometimes you got a delay on break free or you can't break it at all, but this is a bug applying to all stuns which needs a fix as soon as possible.
Yes, everything should be blockable. AND you should only be able to block attacks from the direction you are actually blocking towards...... sound fair?
Yes, everything should be blockable. AND you should only be able to block attacks from the direction you are actually blocking towards...... sound fair?
If it goes for me its awesome (only that you should be able to block at least 180 degrees area - you can move your shield or weapon left or right to block something). Also roll dodge shouldnt allow to avoid things like sorc lightnings, NB impale, and few other skills. And whats the most important stealth shouldnt allow to hide anyone in the middle of empty meadow at sunny day, only invisibility should allow this. You wanna go further?
I am a sorc and I approve of fear going through block. There must be a counter to perma-blockers and fear balances that. The only fix fear needs is the animation delay that causes the cc break from not being immediate. Otherwise, thank the 7 for fear. Otherwise block spamming DKs is all we would see.
Edit: That cc break delay must be fixed for DKs rapidly spamming fossilize too (which is so cheap).
kendellking_chaosb14_ESO wrote: »making fear blockable or letting players hold block while feared would make it as useful was it was in 1.5 all the damage you mitigate while blocking would still be mitigated while feared giving the Tank no reason to CC break. Fixing the CC break problem that happen with all CC is the only problem.
You can't just nerf Nightblades into the ground like they did with Veil of Blades
kendellking_chaosb14_ESO wrote: »@Xsorus yes but you have to look at the Shades that can be used as they as useless for anything outside of fighting a tank they drop a 4 second damage debuff shorter then other damage debuff other then fear and after the four second they do 400 points damage for 20 seconds.
Weak damage and a short debuff when other powers have 12 sec debuffs it's not worth the slot for damage or the 15% debuff it's just a anti-block even the one with two shades that drops two 15% debuffs for four secs can't apply both debuffs at once so Dark Shades the two shade morph is just the permorph with other shade 1.6 stops debuff stacking and that's the point of the power I only slot it when I see someone fighting a tank it's not worth it to just run around with them on the bar
kendellking_chaosb14_ESO wrote: »@Xsorus yes but you have to look at the Shades that can be used as they as useless for anything outside of fighting a tank they drop a 4 second damage debuff shorter then other damage debuff other then fear and after the four second they do 400 points damage for 20 seconds.
Weak damage and a short debuff when other powers have 12 sec debuffs it's not worth the slot for damage or the 15% debuff it's just a anti-block even the one with two shades that drops two 15% debuffs for four secs can't apply both debuffs at once so Dark Shades the two shade morph is just the permorph with other shade 1.6 stops debuff stacking and that's the point of the power I only slot it when I see someone fighting a tank it's not worth it to just run around with them on the bar
They apply the debuff everytime they do damage from what I remember
So its basically a 20 second 15% damage debuff long as they apply damage every 4 seconds
just checked, yeap its 20 seconds or so of the 15% damage debuff long as they hit the target at least once every 4 seconds.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »@Xsorus yes but you have to look at the Shades that can be used as they as useless for anything outside of fighting a tank they drop a 4 second damage debuff shorter then other damage debuff other then fear and after the four second they do 400 points damage for 20 seconds.
Weak damage and a short debuff when other powers have 12 sec debuffs it's not worth the slot for damage or the 15% debuff it's just a anti-block even the one with two shades that drops two 15% debuffs for four secs can't apply both debuffs at once so Dark Shades the two shade morph is just the permorph with other shade 1.6 stops debuff stacking and that's the point of the power I only slot it when I see someone fighting a tank it's not worth it to just run around with them on the bar
They apply the debuff everytime they do damage from what I remember
So its basically a 20 second 15% damage debuff long as they apply damage every 4 seconds
just checked, yeap its 20 seconds or so of the 15% damage debuff long as they hit the target at least once every 4 seconds.
Just tested it the Debuff does last the whole fight now have valid reason to slot it
cozmon3c_ESO wrote: »so your telling me you cant own my 10k hardened ward shield (the only one that stops stamina attacks) with the Ambush-Fear-Burst combo, lol. you sir are playing NB gimped and no wonder you are having trouble playing NB. And if you are getting hit by frags or overlaod, the easiest damage to avoid next to that templar slow moving projectile, then your skill level really must be called into question here.
Hmm lets compare Rune to Fear, rune has a 1.5 second cast time, fear is instant cast. Rune is interruptable, fear is not. Rune can be placed on your offensively after a 1.5 second cast or morphed to be defensive to where it goes off if your health is touched. compare that to fear with one morph it is defensive and offensive at the same damn time. Rune breaks on damage, fear does not, gg. wow am i seeing a major imbalance to your argument or what.
There are many many NB's out there that can one shot you through Rune prison with a full 11k shield up bypassing the Rune prison stun. if you are unable to do that then guess what your NB build is in the suck zone right now.
Once again. Reduce time of fear to lets say 3s (with passive), fix animations and cc break + ban to all macro users and it would be really ok. You say you can bf from fear so why reduce time of this skill? So if someone can bf from it, why keep it like 4,5s? Answer is simple, if someone dont have stamina to bf no matter what armor he has, how much hp he has, hes dead cause in that time character like NB can kill everybody. Fear should give a chance to kill someone, not guarantee 100% kill.
I Highlander l wrote: »Once again. Reduce time of fear to lets say 3s (with passive), fix animations and cc break + ban to all macro users and it would be really ok. You say you can bf from fear so why reduce time of this skill? So if someone can bf from it, why keep it like 4,5s? Answer is simple, if someone dont have stamina to bf no matter what armor he has, how much hp he has, hes dead cause in that time character like NB can kill everybody. Fear should give a chance to kill someone, not guarantee 100% kill.
Running out of stamina doesnt matter, Plenty of skills will keep you defenseless and 100% dead if you have no stamina. Against Block cast spamming whip DK's, fear is the only tool we have to even remotely get some dmg on them, meanwhile being whipped for 8k+ in the process of them blocking.
Mass Hysteria really shouldn't be blockable, in fact every class should have a counter to block.
Mass Hysteria really shouldn't be blockable, in fact every class should have a counter to block.
Not a hard stun though. Radiant spear (templar) goes through block but gives a disorient, unlike blazing spear which gives a hard stun but does not pass block. Which is fine. Hard stun going through block is just bs.
No, there is a thing called PvE, and these amount-of-damage tweaks make skills useless there like Agony is. Just fix cc bug.Mass Hysteria really shouldn't be blockable, in fact every class should have a counter to block.
Not a hard stun though. Radiant spear (templar) goes through block but gives a disorient, unlike blazing spear which gives a hard stun but does not pass block. Which is fine. Hard stun going through block is just bs.
Well, fear should probably break on x amount of damage, true.
No, there is a thing called PvE, and these amount-of-damage tweaks make skills useless there like Agony is. Just fix cc bug.Mass Hysteria really shouldn't be blockable, in fact every class should have a counter to block.
Not a hard stun though. Radiant spear (templar) goes through block but gives a disorient, unlike blazing spear which gives a hard stun but does not pass block. Which is fine. Hard stun going through block is just bs.
Well, fear should probably break on x amount of damage, true.
kendellking_chaosb14_ESO wrote: »@Xsorus yes but you have to look at the Shades that can be used as they as useless for anything outside of fighting a tank they drop a 4 second damage debuff shorter then other damage debuff other then fear and after the four second they do 400 points damage for 20 seconds.
Weak damage and a short debuff when other powers have 12 sec debuffs it's not worth the slot for damage or the 15% debuff it's just a anti-block even the one with two shades that drops two 15% debuffs for four secs can't apply both debuffs at once so Dark Shades the two shade morph is just the permorph with other shade 1.6 stops debuff stacking and that's the point of the power I only slot it when I see someone fighting a tank it's not worth it to just run around with them on the bar
Mass Hysteria really shouldn't be blockable, in fact every class should have a counter to block.
Not a hard stun though. Radiant spear (templar) goes through block but gives a disorient, unlike blazing spear which gives a hard stun but does not pass block. Which is fine. Hard stun going through block is just bs.
Mass Hysteria really shouldn't be blockable, in fact every class should have a counter to block.
Not a hard stun though. Radiant spear (templar) goes through block but gives a disorient, unlike blazing spear which gives a hard stun but does not pass block. Which is fine. Hard stun going through block is just bs.
Well, fear should probably break on x amount of damage, true.