People keep bringing the duration & it not breaking on damage up.Fact is, fear is broken in less than 0,2 seconds by any decent player. This is less than the GCD caster gets (1.3 seconds).
Situations where fear can actually mean your death:
- You are tanking multiple people and you aren't getting any outside heals/shields
- You have very slow reaction time
- You are out of stamina
Let's reflect on these for a moment:
- Do you really think you should be able to tank multiple people permanently all by your lonesome without them being able to do anything about it? Or even one person for that matter?
- So, player skill shouldn't matter? Or does holding right mouse button & smashing head on keyboard constitute as skill now?
- Running out of stamina should have no consequences? That sounds like dumbing down to me.
That said, let's see how you can actively work to avoid fear (you know, by becoming a better player):
- Do not stand right next to the NB, fear has a short melee range (you can melee NB outside the fear range in fact).
- Improve your reaction time, if you can break it within 1,3 seconds you can survive a single NB. You likely have to be faster than that if facing multiple opponents.
- If you keep running out of stamina, here's my advise: kill NB before you run out of stamina (or make him run out of stamina), or play a permablock build with infinite stamina.
- If all else fails: slot Immovable
Have a good day.
Of course your not going to see a problem unless you try to tank a group of enemies. It is much more manageable and easy to deal with in a 1v1 scenario. But the moment you try to rush in a large group of enemies you instantly get feared and insta death. Before you say oh but do you think you should be able to tank 10 people.. Well yeah thats what my build allows me to do. I dont burst i tank but i guess people dont like that so R.I.P tanks in eso.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
in exchange i want a class based self heal or class based damage shield
I agree that fear is overpowered, even though I love using it on my Nightblades. It's not feasable to use the pots or skill against it as they don't last long enough really. It's much more heavily weighted for use against magicka builds as they don't have the power to repeatedly stun break like a stam build does. And it goes through block - I can block every other CC in the game except this one.
That being said, it's not so much that it's bad on a 1v1, it's when you are fighting multiple people, using more stamina, getting feared by more than NB constantly so that you are having to use 2/3 of your stam pool if you aren't a stam build to break out every few moments. You can't really "not be beside" a character that can teleport strike (or just use weapon charges), so positioning isn't really a solution most times. But, the class doesn't have some of the same tools every other class has, so it's a useful skill to give them some balance.
Personally, I think that fear should have a cool down on when it can effect the same character again for like 30 seconds. It's an illusion, once you've been fooled/broken out of it once, you shouldn't be able to get feared 5 seconds later by the same illusion IMO. Then NBs will still have it as a tool to change a fight here and there, or get people to drop a block for a finisher, or spread out for an escape, but it won't be as much of an instaspam win button.
Attorneyatlawl wrote: »Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
This. There's no management to do when you only can use it once or twice tops on a magicka-based character. Burn it once and when it happens again (which it inevitably does in a non-1on1 fight very quickly) you're usually out of luck, not even being able to block it if you see it looking like someone's coming in to do it with the bit of stamina left since it goes through it anyways. On a tank-type character, you lose your block immediately and since usually if you're tanky you're aiming to be focus-fired in the first place, you die in a split-second as you're defenseless for a second regardless of what you do. @blabafat, it's hard to "qq" about counters to a "poster's build" when they don't run just one build on one character .
I agree that fear is overpowered, even though I love using it on my Nightblades. It's not feasable to use the pots or skill against it as they don't last long enough really. It's much more heavily weighted for use against magicka builds as they don't have the power to repeatedly stun break like a stam build does. And it goes through block - I can block every other CC in the game except this one.
That being said, it's not so much that it's bad on a 1v1, it's when you are fighting multiple people, using more stamina, getting feared by more than NB constantly so that you are having to use 2/3 of your stam pool if you aren't a stam build to break out every few moments. You can't really "not be beside" a character that can teleport strike (or just use weapon charges), so positioning isn't really a solution most times. But, the class doesn't have some of the same tools every other class has, so it's a useful skill to give them some balance.
Personally, I think that fear should have a cool down on when it can effect the same character again for like 30 seconds. It's an illusion, once you've been fooled/broken out of it once, you shouldn't be able to get feared 5 seconds later by the same illusion IMO. Then NBs will still have it as a tool to change a fight here and there, or get people to drop a block for a finisher, or spread out for an escape, but it won't be as much of an instaspam win button.
Attorneyatlawl wrote: »People keep bringing the duration & it not breaking on damage up.Fact is, fear is broken in less than 0,2 seconds by any decent player. This is less than the GCD caster gets (1.3 seconds).
Situations where fear can actually mean your death:
- You are tanking multiple people and you aren't getting any outside heals/shields
- You have very slow reaction time
- You are out of stamina
Let's reflect on these for a moment:
- Do you really think you should be able to tank multiple people permanently all by your lonesome without them being able to do anything about it? Or even one person for that matter?
- So, player skill shouldn't matter? Or does holding right mouse button & smashing head on keyboard constitute as skill now?
- Running out of stamina should have no consequences? That sounds like dumbing down to me.
That said, let's see how you can actively work to avoid fear (you know, by becoming a better player):
- Do not stand right next to the NB, fear has a short melee range (you can melee NB outside the fear range in fact).
- Improve your reaction time, if you can break it within 1,3 seconds you can survive a single NB. You likely have to be faster than that if facing multiple opponents.
- If you keep running out of stamina, here's my advise: kill NB before you run out of stamina (or make him run out of stamina), or play a permablock build with infinite stamina.
- If all else fails: slot Immovable
Have a good day.
That's a great post on a general basis, but the long and the short of it is the nightblade fear simply is not balanced remotely with other crowd control skills in the game. You can philosophize on whether a skilled 1vX player can or should be winning against people all you want, and I am very much on the side of skill over numbers. However, as above... while on a nightblade it may be fun to use, and I tried it a little even last night myself, the current nightblade fear skill is just completely out of line with every other ability's capabilities in ESO. Any other class-related issues should be handled, on any class, by balancing, not by leaving an overpowered piece to compensate for another underpowered piece. In the case of the Nightblade, an easy spot to swap in to fill a gap in the class's skill layout would be Dark Path, just as back in beta the Sorcerer had Repulse but no Crystal Shard, which replaced Repulse and provided it with a solid direct damage tool it previously had lacked. Dark Path is a prime candidate for a replacement .
Also, being able to CC break immediately and not suffer the longer animation is not unique to nightblade fear and is true across the board, including even Wrecking Blow where you won't be unable to act if you break its stun immediately before going up in the air (you can then cast even though you're moving from it). I don't think the point you're making about CC break in general has any bearing on how abnormally designed the fear is on Nightblades at this time.
I agree that fear is overpowered, even though I love using it on my Nightblades. It's not feasable to use the pots or skill against it as they don't last long enough really. It's much more heavily weighted for use against magicka builds as they don't have the power to repeatedly stun break like a stam build does. And it goes through block - I can block every other CC in the game except this one.
That being said, it's not so much that it's bad on a 1v1, it's when you are fighting multiple people, using more stamina, getting feared by more than NB constantly so that you are having to use 2/3 of your stam pool if you aren't a stam build to break out every few moments. You can't really "not be beside" a character that can teleport strike (or just use weapon charges), so positioning isn't really a solution most times. But, the class doesn't have some of the same tools every other class has, so it's a useful skill to give them some balance.
Personally, I think that fear should have a cool down on when it can effect the same character again for like 30 seconds. It's an illusion, once you've been fooled/broken out of it once, you shouldn't be able to get feared 5 seconds later by the same illusion IMO. Then NBs will still have it as a tool to change a fight here and there, or get people to drop a block for a finisher, or spread out for an escape, but it won't be as much of an instaspam win button.
If you give fear a 30 second cooldown, then it should be impossible to CC break as well (like any traditional CC with cooldown in other MMOs).
I'd be fine with that, and people who complain about fear would be fine with that since they weren't CC breaking it in the first place (that's why they're complaining).
They'd then move on to complain about the next unblockable CC that kills them (yes, there are more than just Mass Hysteria).
It's a win-win.Attorneyatlawl wrote: »People keep bringing the duration & it not breaking on damage up.Fact is, fear is broken in less than 0,2 seconds by any decent player. This is less than the GCD caster gets (1.3 seconds).
Situations where fear can actually mean your death:
- You are tanking multiple people and you aren't getting any outside heals/shields
- You have very slow reaction time
- You are out of stamina
Let's reflect on these for a moment:
- Do you really think you should be able to tank multiple people permanently all by your lonesome without them being able to do anything about it? Or even one person for that matter?
- So, player skill shouldn't matter? Or does holding right mouse button & smashing head on keyboard constitute as skill now?
- Running out of stamina should have no consequences? That sounds like dumbing down to me.
That said, let's see how you can actively work to avoid fear (you know, by becoming a better player):
- Do not stand right next to the NB, fear has a short melee range (you can melee NB outside the fear range in fact).
- Improve your reaction time, if you can break it within 1,3 seconds you can survive a single NB. You likely have to be faster than that if facing multiple opponents.
- If you keep running out of stamina, here's my advise: kill NB before you run out of stamina (or make him run out of stamina), or play a permablock build with infinite stamina.
- If all else fails: slot Immovable
Have a good day.
That's a great post on a general basis, but the long and the short of it is the nightblade fear simply is not balanced remotely with other crowd control skills in the game. You can philosophize on whether a skilled 1vX player can or should be winning against people all you want, and I am very much on the side of skill over numbers. However, as above... while on a nightblade it may be fun to use, and I tried it a little even last night myself, the current nightblade fear skill is just completely out of line with every other ability's capabilities in ESO. Any other class-related issues should be handled, on any class, by balancing, not by leaving an overpowered piece to compensate for another underpowered piece. In the case of the Nightblade, an easy spot to swap in to fill a gap in the class's skill layout would be Dark Path, just as back in beta the Sorcerer had Repulse but no Crystal Shard, which replaced Repulse and provided it with a solid direct damage tool it previously had lacked. Dark Path is a prime candidate for a replacement .
Also, being able to CC break immediately and not suffer the longer animation is not unique to nightblade fear and is true across the board, including even Wrecking Blow where you won't be unable to act if you break its stun immediately before going up in the air (you can then cast even though you're moving from it). I don't think the point you're making about CC break in general has any bearing on how abnormally designed the fear is on Nightblades at this time.
I like how you argue how it is so completely out of line with other abilities. You state something, but do not follow up with logic & reasoning.
I've provided examples of how to deal with Mass Hysteria, you can ignore them or take advice & try some of them out, up to you.
Your turn: I'd like you to give me similar examples of how to deal with someone in permablock build holding right mouse button & smashing face on keyboard accidentally hitting a heal button every now & then (remember: you want to nerf the only ability available to NB that goes through permablock).
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
A couple of options:
A ) Have insane reaction time to break CC before bursted down by multiple opponents.
B ) Dodge roll after getting ambushed & stay further than 6m away from NBs. They'll waste all their magicka fearing thin air.
C ) Use Immovable. It's kind of what this skill is designed for.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
A couple of options:
A ) Have insane reaction time to break CC before bursted down by multiple opponents.
B ) Dodge roll after getting ambushed & stay further than 6m away from NBs. They'll waste all their magicka fearing thin air.
C ) Use Immovable. It's kind of what this skill is designed for.
A) There is no reaction time to 10 people beating on you.
B ) I'm a tank
C) I do use Immovable and try to keep it up 100% but it doesnt seem to work 100% of the time. (I cast it every 5 seconds)
I think you still think this is about a 1v1 and now i see you dont quite get the situation im in.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
A couple of options:
A ) Have insane reaction time to break CC before bursted down by multiple opponents.
B ) Dodge roll after getting ambushed & stay further than 6m away from NBs. They'll waste all their magicka fearing thin air.
C ) Use Immovable. It's kind of what this skill is designed for.
A) There is no reaction time to 10 people beating on you.
B ) I'm a tank
C) I do use Immovable and try to keep it up 100% but it doesnt seem to work 100% of the time. (I cast it every 5 seconds)
I think you still think this is about a 1v1 and now i see you dont quite get the situation im in.
So there is a bug with Immovable? Interesting.
Maybe this bug should be fixed then, instead of complaining about Mass Hysteria?
And I do perfectly get the situation you're in, I very often run into XvX fights & decide to fear the tanks. Very often I come across skilled players that break it in <0,1 seconds and keep on tanking 10 people.
In fact, I could post some video footage of such fights, me as the NB fearing these tanks.
A picture is worth a thousand words they say, a video should be worth a lot more then.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
A couple of options:
A ) Have insane reaction time to break CC before bursted down by multiple opponents.
B ) Dodge roll after getting ambushed & stay further than 6m away from NBs. They'll waste all their magicka fearing thin air.
C ) Use Immovable. It's kind of what this skill is designed for.
A) There is no reaction time to 10 people beating on you.
B ) I'm a tank
C) I do use Immovable and try to keep it up 100% but it doesnt seem to work 100% of the time. (I cast it every 5 seconds)
I think you still think this is about a 1v1 and now i see you dont quite get the situation im in.
Attorneyatlawl wrote: »Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
This. There's no management to do when you only can use it once or twice tops on a magicka-based character. Burn it once and when it happens again (which it inevitably does in a non-1on1 fight very quickly) you're usually out of luck, not even being able to block it if you see it looking like someone's coming in to do it with the bit of stamina left since it goes through it anyways. On a tank-type character, you lose your block immediately and since usually if you're tanky you're aiming to be focus-fired in the first place, you die in a split-second as you're defenseless for a second regardless of what you do. @blabafat, it's hard to "qq" about counters to a "poster's build" when they don't run just one build on one character .
Thing is in the build im running now i have the resource management under control. Its the bases of any tank is resource management. My build is way different then what it was pre 1.6 but its always been about resource management. My points still stand there needs to be some love for tanks. 1.6 nerfed us hella hard.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
A couple of options:
A ) Have insane reaction time to break CC before bursted down by multiple opponents.
B ) Dodge roll after getting ambushed & stay further than 6m away from NBs. They'll waste all their magicka fearing thin air.
C ) Use Immovable. It's kind of what this skill is designed for.
A) There is no reaction time to 10 people beating on you.
B ) I'm a tank
C) I do use Immovable and try to keep it up 100% but it doesnt seem to work 100% of the time. (I cast it every 5 seconds)
I think you still think this is about a 1v1 and now i see you dont quite get the situation im in.
i remember when one DK could kill 20 people solo....
good times:)
Attorneyatlawl wrote: »Get more Stam management. Sick of qqing about abilities that counter the poster's build
This. There's no management to do when you only can use it once or twice tops on a magicka-based character. Burn it once and when it happens again (which it inevitably does in a non-1on1 fight very quickly) you're usually out of luck, not even being able to block it if you see it looking like someone's coming in to do it with the bit of stamina left since it goes through it anyways. On a tank-type character, you lose your block immediately and since usually if you're tanky you're aiming to be focus-fired in the first place, you die in a split-second as you're defenseless for a second regardless of what you do. @blabafat, it's hard to "qq" about counters to a "poster's build" when they don't run just one build on one character .
.
I was not specifying you, or anyone in particular.
I'm saying that the reason Zenimax over-nerfs things to the ground is because a some people make forum posts asking for changes, which then attract all the other people who want a change to a skill too. Then, the skill gets nerfed, when it should not be nerfed, at least as much as Zenimax nerfs things.
Champion point passives can reduce the duration of fear.
Like I said, stamina management(Arena, Recovery, Tumbling, Etc.) will allow you to break cc whenever.
No disrespect was intended, even if it seemed that way.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
A couple of options:
A ) Have insane reaction time to break CC before bursted down by multiple opponents.
B ) Dodge roll after getting ambushed & stay further than 6m away from NBs. They'll waste all their magicka fearing thin air.
C ) Use Immovable. It's kind of what this skill is designed for.
A) There is no reaction time to 10 people beating on you.
B ) I'm a tank
C) I do use Immovable and try to keep it up 100% but it doesnt seem to work 100% of the time. (I cast it every 5 seconds)
I think you still think this is about a 1v1 and now i see you dont quite get the situation im in.
i remember when one DK could kill 20 people solo....
good times:)
Do you have a video of this also?
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
This. There's no management to do when you only can use it once or twice tops on a magicka-based character. Burn it once and when it happens again (which it inevitably does in a non-1on1 fight very quickly) you're usually out of luck, not even being able to block it if you see it looking like someone's coming in to do it with the bit of stamina left since it goes through it anyways. On a tank-type character, you lose your block immediately and since usually if you're tanky you're aiming to be focus-fired in the first place, you die in a split-second as you're defenseless for a second regardless of what you do. @blabafat, it's hard to "qq" about counters to a "poster's build" when they don't run just one build on one character .
Thing is in the build im running now i have the resource management under control. Its the bases of any tank is resource management. My build is way different then what it was pre 1.6 but its always been about resource management. My points still stand there needs to be some love for tanks. 1.6 nerfed us hella hard.
I play a lot of tank-type setups on my Dragonknight, too... but the fear going through block just way overdoes the strength that ability should have. On him it doesn't have much of anything to do with resource management, but on my magicka sorc for example it's a killer simply from that perspective.
Attorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
A couple of options:
A ) Have insane reaction time to break CC before bursted down by multiple opponents.
B ) Dodge roll after getting ambushed & stay further than 6m away from NBs. They'll waste all their magicka fearing thin air.
C ) Use Immovable. It's kind of what this skill is designed for.
A) There is no reaction time to 10 people beating on you.
B ) I'm a tank
C) I do use Immovable and try to keep it up 100% but it doesnt seem to work 100% of the time. (I cast it every 5 seconds)
I think you still think this is about a 1v1 and now i see you dont quite get the situation im in.
i remember when one DK could kill 20 people solo....
good times:)
Do you have a video of this also?
He is probably referring to something like this.
https://www.youtube.com/watch?v=Cfy_z4DQ3xg
@blabafat
What nerfs are you talking about?
Right now fear is destroying anyone trying to play a tank/blocking build. If you have more than 3 people on you and get feared, even if you break it instantly you die. Fear has always been a counter pre 1.6 but what makes it exceptionally strong now is it makes you drop block. Add in also that you dont have the same ulti gen anymore tanks are pretty much useless, and instantly die the second you get feared.
1.6 claims to have tried to break up zergs but what it did was make them stronger and the only way to live. At least before you had tank builds that were possible with all classes. Who could charge in and disrupt a large group of enemies. Since im not dropping ulti every 5 seconds. Make it so i dont drop block, so i dont die instantly and have time to actually break out of fear.
I usually have a Ping of about 110 to 150. That means, even if I had ZERO reaction time it would take me almost as long as your proposed reaction time to start breaking free (simply because the signal from the server to my client telling me I'm feared needs time, and the signal from my client to the server asking to break free needs time as well).Fact is, fear is broken in less than 0,2 seconds by any decent player.
How do I stay out of fear range, when ambush-fear is the standard combo?That said, let's see how you can actively work to avoid fear (you know, by becoming a better player):
- Do not stand right next to the NB, fear has a short melee range (you can melee NB outside the fear range in fact).
[- If all else fails: slot Immovable
Attorneyatlawl wrote: »the current nightblade fear skill is just completely out of line with every other ability's capabilities in ESO.