Attorneyatlawl wrote: »Fear and fossilize need a change. All the nb in here bringing up wards and heals and they don't even realize they have the most op pvp class in the game right now. Fear being blockable wouldn't even effect me and I still think a change is necessary. Fossilize is ridiculous because it's instant cast and it comes with a root. Be prepared to CC break and then roll dodge out of the root.
I agree with this. Also reminds me of the long, drawn out threads of people complaining Sorcs stunk and would stink in 1.6 so badly the class may as well be deleted where I argued they would be very well off in actuality. We all know that the complaints weren't true by now, and it is the same case on this issue too.
Not to take your thread off topic, but you started it, so here it goes. I've seen you pop into a few threads now saying, 'See I told you so about Sorc being strong,' but Sorc is only known as strong in PVP and 95%+ of the pre1.6 Sorc QQ was directed at PVE. I didn't see anyone claiming Sorc would be weak in PVP on the PTS forums and in fact most suggestions had a caveat that they may be hard to implement without making Sorc too strong in PVP. Keep patting yourself on the back though for some odd reason. Sorc PVE DPS is still low compared to other classes as far as I am concerned. Sorc PVE utility is also low. I'm surprised you don't remember with all the PTS commenting you did that literally all of the complaints were PVE related.
Also, while I do think Sorc IS strong in PVP, I believe the pendulum is already swinging away from them as people realize the power of stam builds and dodge roll.
Attorneyatlawl wrote: »Fear and fossilize need a change. All the nb in here bringing up wards and heals and they don't even realize they have the most op pvp class in the game right now. Fear being blockable wouldn't even effect me and I still think a change is necessary. Fossilize is ridiculous because it's instant cast and it comes with a root. Be prepared to CC break and then roll dodge out of the root.
I agree with this. Also reminds me of the long, drawn out threads of people complaining Sorcs stunk and would stink in 1.6 so badly the class may as well be deleted where I argued they would be very well off in actuality. We all know that the complaints weren't true by now, and it is the same case on this issue too.
Not to take your thread off topic, but you started it, so here it goes. I've seen you pop into a few threads now saying, 'See I told you so about Sorc being strong,' but Sorc is only known as strong in PVP and 95%+ of the pre1.6 Sorc QQ was directed at PVE. I didn't see anyone claiming Sorc would be weak in PVP on the PTS forums and in fact most suggestions had a caveat that they may be hard to implement without making Sorc too strong in PVP. Keep patting yourself on the back though for some odd reason. Sorc PVE DPS is still low compared to other classes as far as I am concerned. Sorc PVE utility is also low. I'm surprised you don't remember with all the PTS commenting you did that literally all of the complaints were PVE related.
Also, while I do think Sorc IS strong in PVP, I believe the pendulum is already swinging away from them as people realize the power of stam builds and dodge roll.
Sorc pve dps is not low. They are excellent trials dps.
You're just not doing it right
Source: have sorc, did sanctum hardmode speedrun last night with multiple sorcs.
The effective builds are not well publicized, but they definitely exist.
Attorneyatlawl wrote: »Fear and fossilize need a change. All the nb in here bringing up wards and heals and they don't even realize they have the most op pvp class in the game right now. Fear being blockable wouldn't even effect me and I still think a change is necessary. Fossilize is ridiculous because it's instant cast and it comes with a root. Be prepared to CC break and then roll dodge out of the root.
I agree with this. Also reminds me of the long, drawn out threads of people complaining Sorcs stunk and would stink in 1.6 so badly the class may as well be deleted where I argued they would be very well off in actuality. We all know that the complaints weren't true by now, and it is the same case on this issue too.
Not to take your thread off topic, but you started it, so here it goes. I've seen you pop into a few threads now saying, 'See I told you so about Sorc being strong,' but Sorc is only known as strong in PVP and 95%+ of the pre1.6 Sorc QQ was directed at PVE. I didn't see anyone claiming Sorc would be weak in PVP on the PTS forums and in fact most suggestions had a caveat that they may be hard to implement without making Sorc too strong in PVP. Keep patting yourself on the back though for some odd reason. Sorc PVE DPS is still low compared to other classes as far as I am concerned. Sorc PVE utility is also low. I'm surprised you don't remember with all the PTS commenting you did that literally all of the complaints were PVE related.
Also, while I do think Sorc IS strong in PVP, I believe the pendulum is already swinging away from them as people realize the power of stam builds and dodge roll.
Divad Zarn wrote: »Yeah, lets delete NB class completely.
Attorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
I don't think Fear is OP, I think it is a class flavor of the Nightblade Class. Every class should have some unique and powerful abilities at their disposal. The entire nightblade class is built around stealth and surprise stun attacks. Having fear break on damage would significantly gimp the class.
Fear does however need fixed so that break free works on it 100% of the time, otherwise it bugs too easily and people get free kills on you. Everyone who wants to be successful at PvP needs to build and account for CC. There are a multitude of different options out there and I feel strongly that if you get caught without enough stamina to break free then you should probably die. Resource management is what separates good players from the bad.
Attorneyatlawl wrote: »Fear and fossilize need a change. All the nb in here bringing up wards and heals and they don't even realize they have the most op pvp class in the game right now. Fear being blockable wouldn't even effect me and I still think a change is necessary. Fossilize is ridiculous because it's instant cast and it comes with a root. Be prepared to CC break and then roll dodge out of the root.
I agree with this. Also reminds me of the long, drawn out threads of people complaining Sorcs stunk and would stink in 1.6 so badly the class may as well be deleted where I argued they would be very well off in actuality. We all know that the complaints weren't true by now, and it is the same case on this issue too.
Not to take your thread off topic, but you started it, so here it goes. I've seen you pop into a few threads now saying, 'See I told you so about Sorc being strong,' but Sorc is only known as strong in PVP and 95%+ of the pre1.6 Sorc QQ was directed at PVE. I didn't see anyone claiming Sorc would be weak in PVP on the PTS forums and in fact most suggestions had a caveat that they may be hard to implement without making Sorc too strong in PVP. Keep patting yourself on the back though for some odd reason. Sorc PVE DPS is still low compared to other classes as far as I am concerned. Sorc PVE utility is also low. I'm surprised you don't remember with all the PTS commenting you did that literally all of the complaints were PVE related.
Also, while I do think Sorc IS strong in PVP, I believe the pendulum is already swinging away from them as people realize the power of stam builds and dodge roll.
Sorc pve dps is not low. They are excellent trials dps.
You're just not doing it right
Source: have sorc, did sanctum hardmode speedrun last night with multiple sorcs.
The effective builds are not well publicized, but they definitely exist.
You may very well be right as I haven't stepped foot in Trials since 1.6 and only did DPS tests on PTS. Seemed to me Sorcs were topping out at 14k unless starting fight with 1000% ult and spamming Power Overload where we would reach 16k. That 14k is fairly dependent on a stationary boss as well for full Liquid Lightning up time. My DK friends claim they are pushing 18k on most fights at the moment in magicka spec and stam appears to do as much if not more. I personally don't mind Sorc DPS where it is as it is ranged, but took offense to Attorney bringing up his issues with Sorc ffedback on PTS when 95% of it was PVE related and 95% of the 'Sorc too strong' arguments now are PVP related.
Attorneyatlawl wrote: »If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them.
Attorneyatlawl wrote: »If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them.
Just want to point out that this is a big and important if.
If you don't maintain stam for defense... You are ASKING for trouble. IMHO you'd be one of the many people out there that don't think about playing defensively or incorporating defense. Why not just take off all your armor before running into a fight? Instead of throwing all your resources into magicka or damage, why not spread it out a little so that you can have more facets to your character?
Each class has unique things that make them dangerous. And IMHO, that's fine. Otherwise let's just get rid of classes and incorporate spell crafting where everyone can be in the same boat.
Fear might be annoying, and it might be considered more annoying than other CC, but it is breakable. And it's situational. Just because you have fear does not guarantee a win.
Personally, I'm sick of everything being 360 degree blockable and consider S/B block builds to be way more annoying and am glad there are some things that go around it.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
There are plenty of non-tanks out there that can live long enough to CC break and get block up/dodgeroll/heals/damageshields up, if you are dieing in a single fear, as a tank, you're probably being zerged down, or someone is investing significant resources (aka an ult) to finish you in that 1 sec timeframe they have to get some damage in before you can break fear. It really is a L2P issue honestly. If you get cced, you have to break free fast or you will die. This is the case versus any class. React faster, or don't get into 10v1 situations, guess what? You're not a special snowflake, everyone dies in 10v1 cases at some point. Drink some cement and harden up m8.
Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
There are plenty of non-tanks out there that can live long enough to CC break and get block up/dodgeroll/heals/damageshields up, if you are dieing in a single fear, as a tank, you're probably being zerged down, or someone is investing significant resources (aka an ult) to finish you in that 1 sec timeframe they have to get some damage in before you can break fear. It really is a L2P issue honestly. If you get cced, you have to break free fast or you will die. This is the case versus any class. React faster, or don't get into 10v1 situations, guess what? You're not a special snowflake, everyone dies in 10v1 cases at some point. Drink some cement and harden up m8.
he played back when people could kill 10 players solo due to block casting and class/mechanic imbalances. He and others have yet to accept the fact that one person cant solo 10 players anymore.
he will learn:) dont worry. He is not a bad player; he is just having a hard time adjusting.
Attorneyatlawl wrote: »Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
There are plenty of non-tanks out there that can live long enough to CC break and get block up/dodgeroll/heals/damageshields up, if you are dieing in a single fear, as a tank, you're probably being zerged down, or someone is investing significant resources (aka an ult) to finish you in that 1 sec timeframe they have to get some damage in before you can break fear. It really is a L2P issue honestly. If you get cced, you have to break free fast or you will die. This is the case versus any class. React faster, or don't get into 10v1 situations, guess what? You're not a special snowflake, everyone dies in 10v1 cases at some point. Drink some cement and harden up m8.
he played back when people could kill 10 players solo due to block casting and class/mechanic imbalances. He and others have yet to accept the fact that one person cant solo 10 players anymore.
he will learn:) dont worry. He is not a bad player; he is just having a hard time adjusting.
Have you read the discussion in this thread to notice that it turns out fear is bugged hugely and that is the cause of the issues combating it? There's no adjustment needed by anyone to account for it other than a hot fix . And yes, I or anyone else can kill 10 enemies in a 1vX or 2vX fight still... speaking of adjusting, it doesn't look like I'm having a problem doing so .
Emma_Eunjung wrote: »
well DKs have petrify
sorcs have rune prison i believe.
im sure templars have something too.
Fear and fossilize need a change. All the nb in here bringing up wards and heals and they don't even realize they have the most op pvp class in the game right now. Fear being blockable wouldn't even effect me and I still think a change is necessary. Fossilize is ridiculous because it's instant cast and it comes with a root. Be prepared to CC break and then roll dodge out of the root.
Attorneyatlawl wrote: »Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
There are plenty of non-tanks out there that can live long enough to CC break and get block up/dodgeroll/heals/damageshields up, if you are dieing in a single fear, as a tank, you're probably being zerged down, or someone is investing significant resources (aka an ult) to finish you in that 1 sec timeframe they have to get some damage in before you can break fear. It really is a L2P issue honestly. If you get cced, you have to break free fast or you will die. This is the case versus any class. React faster, or don't get into 10v1 situations, guess what? You're not a special snowflake, everyone dies in 10v1 cases at some point. Drink some cement and harden up m8.
he played back when people could kill 10 players solo due to block casting and class/mechanic imbalances. He and others have yet to accept the fact that one person cant solo 10 players anymore.
he will learn:) dont worry. He is not a bad player; he is just having a hard time adjusting.
Have you read the discussion in this thread to notice that it turns out fear is bugged hugely and that is the cause of the issues combating it? There's no adjustment needed by anyone to account for it other than a hot fix . And yes, I or anyone else can kill 10 enemies in a 1vX or 2vX fight still... speaking of adjusting, it doesn't look like I'm having a problem doing so .
, yes I am aware that fear is bugged. fix the bug and leave it as it is.
the excuse "I cant take on 10 people solo" is a poor excuse. tanks can still break fear fast enough to continue tanking; I've seen it multiple times. it seems you ARE having trouble adjusting to CC breaking
there are multiple block breakers in the game now friend, you have to work your way around them.
At least you are not calling cloak OP I suppose. sithis knows we dont need that ability being nerfed,
Divad Zarn wrote: »Yeah, lets delete NB class completely.
Why not just make fear break with damage?
I feel every class should have unblockable CC.
Btw, thank you for fighting the Good Fight; Attornatlawl - the peoples hero.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Get more Stam management. Sick of qqing about abilities that counter the poster's build
Stam management is not the problem. In my case its hard to break the stun if im already dead the second i get feared and drop block. Since im not standing on a veil 24/7 now its impossible to tank any group of enemies if theirs a NB there spamming fear. Fear was already a strong counter to tanks pre 1.6. Take away their ulti spam ability and make it so fear drops block = rekt tanks.
There are plenty of non-tanks out there that can live long enough to CC break and get block up/dodgeroll/heals/damageshields up, if you are dieing in a single fear, as a tank, you're probably being zerged down, or someone is investing significant resources (aka an ult) to finish you in that 1 sec timeframe they have to get some damage in before you can break fear. It really is a L2P issue honestly. If you get cced, you have to break free fast or you will die. This is the case versus any class. React faster, or don't get into 10v1 situations, guess what? You're not a special snowflake, everyone dies in 10v1 cases at some point. Drink some cement and harden up m8.
he played back when people could kill 10 players solo due to block casting and class/mechanic imbalances. He and others have yet to accept the fact that one person cant solo 10 players anymore.
he will learn:) dont worry. He is not a bad player; he is just having a hard time adjusting.
Have you read the discussion in this thread to notice that it turns out fear is bugged hugely and that is the cause of the issues combating it? There's no adjustment needed by anyone to account for it other than a hot fix . And yes, I or anyone else can kill 10 enemies in a 1vX or 2vX fight still... speaking of adjusting, it doesn't look like I'm having a problem doing so .
, yes I am aware that fear is bugged. fix the bug and leave it as it is.
the excuse "I cant take on 10 people solo" is a poor excuse. tanks can still break fear fast enough to continue tanking; I've seen it multiple times. it seems you ARE having trouble adjusting to CC breaking
there are multiple block breakers in the game now friend, you have to work your way around them.
At least you are not calling cloak OP I suppose. sithis knows we dont need that ability being nerfed,
I'm unsure what your comments about adjusting are about then if you are now aware of the bug, or even who they are addressed to, then. Analogous situation would be someone complaining they couldn't kill anything once a global HP boost was given, and you harp on how he is a bad player when it's actually a bug not allowing him to attack that's the issue . Also, I'm a bit befuddled by talk by you of nerfing Dark Cloak.... I like the skill, personally, and usually slot it for PVP in Cyrodiil?
Why not just make fear break with damage?
I feel every class should have unblockable CC.
Btw, thank you for fighting the Good Fight; Attornatlawl - the peoples hero.
Attorneyatlawl wrote: »It's the only CC in the game you cannot prevent in advance by blocking, and it's also the only aoe "soft" cc that does not break on damage. Templars can hit you with a ground target shards, but you are free if even so much as a DoT tick from them hits you. DK's can fossilize you, but as soon as you're hit you have a chance to react. Same deal with sorcerers and their rune prison. You also can block most cc's like these. However, if an NB fears you and you don't have enough stamina to CC break, you're done: they can unload damage on you as you run helplessly in a random direction. On magicka builds this is particularly nasty an issue as you already run on a tightrope to manage blocking important attacks.
If a nightblade with fear runs into you and you don't always maintain enough stamina for a CC break move, popping fear is essentially an automatic win for them. No other skill in the game is like this with no way to defend against it. The added debuffs were a great addition, but the more recent change to being unblockable just is outright on another level of power compared to every other CC move in the game, amounting to a stunlock.
cozmon3c_ESO wrote: »they should just make fear dodgeable but go through block, there fixed. then it has a weakness.
seriously though i don't expect to win every 1vX or even win more of those than i lose... i'd just like to die FIGHTING, not mashing buttons in vain as my character runs in terror from a wood elf breathing heavily
the constant stream of disabling effects in pvp can really suck the fun out of it, and fear is the worst offender
Reading such topics makes me wanna set fear to my skill bar and spam it in every situation! but as I , persoannly, have not much troubles with it being cast on me, don't think it even usefull. Too rare i meet solo blockers, that wouldn't die by crowd w/o fear. And if you can survive 10 players hitting you w/o fear, YOU should be nerfed.
How do you block an emotion? Can I block talons? hmm. Don't think that works. Even if you could it really doesn't matter if it's a unique skill. It should remain as it is.
Every class has something that is their ace in the whole. Some effect themselves while in the case of the NB fear is effects others. Sorc BE, use for everything button.
NB do not have a self heal. Their signature skill is counterable 100 ways to Sunday. They have no other AOE CC to speak of and people want to lament the one thing that can help folks kill the unkillable and uncatchable.
IMO- Fear cuts some of the Godlings down to size and needs to stay just how it is.
Attorneyatlawl wrote: »Streak was changed from a "disorient" to a "stun" in 1.6, which made it both blockable and provide CC immunity.hasn't streak and fossilize the same mechanic that it will stun you even if blocked? the fossilize uppercut combo is especially brutal. of course fear should be unblockable. The real problem is in the stupid TTK combine that with the latency and fear can often mean death. A stun with a similar mechanic as fear is shield charge
DK Fossilize, NB agony, Sorc Rune prison and Templar shards should also provide a "block bypassing" CC, by my understanding of gamemechanics.
(Personal experience with rune prison is a low success rate to CC blockers - I assume it's a L2P issue though and I'm not seeing those last swirvels of their CC imunity... needs more testing)
Principally I like the idea of certain CC bypassing block, as it offers an alternative to stamina drain strategies to deal with perma-blockers. That said: fear being unavoidable, 3 target, relatively long duration CC makes it very, very strong. I'm not entirely sure though if NBs would be still viable if fear would be nerfed...
DK Fossilize breaks on damage. Sorc rune prison breaks on damage. Templar shards break on damage. Nightblade fear does not break on damage. See the issue? Rune prison also is a 1.5s cast, while the Templar's shards take about 2 seconds to land and are able to be proactively avoided as a result. NB fear is instant while affecting 3 targets and unblockable. The rest all are single-target CC.
1h Shield charge is blockable. 2h Critical charge is blockable. 2h Wrecking Blow is blockable. Streak is/was blockable (may have changed now in 2.0?). Templar Binding Javelin is blockable. Sorc Crystal Fragments are blockable. Fear is not blockable. Again, see the issue?
I play a sorc, dk, and nb with a long length of time having played them from beta through now, including v14 live characters that are well-geared of those three. NB's have sap essence and swallow soul as their "heals"/lifetaps, but that's not really related honestly to the topic. Each of the four classes has some extra bits they're stronger at, but inside of all of the weapon skill lines and class skill lines, the nightblade fear has no equal.