Ezareth Crit Rush is the ONLY counter to ball of lighting spam, the fact that you die if 3 GUYS spam it on you ITS NATURAL, what its not natural is that there is no other way to kill you lol....also there are very few dks that are doing the roll dodge thing while every single good magika sorc is using the same build to be unkillable and at the same time burst people in 4 seconds from 36 meters away...
Ezareth Crit Rush is the ONLY counter to ball of lighting spam, the fact that you die if 3 GUYS spam it on you ITS NATURAL, what its not natural is that there is no other way to kill you lol....also there are very few dks that are doing the roll dodge thing while every single good magika sorc is using the same build to be unkillable and at the same time burst people in 4 seconds from 36 meters away...
cschwingeb14_ESO wrote: »33% of health shield for sorcs with ward (+33% for hardened ward)? Sure thing. That would be a moderate buff for most sorcs. Thanks!
It obviously needs to be 33% of health, because that's what all other self shields and heals are based off of
Ezareth Crit Rush is the ONLY counter to ball of lighting spam, the fact that you die if 3 GUYS spam it on you ITS NATURAL, what its not natural is that there is no other way to kill you lol....also there are very few dks that are doing the roll dodge thing while every single good magika sorc is using the same build to be unkillable and at the same time burst people in 4 seconds from 36 meters away...
Crit Rush and Invasion, and Ambush and any other gap closer I can think off, and any form of snipe, and another other sorc as well now that I think about it. I kill damn near every sorc I see, I have a saying that I'm fond of "Nobody escapes" and in most circumstances unless someone is nuthugging their group that's true.
The majority of sorcs I see are freaking cannon fodder and the Sorcs that I know are good I typically will ignore unless I see them expose themselves in which case I'll make a go at them. The majority of DKs right now I admit are no exploiting endless dodge rolls but the best ones are and as is true in all examples of a particular playstyle being extremely powerful, the best players use it first and everyone else copies them afterwards. That is the way of things.
BTW that range increase only applies when you are in D-Tick range of a keep not in all of cyrodiil.
Ezareth Crit Rush is the ONLY counter to ball of lighting spam, the fact that you die if 3 GUYS spam it on you ITS NATURAL, what its not natural is that there is no other way to kill you lol....also there are very few dks that are doing the roll dodge thing while every single good magika sorc is using the same build to be unkillable and at the same time burst people in 4 seconds from 36 meters away...
Crit Rush and Invasion, and Ambush and any other gap closer I can think off, and any form of snipe, and another other sorc as well now that I think about it. I kill damn near every sorc I see, I have a saying that I'm fond of "Nobody escapes" and in most circumstances unless someone is nuthugging their group that's true.
The majority of sorcs I see are freaking cannon fodder and the Sorcs that I know are good I typically will ignore unless I see them expose themselves in which case I'll make a go at them. The majority of DKs right now I admit are no exploiting endless dodge rolls but the best ones are and as is true in all examples of a particular playstyle being extremely powerful, the best players use it first and everyone else copies them afterwards. That is the way of things.
BTW that range increase only applies when you are in D-Tick range of a keep not in all of cyrodiil.
The 8 range buff is universal for all skills with a long enough range by default. The passive Reach is the only one thats range buff is restricted to being near keeps.
Ezareth Crit Rush is the ONLY counter to ball of lighting spam, the fact that you die if 3 GUYS spam it on you ITS NATURAL, what its not natural is that there is no other way to kill you lol....also there are very few dks that are doing the roll dodge thing while every single good magika sorc is using the same build to be unkillable and at the same time burst people in 4 seconds from 36 meters away...
Crit Rush and Invasion, and Ambush and any other gap closer I can think off, and any form of snipe, and another other sorc as well now that I think about it. I kill damn near every sorc I see, I have a saying that I'm fond of "Nobody escapes" and in most circumstances unless someone is nuthugging their group that's true.
The majority of sorcs I see are freaking cannon fodder and the Sorcs that I know are good I typically will ignore unless I see them expose themselves in which case I'll make a go at them. The majority of DKs right now I admit are no exploiting endless dodge rolls but the best ones are and as is true in all examples of a particular playstyle being extremely powerful, the best players use it first and everyone else copies them afterwards. That is the way of things.
BTW that range increase only applies when you are in D-Tick range of a keep not in all of cyrodiil.
The 8 range buff is universal for all skills with a long enough range by default. The passive Reach is the only one thats range buff is restricted to being near keeps.
Ahh you are correct, It's been awhile since I've looked at those buffs but I wish they applied to Bolt Escape ) =
Ezareth Crit Rush is the ONLY counter to ball of lighting spam, the fact that you die if 3 GUYS spam it on you ITS NATURAL, what its not natural is that there is no other way to kill you lol....also there are very few dks that are doing the roll dodge thing while every single good magika sorc is using the same build to be unkillable and at the same time burst people in 4 seconds from 36 meters away...
Crit Rush and Invasion, and Ambush and any other gap closer I can think off, and any form of snipe, and another other sorc as well now that I think about it. I kill damn near every sorc I see, I have a saying that I'm fond of "Nobody escapes" and in most circumstances unless someone is nuthugging their group that's true.
The majority of sorcs I see are freaking cannon fodder and the Sorcs that I know are good I typically will ignore unless I see them expose themselves in which case I'll make a go at them. The majority of DKs right now I admit are no exploiting endless dodge rolls but the best ones are and as is true in all examples of a particular playstyle being extremely powerful, the best players use it first and everyone else copies them afterwards. That is the way of things.
BTW that range increase only applies when you are in D-Tick range of a keep not in all of cyrodiil.
The 8 range buff is universal for all skills with a long enough range by default. The passive Reach is the only one thats range buff is restricted to being near keeps.
Ahh you are correct, It's been awhile since I've looked at those buffs but I wish they applied to Bolt Escape ) =
I agree, shame its only 15m.
cschwingeb14_ESO wrote: »33% of health shield for sorcs with ward (+33% for hardened ward)? Sure thing. That would be a moderate buff for most sorcs. Thanks!
It obviously needs to be 33% of health, because that's what all other self shields and heals are based off of
What game are you playing?
cschwingeb14_ESO wrote: »cschwingeb14_ESO wrote: »33% of health shield for sorcs with ward (+33% for hardened ward)? Sure thing. That would be a moderate buff for most sorcs. Thanks!
It obviously needs to be 33% of health, because that's what all other self shields and heals are based off of
What game are you playing?
I'm playing a game where Blazing Shield is based off of 33% max health and bone shield is 33% of max health. Both of those have significantly powerful other effects, where hardened ward's "extra effect" is just 33% more shield value.
Sorry that I'm not playing the "Nerf-sorc-tunnel-vision" mini game that you want to play
SafiyerAmitora wrote: »Just make hardened ward scale of HP like every other shield in the game (annulment is kinda fine since its only spell dmg) and increase the cost of consecutive bolt escapes to 70%, and sorcs will be balanced
Haha. Haha. That's funny.
No. Just no.
The fact that BE already costs a lot as it is, and Sorcs have no great class self-heals means that it would only destroy the class a little bit more than it already is. Their BE and ward need to be left alone.
SafiyerAmitora wrote: »Just make hardened ward scale of HP like every other shield in the game (annulment is kinda fine since its only spell dmg) and increase the cost of consecutive bolt escapes to 70%, and sorcs will be balanced
Haha. Haha. That's funny.
No. Just no.
The fact that BE already costs a lot as it is, and Sorcs have no great class self-heals means that it would only destroy the class a little bit more than it already is. Their BE and ward need to be left alone.
Yeah and NB has no dmgshield AND no heal. And now everybody runs with detectionpots which have trololol-range, so our only defensive skill is useless too.
Ezareth Crit Rush is the ONLY counter to ball of lighting spam, the fact that you die if 3 GUYS spam it on you ITS NATURAL, what its not natural is that there is no other way to kill you lol....also there are very few dks that are doing the roll dodge thing while every single good magika sorc is using the same build to be unkillable and at the same time burst people in 4 seconds from 36 meters away...
Crit Rush and Invasion, and Ambush and any other gap closer I can think off, and any form of snipe, and another other sorc as well now that I think about it. I kill damn near every sorc I see, I have a saying that I'm fond of "Nobody escapes" and in most circumstances unless someone is nuthugging their group that's true.
The majority of sorcs I see are freaking cannon fodder and the Sorcs that I know are good I typically will ignore unless I see them expose themselves in which case I'll make a go at them. The majority of DKs right now I admit are no exploiting endless dodge rolls but the best ones are and as is true in all examples of a particular playstyle being extremely powerful, the best players use it first and everyone else copies them afterwards. That is the way of things.
BTW that range increase only applies when you are in D-Tick range of a keep not in all of cyrodiil.
The 8 range buff is universal for all skills with a long enough range by default. The passive Reach is the only one thats range buff is restricted to being near keeps.
Ahh you are correct, It's been awhile since I've looked at those buffs but I wish they applied to Bolt Escape ) =
I agree, shame its only 15m.
Going off memory, doesn't it say that it increases the range on abilities of 15 meters or more? Or was it 22? I thought the one morph of pre-buff destructive reach was base 17 yards which then became 25 yards with the buff or something.
SafiyerAmitora wrote: »SafiyerAmitora wrote: »Just make hardened ward scale of HP like every other shield in the game (annulment is kinda fine since its only spell dmg) and increase the cost of consecutive bolt escapes to 70%, and sorcs will be balanced
Haha. Haha. That's funny.
No. Just no.
The fact that BE already costs a lot as it is, and Sorcs have no great class self-heals means that it would only destroy the class a little bit more than it already is. Their BE and ward need to be left alone.
Yeah and NB has no dmgshield AND no heal. And now everybody runs with detectionpots which have trololol-range, so our only defensive skill is useless too.
I PLAY a nb, and I think it's fine that we have no dmg shield. And we *do* have self-heals, in a way, but they're at least better than any class heals a Sorc has.
SafiyerAmitora wrote: »SafiyerAmitora wrote: »Just make hardened ward scale of HP like every other shield in the game (annulment is kinda fine since its only spell dmg) and increase the cost of consecutive bolt escapes to 70%, and sorcs will be balanced
Haha. Haha. That's funny.
No. Just no.
The fact that BE already costs a lot as it is, and Sorcs have no great class self-heals means that it would only destroy the class a little bit more than it already is. Their BE and ward need to be left alone.
Yeah and NB has no dmgshield AND no heal. And now everybody runs with detectionpots which have trololol-range, so our only defensive skill is useless too.
I PLAY a nb, and I think it's fine that we have no dmg shield. And we *do* have self-heals, in a way, but they're at least better than any class heals a Sorc has.
NB self-heals are better than a Sorc, but only marginally, and that's only due to Soul Tether.
For in-combat healing, all a NB has is Strife / Sap (Sap is pretty meh now, just like Surge). All of the other heals require killing an opponent and are completely unavailable as in-combat sustain.
Strife and Surge are very comparable to one another as far as healing goes (except that Surge is FAR better than Strife for Stamina builds since it scales from crit and not spell damage / magicka).
Sap Essence is comparatively worse than Blood Magic passively healing 8% on every Frag, Restraining Prison, Mines, or Negate.
So it really only comes down to Soul Tether tipping the scales in the NB's favor, but they are honestly pretty close. I say this as the proud owner of a VR12 Sorc and multiple VR NBs, so I do have experience playing both of these classes in PvP.
monkeymystic wrote: »Can't believe they STILL haven't nerfed this highly OP ability..
exiledtyrant wrote: »SafiyerAmitora wrote: »SafiyerAmitora wrote: »Just make hardened ward scale of HP like every other shield in the game (annulment is kinda fine since its only spell dmg) and increase the cost of consecutive bolt escapes to 70%, and sorcs will be balanced
Haha. Haha. That's funny.
No. Just no.
The fact that BE already costs a lot as it is, and Sorcs have no great class self-heals means that it would only destroy the class a little bit more than it already is. Their BE and ward need to be left alone.
Yeah and NB has no dmgshield AND no heal. And now everybody runs with detectionpots which have trololol-range, so our only defensive skill is useless too.
I PLAY a nb, and I think it's fine that we have no dmg shield. And we *do* have self-heals, in a way, but they're at least better than any class heals a Sorc has.
NB self-heals are better than a Sorc, but only marginally, and that's only due to Soul Tether.
For in-combat healing, all a NB has is Strife / Sap (Sap is pretty meh now, just like Surge). All of the other heals require killing an opponent and are completely unavailable as in-combat sustain.
Strife and Surge are very comparable to one another as far as healing goes (except that Surge is FAR better than Strife for Stamina builds since it scales from crit and not spell damage / magicka).
Sap Essence is comparatively worse than Blood Magic passively healing 8% on every Frag, Restraining Prison, Mines, or Negate.
So it really only comes down to Soul Tether tipping the scales in the NB's favor, but they are honestly pretty close. I say this as the proud owner of a VR12 Sorc and multiple VR NBs, so I do have experience playing both of these classes in PvP.
We are gonna just forget all the ridiculous heal amp a NB can stack or that a lot of their passive are better than sorc in general?
monkeymystic wrote: »Can't believe they STILL haven't nerfed this highly OP ability..
You can't nerf skill...OP or not.
exiledtyrant wrote: »SafiyerAmitora wrote: »SafiyerAmitora wrote: »Just make hardened ward scale of HP like every other shield in the game (annulment is kinda fine since its only spell dmg) and increase the cost of consecutive bolt escapes to 70%, and sorcs will be balanced
Haha. Haha. That's funny.
No. Just no.
The fact that BE already costs a lot as it is, and Sorcs have no great class self-heals means that it would only destroy the class a little bit more than it already is. Their BE and ward need to be left alone.
Yeah and NB has no dmgshield AND no heal. And now everybody runs with detectionpots which have trololol-range, so our only defensive skill is useless too.
I PLAY a nb, and I think it's fine that we have no dmg shield. And we *do* have self-heals, in a way, but they're at least better than any class heals a Sorc has.
NB self-heals are better than a Sorc, but only marginally, and that's only due to Soul Tether.
For in-combat healing, all a NB has is Strife / Sap (Sap is pretty meh now, just like Surge). All of the other heals require killing an opponent and are completely unavailable as in-combat sustain.
Strife and Surge are very comparable to one another as far as healing goes (except that Surge is FAR better than Strife for Stamina builds since it scales from crit and not spell damage / magicka).
Sap Essence is comparatively worse than Blood Magic passively healing 8% on every Frag, Restraining Prison, Mines, or Negate.
So it really only comes down to Soul Tether tipping the scales in the NB's favor, but they are honestly pretty close. I say this as the proud owner of a VR12 Sorc and multiple VR NBs, so I do have experience playing both of these classes in PvP.
We are gonna just forget all the ridiculous heal amp a NB can stack or that a lot of their passive are better than sorc in general?
Not sure what all the "ridiculous heal amp" you are talking about. Mind clarifying?
As for the passives, I actually agree, but I'm fairly certain that NB and Sorc heals were being compared, not passives.
And as it goes for heals, the classes are pretty comparable for in-combat healing. If you don't think so, you very likely don't play both classes.
/shrugmonkeymystic wrote: »Can't believe they STILL haven't nerfed this highly OP ability..
You can't nerf skill...OP or not.
It is exactly as skillful as dodge-rolling. Actually a lot less so, because at least you need to pick a direction w/ a dodge roll, lol.
People are having problems with sorcs because they can stack quite a few damage shields, and get them to reach high values.
I too hate damage shield stacking/spamming. I too want it gone. HOWEVER it is a necessary evil with the way things are right now.
with all these 20K WBs and apparently 30K meteors going around, sorcs HAVE to stack damage shields just to survive.
Its not even just isolated to sorcs, EVERY light armor player has to stack damage shields just to get by, especially sorcs and NBs. heck even medium armor and even HA players have to do it due to these high damage numbers.
My Vr14 NB is totally useless in PvP now due to the way things are, and iv played PVP since beta:( so its not my lack of skill getting me killed. she does not use a single damage shield or self heal, and she absolutely cannot compete now due to it. Its either "damage shield stack" or die. It has nothing to do with the sorcerer. the sorcerer just has acess to more and better damage shields than the other 3 classes do, making them more suited for this "new" meta, than the other 3 classes.
I have advocated WBs doing massive amounts of damage, and I still do, but 20K is literally 1/4 of most player's bars. 14K lethal arrows when im in all epic/legendary medium armor is crazy(its not heavy armor, but its not weak either, I should not be gettin hit for 14K:/) and i pray to sithis the reports i've heard of 30K meteors are not true...
until the damage gets toned down, people will be forced into this "new" damage shield meta, and it will not change. do not blame damage shields, blame what is forcing people to do it. Blame the insane regain rates and the CS system problems; blame the 20K WBs and the 30K meteors that force people into this frustrating and ridiculous play style.
ok, i've said my piece, im out.
Emma_Eunjung wrote: »exiledtyrant wrote: »SafiyerAmitora wrote: »SafiyerAmitora wrote: »Just make hardened ward scale of HP like every other shield in the game (annulment is kinda fine since its only spell dmg) and increase the cost of consecutive bolt escapes to 70%, and sorcs will be balanced
Haha. Haha. That's funny.
No. Just no.
The fact that BE already costs a lot as it is, and Sorcs have no great class self-heals means that it would only destroy the class a little bit more than it already is. Their BE and ward need to be left alone.
Yeah and NB has no dmgshield AND no heal. And now everybody runs with detectionpots which have trololol-range, so our only defensive skill is useless too.
I PLAY a nb, and I think it's fine that we have no dmg shield. And we *do* have self-heals, in a way, but they're at least better than any class heals a Sorc has.
NB self-heals are better than a Sorc, but only marginally, and that's only due to Soul Tether.
For in-combat healing, all a NB has is Strife / Sap (Sap is pretty meh now, just like Surge). All of the other heals require killing an opponent and are completely unavailable as in-combat sustain.
Strife and Surge are very comparable to one another as far as healing goes (except that Surge is FAR better than Strife for Stamina builds since it scales from crit and not spell damage / magicka).
Sap Essence is comparatively worse than Blood Magic passively healing 8% on every Frag, Restraining Prison, Mines, or Negate.
So it really only comes down to Soul Tether tipping the scales in the NB's favor, but they are honestly pretty close. I say this as the proud owner of a VR12 Sorc and multiple VR NBs, so I do have experience playing both of these classes in PvP.
We are gonna just forget all the ridiculous heal amp a NB can stack or that a lot of their passive are better than sorc in general?
Not sure what all the "ridiculous heal amp" you are talking about. Mind clarifying?
As for the passives, I actually agree, but I'm fairly certain that NB and Sorc heals were being compared, not passives.
And as it goes for heals, the classes are pretty comparable for in-combat healing. If you don't think so, you very likely don't play both classes.
/shrugmonkeymystic wrote: »Can't believe they STILL haven't nerfed this highly OP ability..
You can't nerf skill...OP or not.
It is exactly as skillful as dodge-rolling. Actually a lot less so, because at least you need to pick a direction w/ a dodge roll, lol.
Shaking my head at this:
"And as it goes for heals, the classes are pretty comparable for in-combat healing. If you don't think so, you very likely don't play both classes."
That USED to be true, but the hidden cooldown added to Surge heals with the 1.6 update totally broke that balance. When I tried it with an NB template on the PTS, I found Sap Essence HPS still scales up with the number of targets, Surge simply does not, and that's a HUGE difference.
Blood Magic is JOKE, by the way... doesn't do anything against multiple targets, as far as I can tell. It's not like you cast Encase at six targets and get six heals or anything like that. Same thing goes for Crystal Blast, the AOE morph of Crystal Shard. You're lucky if you get even ONE Blood Magic heal with any of the Dark Magic skills!
.
Blazing shield on my stam templar with 20k hp gives me a ~8k shield. Hardened ward on my magicka sorc with 24k magicka gives me a ...~8k shield.
Totally OP, bro.