You are the developers. Be creative and give us something we can play with and support the group. Give raidgroups a reason to take some sorcs with them.
Q: Any plans to buff sorcs?
A: How to say this as politically as possible, I think people will always say x class is underpowered, and there will be people who say now watch me play and then nobody can touch him. So what we are doing is taking this ability by ability, and then after we do that we look at builds. Everyone at times thinks their builds are underpowered [stream died at this point and cut off what he was saying]….. And that’s all I have to say about that (Gina called that statement in advance on the twitch stream).
PlagueMonk wrote: »This post will be Nightblade-centrc.
My intention is not to hijack this thread but since it appears someone at Zenimax is actually responding to and forwarding this, maybe, just maybe they will be paying attention to the other posts in this thread. So please forgive me if I piggyback a bit.
I just wanted to respond to some if the info presented in the OPs post.
Situation in 1.5 compared to 1.6.3 concerning raid and dungeon groupsSituation in 1.5
Tank: Dragonknight (DK) > Templar (T) > Nightblade (NB) >= Sorcerer (S)
Healer: T >> S > NB >= DK
DPS: DK > NB > S > T
Does this look like "play what you want and play how you want"?
While DKs and Temps have at least one role where they are way better than other classes, NB and specially sorcs had no role where they are the best, but NBs are still able to deal 1.300 DPS while a sorc can hardly get up to 1.000-1.100 DPS. This is reflected in the trial leaderbords: The fastest teams dont even have one single sorc. The sorcs are completely underrepresented as shown in this thread: Magicka Sorcerers and end-game PvE
I would direct you to the fact that DK's are on top in two categories.....T W O. You would think that, of all the classes, the NB and Sorc would be top DPS (NB = melee and Sorc = ranged), but yet WHO is on top again? Oh that's right the DK. WTH is going on?
I also disagree that Temps are 3rd in DPS currently. I have seen Temps with 2 handers absolutely wreck the DPS meters.
And that NB DPS you are referring to is for stick wielding, skirt wearing NBs only. A NBs damage with actual NB abilities and weapons in medium armor (our supposed preferred armor type) is significantly lower.What will change with 1.6?
Restoration staff abilities scale of spelldmg, the spelldmg buff is available for every class (Mages guild -> Entropy). Since the mage doesnt have healing abilites the expert mage passive wont give him a huge bonus while healing (example: you only do aoe heals with healing springs, you will need magelight, -> 8% more spelldmg -> about 4% more healing done). Compared to DKs or NBs who have some nice synergies while healing (syphoning abilities, DKs dmg shield) sorcs wont be the 2nd best healers anymore.
While NBs do have a few healing abilities, please don't group us with DKs because our "heals" come with a few strings attached.....
Leeching attacks - a 17% DPS hit on ALL attacks for that heal. And the heal is only 2% for each BASIC attack made, not all attacks.
Funnel health - Requires a target to heal and turns it into a HoT. So we can't just hit a button and insta heal like the DK or Temp.
Sap Essence - Probably the best but it got hit by the nerf bat in 1.6 (and again requires multiple targets to be effective)
So NB's really don't have good "self heal" either.Compared to templars and nightblades with their defensive ultimates and support abilities there is no space for sorcs. Maybe for one with a twilight and any dark magic ability. But the dmg increase for the group DPS from the 3% crit will be equal to the loss of having one NB or DK dps less in group.
Wait, what "defensive"/support abilities do NBs have? You mean the VoB that got the nerf bat? (so one morph protects and one does damage, not both now) other than that we don't have much in the way of unique abilities that a Sorc can't also use.
SO NBs are just about as screwed as Sorc (but Sorc have more utility imho)
Really confounds me that NB's got nerfed in multiple areas (removed catalyst, killed VoB, killed the NB Hybrid, and the list continues) and apparently Sorc also got hit hard but YET, DKs and Temps got buffs overall. Whomever is "balancing" needs to be removed because they obviously have no idea what the hell they are doing.
stephkisten_ESO wrote: »Expert Mage change in 1.6.3 screws stamina sorcs. As a stamina user i dont need spell damage but need lightning spell cost reduction. I run out of mana after using crit surge and lightning form on the PTS.
Seeing a slight delay in the Mage's Fury on pts. Have noticed on live too, is that just wierd server lag or a bug?
See this is the kind of sorcerer thread that's needed without all the name calling, arms flaming, and insane suggestions. Seriously when you start bashing zos and saying how if they do what you want them to do you will leave then start tossing insults left and right it will lose all credibility. Kudos to the op.
I think I will make some additional suggestions, similar things are said by the OP but I want to say and make them again:
Sorcerer as healers:
As we know now, Sorcerers may be the least adequate class for being a healer. They seem to have a better ressource management, but the changes made to Surge and the overall lack of a healer dedicated passive or active ability make the Sorcerer the least versatile healer. They were even surpassed by DKs with 1.6.
How to solve this?
Give the Sorcerer some kind of off-healing pets. We got the Twilight that heals us if we drop below 30% health, but it could be revamped in something like this:
* Applies an AoE-HoT to the group that lasts for 10 seconds and heals for X. 20 second CD.
* When a target drops below 50% life, the Twilight will heal it dependent on the health lost - channeled heal with a 10 second CD.
A similar thing should been added to the Atronarch - give it a morph where it heals instead of dealing damage.
* Heals the target with the lowest health for X amount and every character within 5m range for 50% of the initial heal. 6 second CD.
* Shield the target with the highest aggro for X. 8 second CD.
Passive:
Daedric Protection: Should be made a group-wide buff with higher percentages.
Actives:
Bound Armor: Why not add some kind of healing buff? As long as you have the armor activated, your healings are 15% more effective OR 15% of your dealt damage are turned into group heal .
Those tweaks would make the Sorc a different and better healer. Why not heal with the help of our pets?
______________
Dark Magic:
Daedric Mines: Give this ability a ranged morph, e.g. something like this - apply 3 Daedric Mines to your target. Each mine explodes after you dealt X damage. Only one mine can be triggered within 5 seconds. Only one target can be infected with Daedric Mines. Lasts for 30 seconds - if all three mines last 30 seconds, they will explode for 50% of the total damage. 28m range.
Rune Prison & Encase: Fuse those two into one.
...
more to come.
I was wondering why there is a ultimate with a passive to enhance phys dmg but there's not the spell dmg alternative ? (flawless dawnbreaker)
Why couldn't there be a lame morph of the mages guild ultimate that would be pretty useless but would provide a spell dmg passive.
That'd just be plain logical and would go towards helping any spell dmg based builds.
I just updated the opening post. Additional feedback provided by the comments can be found on the bottom.
I was wondering why there is a ultimate with a passive to enhance phys dmg but there's not the spell dmg alternative ? (flawless dawnbreaker)
Why couldn't there be a lame morph of the mages guild ultimate that would be pretty useless but would provide a spell dmg passive.
That'd just be plain logical and would go towards helping any spell dmg based builds.
I'd really rather see them remove the passive from FD.. I really think it's stupid having to slot an ultimate only because of the passive boost
I was wondering why there is a ultimate with a passive to enhance phys dmg but there's not the spell dmg alternative ? (flawless dawnbreaker)
Why couldn't there be a lame morph of the mages guild ultimate that would be pretty useless but would provide a spell dmg passive.
That'd just be plain logical and would go towards helping any spell dmg based builds.
I'd really rather see them remove the passive from FD.. I really think it's stupid having to slot an ultimate only because of the passive boost
Well i, for one, consider it an interresting choice to have. Trading a potentially usefull ulti for a 13% boost to your sustained dps.
There are not a lot of that kind of drastic choices in the game.
I was wondering why there is a ultimate with a passive to enhance phys dmg but there's not the spell dmg alternative ? (flawless dawnbreaker)
Why couldn't there be a lame morph of the mages guild ultimate that would be pretty useless but would provide a spell dmg passive.
That'd just be plain logical and would go towards helping any spell dmg based builds.
I'd really rather see them remove the passive from FD.. I really think it's stupid having to slot an ultimate only because of the passive boost
Well i, for one, consider it an interresting choice to have. Trading a potentially usefull ulti for a 13% boost to your sustained dps.
There are not a lot of that kind of drastic choices in the game.
Live: weapon dmg-159 (magicka sorc build)
Surge:add 80 weapon power (~+50% weapon power)
Dawnbreaker:+13% weapon dmg
PTS:
Surge:20% spell dmg
Dawnbreaker:do not affected staff users anymore (ninja nerf)
Crushing shock:10% nerf..
Total:staff useless for sorc.What i missed?
Live: weapon dmg-159 (magicka sorc build)
Surge:add 80 weapon power (~+50% weapon power)
Dawnbreaker:+13% weapon dmg
PTS:
Surge:20% spell dmg
Dawnbreaker:do not affected staff users anymore (ninja nerf)
Crushing shock:10% nerf..
Total:staff useless for sorc.What i missed?
oh yeah! Only 43% nerfLive: weapon dmg-159 (magicka sorc build)
Surge:add 80 weapon power (~+50% weapon power)
Dawnbreaker:+13% weapon dmg
PTS:
Surge:20% spell dmg
Dawnbreaker:do not affected staff users anymore (ninja nerf)
Crushing shock:10% nerf..
Total:staff useless for sorc.What i missed?
FORCE PULSE.
Rhian-Skybladeb16_ESO wrote: »Sorc 1.6
Did some testing with my guild mates in Fungal Grotto and some other instances...
I am using FTC to see how much DPS I can do.
Please also keep in mind that I refer to PvE and NOT PvP.
I also tried tried to work with the Sorc native spells/skills.
.....
DK got buffed ? How you are saying that ? Which was the skill that dk buffed? I would like to know.PlagueMonk wrote: »This post will be Nightblade-centrc.
My intention is not to hijack this thread but since it appears someone at Zenimax is actually responding to and forwarding this, maybe, just maybe they will be paying attention to the other posts in this thread. So please forgive me if I piggyback a bit.
I just wanted to respond to some if the info presented in the OPs post.
Situation in 1.5 compared to 1.6.3 concerning raid and dungeon groupsSituation in 1.5
Tank: Dragonknight (DK) > Templar (T) > Nightblade (NB) >= Sorcerer (S)
Healer: T >> S > NB >= DK
DPS: DK > NB > S > T
Does this look like "play what you want and play how you want"?
While DKs and Temps have at least one role where they are way better than other classes, NB and specially sorcs had no role where they are the best, but NBs are still able to deal 1.300 DPS while a sorc can hardly get up to 1.000-1.100 DPS. This is reflected in the trial leaderbords: The fastest teams dont even have one single sorc. The sorcs are completely underrepresented as shown in this thread: Magicka Sorcerers and end-game PvE
I would direct you to the fact that DK's are on top in two categories.....T W O. You would think that, of all the classes, the NB and Sorc would be top DPS (NB = melee and Sorc = ranged), but yet WHO is on top again? Oh that's right the DK. WTH is going on?
I also disagree that Temps are 3rd in DPS currently. I have seen Temps with 2 handers absolutely wreck the DPS meters.
And that NB DPS you are referring to is for stick wielding, skirt wearing NBs only. A NBs damage with actual NB abilities and weapons in medium armor (our supposed preferred armor type) is significantly lower.What will change with 1.6?
Restoration staff abilities scale of spelldmg, the spelldmg buff is available for every class (Mages guild -> Entropy). Since the mage doesnt have healing abilites the expert mage passive wont give him a huge bonus while healing (example: you only do aoe heals with healing springs, you will need magelight, -> 8% more spelldmg -> about 4% more healing done). Compared to DKs or NBs who have some nice synergies while healing (syphoning abilities, DKs dmg shield) sorcs wont be the 2nd best healers anymore.
While NBs do have a few healing abilities, please don't group us with DKs because our "heals" come with a few strings attached.....
Leeching attacks - a 17% DPS hit on ALL attacks for that heal. And the heal is only 2% for each BASIC attack made, not all attacks.
Funnel health - Requires a target to heal and turns it into a HoT. So we can't just hit a button and insta heal like the DK or Temp.
Sap Essence - Probably the best but it got hit by the nerf bat in 1.6 (and again requires multiple targets to be effective)
So NB's really don't have good "self heal" either.Compared to templars and nightblades with their defensive ultimates and support abilities there is no space for sorcs. Maybe for one with a twilight and any dark magic ability. But the dmg increase for the group DPS from the 3% crit will be equal to the loss of having one NB or DK dps less in group.
Wait, what "defensive"/support abilities do NBs have? You mean the VoB that got the nerf bat? (so one morph protects and one does damage, not both now) other than that we don't have much in the way of unique abilities that a Sorc can't also use.
SO NBs are just about as screwed as Sorc (but Sorc have more utility imho)
Really confounds me that NB's got nerfed in multiple areas (removed catalyst, killed VoB, killed the NB Hybrid, and the list continues) and apparently Sorc also got hit hard but YET, DKs and Temps got buffs overall. Whomever is "balancing" needs to be removed because they obviously have no idea what the hell they are doing.
I just updated the opening post. Additional feedback provided by the comments can be found on the bottom.
There is actually a change to Sorc that missed the patch notes. No idea if it is intentional, but it is a heal. Don't want to spoil it take a look for it. I think most people won't like the way it is given, but a new self heal is interesting. Also sorry if someone already mentioned it, but I haven't seen anything about it.
I just updated the opening post. Additional feedback provided by the comments can be found on the bottom.
There is actually a change to Sorc that missed the patch notes. No idea if it is intentional, but it is a heal. Don't want to spoil it take a look for it. I think most people won't like the way it is given, but a new self heal is interesting. Also sorry if someone already mentioned it, but I haven't seen anything about it.
You mean the instable Clannfear heal when he dies/gets called back?
Gives you back 35% of your max health
Costs about 6.5k magicka without light armor on. With light armor and spellcostreduction about 4.5k
So far so good. But there comes the passive ability that gives you 15% of your max magicka back wenn one of your pets is killed or gets called back. A quick calculation leads to: 30k*15%=4.5k. Using the necropotence set you can easily get more than 30k up to 38k. So when you summo your Clannfear and directely call him back you dont only get a 35% heal, you also get the magicka costs back (or even more). This doesn't sound like an intended mechanic. You can basically spam huge dmg shields and heal you for 35% of your max health while restoring magicka.
Did i just find out how ZOS wants Sorcerers to tank?
To answer your question: I saw it and I don't want this to make it to live. Thats not the kind of buff Sorcs need. And it doesn't help the group.
@ZOS_GinaBruno is this mechanic intended? A free 35% heal that gives magicka back?