I do have to chuckle a little bit, as a Sorc, when I see our community say that a 35% heal is OP. Really?
EDIT: I am talking about the Clanfear unsummon here.
We have to cast it TWICE. Which with server lag, especially in PvP, makes it a button smash and unreliable. Then I go look at the DK skill Green Dragon Blood ... Heals for 33% missing health, increases health recovery by 40% and stamina recovery by 27% for 20 seconds!
Ok, with passives the cost may eventually be negligible or nothing. We still have to cast it TWICE and hope that it fires. If this is too OP ... fine. Just give us Green Dragon Blood but make it regen magicka and call it Mage's Blood, or Demon Blood, or Elemental Blood.
I think the response from our community, the thirst for any kind of positive change, is indicative to the quality of our current state.
@Gil.Galad Thank you for this thread and your ability to keep it calm and controlled.
I do have to chuckle a little bit, as a Sorc, when I see our community say that a 35% heal is OP. Really?
EDIT: I am talking about the Clanfear unsummon here.
We have to cast it TWICE. Which with server lag, especially in PvP, makes it a button smash and unreliable. Then I go look at the DK skill Green Dragon Blood ... Heals for 33% missing health, increases health recovery by 40% and stamina recovery by 27% for 20 seconds!
Ok, with passives the cost may eventually be negligible or nothing. We still have to cast it TWICE and hope that it fires. If this is too OP ... fine. Just give us Green Dragon Blood but make it regen magicka and call it Mage's Blood, or Demon Blood, or Elemental Blood.
I think the response from our community, the thirst for any kind of positive change, is indicative to the quality of our current state.
@Gil.Galad Thank you for this thread and your ability to keep it calm and controlled.
And we also have to remember, there is a cooldown on pets. To prevent volatile familiar spam, they have implemented a cooldown to the familiar and morphs. So it takes 1 seconds or so, until the clannfear appears.
But wouldn't they have announced such a big and cool change with the patchnotes ? They just implement a cool heal to Sorc and don't mention it ^^ that's why I think, it is a bug and we shouldn't fall in love with it.
cozmon3c_ESO wrote: »he also mentioned velocious curse blowing up even though the target died
cozmon3c_ESO wrote: »he also mentioned velocious curse blowing up even though the target died
Yeah that's in, I thought it was a weird bug. That's a cool addition. And I'm super happy the heal is hear to stay *cheer* Thank you for the info!
cozmon3c_ESO wrote: »I do have to chuckle a little bit, as a Sorc, when I see our community say that a 35% heal is OP. Really?
EDIT: I am talking about the Clanfear unsummon here.
We have to cast it TWICE. Which with server lag, especially in PvP, makes it a button smash and unreliable. Then I go look at the DK skill Green Dragon Blood ... Heals for 33% missing health, increases health recovery by 40% and stamina recovery by 27% for 20 seconds!
Ok, with passives the cost may eventually be negligible or nothing. We still have to cast it TWICE and hope that it fires. If this is too OP ... fine. Just give us Green Dragon Blood but make it regen magicka and call it Mage's Blood, or Demon Blood, or Elemental Blood.
I think the response from our community, the thirst for any kind of positive change, is indicative to the quality of our current state.
@Gil.Galad Thank you for this thread and your ability to keep it calm and controlled.
And we also have to remember, there is a cooldown on pets. To prevent volatile familiar spam, they have implemented a cooldown to the familiar and morphs. So it takes 1 seconds or so, until the clannfear appears.
But wouldn't they have announced such a big and cool change with the patchnotes ? They just implement a cool heal to Sorc and don't mention it ^^ that's why I think, it is a bug and we shouldn't fall in love with it.
had a meeting with eric wrobel, he said he was adding it in so its not a bug, though i didnt think they implemented it in this patch because it wasnt in the patch notes.
but i take what he says as ideas, not really what he was going to do, like he also mentioned velocious curse blowing up even though the target died, i have not seen this implemented. so yeah. he did seem adamant about making toggled pets more then just a toggle so i suppose this is step one for that.
GreyRanger wrote: »I hope this does not turn into the answer to a Sorcerer self heal. I dislike the pet mechanic.
Devs, please make Dark Exchange a useful self heal.
GreyRanger wrote: »I hope this does not turn into the answer to a Sorcerer self heal. I dislike the pet mechanic.
Devs, please make Dark Exchange a useful self heal.
I just can't fall in love with the stamina cost of it. Stamina is too valueable for a mage, we can't allow to sacrifise it.
Dark Exchange is a very fair trade. Because the restored value/cost depends on your ressource pool. This can also be bad though.
If Dark deal wouldn't cost over 6000 Magicka a seconds, it would be a cool self heal and would also compensate our biggest weakness: Stamina. But as it stands now, Dark Exchange is just a self kill.
GreyRanger wrote: »I hope this does not turn into the answer to a Sorcerer self heal. I dislike the pet mechanic.
Devs, please make Dark Exchange a useful self heal.
I just can't fall in love with the stamina cost of it. Stamina is too valueable for a mage, we can't allow to sacrifise it.
Dark Exchange is a very fair trade. Because the restored value/cost depends on your ressource pool. This can also be bad though.
If Dark deal wouldn't cost over 6000 Magicka a seconds, it would be a cool self heal and would also compensate our biggest weakness: Stamina. But as it stands now, Dark Exchange is just a self kill.
I actually disagree, being a full magicka sorcerer I only find stamina useful for breaking out and dodging. Because of this my stamina bar is actually usually full. The change to dark exchange to also stop during channeling by pressing the button again is also very nice.
However I would say it is still a poor substitute for self healing, we need an actually way to heal through damage and the CD idea for Surge just isn't working.
We aren't wearing plate and there is no stamina morph for streak so I really doubt that there would be much of difference from the healing we would get from 40% of the damage if I attacks critically hit.
It wasn't OP then and it won't be OP now, especially when we have entropy is much better and provides better bonuses for using it.
@Gil.Galad I appreciate all the hard work that you have put into this but I don't agree with you on the idea that the unsummon heal is too powerful ... and here is why...
I personally do not use pets and probably never will. They annoy me. So in order for me to get that heal I will have to hit the button twice. I am not the best player, so when things get tough I need to count on that instant heal. With server lag and my old fingers this may not always work as I intend. So my heal is questionable. Therefor I should get a benefit for having a two button heal, hence reduced cost. If CP makes that free or even refunds some magicka I think that is to make up for a class heal that requires two button presses.
Again, If we as a community think that a two button heal is op, just give me one of the other class' self heals and rename it.
We, as sorc's, have some unique restrictions put on us. Restrictions that the other classes do not have. Timers on our heal (surge), increased cost on reuse of spells (streak), two button self heal (clanfear). This is what bothers me most and I think these are items that make our community feel that ZoS is singling our class out. Just my opinions. =D
GreyRanger wrote: »I hope this does not turn into the answer to a Sorcerer self heal. I dislike the pet mechanic.
Sorry about that guys. Eric did start reading through the thread, but just didn't have time to write something up yet. Don't want you all to think we were completely ignoring you, though.GreyRanger wrote: »I guess the hoped for feedback about where the Devs are going with Sorcerers per @ZOS_GinaBruno is not going to happen before the weekend.
halfbadger wrote: »
halfbadger wrote: »
halfbadger wrote: »
It can not be spammed, it is cheap but does not regen resources if the heal is great and if you want it ready when you're CCed it needs 2 slots.
It's neither overpowered nor underpowered, I just don't understand why everyone seems to see only one side of it ^^.
ZOS_GinaBruno wrote: »Sorry about that guys. Eric did start reading through the thread, but just didn't have time to write something up yet. Don't want you all to think we were completely ignoring you, though.GreyRanger wrote: »I guess the hoped for feedback about where the Devs are going with Sorcerers per @ZOS_GinaBruno is not going to happen before the weekend.
ZOS_GinaBruno wrote: »Sorry about that guys. Eric did start reading through the thread, but just didn't have time to write something up yet. Don't want you all to think we were completely ignoring you, though.GreyRanger wrote: »I guess the hoped for feedback about where the Devs are going with Sorcerers per @ZOS_GinaBruno is not going to happen before the weekend.
@ZOS_GinaBruno your reassurances as of late have changed the entire tone of the conversation. Thank you so much for taking the time to let us know.
I do have to chuckle a little bit, as a Sorc, when I see our community say that a 35% heal is OP. Really?
EDIT: I am talking about the Clanfear unsummon here.
We have to cast it TWICE. Which with server lag, especially in PvP, makes it a button smash and unreliable. Then I go look at the DK skill Green Dragon Blood ... Heals for 33% missing health, increases health recovery by 40% and stamina recovery by 27% for 20 seconds!
Ok, with passives the cost may eventually be negligible or nothing. We still have to cast it TWICE and hope that it fires. If this is too OP ... fine. Just give us Green Dragon Blood but make it regen magicka and call it Mage's Blood, or Demon Blood, or Elemental Blood.
I think the response from our community, the thirst for any kind of positive change, is indicative to the quality of our current state.
@Gil.Galad Thank you for this thread and your ability to keep it calm and controlled.
ZOS_GinaBruno wrote: »Sorry about that guys. Eric did start reading through the thread, but just didn't have time to write something up yet. Don't want you all to think we were completely ignoring you, though.GreyRanger wrote: »I guess the hoped for feedback about where the Devs are going with Sorcerers per @ZOS_GinaBruno is not going to happen before the weekend.
ZOS_GinaBruno wrote: »Sorry about that guys. Eric did start reading through the thread, but just didn't have time to write something up yet. Don't want you all to think we were completely ignoring you, though.GreyRanger wrote: »I guess the hoped for feedback about where the Devs are going with Sorcerers per @ZOS_GinaBruno is not going to happen before the weekend.
Other classes can heal much quicker and only need 1 slot for it, we basically sacrifise 2
It isn't actually twice that you have to cast it though. In fact for the first heal, assuming you have it summoned already, it is in fact a zero cast time heal. So zero cast time, no cost, 35% HP (a lot different than 33% MISSING HP)
ZOS_GinaBruno wrote: »Sorry about that guys. Eric did start reading through the thread, but just didn't have time to write something up yet. Don't want you all to think we were completely ignoring you, though.GreyRanger wrote: »I guess the hoped for feedback about where the Devs are going with Sorcerers per @ZOS_GinaBruno is not going to happen before the weekend.
ZOS_GinaBruno wrote: »Sorry about that guys. Eric did start reading through the thread, but just didn't have time to write something up yet. Don't want you all to think we were completely ignoring you, though.GreyRanger wrote: »I guess the hoped for feedback about where the Devs are going with Sorcerers per @ZOS_GinaBruno is not going to happen before the weekend.
So it's quite unlikely that we will see actual Sorc adjustements before 1.6 goes live?
@Erock25It isn't actually twice that you have to cast it though. In fact for the first heal, assuming you have it summoned already, it is in fact a zero cast time heal. So zero cast time, no cost, 35% HP (a lot different than 33% MISSING HP)
I understand what you mean, that if a sorc is using a pet... then it is a one button push. I am not a pet using sorc. I don't like that play style and I don't like pets constantly getting in my way when I am trying to do things. So for me, and many other sorcs, .... this actually will be a two button heal.
I would much prefer a one button instant heal.