The direct comparison of all CP points to VR14 by @geoffreyb14_ESO is plain wrong. With such speed the whole system is exhausted in a month.
Wolfsspinne wrote: »prototypefb wrote: »Wolfsspinne wrote: »aprototypefb wrote: »Can any1 test how long it takes currently on PTS to earn 1 CP while you do RP, or craft gear?
Why is XP only viable way to earn CP?
There is no balance, fix it, please, ZOS
you wonder how? there you go, check option 3, you're welcome!
Why do you need a MMO to RP in the first place?
Especially one that has so few RP elements as ESO.
There is a huge difference between RP and RPG that some don't seem to get.
The "G" - it stands for "game".
A game is defined to be "a form of competitive activity (...) played according to rules".
-> definition
Rules, those a the things that restrict you in whatever way the game designer wants.
Every game revolves around it's rules. Actually those rules are where the fun comes from.
Imagine chess if I could play like this on my first move: "See this pawn? He's an assassine and kills your king just like that. Checkmate."
Or imagine chess in a "fair" world, where every piece is a king.
Ether of those two would make playing the game pointless, because as I said:
games need rules.
I perfectly understand that sometimes you don't want to follow any rules.
But then tell my, why do you want to play a game with it's given rules at the same time?
There are plenty of other platforms, like forums, chats and virtual worlds (second life). Where you are free to do what ever you feel like.
ESO is already different mmo(for good or bad, up to you to decide) i believe this CP system will force too much grind(commonly known mmo feature) in the game and instead pigeonhole and bore the crap out of people while doing it.
System should be open not forced.
The question should be: "Am I really forced that much?"
This whole to me it seems as most people dislike the CP because they are in this "OMG I got to grind 3600 CP to be competitive"-kind of mindset.
Which I think could be considered BS.
What follows is my thoughts about the CP-system, I do not claim this to be correct.
With 30 points per constellation and you already have most of the gain that comes with the CP. Also at 30 points in one star you are at 7.5% of 15% max. (if I'm not mistaken)
Depending on role and play-style there is a priority star/constellation (each color) where one should dump their first 30 points. Like my NB surely wants her first 30 blue points put into ritual in order to be an acceptable damage dealer.
Those first 90 points to me feel like the "must have" that replaces the VR. But after that all points are more or less nice to have.
Sure things like +15% weapon damage from the atronach sounds good, but it only applies on light/heavy attacks which do like maybe 5% of my DPS (estimated value). Now +0,75% don't sound that good anymore.
Back to the first 90 points:
Those are the ones that you "need" to be competitive.
For someone who is VR14 now that means 20 additional points, which should be possible to achieve within a week.
For a casual player who might not even be V1 this still is less way to go than Veteran Ranks were since there is this enlightenment buff. With the buff you need only 9 million XP whereas you need 13 million XP to reach VR14.
Again, is just as I see things at the very moment. This might be proven correct or wrong within the next few months.
Wolfsspinne wrote: »prototypefb wrote: »Wolfsspinne wrote: »aprototypefb wrote: »Can any1 test how long it takes currently on PTS to earn 1 CP while you do RP, or craft gear?
Why is XP only viable way to earn CP?
There is no balance, fix it, please, ZOS
you wonder how? there you go, check option 3, you're welcome!
Why do you need a MMO to RP in the first place?
Especially one that has so few RP elements as ESO.
There is a huge difference between RP and RPG that some don't seem to get.
The "G" - it stands for "game".
A game is defined to be "a form of competitive activity (...) played according to rules".
-> definition
Rules, those a the things that restrict you in whatever way the game designer wants.
Every game revolves around it's rules. Actually those rules are where the fun comes from.
Imagine chess if I could play like this on my first move: "See this pawn? He's an assassine and kills your king just like that. Checkmate."
Or imagine chess in a "fair" world, where every piece is a king.
Ether of those two would make playing the game pointless, because as I said:
games need rules.
I perfectly understand that sometimes you don't want to follow any rules.
But then tell my, why do you want to play a game with it's given rules at the same time?
There are plenty of other platforms, like forums, chats and virtual worlds (second life). Where you are free to do what ever you feel like.
ESO is already different mmo(for good or bad, up to you to decide) i believe this CP system will force too much grind(commonly known mmo feature) in the game and instead pigeonhole and bore the crap out of people while doing it.
System should be open not forced.
The question should be: "Am I really forced that much?"
This whole to me it seems as most people dislike the CP because they are in this "OMG I got to grind 3600 CP to be competitive"-kind of mindset.
Which I think could be considered BS.
What follows is my thoughts about the CP-system, I do not claim this to be correct.
With 30 points per constellation and you already have most of the gain that comes with the CP. Also at 30 points in one star you are at 7.5% of 15% max. (if I'm not mistaken)
Depending on role and play-style there is a priority star/constellation (each color) where one should dump their first 30 points. Like my NB surely wants her first 30 blue points put into ritual in order to be an acceptable damage dealer.
Those first 90 points to me feel like the "must have" that replaces the VR. But after that all points are more or less nice to have.
Sure things like +15% weapon damage from the atronach sounds good, but it only applies on light/heavy attacks which do like maybe 5% of my DPS (estimated value). Now +0,75% don't sound that good anymore.
Back to the first 90 points:
Those are the ones that you "need" to be competitive.
For someone who is VR14 now that means 20 additional points, which should be possible to achieve within a week.
For a casual player who might not even be V1 this still is less way to go than Veteran Ranks were since there is this enlightenment buff. With the buff you need only 9 million XP whereas you need 13 million XP to reach VR14.
Again, is just as I see things at the very moment. This might be proven correct or wrong within the next few months.
Rev Rielle wrote: »Well I for one like the system, and think most of you are thinking far too short-term. It's supposed to be something that provides us some continual progression over a long period of time, not something to be grinded to max in a month or two.
The CP system is not 'the game', it's a background thing that ticks away whilst you play the actual game. Everyone in their insatiable rush to be the best, get to the 'max' or what-have-you, seems to forget that simple fact.
People keep talking like there's nothing to do to get CP's. Have you not read about what new content ZOS plans to release and work on over the next year? And do you think they will stop releasing content in two years time? In three, four? No, of course they won't. CP is not new content, it's a tweak to the mechanics that will hopefully provide us players with a meaningful, consistent and prolonged return for character development for years to come whilst new content is added. No one's expecting you to acquire the maximum amount of CP in the game in it's current state, ZOS has said as much plainly in previous ESO Lives broadcasts as well through other mediums of release.
The problem players have is that they are looking short term and selfishly and for some reasons refusing to realise what the CP system actually is for. It is not content, it's a mechanical change that provides the framework to build the game for years to come.
The same players that complain now that it's 'too much of a grind', are the players that will complain that there's 'no progress' in future when new content is released if ZOS reduce the CP experience requirements to trivial levels now.
Wolfsspinne wrote: »Cyrodiil:
10 Quests in Cheydinhal
10 Quests in Cropsford
(plus some exploration XP)
Took me 1h 10min on a slow horse.
I earned 500k CP-XP, with enlightenment.
Thanks for doing this and reporting. Here's the problem for ZOS: if I'm in Cyrodil, I want to be pvp'ing, not doing quests.
Exactly, and I can envision being grouped up with my PvP guild, trying to do the best we can for our alliance when an Enlightenment message pops up. Sorry guys, but I need to drop group and stop contributing to the war effort so I can have a chance at earning a CP today.
trimsic_ESO wrote: »I would love the following changes:
- 200 points per star instead of 100
- 200k XP to get a CP instead of 400k
- 200 points in a star be a bit more rewarding than the current 100 points (the high end bonuses are a bit too low)
Darkintellect wrote: »trimsic_ESO wrote: »I would love the following changes:
- 200 points per star instead of 100
- 200k XP to get a CP instead of 400k
- 200 points in a star be a bit more rewarding than the current 100 points (the high end bonuses are a bit too low)
200 per star is vastly overpowered with regard to magicka reduction star etc.
You are proposing a system which exhausts the whole progression in a month. For me making a new toon to VR14 takes roughly that long in 1.5 .geoffreyb14_ESO wrote: »The direct comparison of all CP points to VR14 by @geoffreyb14_ESO is plain wrong. With such speed the whole system is exhausted in a month.
Well, if you think the current VR progression system is too short, then you are right.
If you actually read my proposal, you'd realize that I suggest that they essentially break the current VR progression down into 1000 little pieces, doled out every13k xp. Compare that to the current Champion system on the PTS that breaks it down into 3600 increments doled out every 400,000 xp.
Simply put, completion of my proposal would be on par with the current VR progression and it makes each point more valuable. The version of Champion System currently on PTS stretches it out over the equivalent of over 1400 veteran ranks and necessarily makes each point meaningless.
If you think the current VR system feels grindy now, just wait. Unless they make a change, it's about to get a lot worse.
Do you really want to "grind" for 2+ hours only to be rewarded with a Champion point that gives you .2 % bonus to health? Really?
You are proposing a system which exhausts the whole progression in a month. For me making a new toon to VR14 takes roughly that long in 1.5 .
The proposition is not on par with VR progression. You should compare a VR14 toon to 100..200 CP points - not to 3600 points. The VR14 template with 70 CP feels like maybe VR12 now. I can clear content upto lower Craglorn but can't yet solo in upper overland. And that is partly because of skill morphs missing in template, non-optimal gear and 1.6 skill changes.
After maybe 200 CP points in 1.6 character progression definitely goes beyond VR14 in 1.5 . There are surely some essential champion passives i am going to grind, but that is only maybe 100..120 points. After that they are merely nice-to-have.
Testing in PTS is showing that the fastest rate of gaining CP is maybe half of what i expected. Turning that to CP per few minutes is the other end of silliness.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Rev Rielle wrote: »Well I for one like the system, and think most of you are thinking far too short-term. It's supposed to be something that provides us some continual progression over a long period of time, not something to be grinded to max in a month or two.
The CP system is not 'the game', it's a background thing that ticks away whilst you play the actual game. Everyone in their insatiable rush to be the best, get to the 'max' or what-have-you, seems to forget that simple fact.
People keep talking like there's nothing to do to get CP's. Have you not read about what new content ZOS plans to release and work on over the next year? And do you think they will stop releasing content in two years time? In three, four? No, of course they won't. CP is not new content, it's a tweak to the mechanics that will hopefully provide us players with a meaningful, consistent and prolonged return for character development for years to come whilst new content is added. No one's expecting you to acquire the maximum amount of CP in the game in it's current state, ZOS has said as much plainly in previous ESO Lives broadcasts as well through other mediums of release.
The problem players have is that they are looking short term and selfishly and for some reasons refusing to realise what the CP system actually is for. It is not content, it's a mechanical change that provides the framework to build the game for years to come.
The same players that complain now that it's 'too much of a grind', are the players that will complain that there's 'no progress' in future when new content is released if ZOS reduce the CP experience requirements to trivial levels now.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
To say such is simply just not true: There are plenty of other rewards you get for playing, not just CP.Rev Rielle wrote: »Well I for one like the system, and think most of you are thinking far too short-term. It's supposed to be something that provides us some continual progression over a long period of time, not something to be grinded to max in a month or two.
The CP system is not 'the game', it's a background thing that ticks away whilst you play the actual game. Everyone in their insatiable rush to be the best, get to the 'max' or what-have-you, seems to forget that simple fact.
People keep talking like there's nothing to do to get CP's. Have you not read about what new content ZOS plans to release and work on over the next year? And do you think they will stop releasing content in two years time? In three, four? No, of course they won't. CP is not new content, it's a tweak to the mechanics that will hopefully provide us players with a meaningful, consistent and prolonged return for character development for years to come whilst new content is added. No one's expecting you to acquire the maximum amount of CP in the game in it's current state, ZOS has said as much plainly in previous ESO Lives broadcasts as well through other mediums of release.
The problem players have is that they are looking short term and selfishly and for some reasons refusing to realise what the CP system actually is for. It is not content, it's a mechanical change that provides the framework to build the game for years to come.
The same players that complain now that it's 'too much of a grind', are the players that will complain that there's 'no progress' in future when new content is released if ZOS reduce the CP experience requirements to trivial levels now.
so am i not allowed to put 1000 hours into the game and be rewarded for it ? Cause if not a bunch of us will find another game to play
Wolfsspinne wrote: »prototypefb wrote: »Wolfsspinne wrote: »aprototypefb wrote: »Can any1 test how long it takes currently on PTS to earn 1 CP while you do RP, or craft gear?
Why is XP only viable way to earn CP?
There is no balance, fix it, please, ZOS
you wonder how? there you go, check option 3, you're welcome!
Why do you need a MMO to RP in the first place?
Especially one that has so few RP elements as ESO.
There is a huge difference between RP and RPG that some don't seem to get.
The "G" - it stands for "game".
A game is defined to be "a form of competitive activity (...) played according to rules".
-> definition
Rules, those a the things that restrict you in whatever way the game designer wants.
Every game revolves around it's rules. Actually those rules are where the fun comes from.
Imagine chess if I could play like this on my first move: "See this pawn? He's an assassine and kills your king just like that. Checkmate."
Or imagine chess in a "fair" world, where every piece is a king.
Ether of those two would make playing the game pointless, because as I said:
games need rules.
I perfectly understand that sometimes you don't want to follow any rules.
But then tell my, why do you want to play a game with it's given rules at the same time?
There are plenty of other platforms, like forums, chats and virtual worlds (second life). Where you are free to do what ever you feel like.
ESO is already different mmo(for good or bad, up to you to decide) i believe this CP system will force too much grind(commonly known mmo feature) in the game and instead pigeonhole and bore the crap out of people while doing it.
System should be open not forced.
The question should be: "Am I really forced that much?"
This whole to me it seems as most people dislike the CP because they are in this "OMG I got to grind 3600 CP to be competitive"-kind of mindset.
Which I think could be considered BS.
What follows is my thoughts about the CP-system, I do not claim this to be correct.
With 30 points per constellation and you already have most of the gain that comes with the CP. Also at 30 points in one star you are at 7.5% of 15% max. (if I'm not mistaken)
Depending on role and play-style there is a priority star/constellation (each color) where one should dump their first 30 points. Like my NB surely wants her first 30 blue points put into ritual in order to be an acceptable damage dealer.
Those first 90 points to me feel like the "must have" that replaces the VR. But after that all points are more or less nice to have.
Sure things like +15% weapon damage from the atronach sounds good, but it only applies on light/heavy attacks which do like maybe 5% of my DPS (estimated value). Now +0,75% don't sound that good anymore.
Back to the first 90 points:
Those are the ones that you "need" to be competitive.
For someone who is VR14 now that means 20 additional points, which should be possible to achieve within a week.
For a casual player who might not even be V1 this still is less way to go than Veteran Ranks were since there is this enlightenment buff. With the buff you need only 9 million XP whereas you need 13 million XP to reach VR14.
Again, is just as I see things at the very moment. This might be proven correct or wrong within the next few months.
first of all its 70 points for a vr14 not 90....and those 20 you need require you to go around the wheel three time each...so its an extra 60 points you need to gain 20 for a single area. At 1 cp every 3 or 4 hours...if you played the whole 7 day week without leaving your pc for any reason you would still only get around 45 points. So i would disagree with your statement
Wolfsspinne wrote: »Getting 20 points will take you like a week as a non-casual player.
3rdwardhobocub18_ESO wrote: »Wolfsspinne wrote: »prototypefb wrote: »Wolfsspinne wrote: »aprototypefb wrote: »Can any1 test how long it takes currently on PTS to earn 1 CP while you do RP, or craft gear?
Why is XP only viable way to earn CP?
There is no balance, fix it, please, ZOS
you wonder how? there you go, check option 3, you're welcome!
Why do you need a MMO to RP in the first place?
Especially one that has so few RP elements as ESO.
There is a huge difference between RP and RPG that some don't seem to get.
The "G" - it stands for "game".
A game is defined to be "a form of competitive activity (...) played according to rules".
-> definition
Rules, those a the things that restrict you in whatever way the game designer wants.
Every game revolves around it's rules. Actually those rules are where the fun comes from.
Imagine chess if I could play like this on my first move: "See this pawn? He's an assassine and kills your king just like that. Checkmate."
Or imagine chess in a "fair" world, where every piece is a king.
Ether of those two would make playing the game pointless, because as I said:
games need rules.
I perfectly understand that sometimes you don't want to follow any rules.
But then tell my, why do you want to play a game with it's given rules at the same time?
There are plenty of other platforms, like forums, chats and virtual worlds (second life). Where you are free to do what ever you feel like.
ESO is already different mmo(for good or bad, up to you to decide) i believe this CP system will force too much grind(commonly known mmo feature) in the game and instead pigeonhole and bore the crap out of people while doing it.
System should be open not forced.
The question should be: "Am I really forced that much?"
This whole to me it seems as most people dislike the CP because they are in this "OMG I got to grind 3600 CP to be competitive"-kind of mindset.
Which I think could be considered BS.
What follows is my thoughts about the CP-system, I do not claim this to be correct.
With 30 points per constellation and you already have most of the gain that comes with the CP. Also at 30 points in one star you are at 7.5% of 15% max. (if I'm not mistaken)
Depending on role and play-style there is a priority star/constellation (each color) where one should dump their first 30 points. Like my NB surely wants her first 30 blue points put into ritual in order to be an acceptable damage dealer.
Those first 90 points to me feel like the "must have" that replaces the VR. But after that all points are more or less nice to have.
Sure things like +15% weapon damage from the atronach sounds good, but it only applies on light/heavy attacks which do like maybe 5% of my DPS (estimated value). Now +0,75% don't sound that good anymore.
Back to the first 90 points:
Those are the ones that you "need" to be competitive.
For someone who is VR14 now that means 20 additional points, which should be possible to achieve within a week.
For a casual player who might not even be V1 this still is less way to go than Veteran Ranks were since there is this enlightenment buff. With the buff you need only 9 million XP whereas you need 13 million XP to reach VR14.
Again, is just as I see things at the very moment. This might be proven correct or wrong within the next few months.
Those first 90 points are definitely "must have" because they finally get us VR14's (actually VR15) in the ballpark of where we currently stand on 1.5. In reality it will probably take 120-160 CP to get back to where we are.
Wolfsspinne wrote: »Getting 20 points will take you like a week as a non-casual player.
I highly doubt that. I have not gained a single CP with grinding out skills and PvP. But maybe I am just ineffective.