Rev Rielle wrote: »Well I for one like the system, and think most of you are thinking far too short-term. It's supposed to be something that provides us some continual progression over a long period of time, not something to be grinded to max in a month or two.
The CP system is not 'the game', it's a background thing that ticks away whilst you play the actual game. Everyone in their insatiable rush to be the best, get to the 'max' or what-have-you, seems to forget that simple fact.
People keep talking like there's nothing to do to get CP's. Have you not read about what new content ZOS plans to release and work on over the next year? And do you think they will stop releasing content in two years time? In three, four? No, of course they won't. CP is not new content, it's a tweak to the mechanics that will hopefully provide us players with a meaningful, consistent and prolonged return for character development for years to come whilst new content is added. No one's expecting you to acquire the maximum amount of CP in the game in it's current state, ZOS has said as much plainly in previous ESO Lives broadcasts as well through other mediums of release.
The problem players have is that they are looking short term and selfishly and for some reasons refusing to realise what the CP system actually is for. It is not content, it's a mechanical change that provides the framework to build the game for years to come.
The same players that complain now that it's 'too much of a grind', are the players that will complain that there's 'no progress' in future when new content is released if ZOS reduce the CP experience requirements to trivial levels now.
ZOS_GinaBruno wrote: »Hi guys! For those who feel like the time it takes to gain a Champion Point is too slow, can you let us know exactly where you were playing (which dungeon, questing area, etc)? Thanks!
Rev Rielle wrote: »Well I for one like the system, and think most of you are thinking far too short-term. It's supposed to be something that provides us some continual progression over a long period of time, not something to be grinded to max in a month or two.
The CP system is not 'the game', it's a background thing that ticks away whilst you play the actual game. Everyone in their insatiable rush to be the best, get to the 'max' or what-have-you, seems to forget that simple fact.
People keep talking like there's nothing to do to get CP's. Have you not read about what new content ZOS plans to release and work on over the next year? And do you think they will stop releasing content in two years time? In three, four? No, of course they won't. CP is not new content, it's a tweak to the mechanics that will hopefully provide us players with a meaningful, consistent and prolonged return for character development for years to come whilst new content is added. No one's expecting you to acquire the maximum amount of CP in the game in it's current state, ZOS has said as much plainly in previous ESO Lives broadcasts as well through other mediums of release.
The problem players have is that they are looking short term and selfishly and for some reasons refusing to realise what the CP system actually is for. It is not content, it's a mechanical change that provides the framework to build the game for years to come.
The same players that complain now that it's 'too much of a grind', are the players that will complain that there's 'no progress' in future when new content is released if ZOS reduce the CP experience requirements to trivial levels now.
ZOS_GinaBruno wrote: »Hi guys! For those who feel like the time it takes to gain a Champion Point is too slow, can you let us know exactly where you were playing (which dungeon, questing area, etc)? Thanks!
@ZOS_GinaBruno
Cyrodiil. 44+ hours and 2 points earned. Top 5 on the leaderboards. Fix it please.
Too long.ebethke_ESO wrote: »How Long Does it Take You to Get a Champion Point?
I'm at 72, 548/400,000 for my first champ point. This will literally take the rest of my natural born life at 4990XP for a single quest and 128xp for a mob kill.
SuraklinPrime wrote: »ZOS_GinaBruno wrote: »Hi guys! For those who feel like the time it takes to gain a Champion Point is too slow, can you let us know exactly where you were playing (which dungeon, questing area, etc)? Thanks!
@ZOS_GinaBruno
So background - I am VR14 in live and most of my game time has been on that VR14 because I enjoy the character so my initial testing was to try and mimic what I would normally do on that character which amounts to - run around gathering materials and killing whatever I encounter on the way, dropping into a couple of delves for fun and provisioning bits, do crafting dailies and play some PvP. I did this in Eastmarch - and in over 2 enlightened hours got maybe 10% of the way to a CP.
Today I changed pace a bit and did the main quest from start through to Chapter 3.5 - that plus travel encounters, exploration finds plus a couple of random dolmens got me the rest of the way.
My concern is that this is fine if you have a barrel full of quests left to do but not so good if you just want to 'play'.
I think you get Enlightenment for not playing. It's supposed to help the people that only can play 5-10 hours a week from falling too far behind.
i post these calculations to show how ridiculous the current state is, its called feedback also they were not based on what zenimax said but on times that were posted here by players.
Wolfsspinne wrote: »Wolfsspinne wrote: »prototypefb wrote: »Wolfsspinne wrote: »aprototypefb wrote: »Can any1 test how long it takes currently on PTS to earn 1 CP while you do RP, or craft gear?
Why is XP only viable way to earn CP?
There is no balance, fix it, please, ZOS
you wonder how? there you go, check option 3, you're welcome!
Why do you need a MMO to RP in the first place?
Especially one that has so few RP elements as ESO.
There is a huge difference between RP and RPG that some don't seem to get.
The "G" - it stands for "game".
A game is defined to be "a form of competitive activity (...) played according to rules".
-> definition
Rules, those a the things that restrict you in whatever way the game designer wants.
Every game revolves around it's rules. Actually those rules are where the fun comes from.
Imagine chess if I could play like this on my first move: "See this pawn? He's an assassine and kills your king just like that. Checkmate."
Or imagine chess in a "fair" world, where every piece is a king.
Ether of those two would make playing the game pointless, because as I said:
games need rules.
I perfectly understand that sometimes you don't want to follow any rules.
But then tell my, why do you want to play a game with it's given rules at the same time?
There are plenty of other platforms, like forums, chats and virtual worlds (second life). Where you are free to do what ever you feel like.
ESO is already different mmo(for good or bad, up to you to decide) i believe this CP system will force too much grind(commonly known mmo feature) in the game and instead pigeonhole and bore the crap out of people while doing it.
System should be open not forced.
The question should be: "Am I really forced that much?"
This whole to me it seems as most people dislike the CP because they are in this "OMG I got to grind 3600 CP to be competitive"-kind of mindset.
Which I think could be considered BS.
What follows is my thoughts about the CP-system, I do not claim this to be correct.
With 30 points per constellation and you already have most of the gain that comes with the CP. Also at 30 points in one star you are at 7.5% of 15% max. (if I'm not mistaken)
Depending on role and play-style there is a priority star/constellation (each color) where one should dump their first 30 points. Like my NB surely wants her first 30 blue points put into ritual in order to be an acceptable damage dealer.
Those first 90 points to me feel like the "must have" that replaces the VR. But after that all points are more or less nice to have.
Sure things like +15% weapon damage from the atronach sounds good, but it only applies on light/heavy attacks which do like maybe 5% of my DPS (estimated value). Now +0,75% don't sound that good anymore.
Back to the first 90 points:
Those are the ones that you "need" to be competitive.
For someone who is VR14 now that means 20 additional points, which should be possible to achieve within a week.
For a casual player who might not even be V1 this still is less way to go than Veteran Ranks were since there is this enlightenment buff. With the buff you need only 9 million XP whereas you need 13 million XP to reach VR14.
Again, is just as I see things at the very moment. This might be proven correct or wrong within the next few months.
first of all its 70 points for a vr14 not 90....and those 20 you need require you to go around the wheel three time each...so its an extra 60 points you need to gain 20 for a single area. At 1 cp every 3 or 4 hours...if you played the whole 7 day week without leaving your pc for any reason you would still only get around 45 points. So i would disagree with your statement
I don't know why you wrote this. But you should either think before answering or don't answer at all if you are tired.
Because I have written that you start with a total of 70 points.
And if you do so you need to earn another 20 points to have a total of 90.
You stupid idea (sorry, but that's what it is) of getting another 60 points would result in you having 130 points total.
Getting 20 points will take you like a week as a non-casual player.
Unfortunately, the current rate of CP gain is what will make it into the live.
They have already done the math and figured out how much they will make in the crown shop off CP/Enlightment boosters.
i post these calculations to show how ridiculous the current state is, its called feedback also they were not based on what zenimax said but on times that were posted here by players.
Unfortunately, the current rate of CP gain is what will make it into the live.
They have already done the math and figured out how much they will make in the crown shop off CP/Enlightment boosters.
SuraklinPrime wrote: »i post these calculations to show how ridiculous the current state is, its called feedback also they were not based on what zenimax said but on times that were posted here by players.
Unfortunately, the current rate of CP gain is what will make it into the live.
They have already done the math and figured out how much they will make in the crown shop off CP/Enlightment boosters.
I'm just wondering how much that 'All remaining CP booster" will cost? After all they already said anything that saves time will be considered - selling CP will save time... 100CP for $10 do you think?
SuraklinPrime wrote: »i post these calculations to show how ridiculous the current state is, its called feedback also they were not based on what zenimax said but on times that were posted here by players.
Unfortunately, the current rate of CP gain is what will make it into the live.
They have already done the math and figured out how much they will make in the crown shop off CP/Enlightment boosters.
I'm just wondering how much that 'All remaining CP booster" will cost? After all they already said anything that saves time will be considered - selling CP will save time... 100CP for $10 do you think?
That will be the death of this game if it happens