To be clear there are 2 issues. One is no guards at the gate. The second is players in the spawn.
When I say spawn for the second issue I'm talking about the actual base camp not just the area behind the gate.
I'm pretty sure in the past I saw people hit an invisible wall when they were pulled up near that area. We have been camped outside our spawn/base camp many times on AB and I have never seen an enemy in this area before.
driosketch wrote: »Does anyone know if the AD players can discover the Wayshrine in the back of the DC area? Even if they fix the gap, it won't stop the flow if they can.
They are NOT being pulled up by chains. They are climbing the rock face and getting in past by going around where the wooden wall and rocks meet. I have screenshots of AD players doing it if needed.
It was an issue back in beta. They were supposed to make the shrines of an enemy alliance undiscoverable, as well as teleport you out if you were chained pulled up into the staging area.SwampRaider wrote: »driosketch wrote: »Does anyone know if the AD players can discover the Wayshrine in the back of the DC area? Even if they fix the gap, it won't stop the flow if they can.
THAT is interesting.
driosketch wrote: »It was an issue back in beta. They were supposed to make the shrines of an enemy alliance undiscoverable, as well as teleport you out if you were chained pulled up into the staging area.SwampRaider wrote: »driosketch wrote: »Does anyone know if the AD players can discover the Wayshrine in the back of the DC area? Even if they fix the gap, it won't stop the flow if they can.
THAT is interesting.
I don't know if this was rebroken recently, or left unfixed and just not rediscovered until now.
Probably isn't widely known. I heard about it during the first Cyrodiil test weekend. Was a victim of it on the PTS before launch. Player doing it claimed to have reported it. I also reported it with mentioning the player just to be sure. It's possible it just didn't get fixed, but only found again recently. Again, I don't know.SwampRaider wrote: »driosketch wrote: »It was an issue back in beta. They were supposed to make the shrines of an enemy alliance undiscoverable, as well as teleport you out if you were chained pulled up into the staging area.SwampRaider wrote: »driosketch wrote: »Does anyone know if the AD players can discover the Wayshrine in the back of the DC area? Even if they fix the gap, it won't stop the flow if they can.
THAT is interesting.
I don't know if this was rebroken recently, or left unfixed and just not rediscovered until now.
that seems to be one of the things i missed in beta.
driosketch wrote: »Does anyone know if the AD players can discover the Wayshrine in the back of the DC area? Even if they fix the gap, it won't stop the flow if they can.
I remember being able to travel between the two wayshrines in your base. Is this no longer possible? Besides which, I can also travel to either wayshrine from PvE. If you could discover a third wayshrine in Cyrodiil travel to it as well should be possible.driosketch wrote: »Does anyone know if the AD players can discover the Wayshrine in the back of the DC area? Even if they fix the gap, it won't stop the flow if they can.
Pretty sure this is a non-issue. The way shrine is only for porting into PvE zones. The transitus shrine (sp?) is what gets you around Cyrodiil. Everyone has access to the transitus network whether you discovered a keep or not. However, you can only move around to things owned by your faction. So I'm pretty positive they won't be able to transit into the base no matter what.
Based on previous comments this isn't something that broke with the patch but something that has been there and only recently discovered.
The patch definitely took away the DC gate guards though. We used to have fun fighting at the gate and using the NPCs on Alma Ruma to compensate for the wildly imbalanced population. Tonight we pretty much just fought at our spawn. This isn't giving people much reason to continue logging in...
This was reported by another player earlier was was told by the GM that there is NO safe place in PVP.
http://forums.elderscrollsonline.com/discussion/112467/no-marked-safe-zones-in-cyrodiil#latest
ZOS_JessicaFolsom wrote: »Okay, so the only way to do this if the gate is closed is to have an enemy character pull you in. We're going to fix this as soon as possible, but just because it's currently allowing exploiting doesn't mean it's okay to do. If you see players from your alliance actively pulling people over the gate to bring them into your spawner area where they otherwise would not be able to go, please report them for exploiting.