That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
Puncturing strikes is what it's called b4 u morph it.
No, I don't open with Biting Jabs. I open with reflective light. Then I use a 1h/shield ability Invasion to charge in and knock down. Then I use Solar barrage, then I use biting jabs 3-4 times until it is dead. The last one I cast is a finisher, if you like, but 1 of them certainly doesn't do enough damage to finish a mob off. If it's an especially long fight, I might re-apply reflective light when the dot tick runs out. My 5th button is a heal, so I don't have that many options other than biting jabs with this set up. I can't spam solar barrage because it would be wasteful as the +damage buff doesn't effect itself. I will re-apply solar barrage when I have enough ultimate points for a Crescent Sweep though.
Don't. Spam. You are wasting resources. Then you get an unexpected add, die, and go complain on the forums.
PvE, aside from some raid boss scenarios, is not a DPS race. Utilized correctly, which above all means no spamming but mixing of skills with light/heavy weapon attacks, Templars, much complained about for their lack of effective magicka regen, suddenly have no such problems.
You also do not feel the impact so much if they change one skill. They will remove the delay, said as much, but the cost is going up, meaning you are going to blow your magicka if you spam it.
So just to be clear, I'm 100% in favor of removing the delay. But that's not even an issue anymore.
However, the spamming days are over for that skill. One way or another.
terence.caroneb17_ESO wrote: »That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.
Nox_Aeterna wrote: »
Puncturing strikes is what it's called b4 u morph it.
No, I don't open with Biting Jabs. I open with reflective light. Then I use a 1h/shield ability Invasion to charge in and knock down. Then I use Solar barrage, then I use biting jabs 3-4 times until it is dead. The last one I cast is a finisher, if you like, but 1 of them certainly doesn't do enough damage to finish a mob off. If it's an especially long fight, I might re-apply reflective light when the dot tick runs out. My 5th button is a heal, so I don't have that many options other than biting jabs with this set up. I can't spam solar barrage because it would be wasteful as the +damage buff doesn't effect itself. I will re-apply solar barrage when I have enough ultimate points for a Crescent Sweep though.
Don't. Spam. You are wasting resources. Then you get an unexpected add, die, and go complain on the forums.
PvE, aside from some raid boss scenarios, is not a DPS race. Utilized correctly, which above all means no spamming but mixing of skills with light/heavy weapon attacks, Templars, much complained about for their lack of effective magicka regen, suddenly have no such problems.
You also do not feel the impact so much if they change one skill. They will remove the delay, said as much, but the cost is going up, meaning you are going to blow your magicka if you spam it.
So just to be clear, I'm 100% in favor of removing the delay. But that's not even an issue anymore.
However, the spamming days are over for that skill. One way or another.
That is their choice , not playing their game is mine.
Im refuse to adapt to this change , end of story.
It is ridiculous that they came around to nerf a already behind in dps class , while they allow DKs to run amok in this game.
Their balancing is currently very bad , but i do hope they start by nerf the classes on top , instead of hitting those already behind.
If they do make the cost too high, then fine , i will just leave it to the other players who still have the patience to deal with this.
terence.caroneb17_ESO wrote: »How many more days before Zenimax Online Studios release a patch making my templar work ?
How many more "We're looking into it" ?
How many more "We plan to ... in the near future" ?
Oh I wish I didn't buy a 2 months game time card ...
terence.caroneb17_ESO wrote: »That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.
I love Templar class. That's my only character. And this whole thread is a caricature. So much crying and drama over one skill. One skill! And people spouting stuff like "waaah, I can't play anymore!"
Well yeah if all they did was spam!
terence.caroneb17_ESO wrote: »That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.
I love Templar class. That's my only character. And this whole thread is a caricature. So much crying and drama over one skill. One skill! And people spouting stuff like "waaah, I can't play anymore!"
Well yeah if all they did was spam!
terence.caroneb17_ESO wrote: »That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.
I love Templar class. That's my only character. And this whole thread is a caricature. So much crying and drama over one skill. One skill! And people spouting stuff like "waaah, I can't play anymore!"
Well yeah if all they did was spam!
I hope the nerfs and the "internal" cool-down is still around when you hit the UPPER Veteran Ranks as a Templar. It's not just over one skill. It's that one skill + the other issues.
I have never-ever complained on a forum or used feedback in any online game I have played when classes are balanced, nerfed, or "fixed" - up until now with ESO. These changes are brutal - no matter if you are Templar DPS, Templar Heals, or Templar Tank.
I have re-skilled, re-attributed, re-armored, and re-glyphed 2 times; hoping to find a build for Templar in its current state that doesn't make me want to quit the game, but that's not happened. It's not fun to fight for your life almost every pull - and then to just die while you're waiting for any skill to be useable. Breathe of Life should be renamed to Breathe of 3-2-1-Death.
It's also very disappointing to see what awaits you when you hit Craglorn. Templars are not wanted as DPS, Tanks, or Healers.
You can keep making it seem like it's not a big deal since you're happy or oblivious to what the changes have done, but it's obviously a pretty big deal to all these other Templars. How about you support the people that also play the same class as you do - or is it really, because your main character is another class entirely?
You can keep making it seem like it's not a big deal since you're happy or oblivious to what the changes have done, but it's obviously a pretty big deal to all these other Templars. How about you support the people that also play the same class as you do - or is it really, because your main character is another class entirely?
So the question is: do you want to be able to faceroll content and get bored in a few months due to zero challenge, or do you want other classes to be presented with the same kind of challenge ours is? I'm for the latter.
But then again, I'm an older gamer, I'm used to games being actually hard.
So the question is: do you want to be able to faceroll content and get bored in a few months due to zero challenge, or do you want other classes to be presented with the same kind of challenge ours is? I'm for the latter.
But then again, I'm an older gamer, I'm used to games being actually hard.
I want to have both. A challenge and a fluent gameplay which don´t stops for 1 second after I used a skill.
So, which other melee skills do we have for our class skill line?
Javelin? Its single target, high magicka cost, not real good dmg.. more like a CC instead of a real dps skill
Focused charge? with the morph that it hits more then 1 enemie it would be a great skill to use and I would love to use it if there was not the 3.5 meter range problem. If the enemy is to close you can forget this skill.
spear shards? its actually quite good. hardly spammable through the "you need to place it on the ground" but its ok. damage is ok, its aoe, you can use it on semi range and melee.. magicka costs are pretty high. overall its ok, I don´t like the sounds though.
Sun Shield? you don´t regen magicka while is active. this is a big NO NO for me. I tested the skill and its quite good (defense wise, offense is horrible) but its just not worth if you can only use it a certain amount of times within a fight and it makes you go OOM even faster.
Sunfire? the morph for multi targets is ok, but its only 3 targets. and spamming it costs a lot of magicka overall. I hardly kill a pack of 3 mobs while spamming this skill. Additional to that the DoT resets everytime it is applied (not like WoW where it actually runs even if you renew it)
Solarflare with melee range morph.. well. I did try this out. Solarflare + any other skill to pump up the damage (good old solarflare + impuls or solarflare + spear shards or solar flare + sunfire morph etc.).. and yes its ok, but it drains magicka very fast and the damage is medicore.
Thats it.. we have 6 spells for our class that do damage and could be counted to "dps skills" .. however the majority has a really bad "magicka/damage" ratio.
I just want to have a real melee temp .. like a paladin.
They could actually leave the cooldown on the skill, just let me use OTHER skills after I use the jabs.
I would go jabs -> stamina melee -> jabs -> stamina melee -> jabs ..
but atm it is jabs -> wait 1.3 seconds -> heal becaue I´m nearly dead -> stamina melee skill -> jabs -> wait 1.3 seconds -> heal becaue I´m nearly dead
This just sucks.. serious. I also dont like if people dramatise certain stuff but you just don´t change a signature spell of a class in such a way.
and by the way. Just the pure fact that this topic has been viewed and answered as much times as the "move servers to EU" thread shows how important it is for many players to get the old skill back.
ZOS_JessicaFolsom wrote: »stevenpotter321b14_ESO wrote: »Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?
We're tracking down what was changed. Once we have all the details, we will amend the patch notes.
@ZOS_JessicaFolsom admin
May 23 edited May 23 Staff Post
One additional addendum for the Templar skill Biting Jabs:
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
I think the change has 0 to do with bots.
oxygen_boarderb16_ESO wrote: »I think the change has 0 to do with bots.
Complete speculation by people who think BitJab got nerfed due to bots. Which is most likely not the case.
My speculation on the matter would be that Templars are the measuring stick. They want to get templars right, and then bring everything in closer to what a templar is. But that's just cause I'm biased to Templars lol.
Really though, most people claim they want to be viable end gamers, blah blah blah. What is end game, is it raiding? Is it collecting fancy loot? Being the best timed run. It's all perspective. Technically, your character is as good as you are a player, Biting Jab won't have a weird CD that makes combat feel clunky, the resource cost will increase, the reason for the delay is probably due to the fact they have to find the correct values to not make it feel "wasted".
I've found my Templar viable for anything up to and including you could do in Vet 1-7. I'll see how it works with trials my game time has dropped off with work/NHL Playoffs (go Habs go).
My personal experience with raids/trials is that glass cannons/burst sustain hard, but they also die and their dps drops off. Obviously in a progression scenario (which most people will be in) templars bring solid DPS and Survivability/utility with an array of abilities, fiery shield, blazing shards, etc.
Good luck.
Nickdorlandb16_ESO wrote: »oxygen_boarderb16_ESO wrote: »I think the change has 0 to do with bots.
Complete speculation by people who think BitJab got nerfed due to bots. Which is most likely not the case.
My speculation on the matter would be that Templars are the measuring stick. They want to get templars right, and then bring everything in closer to what a templar is. But that's just cause I'm biased to Templars lol.
Really though, most people claim they want to be viable end gamers, blah blah blah. What is end game, is it raiding? Is it collecting fancy loot? Being the best timed run. It's all perspective. Technically, your character is as good as you are a player, Biting Jab won't have a weird CD that makes combat feel clunky, the resource cost will increase, the reason for the delay is probably due to the fact they have to find the correct values to not make it feel "wasted".
I've found my Templar viable for anything up to and including you could do in Vet 1-7. I'll see how it works with trials my game time has dropped off with work/NHL Playoffs (go Habs go).
My personal experience with raids/trials is that glass cannons/burst sustain hard, but they also die and their dps drops off. Obviously in a progression scenario (which most people will be in) templars bring solid DPS and Survivability/utility with an array of abilities, fiery shield, blazing shards, etc.
Good luck.
No they dont, read before posting please
I left SWTOR and came to ESO exactly for this reason. Because everybody was complementing ESO for it's dynamic combat. Its the only thing i loved about the game and the only thing that kept me paying subscriptions. Now they ruined it!luther_revan wrote: »if I want a game with global cool down I'll go back to lotro, Swor or neverwinter without any monthly fees. The dynamism of the fights was a major plus in this game and now we are sent back 6 years back (just miss the tab targeting).
Let me be clear, I can stand a skill cool down if you want so hard to go back in time and if you think that bitting jabs was "to much op over damage blablabla on single target (still laughing at this excuse)", but a global CD after casting this spell? No way, I want dynamism, and fluid fights.