Was biting jabs nerfed?

  • terence.caroneb17_ESO
    How many more days before Zenimax Online Studios release a patch making my templar work ?
    How many more "We're looking into it" ?
    How many more "We plan to ... in the near future" ?

    Oh I wish I didn't buy a 2 months game time card ...
  • terence.caroneb17_ESO
    Gaudrath wrote: »
    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.

    I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.
    Edited by terence.caroneb17_ESO on 28 May 2014 09:20
  • Nox_Aeterna
    Nox_Aeterna
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    Gaudrath wrote: »
    Mortosk wrote: »

    Puncturing strikes is what it's called b4 u morph it.

    No, I don't open with Biting Jabs. I open with reflective light. Then I use a 1h/shield ability Invasion to charge in and knock down. Then I use Solar barrage, then I use biting jabs 3-4 times until it is dead. The last one I cast is a finisher, if you like, but 1 of them certainly doesn't do enough damage to finish a mob off. If it's an especially long fight, I might re-apply reflective light when the dot tick runs out. My 5th button is a heal, so I don't have that many options other than biting jabs with this set up. I can't spam solar barrage because it would be wasteful as the +damage buff doesn't effect itself. I will re-apply solar barrage when I have enough ultimate points for a Crescent Sweep though.

    Don't. Spam. You are wasting resources. Then you get an unexpected add, die, and go complain on the forums.

    PvE, aside from some raid boss scenarios, is not a DPS race. Utilized correctly, which above all means no spamming but mixing of skills with light/heavy weapon attacks, Templars, much complained about for their lack of effective magicka regen, suddenly have no such problems.

    You also do not feel the impact so much if they change one skill. They will remove the delay, said as much, but the cost is going up, meaning you are going to blow your magicka if you spam it.

    So just to be clear, I'm 100% in favor of removing the delay. But that's not even an issue anymore.

    However, the spamming days are over for that skill. One way or another.

    That is their choice , not playing their game is mine.

    Im refuse to adapt to this change , end of story.

    It is ridiculous that they came around to nerf a already behind in dps class , while they allow DKs to run amok in this game.

    Their balancing is currently very bad , but i do hope they start by nerf the classes on top , instead of hitting those already behind.

    If they do make the cost too high, then fine , i will just leave it to the other players who still have the patience to deal with this.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Gaudrath
    Gaudrath
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    Gaudrath wrote: »
    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.

    I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.

    I love Templar class. That's my only character. And this whole thread is a caricature. So much crying and drama over one skill. One skill! And people spouting stuff like "waaah, I can't play anymore!"

    Well yeah if all they did was spam!
  • Mephos
    Mephos
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    Actually I did not spam it, it was just part of my rotation and I´m missing that.

    Btw, mostly its not about the delay or spamming but more that you .. -> CAN`T CAST ANY SPELL AT ALL AFTER biting jabs <-

    cast the jabs .. and then get wrecked in the 1.3 seconds if you can´t heal or do anything else.
  • Gaudrath
    Gaudrath
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    Gaudrath wrote: »
    Mortosk wrote: »

    Puncturing strikes is what it's called b4 u morph it.

    No, I don't open with Biting Jabs. I open with reflective light. Then I use a 1h/shield ability Invasion to charge in and knock down. Then I use Solar barrage, then I use biting jabs 3-4 times until it is dead. The last one I cast is a finisher, if you like, but 1 of them certainly doesn't do enough damage to finish a mob off. If it's an especially long fight, I might re-apply reflective light when the dot tick runs out. My 5th button is a heal, so I don't have that many options other than biting jabs with this set up. I can't spam solar barrage because it would be wasteful as the +damage buff doesn't effect itself. I will re-apply solar barrage when I have enough ultimate points for a Crescent Sweep though.

    Don't. Spam. You are wasting resources. Then you get an unexpected add, die, and go complain on the forums.

    PvE, aside from some raid boss scenarios, is not a DPS race. Utilized correctly, which above all means no spamming but mixing of skills with light/heavy weapon attacks, Templars, much complained about for their lack of effective magicka regen, suddenly have no such problems.

    You also do not feel the impact so much if they change one skill. They will remove the delay, said as much, but the cost is going up, meaning you are going to blow your magicka if you spam it.

    So just to be clear, I'm 100% in favor of removing the delay. But that's not even an issue anymore.

    However, the spamming days are over for that skill. One way or another.

    That is their choice , not playing their game is mine.

    Im refuse to adapt to this change , end of story.

    It is ridiculous that they came around to nerf a already behind in dps class , while they allow DKs to run amok in this game.

    Their balancing is currently very bad , but i do hope they start by nerf the classes on top , instead of hitting those already behind.

    If they do make the cost too high, then fine , i will just leave it to the other players who still have the patience to deal with this.

    My guess as to why they haven't yet nerfed DK is... well, this thread. Look at it. People wailing like it's the end of the world. Unsubbing. Threatening to unsub. There are at least five or six other threads, all to the same tune.

    And that's just one skill. DK need readjustment in a number of their skills and synergies. Sorc as well. Can you imagine the outrage if they did that?

    So I'm guessing they saw what kind of playerbase they have, decided to milk the game for what they can, throw out a major balancing patch and then run away to some tropical island before the inevitable horde of mutant spammer zombies gets them.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    How many more days before Zenimax Online Studios release a patch making my templar work ?
    How many more "We're looking into it" ?
    How many more "We plan to ... in the near future" ?

    Oh I wish I didn't buy a 2 months game time card ...

    I feel the exact way, and people saying we need to quit whining, please look carefully to the rest of templar skills..
  • terence.caroneb17_ESO
    Gaudrath wrote: »
    Gaudrath wrote: »
    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.

    I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.

    I love Templar class. That's my only character. And this whole thread is a caricature. So much crying and drama over one skill. One skill! And people spouting stuff like "waaah, I can't play anymore!"

    Well yeah if all they did was spam!

    how many more times must people say it: we had 1 melee dps attack. One. No need to say more unless you think templars were rolling on content in VR Zones.

    You didn't like the skill, good for you. Don't blame people for using it, and don't mistake people having a real strategy (root/debuffs/bitingjabs) and lazy people who were gonna die in VR zones anyway spamming this skill. You couldn't play spamming this skill after lvl 45-50. Just wasn't possible. And magicka cost prevent you from spamming it too.

    Now, we're talking about the skill. If you don't need it, good for you again. Don't insult people who used it by saying they got no skill and "don't know how to play the class". We could use it, now we can't. That's the fact, that's not acceptable, and you can give whatever build in replacement, it won't do the trick cause it's not even about efficiency at this stage, it's just about having skills at your disposal and being able to use them.

    How about we do the same in every class with one skill they use the most ? Well it would be less harmful cause they got more options than us in melee, but hey, I'd like to see their reaction.
    Edited by terence.caroneb17_ESO on 28 May 2014 09:40
  • Pimbee
    Pimbee
    Soul Shriven
    Gaudrath wrote: »
    Gaudrath wrote: »
    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.

    I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.

    I love Templar class. That's my only character. And this whole thread is a caricature. So much crying and drama over one skill. One skill! And people spouting stuff like "waaah, I can't play anymore!"

    Well yeah if all they did was spam!

    I hope the nerfs and the "internal" cool-down is still around when you hit the UPPER Veteran Ranks as a Templar. It's not just over one skill. It's that one skill + the other issues.

    I have never-ever complained on a forum or used feedback in any online game I have played when classes are balanced, nerfed, or "fixed" - up until now with ESO. These changes are brutal - no matter if you are Templar DPS, Templar Heals, or Templar Tank.

    I have re-skilled, re-attributed, re-armored, and re-glyphed 2 times; hoping to find a build for Templar in its current state that doesn't make me want to quit the game, but that's not happened. It's not fun to fight for your life almost every pull - and then to just die while you're waiting for any skill to be useable. Breathe of Life should be renamed to Breathe of 3-2-1-Death.
    It's also very disappointing to see what awaits you when you hit Craglorn. Templars are not wanted as DPS, Tanks, or Healers.

    You can keep making it seem like it's not a big deal since you're happy or oblivious to what the changes have done, but it's obviously a pretty big deal to all these other Templars. How about you support the people that also play the same class as you do - or is it really, because your main character is another class entirely?
  • Mephos
    Mephos
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    so.. 2nd patch after they said it will be reverted with the "next recent patch" and its still not working properly :(
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    Pimbee wrote: »
    Gaudrath wrote: »
    Gaudrath wrote: »
    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.

    I really admire how much hate you have for templars and how much of a caricature you made of our use of puncturing strike/biting jabs. It's really well done, now go back to your awesome build please.

    I love Templar class. That's my only character. And this whole thread is a caricature. So much crying and drama over one skill. One skill! And people spouting stuff like "waaah, I can't play anymore!"

    Well yeah if all they did was spam!

    I hope the nerfs and the "internal" cool-down is still around when you hit the UPPER Veteran Ranks as a Templar. It's not just over one skill. It's that one skill + the other issues.

    I have never-ever complained on a forum or used feedback in any online game I have played when classes are balanced, nerfed, or "fixed" - up until now with ESO. These changes are brutal - no matter if you are Templar DPS, Templar Heals, or Templar Tank.

    I have re-skilled, re-attributed, re-armored, and re-glyphed 2 times; hoping to find a build for Templar in its current state that doesn't make me want to quit the game, but that's not happened. It's not fun to fight for your life almost every pull - and then to just die while you're waiting for any skill to be useable. Breathe of Life should be renamed to Breathe of 3-2-1-Death.
    It's also very disappointing to see what awaits you when you hit Craglorn. Templars are not wanted as DPS, Tanks, or Healers.

    You can keep making it seem like it's not a big deal since you're happy or oblivious to what the changes have done, but it's obviously a pretty big deal to all these other Templars. How about you support the people that also play the same class as you do - or is it really, because your main character is another class entirely?

    I feel exactly the same way, and hell im even V12.. Got own guild, i can go trials if i want to everyday.. But i know im not the only templar, and i try to speak for all off us..

    WE NEED FIXES ASAP, TEMPLAR IS BROKEN AS HELL AND NOT ONLY JABS
  • Gaudrath
    Gaudrath
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    Pimbee wrote: »
    You can keep making it seem like it's not a big deal since you're happy or oblivious to what the changes have done, but it's obviously a pretty big deal to all these other Templars. How about you support the people that also play the same class as you do - or is it really, because your main character is another class entirely?

    I am doing that. I posted my builds, and advice on what to do and how to compensate for the unspammability of Jabs.

    As for balance, I'd sooner call for other classes to be nerfed than Templars to be buffed; if every class is godly, then it just devalues the entire game. PvE and PvP. So yeah, nowhere will you see me saying that DK and Sorc do not need adjustment. They do.

    But Templars? I find it annoying when people say that Jabs is our only melee DPS move. Then when you dig deeper, it turns out that it is not DPS they are upset over. They are upset because their DPS is not as great as class X DPS.

    And then they translate that into "I can't play the game". Yes you can. And if they nerf DK and Sorc to the same level as we are, so that they are no longer preferred for Craglorn, that will change nothing for us - our gameplay will still be the same.

    So the question is: do you want to be able to faceroll content and get bored in a few months due to zero challenge, or do you want other classes to be presented with the same kind of challenge ours is? I'm for the latter.

    But then again, I'm an older gamer, I'm used to games being actually hard.
  • Mephos
    Mephos
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    So the question is: do you want to be able to faceroll content and get bored in a few months due to zero challenge, or do you want other classes to be presented with the same kind of challenge ours is? I'm for the latter.

    But then again, I'm an older gamer, I'm used to games being actually hard.

    I want to have both. A challenge and a fluent gameplay which don´t stops for 1 second after I used a skill.

    So, which other melee skills do we have for our class skill line?

    Javelin? Its single target, high magicka cost, not real good dmg.. more like a CC instead of a real dps skill

    Focused charge? with the morph that it hits more then 1 enemie it would be a great skill to use and I would love to use it if there was not the 3.5 meter range problem. If the enemy is to close you can forget this skill.

    spear shards? its actually quite good. hardly spammable through the "you need to place it on the ground" but its ok. damage is ok, its aoe, you can use it on semi range and melee.. magicka costs are pretty high. overall its ok, I don´t like the sounds though. :/

    Sun Shield? you don´t regen magicka while is active. this is a big NO NO for me. I tested the skill and its quite good (defense wise, offense is horrible) but its just not worth if you can only use it a certain amount of times within a fight and it makes you go OOM even faster.

    Sunfire? the morph for multi targets is ok, but its only 3 targets. and spamming it costs a lot of magicka overall. I hardly kill a pack of 3 mobs while spamming this skill. Additional to that the DoT resets everytime it is applied (not like WoW where it actually runs even if you renew it)

    Solarflare with melee range morph.. well. I did try this out. Solarflare + any other skill to pump up the damage (good old solarflare + impuls or solarflare + spear shards or solar flare + sunfire morph etc.).. and yes its ok, but it drains magicka very fast and the damage is medicore.


    Thats it.. we have 6 spells for our class that do damage and could be counted to "dps skills" .. however the majority has a really bad "magicka/damage" ratio.

    I just want to have a real melee temp .. like a paladin.

    They could actually leave the cooldown on the skill, just let me use OTHER skills after I use the jabs.

    I would go jabs -> stamina melee -> jabs -> stamina melee -> jabs ..

    but atm it is jabs -> wait 1.3 seconds -> heal becaue I´m nearly dead -> stamina melee skill -> jabs -> wait 1.3 seconds -> heal becaue I´m nearly dead

    This just sucks.. serious. I also dont like if people dramatise certain stuff but you just don´t change a signature spell of a class in such a way.

    and by the way. Just the pure fact that this topic has been viewed and answered as much times as the "move servers to EU" thread shows how important it is for many players to get the old skill back.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    Mephos wrote: »
    So the question is: do you want to be able to faceroll content and get bored in a few months due to zero challenge, or do you want other classes to be presented with the same kind of challenge ours is? I'm for the latter.

    But then again, I'm an older gamer, I'm used to games being actually hard.

    I want to have both. A challenge and a fluent gameplay which don´t stops for 1 second after I used a skill.

    So, which other melee skills do we have for our class skill line?

    Javelin? Its single target, high magicka cost, not real good dmg.. more like a CC instead of a real dps skill

    Focused charge? with the morph that it hits more then 1 enemie it would be a great skill to use and I would love to use it if there was not the 3.5 meter range problem. If the enemy is to close you can forget this skill.

    spear shards? its actually quite good. hardly spammable through the "you need to place it on the ground" but its ok. damage is ok, its aoe, you can use it on semi range and melee.. magicka costs are pretty high. overall its ok, I don´t like the sounds though. :/

    Sun Shield? you don´t regen magicka while is active. this is a big NO NO for me. I tested the skill and its quite good (defense wise, offense is horrible) but its just not worth if you can only use it a certain amount of times within a fight and it makes you go OOM even faster.

    Sunfire? the morph for multi targets is ok, but its only 3 targets. and spamming it costs a lot of magicka overall. I hardly kill a pack of 3 mobs while spamming this skill. Additional to that the DoT resets everytime it is applied (not like WoW where it actually runs even if you renew it)

    Solarflare with melee range morph.. well. I did try this out. Solarflare + any other skill to pump up the damage (good old solarflare + impuls or solarflare + spear shards or solar flare + sunfire morph etc.).. and yes its ok, but it drains magicka very fast and the damage is medicore.


    Thats it.. we have 6 spells for our class that do damage and could be counted to "dps skills" .. however the majority has a really bad "magicka/damage" ratio.

    I just want to have a real melee temp .. like a paladin.

    They could actually leave the cooldown on the skill, just let me use OTHER skills after I use the jabs.

    I would go jabs -> stamina melee -> jabs -> stamina melee -> jabs ..

    but atm it is jabs -> wait 1.3 seconds -> heal becaue I´m nearly dead -> stamina melee skill -> jabs -> wait 1.3 seconds -> heal becaue I´m nearly dead

    This just sucks.. serious. I also dont like if people dramatise certain stuff but you just don´t change a signature spell of a class in such a way.

    and by the way. Just the pure fact that this topic has been viewed and answered as much times as the "move servers to EU" thread shows how important it is for many players to get the old skill back.

    Could not explained it better, send ticket with this information.. And we might get the attention we need
  • Mephos
    Mephos
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    I hope they fix it rather fast :/ I was pretty happy when I read that @ZOS_JessicaFolsom‌ wrote that it will be fixed with the next patch (that was 2 patch ago :( ) ..

    actually I just hope it will get fixed faster than the NB bugs -.-
    If not we will wait for 3-4 month before anything happens
    Edited by Mephos on 28 May 2014 11:25
  • Srugzal
    Srugzal
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    Get it added? As in, added as something to fix, or adding a note to patch notes mentioning a delay being added?

    We're tracking down what was changed. Once we have all the details, we will amend the patch notes.

    So, whatever it was, it couldn't have been changed in error, could it? It's purely a documentation error.

    Of course. I have grown accustomed to this kind of non-reply reply.

    The issue is only partly whether the change should have been listed in the patch notes, don't you see? It's ABOUT WHETHER THE CHANGE SHOULD HAVE BEEN MADE IN THE FIRST PLACE.

    Wasn't the "active combat" system a step away from cooldowns to an emphasis on resource management? Wasn't that one of the real selling points to ESO?

    Now, if everything is to be on cooldowns, won't that change the character of the game? See, this is the discussion that you're avoiding, @ZOS_JessicaFolsom, though I do thank you for responding. It's not enough, though.
  • Mephos
    Mephos
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    @ZOS_JessicaFolsom‌ admin
    May 23 edited May 23 Staff Post
    One additional addendum for the Templar skill Biting Jabs:

    In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.

    This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.

    so it will get changed back, but when?
  • AngryNord
    AngryNord
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    "soon"
  • Mephos
    Mephos
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    "soon" .. mhm.. can only be month from now on ;_;
  • oxygen_boarderb16_ESO
    Its funny that people still have Biting Jabs on their bar even in its current form. Like that's the funniest part of the thread.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Mephos
    Mephos
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    it just shows how people got used to that skill and that they like it. ;)
  • jovial
    jovial
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    It's funny how many absolutely clueless people post on these official forums, posting *** like "DPS is irrelevant except for a few DPS race in raids". If you want to run around and whack random mobs in the zone, roleplaying, and generally do no endgame content, that is your prerogative. You can do this with or without viable DPS skills. Don't talk about skill or class balance, or waste space with your useless comments. They have no relevance.

    For those of us who want to experience the endgame, we want to have as many VIABLE skills as possible. Now templars have one less, bringing us to a grand total of ONE other viable skill setup (Dark Flare/Vampire's Bane, not counting Backlash as that goes without saying for any templar build). For no reason beyond that many bots rolled as templars. So instead of combating bots, they combat the class many bots use, and then leave this *** on the live server "until next patch".

  • Mephos
    Mephos
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    I think the change has 0 to do with bots.
  • oxygen_boarderb16_ESO
    Mephos wrote: »
    I think the change has 0 to do with bots.

    Complete speculation by people who think BitJab got nerfed due to bots. Which is most likely not the case.

    My speculation on the matter would be that Templars are the measuring stick. They want to get templars right, and then bring everything in closer to what a templar is. But that's just cause I'm biased to Templars lol.

    Really though, most people claim they want to be viable end gamers, blah blah blah. What is end game, is it raiding? Is it collecting fancy loot? Being the best timed run. It's all perspective. Technically, your character is as good as you are a player, Biting Jab won't have a weird CD that makes combat feel clunky, the resource cost will increase, the reason for the delay is probably due to the fact they have to find the correct values to not make it feel "wasted".

    I've found my Templar viable for anything up to and including you could do in Vet 1-7. I'll see how it works with trials my game time has dropped off with work/NHL Playoffs (go Habs go).

    My personal experience with raids/trials is that glass cannons/burst sustain hard, but they also die and their dps drops off. Obviously in a progression scenario (which most people will be in) templars bring solid DPS and Survivability/utility with an array of abilities, fiery shield, blazing shards, etc.

    Good luck.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    Mephos wrote: »
    I think the change has 0 to do with bots.

    Complete speculation by people who think BitJab got nerfed due to bots. Which is most likely not the case.

    My speculation on the matter would be that Templars are the measuring stick. They want to get templars right, and then bring everything in closer to what a templar is. But that's just cause I'm biased to Templars lol.

    Really though, most people claim they want to be viable end gamers, blah blah blah. What is end game, is it raiding? Is it collecting fancy loot? Being the best timed run. It's all perspective. Technically, your character is as good as you are a player, Biting Jab won't have a weird CD that makes combat feel clunky, the resource cost will increase, the reason for the delay is probably due to the fact they have to find the correct values to not make it feel "wasted".

    I've found my Templar viable for anything up to and including you could do in Vet 1-7. I'll see how it works with trials my game time has dropped off with work/NHL Playoffs (go Habs go).

    My personal experience with raids/trials is that glass cannons/burst sustain hard, but they also die and their dps drops off. Obviously in a progression scenario (which most people will be in) templars bring solid DPS and Survivability/utility with an array of abilities, fiery shield, blazing shards, etc.

    Good luck.

    No they dont, read before posting please :)
  • oxygen_boarderb16_ESO
    Mephos wrote: »
    I think the change has 0 to do with bots.

    Complete speculation by people who think BitJab got nerfed due to bots. Which is most likely not the case.

    My speculation on the matter would be that Templars are the measuring stick. They want to get templars right, and then bring everything in closer to what a templar is. But that's just cause I'm biased to Templars lol.

    Really though, most people claim they want to be viable end gamers, blah blah blah. What is end game, is it raiding? Is it collecting fancy loot? Being the best timed run. It's all perspective. Technically, your character is as good as you are a player, Biting Jab won't have a weird CD that makes combat feel clunky, the resource cost will increase, the reason for the delay is probably due to the fact they have to find the correct values to not make it feel "wasted".

    I've found my Templar viable for anything up to and including you could do in Vet 1-7. I'll see how it works with trials my game time has dropped off with work/NHL Playoffs (go Habs go).

    My personal experience with raids/trials is that glass cannons/burst sustain hard, but they also die and their dps drops off. Obviously in a progression scenario (which most people will be in) templars bring solid DPS and Survivability/utility with an array of abilities, fiery shield, blazing shards, etc.

    Good luck.

    No they dont, read before posting please :)

    OK! :(
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Mephos
    Mephos
    ✭✭✭
    god don´t let us wait that long.. please
  • luther_revan
    luther_revan
    ✭✭
    Before this update I was able to close my eyes on all the problems of the game because I enjoyed my journey, the universe, the environments etc. But this is going too far, if I want a game with global cool down I'll go back to lotro, Swor or neverwinter without any monthly fees. The dynamism of the fights was a major plus in this game and now we are sent 6 years back (just miss the tab targeting).
    Let me be clear, I can stand a skill cool down if you want so hard to go back in time and if you think that bitting jabs was "to much op damage vs single target blablabla (still laughing at this excuse)", but a global CD after casting this spell? No way, I want dynamism, and fluid fights.
    Not being able to do anything after casting one of my spell makes no sense in a game like that, add the lags which occurs time to time and you're dead (speaking about VR btw). I can manage packs without it of course (solar flare, sun shield, pulse, solar flare etc, bitting jab wasn't a spam thing in my builds) but the idea of this global CD just killed me and I'm wondering who put that idea on the table and why just for one templar skill. So as I see it, it's some shameful trick.
    Trying to hide it, waiting for bad feedback, then announce a rollback to normal with a cost nerf looks so like some corrupt politician technique that gives me nausea. Why just dont have the guts to face some rage before the patch announcing an up of the cost instead of sneaking it with some deceitful method. You can't beat someone everyday, and after some time just insult him instead, hopping he will be grateful.
    This made me cancel my sub to mark my disappointment and as I can't give a reason for that after doing it (like a survey or something) I wrote this comment. I still want to play this game so I'm hopping for a fix and maybe (we can always dream) some apologies and mea culpa for your sneaky tentative to rip us off, forcing us to appreciate a cost nerf against something worse. If this kind of joke occurs again I'll sadly reconsider the plan I had to stick to your game for some month/years.

    Edit: misspellings
    Edited by luther_revan on 28 May 2014 22:39
  • PayneTK
    PayneTK
    ✭✭
    if I want a game with global cool down I'll go back to lotro, Swor or neverwinter without any monthly fees. The dynamism of the fights was a major plus in this game and now we are sent back 6 years back (just miss the tab targeting).
    Let me be clear, I can stand a skill cool down if you want so hard to go back in time and if you think that bitting jabs was "to much op over damage blablabla on single target (still laughing at this excuse)", but a global CD after casting this spell? No way, I want dynamism, and fluid fights.
    I left SWTOR and came to ESO exactly for this reason. Because everybody was complementing ESO for it's dynamic combat. Its the only thing i loved about the game and the only thing that kept me paying subscriptions. Now they ruined it!

    TIC TAC, TIC TAC on fixing it, just like my subscription running out!
    Edited by PayneTK on 28 May 2014 17:03
  • oxygen_boarderb16_ESO
    Just so we are clear, they acknowledged that the changes they made had a negative impact on the feeling of combat and made it feel "clunky".

    Catch up the conversation, since the acknowledgement, the "nerf" will be a change to its resource cost.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
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