Was biting jabs nerfed?

  • NerfEverything
    NerfEverything
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    Phantorang wrote: »
    And no one is quitting ESO because of Biting Jabs, its because it feels like *** to have made the mistake not having made a DK or Sorc from the beginning.

    This is the problem. We all suffered through the first month being one of the bottom two classes. We knew we would have to get an update to bring us in line with the stronger classes. Instead...

    Update comes, and we get sh*t on. NBs got screwed over too. Now trial groups are refusing to run anyone but DKs and Sorcs.

    Zen totally screwed over two classes at a vital time in the game's life. Lots of people are quitting over this, and they are right to. Zen has shown absolutely no indication that they have the desire or ability to fix Templars or NBs.
  • terence.caroneb17_ESO
    well for nightblades they did put a post on the top of customer service (or general discussion) about the changes coming to "buff" the class.

    Funny that they did this post few days before they stabbed templars in the back. I guess we're the new victims. How sweet it must be to play sorc or dk ...
  • brisingr90
    brisingr90
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    I cancelled my subs today, but I still love this game. I have 11 days left to play, so if you see my post Devs, that is the limit for me whether I re-subs or quit the game for good. Once again, I love this game, but your direction of killing MELEE DPS TEMPLAR is make me really unhappy. I dont want to use Destro Staff or Rest staff. That is just not my style.
  • oxygen_boarderb16_ESO
    brisingr90 wrote: »
    I cancelled my subs today, but I still love this game. I have 11 days left to play, so if you see my post Devs, that is the limit for me whether I re-subs or quit the game for good. Once again, I love this game, but your direction of killing MELEE DPS TEMPLAR is make me really unhappy. I dont want to use Destro Staff or Rest staff. That is just not my style.

    Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.

    Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Nox_Aeterna
    Nox_Aeterna
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    Phantorang wrote: »
    And no one is quitting ESO because of Biting Jabs, its because it feels like *** to have made the mistake not having made a DK or Sorc from the beginning.

    This is the problem. We all suffered through the first month being one of the bottom two classes. We knew we would have to get an update to bring us in line with the stronger classes. Instead...

    Update comes, and we get sh*t on. NBs got screwed over too. Now trial groups are refusing to run anyone but DKs and Sorcs.

    Zen totally screwed over two classes at a vital time in the game's life. Lots of people are quitting over this, and they are right to. Zen has shown absolutely no indication that they have the desire or ability to fix Templars or NBs.

    Yeap , i agree. Zen has some nerve to nerf the templars while DKs are owning their game left and right.
    brisingr90 wrote: »
    I cancelled my subs today, but I still love this game. I have 11 days left to play, so if you see my post Devs, that is the limit for me whether I re-subs or quit the game for good. Once again, I love this game, but your direction of killing MELEE DPS TEMPLAR is make me really unhappy. I dont want to use Destro Staff or Rest staff. That is just not my style.

    Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.

    Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.

    Sure , if down the line is the few days i have left in my sub , then yeah , go for it.

    If it is more than that. Then they lost a player for nerfing my class while they left the other running strong.

    Templars dps was a joke and they decided to nerf it :P.

    Sorry mate , but no , im not just going to take this.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • williamburr2001b14_ESO
    Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.

    Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.

    What you don't seem to get is that THERE IS NO MELEE ALTERNATIVE. You've said to "move away" from the skill, and yes, the skill was a crutch. You know who uses crutches? People hopping around on one leg. More options down the road is not helpful at all to people who are literally unable to progress in solo questing (ostensibly the activity the game revolves around).

    I tried a whole bunch of different specs to make melee work, and they just didn't. Temple squishes in, gets wrecked, runs out of resources, and dies. I'm doing fine because Dest/Rest and VolRune are OP.

    But seriously, if your line is just going to repeat "This is a good thing," when it's so clearly not, you should expect, and probably deserve, abuse.

  • oxygen_boarderb16_ESO
    Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.

    Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.

    What you don't seem to get is that THERE IS NO MELEE ALTERNATIVE. You've said to "move away" from the skill, and yes, the skill was a crutch. You know who uses crutches? People hopping around on one leg. More options down the road is not helpful at all to people who are literally unable to progress in solo questing (ostensibly the activity the game revolves around).

    I tried a whole bunch of different specs to make melee work, and they just didn't. Temple squishes in, gets wrecked, runs out of resources, and dies. I'm doing fine because Dest/Rest and VolRune are OP.

    But seriously, if your line is just going to repeat "This is a good thing," when it's so clearly not, you should expect, and probably deserve, abuse.

    You clearly didn't read any of the thread where people give examples of alternatives. The same fallout is present in any game where the 1 button mash gets removed, to add diversity and complexity to a class.

    At first people rage, quit, stomp their feet, cry. They literally do everything possible to keep their 1 button mash intact. I look forward to the challenges, development and progression that this presents with the Templar class. Resilience seemed to be an underlying concept with the Templar, oddly enough, not very many people showing that resilience in the face of change.

    Personally, I think the change can be good. There's a lot of ways you can still be optimistic about it. Really if you think about it. How do they increase the effectiveness of Templars, if Biting Jabs is always the most effective option?

    You have to bring Biting Jabs back in line, and baseline around something, I'm personally happy that Templars are getting attention right now, even if its being perceived as negative.

    Perhaps they should release a "State of the Game: Templar" and kind of illustrate their road map/work/challenges that they see with getting Templars to where they want them.

    Lastly, if you want to throw abuse at me, bring it.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • williamburr2001b14_ESO
    I've read the threads, I've read the alternatives. None of the melee ones work, period. Do you not think people are busy re-speccing and trying these things out as they read them? They are. If you can't see that the problem persists regardless, you are willfully obtuse.

    Templar skills are just not a boon at all. The best, and possibly only way, is to use all skills that aren't even in the Templar skill lines. Dest staff is currently ridiculous, and everyone knows this. Volcanic Rune is ridiculous and everyone knows this. Rest staff is ridiculous and everyone knows this. What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story.

    I didn't say *I* was going to abuse you, but you definitely should get it. What is all this junk about whining and raging? People are explaining their experience and their progress with trying to fix, and you are condescending to them and blaming them for obviously broken game mechanics. I mean, in the realm of abuse I could point out I guess that this behavior makes you a jerk, but is that even necessary at this point? You must already know that. I mean as far as forum behavior goes, this is just spamming the jerk button over and over, talk about a 1-skill spam.
    Edited by williamburr2001b14_ESO on 27 May 2014 20:33
  • Mortosk
    Mortosk
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    Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.

    Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.

    What you don't seem to get is that THERE IS NO MELEE ALTERNATIVE. You've said to "move away" from the skill, and yes, the skill was a crutch. You know who uses crutches? People hopping around on one leg. More options down the road is not helpful at all to people who are literally unable to progress in solo questing (ostensibly the activity the game revolves around).

    I tried a whole bunch of different specs to make melee work, and they just didn't. Temple squishes in, gets wrecked, runs out of resources, and dies. I'm doing fine because Dest/Rest and VolRune are OP.

    But seriously, if your line is just going to repeat "This is a good thing," when it's so clearly not, you should expect, and probably deserve, abuse.

    You clearly didn't read any of the thread where people give examples of alternatives. The same fallout is present in any game where the 1 button mash gets removed, to add diversity and complexity to a class.

    At first people rage, quit, stomp their feet, cry. They literally do everything possible to keep their 1 button mash intact. I look forward to the challenges, development and progression that this presents with the Templar class. Resilience seemed to be an underlying concept with the Templar, oddly enough, not very many people showing that resilience in the face of change.

    Personally, I think the change can be good. There's a lot of ways you can still be optimistic about it. Really if you think about it. How do they increase the effectiveness of Templars, if Biting Jabs is always the most effective option?

    You have to bring Biting Jabs back in line, and baseline around something, I'm personally happy that Templars are getting attention right now, even if its being perceived as negative.

    Perhaps they should release a "State of the Game: Templar" and kind of illustrate their road map/work/challenges that they see with getting Templars to where they want them.

    Lastly, if you want to throw abuse at me, bring it.

    No. They need to buff the other useless skills we have to give us options other than biting jabs for aoe. Not nerf the only skill we have. That is what they need to do.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • oxygen_boarderb16_ESO

    I've read the threads, I've read the alternatives. None of the melee ones work, period. Do you not think people are busy re-speccing and trying these things out as they read them? They are. If you can't see that the problem persists regardless, you are willfully obtuse.

    Templar skills are just not a boon at all. The best, and possibly only way, is to use all skills that aren't even in the Templar skill lines. Dest staff is currently ridiculous, and everyone knows this. Volcanic Rune is ridiculous and everyone knows this. Rest staff is ridiculous and everyone knows this. What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story.

    I didn't say *I* was going to abuse you, but you definitely should get it. What is all this junk about whining and raging? People are explaining their experience and their progress with trying to fix, and you are condescending to them and blaming them for obviously broken game mechanics. I mean, in the realm of abuse I could point out I guess that this behavior makes you a jerk, but is that even necessary at this point? You must already know that.

    Sounds like I hit the nail on the head here, pretty defensive about a generalization in terms of nerfs and the fallout that comes with it.

    Solo question using weapon/templar skills is actually really effective. Most people have a hard time looking past the Biting Jabs to see any other options.

    When you walk around using a crutch all day, its hard to operate without it. My first build included it, I said damn this is beast, I removed it and went a different direction knowing it was in my back pocket if I needed it. Luckily I found diversity in my game play and can manage decent aoe/single target dmg without it.

    Maybe you can't and that's fine, your going to have to wait and be patient for Templar overhaul or someone to hand feed you a viable build.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Celurian
    Celurian
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    I've read the threads, I've read the alternatives. None of the melee ones work, period. Do you not think people are busy re-speccing and trying these things out as they read them? They are. If you can't see that the problem persists regardless, you are willfully obtuse.

    Templar skills are just not a boon at all. The best, and possibly only way, is to use all skills that aren't even in the Templar skill lines. Dest staff is currently ridiculous, and everyone knows this. Volcanic Rune is ridiculous and everyone knows this. Rest staff is ridiculous and everyone knows this. What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story.

    I didn't say *I* was going to abuse you, but you definitely should get it. What is all this junk about whining and raging? People are explaining their experience and their progress with trying to fix, and you are condescending to them and blaming them for obviously broken game mechanics. I mean, in the realm of abuse I could point out I guess that this behavior makes you a jerk, but is that even necessary at this point? You must already know that.

    Sounds like I hit the nail on the head here, pretty defensive about a generalization in terms of nerfs and the fallout that comes with it.

    Solo question using weapon/templar skills is actually really effective. Most people have a hard time looking past the Biting Jabs to see any other options.

    When you walk around using a crutch all day, its hard to operate without it. My first build included it, I said damn this is beast, I removed it and went a different direction knowing it was in my back pocket if I needed it. Luckily I found diversity in my game play and can manage decent aoe/single target dmg without it.

    Maybe you can't and that's fine, your going to have to wait and be patient for Templar overhaul or someone to hand feed you a viable build.

    Maybe i'll quote myself when i see some people are actually defend this nerf.
    No one is f*ucked because Biting jabs has been nerfd.
    The WAY it has been nerfed in a Game with no Cooldowns to set a global cooldown and just makes you eat all of the enemy skills reminds me on Final Fantasy 14, where the Server where standing in Japan and you had a latency arround 700+.
    Celurian wrote: »
    Won't understand why there is a need to discuss about.
    Are there no ways to prior other bug fixxes like Veteran Content Mops, Disconnects, Partyleader Bug and stuff instead of rushing out a nerf which even someone who actually don't play online Games AT ALL will notice a 1,2s stunn/silence (Global Cooldown) is not satisfying ??

    People claiming "use another skills you l2p noob" are totally missing the point. As Main Healing Resto Templar i got basically no alternatives. It has been a pretty awesome skill which has been used in combination with "Dark Flare" and "Reflective Light" and now you want us to spamm "Reflective Light" instead of "Biting Jabs" ?
    Hell.. get some Brain in gameplay designs. They even admit the mistake with the 1.2s internal cooldown. Stop discuss about this. I just cant wait for the magicka increase change since this won't be as stupid as staying arround for 1,2 seconds after finished channeling this spell.

    Get a Brain. PLEASE. Think of it. Listen to the community and stop rushing minor issues while there are issues more importand. Specially on a class who is not similar strong compared to others anyway.

    Serieosly. The last Days (except the trials!) has totally ruined the fun i had in this game.
  • Reinmard
    Reinmard
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    Do not fear, templars will be used in the future as new light power resources, all Cyrodiil will be able to bright at night will our useless lights!
  • D00fD1ll4
    D00fD1ll4
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    [...] What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story. [...]

    This just is not true. I played my Templar solo to 40 with weapon/Templar skills only, i was "last man standing" most of the time and i felt i was always killing faster then the players around me. WITHOUT spamming Biting Jabs.

    I then got my vampire bite and started to use life drain instead of 1 templar skill. So i have 3 Templar, 1 Weapon and 1 Vampire skill in my skilbar ever since and i virtually flew to VR-1 where i am currently and i made 25% of VR1 today in a few hours because it was so easy. I had to aggro 3-4 mobs to get a real challenge.

    EDIT: did i mention the first thing i did in VR was soloing 2 world bosses?

    You can write as many posts as you want, argue with this and that, but my own personal playing experience showed me that, if at all, only a small specialized skill setup, was hampered by the nerf. I could replace any skill on my skillbar with another without feeling "unable to solo" now.

    EDIT: in fact, i change my skills all the time, trying this, trying that while still solo questing through VR. I have certain skillsets depending on the mobs i am facing, be it class or numbers. Thats what you call a versatile playstyle, that wont depend on a single skill that could be nerfed some day leaving me behind crying like a baby.

    If your build so totally relies on that only skill, maybe its like with the dinosaurs :)

    Maybe you should learn to move, block, dodge and stay out of the red circles for a change :)

    On another note, this happens in mmorpgs all the time.

    One Patch you rule, one patch you lose. Learn to adopt, or be left behind.

    Edited by D00fD1ll4 on 27 May 2014 21:53
  • Alphashado
    Alphashado
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    Biting jabs nerf doesn't matter if you are a Vamp. Got it.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    D00fD1ll4 wrote: »
    [...] What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story. [...]

    This just is not true. I played my Templar solo to 40 with weapon/Templar skills only, i was "last man standing" most of the time and i felt i was always killing faster then the players around me. WITHOUT spamming Biting Jabs.

    I then got my vampire bite and started to use life drain instead of 1 templar skill. So i have 3 Templar, 1 Weapon and 1 Vampire skill in my skilbar ever since and i virtually flew to VR-1 where i am currently and i made 25% of VR1 today in a few hours because it was so easy. I had to aggro 3-4 mobs to get a real challenge.

    EDIT: did i mention the first thing i did in VR was soloing 2 world bosses?

    You can write as many posts as you want, argue with this and that, but my own personal playing experience showed me that, if at all, only a small specialized skill setup, was hampered by the nerf. I could replace any skill on my skillbar with another without feeling "unable to solo" now.

    EDIT: in fact, i change my skills all the time, trying this, trying that while still solo questing through VR. I have certain skillsets depending on the mobs i am facing, be it class or numbers. Thats what you call a versatile playstyle, that wont depend on a single skill that could be nerfed some day leaving me behind crying like a baby.

    If your build so totally relies on that only skill, maybe its like with the dinosaurs :)

    Maybe you should learn to move, block, dodge and stay out of the red circles for a change :)

    On another note, this happens in mmorpgs all the time.

    One Patch you rule, one patch you lose. Learn to adopt, or be left behind.

    I did also, problem tough..

    Example bosses, doesnt matter what class skill you use Biting jabs is the best DPS output +- Mana There is.. Now darkflare + autoattacking = and its by far not enough..

    Also all other good DPS skills of other classes are mostly ranged, biting jabs not..
    Vampire bane sucks, or the other morph..

    Aurora Javelin uses to much mana like 75% of our skills are -_- So rly.. Tell me, for endgame DPS.. Who are they gonna pick ? Templar ? Hell no, for healing ? Hell no ( Because we lack DPS and sorc dont, and they heal almost as good.. in the end they do more DPS thus faster bosses down for trials )

    Also PvP, Biting jabs had 1vs1 almost a knockback lock.. Maybe this was a bit OP dont rly know.. But now it has rly long interfall

    WHY DOES Sorc Escape bolt not have a interfall ? ( just saying )

    Edited by Nickdorlandb16_ESO on 27 May 2014 22:43
  • Mortosk
    Mortosk
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    I've asked them to clarify if it was intended to be a global cooldown or not and if they intend on keeping it as a global cooldown of 0.5 seconds when they "revert" it back. They've yet to address this concern.

    Jessica said it was supposed to be an INTERNAL cooldown, and to this date NO ONE has acknowledged the fact that it is a GLOBAL cooldown.

    Maybe some might think this is semantics or inconsequential, but it's a HUGE frigging deal and it needs to be addressed!

    This is no way to treat your customers who are paying a monthly subscription fee to play your game.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    ElliottXO wrote: »
    What do the bots say?

    Ring-ding-ding-ding-dingeringeding!

    Oh wait, that's what the fox says.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    .5 of a sec is a long time to not be able to do anything in battle. Right now all i can do is block after using biting jabs. I don't mind the .5 delay on being able to cast the move again, but at least let me do something else after. As it is right now i can't even swing my sword until the timer runs down.

    It's actually1.2 seconds of not being able to do anything in battle right now.

    They took the existing 0.5 second ICD and made it global, then they took a page from Diablo 3 and more than DOUBLED it to 1.2 seconds.


    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • by_saidoeb17_ESO
    by_saidoeb17_ESO
    Soul Shriven
    I cant play my templar since the patch, and I'm starting to lose interest in this game, I played like 2 hours in the last days, how much time you need to fix this? I only want to continue my quest and enjoy my class
  • jovial
    jovial
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    All these ridiculous "oh yay bots nerfed" comments make me want to vomit. Nerfing an entire class to combat bots is beyond stupid, do you actually think that will affect botting in any way what so ever?

    If anything the people at the gold farming companies are having a good hard chuckle.

    "OH HURRDURR U CAN TRY OTHER COMBOS WITH TEMPLAR LOLOL L2P"

    To be VIABLE in endgame, which is the only thing relevant to this discussion, we can do Biting Jabs or Dark Flare/Vampire's Bane. Now we have one less option. Oh, the room for experimentation, it's killing me.
  • Gaudrath
    Gaudrath
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    Mortosk wrote: »
    Gaudrath wrote: »
    What Millitum said. And for the thousand-th time, Jabs are a finisher. You use them to kill stuff. Not CC. Not avoidance. Kill. Open with something else. CC with something else. Finish them off with Jabs. I have Jabs permanently on my destro staff setup and while the delay is annoying it isn't gamebreaking. VR content and all.

    Plus, they did acknowledge the problem and said they will be removing the delay and increasing the magicka cost.

    You people who say biting jabs is a finisher are clueless. If it was a finisher it wouldn't be the first skill templars get and it wouldn't need a knock back component. Unless you are concerned about the zombie apocalypse and are worried the foes you just "finshed" with jabs are going to rise again, why would you need to knock back a corpse?

    Biting Jabs are a freaking morph. If you're talking about that other morph for-people-who-can't-aim or the base skill, the call it that. Jabs get a huge crit chance bonus on low health mobs. That sounds like an opener to you?

    And if you want to CC, use a CC skill. Knockback? You use it for the knockback? No wonder you get pasted as soon as they make it unspammable.
  • Gaudrath
    Gaudrath
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    I've read the threads, I've read the alternatives. None of the melee ones work, period.

    A frikkin' gimped one handed sword sans shield spellblade setup works. A 2H/Heavy armor setup works. S&B setup works.

    Define "works". Does that mean "can play the game just fine" or does it mean "can faceroll content like class X and post videos on Youtube about it"?

    I've seen a few templars die today in VR. One didn't block. At all. A player got to VR rank without learning how to block effectively. Died to two mobs which should be a routine fight.

    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
  • jovial
    jovial
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    Gaudrath wrote: »
    I've read the threads, I've read the alternatives. None of the melee ones work, period.

    A frikkin' gimped one handed sword sans shield spellblade setup works. A 2H/Heavy armor setup works. S&B setup works.

    Define "works". Does that mean "can play the game just fine" or does it mean "can faceroll content like class X and post videos on Youtube about it"?

    I've seen a few templars die today in VR. One didn't block. At all. A player got to VR rank without learning how to block effectively. Died to two mobs which should be a routine fight.

    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.

    I'll define it for you. Works in endgame. It doesn't. End of *** story. Go ask for a nerf for Dragonknights instead if you're so nerf happy.

    I don't care about the noobs you see in zone while you're noobing around, it's in no way relevant to this discussion.

    When did you see videos on youtube about the epic power of Biting Jabs? Never. If you were to look for DK's soloing all the veteran dungeons, you'd find plenty though.
  • Phantorang
    Phantorang
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    Fix Solar Barrage too, it also got that stupid cooldown that makes it useless.
    Edited by Phantorang on 28 May 2014 00:32
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • jquestb16_ESO2
    It's not just biting jabs it' the same with sweep or trying to cast a heal or ultimate, nothing seems instant. makes timing heals and attacks awkward. I cancelled as well if it's the same mechanic before sub is up so be it. It's not nerd rage or anything I just don't like the feel of the Templars game play and at Vet 4 I'm not going to start over right now with another character.
  • mousekime111rwb17_ESO
    Mortosk wrote: »
    Gaudrath wrote: »
    What Millitum said. And for the thousand-th time, Jabs are a finisher. You use them to kill stuff. Not CC. Not avoidance. Kill. Open with something else. CC with something else. Finish them off with Jabs. I have Jabs permanently on my destro staff setup and while the delay is annoying it isn't gamebreaking. VR content and all.

    Plus, they did acknowledge the problem and said they will be removing the delay and increasing the magicka cost.

    You people who say biting jabs is a finisher are clueless. If it was a finisher it wouldn't be the first skill templars get and it wouldn't need a knock back component. Unless you are concerned about the zombie apocalypse and are worried the foes you just "finshed" with jabs are going to rise again, why would you need to knock back a corpse?

    the first skill NBs get is a finisher, or a midrange single target damage skill with a regen effect or stealth, as a templar you can choose a midrange damage ability with utility of a minor knock back that can morph for the added utility of being a finisher or alternatively you could choose to pick up one of the strongest damage per instant cast in the game abilities (burning light - best morphed into vampires bane for single target damage which as a dot will add huge amounts to your dps just by refreshing it as needed) or a heal, as a sorc you can pick up a finisher a midrange single target damage ability with the utility of cc - or a pet, as a DK you get to choose from one of 2 mid range single target abilities with cc utility or a +armor spell.

    Note that THREE OUT OF FOUR of the first abilities classes have access to are finishers
  • Mortosk
    Mortosk
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    Gaudrath wrote: »
    Mortosk wrote: »
    Gaudrath wrote: »
    What Millitum said. And for the thousand-th time, Jabs are a finisher. You use them to kill stuff. Not CC. Not avoidance. Kill. Open with something else. CC with something else. Finish them off with Jabs. I have Jabs permanently on my destro staff setup and while the delay is annoying it isn't gamebreaking. VR content and all.

    Plus, they did acknowledge the problem and said they will be removing the delay and increasing the magicka cost.

    You people who say biting jabs is a finisher are clueless. If it was a finisher it wouldn't be the first skill templars get and it wouldn't need a knock back component. Unless you are concerned about the zombie apocalypse and are worried the foes you just "finshed" with jabs are going to rise again, why would you need to knock back a corpse?

    Biting Jabs are a freaking morph. If you're talking about that other morph for-people-who-can't-aim or the base skill, the call it that. Jabs get a huge crit chance bonus on low health mobs. That sounds like an opener to you?

    And if you want to CC, use a CC skill. Knockback? You use it for the knockback? No wonder you get pasted as soon as they make it unspammable.

    Puncturing strikes is what it's called b4 u morph it.

    No, I don't open with Biting Jabs. I open with reflective light. Then I use a 1h/shield ability Invasion to charge in and knock down. Then I use Solar barrage, then I use biting jabs 3-4 times until it is dead. The last one I cast is a finisher, if you like, but 1 of them certainly doesn't do enough damage to finish a mob off. If it's an especially long fight, I might re-apply reflective light when the dot tick runs out. My 5th button is a heal, so I don't have that many options other than biting jabs with this set up. I can't spam solar barrage because it would be wasteful as the +damage buff doesn't effect itself. I will re-apply solar barrage when I have enough ultimate points for a Crescent Sweep though.

    Edited by Mortosk on 28 May 2014 02:49
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mephos
    Mephos
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    any feedback when the changes will happen? :(
  • Gaudrath
    Gaudrath
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    Mortosk wrote: »

    Puncturing strikes is what it's called b4 u morph it.

    No, I don't open with Biting Jabs. I open with reflective light. Then I use a 1h/shield ability Invasion to charge in and knock down. Then I use Solar barrage, then I use biting jabs 3-4 times until it is dead. The last one I cast is a finisher, if you like, but 1 of them certainly doesn't do enough damage to finish a mob off. If it's an especially long fight, I might re-apply reflective light when the dot tick runs out. My 5th button is a heal, so I don't have that many options other than biting jabs with this set up. I can't spam solar barrage because it would be wasteful as the +damage buff doesn't effect itself. I will re-apply solar barrage when I have enough ultimate points for a Crescent Sweep though.

    Don't. Spam. You are wasting resources. Then you get an unexpected add, die, and go complain on the forums.

    PvE, aside from some raid boss scenarios, is not a DPS race. Utilized correctly, which above all means no spamming but mixing of skills with light/heavy weapon attacks, Templars, much complained about for their lack of effective magicka regen, suddenly have no such problems.

    You also do not feel the impact so much if they change one skill. They will remove the delay, said as much, but the cost is going up, meaning you are going to blow your magicka if you spam it.

    So just to be clear, I'm 100% in favor of removing the delay. But that's not even an issue anymore.

    However, the spamming days are over for that skill. One way or another.
  • Gaudrath
    Gaudrath
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    jovial wrote: »
    Gaudrath wrote: »
    I've read the threads, I've read the alternatives. None of the melee ones work, period.

    A frikkin' gimped one handed sword sans shield spellblade setup works. A 2H/Heavy armor setup works. S&B setup works.

    Define "works". Does that mean "can play the game just fine" or does it mean "can faceroll content like class X and post videos on Youtube about it"?

    I've seen a few templars die today in VR. One didn't block. At all. A player got to VR rank without learning how to block effectively. Died to two mobs which should be a routine fight.

    That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.

    I'll define it for you. Works in endgame. It doesn't. End of *** story. Go ask for a nerf for Dragonknights instead if you're so nerf happy.

    I don't care about the noobs you see in zone while you're noobing around, it's in no way relevant to this discussion.

    When did you see videos on youtube about the epic power of Biting Jabs? Never. If you were to look for DK's soloing all the veteran dungeons, you'd find plenty though.

    If you bothered to actually read through the thread before offering your comments, you would have noticed I listed several of the above builds that I use all the time in VR content. Including the one with just a single handed sword. No shield. Actually one of my more effective and fun setups.

    Don't pretend VR is that hard. It isn't. Just block hard attacks and don't stand in the red. As I see many people consistently do. If you want to complain that other classes have it too easy, by all means, do so. But no more drama over a single skill, ok?
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