Phantorang wrote: »And no one is quitting ESO because of Biting Jabs, its because it feels like *** to have made the mistake not having made a DK or Sorc from the beginning.
brisingr90 wrote: »I cancelled my subs today, but I still love this game. I have 11 days left to play, so if you see my post Devs, that is the limit for me whether I re-subs or quit the game for good. Once again, I love this game, but your direction of killing MELEE DPS TEMPLAR is make me really unhappy. I dont want to use Destro Staff or Rest staff. That is just not my style.
NerfEverything wrote: »Phantorang wrote: »And no one is quitting ESO because of Biting Jabs, its because it feels like *** to have made the mistake not having made a DK or Sorc from the beginning.
This is the problem. We all suffered through the first month being one of the bottom two classes. We knew we would have to get an update to bring us in line with the stronger classes. Instead...
Update comes, and we get sh*t on. NBs got screwed over too. Now trial groups are refusing to run anyone but DKs and Sorcs.
Zen totally screwed over two classes at a vital time in the game's life. Lots of people are quitting over this, and they are right to. Zen has shown absolutely no indication that they have the desire or ability to fix Templars or NBs.
oxygen_boarderb16_ESO wrote: »brisingr90 wrote: »I cancelled my subs today, but I still love this game. I have 11 days left to play, so if you see my post Devs, that is the limit for me whether I re-subs or quit the game for good. Once again, I love this game, but your direction of killing MELEE DPS TEMPLAR is make me really unhappy. I dont want to use Destro Staff or Rest staff. That is just not my style.
Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.
Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.
oxygen_boarderb16_ESO wrote: »Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.
Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.
williamburr2001b14_ESO wrote: »oxygen_boarderb16_ESO wrote: »Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.
Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.
What you don't seem to get is that THERE IS NO MELEE ALTERNATIVE. You've said to "move away" from the skill, and yes, the skill was a crutch. You know who uses crutches? People hopping around on one leg. More options down the road is not helpful at all to people who are literally unable to progress in solo questing (ostensibly the activity the game revolves around).
I tried a whole bunch of different specs to make melee work, and they just didn't. Temple squishes in, gets wrecked, runs out of resources, and dies. I'm doing fine because Dest/Rest and VolRune are OP.
But seriously, if your line is just going to repeat "This is a good thing," when it's so clearly not, you should expect, and probably deserve, abuse.
oxygen_boarderb16_ESO wrote: »williamburr2001b14_ESO wrote: »oxygen_boarderb16_ESO wrote: »Many people have posted their builds, tried to help people out, but the quick threats just keep rolling in.
Can you not see that its a smart idea to move away from a 1 button wonder. These things take time to get right. Scaling back BitJab so that more options become viable down the road sounds good to me.
What you don't seem to get is that THERE IS NO MELEE ALTERNATIVE. You've said to "move away" from the skill, and yes, the skill was a crutch. You know who uses crutches? People hopping around on one leg. More options down the road is not helpful at all to people who are literally unable to progress in solo questing (ostensibly the activity the game revolves around).
I tried a whole bunch of different specs to make melee work, and they just didn't. Temple squishes in, gets wrecked, runs out of resources, and dies. I'm doing fine because Dest/Rest and VolRune are OP.
But seriously, if your line is just going to repeat "This is a good thing," when it's so clearly not, you should expect, and probably deserve, abuse.
You clearly didn't read any of the thread where people give examples of alternatives. The same fallout is present in any game where the 1 button mash gets removed, to add diversity and complexity to a class.
At first people rage, quit, stomp their feet, cry. They literally do everything possible to keep their 1 button mash intact. I look forward to the challenges, development and progression that this presents with the Templar class. Resilience seemed to be an underlying concept with the Templar, oddly enough, not very many people showing that resilience in the face of change.
Personally, I think the change can be good. There's a lot of ways you can still be optimistic about it. Really if you think about it. How do they increase the effectiveness of Templars, if Biting Jabs is always the most effective option?
You have to bring Biting Jabs back in line, and baseline around something, I'm personally happy that Templars are getting attention right now, even if its being perceived as negative.
Perhaps they should release a "State of the Game: Templar" and kind of illustrate their road map/work/challenges that they see with getting Templars to where they want them.
Lastly, if you want to throw abuse at me, bring it.
williamburr2001b14_ESO wrote: »I've read the threads, I've read the alternatives. None of the melee ones work, period. Do you not think people are busy re-speccing and trying these things out as they read them? They are. If you can't see that the problem persists regardless, you are willfully obtuse.
Templar skills are just not a boon at all. The best, and possibly only way, is to use all skills that aren't even in the Templar skill lines. Dest staff is currently ridiculous, and everyone knows this. Volcanic Rune is ridiculous and everyone knows this. Rest staff is ridiculous and everyone knows this. What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story.
I didn't say *I* was going to abuse you, but you definitely should get it. What is all this junk about whining and raging? People are explaining their experience and their progress with trying to fix, and you are condescending to them and blaming them for obviously broken game mechanics. I mean, in the realm of abuse I could point out I guess that this behavior makes you a jerk, but is that even necessary at this point? You must already know that.
oxygen_boarderb16_ESO wrote: »williamburr2001b14_ESO wrote: »I've read the threads, I've read the alternatives. None of the melee ones work, period. Do you not think people are busy re-speccing and trying these things out as they read them? They are. If you can't see that the problem persists regardless, you are willfully obtuse.
Templar skills are just not a boon at all. The best, and possibly only way, is to use all skills that aren't even in the Templar skill lines. Dest staff is currently ridiculous, and everyone knows this. Volcanic Rune is ridiculous and everyone knows this. Rest staff is ridiculous and everyone knows this. What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story.
I didn't say *I* was going to abuse you, but you definitely should get it. What is all this junk about whining and raging? People are explaining their experience and their progress with trying to fix, and you are condescending to them and blaming them for obviously broken game mechanics. I mean, in the realm of abuse I could point out I guess that this behavior makes you a jerk, but is that even necessary at this point? You must already know that.
Sounds like I hit the nail on the head here, pretty defensive about a generalization in terms of nerfs and the fallout that comes with it.
Solo question using weapon/templar skills is actually really effective. Most people have a hard time looking past the Biting Jabs to see any other options.
When you walk around using a crutch all day, its hard to operate without it. My first build included it, I said damn this is beast, I removed it and went a different direction knowing it was in my back pocket if I needed it. Luckily I found diversity in my game play and can manage decent aoe/single target dmg without it.
Maybe you can't and that's fine, your going to have to wait and be patient for Templar overhaul or someone to hand feed you a viable build.
Won't understand why there is a need to discuss about.
Are there no ways to prior other bug fixxes like Veteran Content Mops, Disconnects, Partyleader Bug and stuff instead of rushing out a nerf which even someone who actually don't play online Games AT ALL will notice a 1,2s stunn/silence (Global Cooldown) is not satisfying ??
People claiming "use another skills you l2p noob" are totally missing the point. As Main Healing Resto Templar i got basically no alternatives. It has been a pretty awesome skill which has been used in combination with "Dark Flare" and "Reflective Light" and now you want us to spamm "Reflective Light" instead of "Biting Jabs" ?
Hell.. get some Brain in gameplay designs. They even admit the mistake with the 1.2s internal cooldown. Stop discuss about this. I just cant wait for the magicka increase change since this won't be as stupid as staying arround for 1,2 seconds after finished channeling this spell.
Get a Brain. PLEASE. Think of it. Listen to the community and stop rushing minor issues while there are issues more importand. Specially on a class who is not similar strong compared to others anyway.
Serieosly. The last Days (except the trials!) has totally ruined the fun i had in this game.
williamburr2001b14_ESO wrote: »[...] What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story. [...]
williamburr2001b14_ESO wrote: »[...] What everyone but you also knows is that solo questing Templar using weapon/Templar skills is just not viable, end of story. [...]
This just is not true. I played my Templar solo to 40 with weapon/Templar skills only, i was "last man standing" most of the time and i felt i was always killing faster then the players around me. WITHOUT spamming Biting Jabs.
I then got my vampire bite and started to use life drain instead of 1 templar skill. So i have 3 Templar, 1 Weapon and 1 Vampire skill in my skilbar ever since and i virtually flew to VR-1 where i am currently and i made 25% of VR1 today in a few hours because it was so easy. I had to aggro 3-4 mobs to get a real challenge.
EDIT: did i mention the first thing i did in VR was soloing 2 world bosses?
You can write as many posts as you want, argue with this and that, but my own personal playing experience showed me that, if at all, only a small specialized skill setup, was hampered by the nerf. I could replace any skill on my skillbar with another without feeling "unable to solo" now.
EDIT: in fact, i change my skills all the time, trying this, trying that while still solo questing through VR. I have certain skillsets depending on the mobs i am facing, be it class or numbers. Thats what you call a versatile playstyle, that wont depend on a single skill that could be nerfed some day leaving me behind crying like a baby.
If your build so totally relies on that only skill, maybe its like with the dinosaurs
Maybe you should learn to move, block, dodge and stay out of the red circles for a change
On another note, this happens in mmorpgs all the time.
One Patch you rule, one patch you lose. Learn to adopt, or be left behind.
Smokedpyrotech wrote: ».5 of a sec is a long time to not be able to do anything in battle. Right now all i can do is block after using biting jabs. I don't mind the .5 delay on being able to cast the move again, but at least let me do something else after. As it is right now i can't even swing my sword until the timer runs down.
What Millitum said. And for the thousand-th time, Jabs are a finisher. You use them to kill stuff. Not CC. Not avoidance. Kill. Open with something else. CC with something else. Finish them off with Jabs. I have Jabs permanently on my destro staff setup and while the delay is annoying it isn't gamebreaking. VR content and all.
Plus, they did acknowledge the problem and said they will be removing the delay and increasing the magicka cost.
You people who say biting jabs is a finisher are clueless. If it was a finisher it wouldn't be the first skill templars get and it wouldn't need a knock back component. Unless you are concerned about the zombie apocalypse and are worried the foes you just "finshed" with jabs are going to rise again, why would you need to knock back a corpse?
williamburr2001b14_ESO wrote: »I've read the threads, I've read the alternatives. None of the melee ones work, period.
williamburr2001b14_ESO wrote: »I've read the threads, I've read the alternatives. None of the melee ones work, period.
A frikkin' gimped one handed sword sans shield spellblade setup works. A 2H/Heavy armor setup works. S&B setup works.
Define "works". Does that mean "can play the game just fine" or does it mean "can faceroll content like class X and post videos on Youtube about it"?
I've seen a few templars die today in VR. One didn't block. At all. A player got to VR rank without learning how to block effectively. Died to two mobs which should be a routine fight.
That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
What Millitum said. And for the thousand-th time, Jabs are a finisher. You use them to kill stuff. Not CC. Not avoidance. Kill. Open with something else. CC with something else. Finish them off with Jabs. I have Jabs permanently on my destro staff setup and while the delay is annoying it isn't gamebreaking. VR content and all.
Plus, they did acknowledge the problem and said they will be removing the delay and increasing the magicka cost.
You people who say biting jabs is a finisher are clueless. If it was a finisher it wouldn't be the first skill templars get and it wouldn't need a knock back component. Unless you are concerned about the zombie apocalypse and are worried the foes you just "finshed" with jabs are going to rise again, why would you need to knock back a corpse?
What Millitum said. And for the thousand-th time, Jabs are a finisher. You use them to kill stuff. Not CC. Not avoidance. Kill. Open with something else. CC with something else. Finish them off with Jabs. I have Jabs permanently on my destro staff setup and while the delay is annoying it isn't gamebreaking. VR content and all.
Plus, they did acknowledge the problem and said they will be removing the delay and increasing the magicka cost.
You people who say biting jabs is a finisher are clueless. If it was a finisher it wouldn't be the first skill templars get and it wouldn't need a knock back component. Unless you are concerned about the zombie apocalypse and are worried the foes you just "finshed" with jabs are going to rise again, why would you need to knock back a corpse?
Biting Jabs are a freaking morph. If you're talking about that other morph for-people-who-can't-aim or the base skill, the call it that. Jabs get a huge crit chance bonus on low health mobs. That sounds like an opener to you?
And if you want to CC, use a CC skill. Knockback? You use it for the knockback? No wonder you get pasted as soon as they make it unspammable.
Puncturing strikes is what it's called b4 u morph it.
No, I don't open with Biting Jabs. I open with reflective light. Then I use a 1h/shield ability Invasion to charge in and knock down. Then I use Solar barrage, then I use biting jabs 3-4 times until it is dead. The last one I cast is a finisher, if you like, but 1 of them certainly doesn't do enough damage to finish a mob off. If it's an especially long fight, I might re-apply reflective light when the dot tick runs out. My 5th button is a heal, so I don't have that many options other than biting jabs with this set up. I can't spam solar barrage because it would be wasteful as the +damage buff doesn't effect itself. I will re-apply solar barrage when I have enough ultimate points for a Crescent Sweep though.
williamburr2001b14_ESO wrote: »I've read the threads, I've read the alternatives. None of the melee ones work, period.
A frikkin' gimped one handed sword sans shield spellblade setup works. A 2H/Heavy armor setup works. S&B setup works.
Define "works". Does that mean "can play the game just fine" or does it mean "can faceroll content like class X and post videos on Youtube about it"?
I've seen a few templars die today in VR. One didn't block. At all. A player got to VR rank without learning how to block effectively. Died to two mobs which should be a routine fight.
That's what crutches do. They remove the need to learn the game. So when someone swipes that crutch away from you, all you can do is fall over.
I'll define it for you. Works in endgame. It doesn't. End of *** story. Go ask for a nerf for Dragonknights instead if you're so nerf happy.
I don't care about the noobs you see in zone while you're noobing around, it's in no way relevant to this discussion.
When did you see videos on youtube about the epic power of Biting Jabs? Never. If you were to look for DK's soloing all the veteran dungeons, you'd find plenty though.