dardywood69connectb16_ESO wrote: »Wait... Is that a post from ZENI saying we will get a post just for us?
Halleluhiah
But wait... That means the fix is not out yet.... /facepalm
brandondickenson_ESO wrote: »Sounds like a broken skill is being brought in line. Saying that NB is "broken" to justify not fixing one of the items that makes them "broken" because it's the helpful kind of broken... I just don't know.
frwinters_ESO wrote: »Two your missing the biggest problem the nightblades have had an issue with and that's the un-responsiveness of abilities.
"Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch."
They have addressed that here. Some of the biggest complaints about the NB is our abilities locking up and not going off as planned. How many times you hit Shadowy Disguise and it doesn't happen? The issue was unresponsiveness in intense combat situations. I can't count how many times i do shadowy disguise try to come out with Surprise attack and it lags heavily and i dont get my stun off properly. If you don't stun and move a melee NB is dead in my opinion.
Look at the Templar changes. they have the most changes, and I have heard the least amount of complaints about this one class. I feel more bad for templar players then NB or DK players at the moment.
monkeymystic wrote: »jvargas150_ESO wrote: »monkeymystic wrote: »I have NOT made this video, it's from the user "medakonable" on Youtube.
But it shows a Nightblade SOLO Veteran spindleclutch.
http://www.youtube.com/watch?v=GNESCiD5Wt0
Stop lying... he isn't able to get past the 2nd boss not enough dps.. hench why the recording stop prior to that
Maybe see the rest of the parts of his videos before you call people liars?
frwinters_ESO wrote: »Im a nigthblade only class i ever played and I am happy with the notes.While I love my Nightblade, the fact that our broken class got a nerf as a priority in craglorn over fixing the 10+ broken skills and passives says a lot. Nightblade crit builds were one of the few ways a NB could have fun in PvP and PvE, and now the best part of that build is gone too.
SO while DKs and sorcs have there run of the game right now, the most broken class gets basically ignored.
If anyone knows me, I've been a huge advocate for this game. I've defended it at almost every turn. But its very demoralizing when i see how you (ZoS) prioritize your content and updates. I'm betting we see the invisibility exploit in PvE fixed before we see passives fixed (wasted skill points FYI)
I wont say much more, I'm not one to tell anyone how to do their jobs. I just hope you guys get a balancing patch out ASAP, currently the state of balance is...for lack of a better word...broken. I refuse to make the FOTM class, i love PvP but I will not roll a DK just to do well in it. I'm not unskilled, but i have a really hard time justifying my time in PvP when i cant take out a DK or Sorc with the same cookie cutter builds as the rest of them, and they win simply because of that build.
I'm tired, I'm tired of defending a game who wont defend themselves. The devs are way too quiet about **everything**. We (the gamers) are the reason you'll stay in business, I'd highly recommend interacting with us.
Really? One you have what two stars next to yoru name which shows you dont post often or get a lot of agrees/blah blah blah so i dont know how much of a supporter you are.
Two your missing the biggest problem the nightblades have had an issue with and that's the un-responsiveness of abilities.
"Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch."
They have addressed that here. Some of the biggest complaints about the NB is our abilities locking up and not going off as planned. How many times you hit Shadowy Disguise and it doesn't happen? The issue was unresponsiveness in intense combat situations. I can't count how many times i do shadowy disguise try to come out with Surprise attack and it lags heavily and i dont get my stun off properly. If you don't stun and move a melee NB is dead in my opinion.
As for death stroke, they changed the mechanic. Now it stuns AND guaranteed crit? That's much better in my book. With no extra crit damage there are times it wont crit at all, now it will crit every time and stun. I am a Soul Tether man and now with this change I may even switch to try it out. the rest of there NB fixes are all boosts. Cant call it a nerf when the rest of our notes are all boosts.
Now DK getting boosts? Yeah they did cause from what most people tell me, most DK's don't use half of there own abilities anyway. There ultimate's, Talons, and Sword and Board or Destro staff abilities. That's it. There abilities were just as broken just not used frequently. I dont play DK's just what guildies tell me and reading on forums.
Look at the Templar changes. they have the most changes, and I have heard the least amount of complaints about this one class. I feel more bad for templar players then NB or DK players at the moment.
ckf12b14_ESO wrote: »ckf12b14_ESO wrote: »I don't think you're really getting what I'm saying. I think Nightblades got unfairly nerfed and they honestly deserved a buff, more so now than ever. But look at the title of the thread itself. OP claimed DK's got a buff. They didn't. They got nerfed in the gut.
Huge nerf to DK (laff). Now they can just annihilate 3 players at once instead of 12 at once. It's fine. My V5 NB is on the shelf. I'm leveling up a DK & Scorcerer as the game requires for any that enjoy PVP. Will get old though with just two classes viable in pvp.
Can any of you people read?
I would call being able to take down a zergfest and now only being able to wreck 3-4 players a big nerf, yeah. DK's are still top tier and are in line for many more balances and nerfs, and NB's are still bottom tier and wholly deserving of many fixes and buffs (and not these uncalled for nerfs).
No Class with the survivability of a DK should be able to wreck 3-4 players. Ability to take down a zergfest was grossly negligent of the developers and should of been fixed in beta. What's the point of discussing this any way? If the developers of this game can't understand their own game I sure don't expect you to.
Because it works for some people. I used it from lvl 35 to VR3 and I didn't change it because it was ineffective. People may still want to do it unfortunately now it will be harder.You mean the reduction of ultimate generation of Drain Power and the nerf to S&B that makes the NB tanks quite a bit weaker? Or do you mean the nerf to destro staff that will make siphoning attacks destro staff build a pain?
Why would you use siphoning attacks with a destro AoE build? The damage reduction vs. the mana return isn't worth it even if you used Power Extraction with it.
.
Also, why would you be using drain power as a tank? Tanks aren't meant to do dps though it is a bonus if they can and survive. Most tanking is single target, even in large pulls the tank is responsible for controlling the worst mobs not everything. Again, if they can control multiple mobs its a bonus but not required.
Tanking would rely more on Siphoning Attacks to keep up Magicka/Stamina for taunts and mitigation. Seems to me you have those skills backwards.
ZOS_JessicaFolsom wrote: »We're working on an update post on the Nightblade class. We should have it today.
Nice, thanks. Right now my NB is simply parked, taking care of her horses. That's fun. But it's ok, b/c I'm leveling a sorc - wow, that is sooooooooo fun!!!
taylorwilenskiub17_ESO wrote: »Why do you think they are getting buffed lol?
ckf12b14_ESO wrote: »OP claimed DK's got a buff. They didn't. They got nerfed in the gut.
brandondickenson_ESO wrote: »Sounds like a broken skill is being brought in line. Saying that NB is "broken" to justify not fixing one of the items that makes them "broken" because it's the helpful kind of broken... I just don't know.
an assassin ultimate that now does less than some of the assassin skill. It sounds like the broke an ultimate that was in a tree line called 'assassin'. Its not longer an ability that can assassinate. Correct me if I'm wrong but that doesn't make sense
taylorwilenskiub17_ESO wrote: »Pretty sure one of the lead designers or lead SOMETHING of ZoS plays a DK.
Why do you think they are getting buffed lol?
Because it works for some people. I used it from lvl 35 to VR3 and I didn't change it because it was ineffective. People may still want to do it unfortunately now it will be harder.
Because they can solo any public group dungeon take on groups of up to 9 and a crap load of world bosses with it .and shadowy disguise+ surprise attack on the second bar. Works like a charm for me at VR8. Drain Powe/Sap essence is not DPS it was a ultimate builder/self heal and trigger for Siphoning attacks. Now I will have to wait more between my Veil of blades or soul siphons. Time in which I may get unlucky with my siphoning attacks procs, end without stamina and make it impossible for me to block and bash.
kirnmalidus wrote: »ckf12b14_ESO wrote: »OP claimed DK's got a buff. They didn't. They got nerfed in the gut.
Some aspects of DK got nerfed, but they also got a number of buffs. Read the patch notes:
Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended. BUFF
Burning Embers: This ability now heals you if your enemy target dies while affected by it. BUFF
Dark Talons:
This ability can now damage monsters with snare immunity. BUFF
Fixed an issue where allies were not able to activate the synergy from Dark Talons. BUFF
Reduced the overall radius. NERF
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs. NERF
Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed. BUFF
Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds. BUFF
Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased. BUFF
So 7-2 Buff to Nerf. I'd call that an overall buff, not a "nerf in the gut."
ckf12b14_ESO wrote: »
1. FIX, as in, WASN'T WORKING AS INTENDED. You can't fault anyone for that.
2. Yeah, buff, agreed. How useful will it be though?
3. Also agreed as a buff.
4. Again, bug fix, can't fault anyone.
5. Agreed as nerf.
6. Nerf.
7. Agreed as to buff, but yet again, usefulness?
8. Another bug fix, no faulting.
9. Buff.
Yeah, there were a few buffs, I won't deny that. But when I say "nerf to the gut", I'm talking about most used builds and overall usefulness. You also ave to factor in the bash nerfs, which although weren't specific to DKs, were most often used by DKs. Factor in the Impulse nerf as well, which again wasn't class specific, but heavily used by DKs.
alexandru987eb17_ESO wrote: »So you are saying you are upset because they nerfed something and it no longer does 2000 damage?
That`s the same kind of upset as a DK who is pissed he can no longer solo group dungeons... the good kind of upset.
Do you want balance or you just want to 1shot people in PvP? Really kid...
kirnmalidus wrote: »ckf12b14_ESO wrote: »OP claimed DK's got a buff. They didn't. They got nerfed in the gut.
Some aspects of DK got nerfed, but they also got a number of buffs. Read the patch notes:
Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended. BUFF
Burning Embers: This ability now heals you if your enemy target dies while affected by it. BUFF
Dark Talons:
This ability can now damage monsters with snare immunity. BUFF
Fixed an issue where allies were not able to activate the synergy from Dark Talons. BUFF
Reduced the overall radius. NERF
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs. NERF
Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed. BUFF
Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds. BUFF
Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased. BUFF
So 7-2 Buff to Nerf. I'd call that an overall buff, not a "nerf in the gut."
kirnmalidus wrote: »ckf12b14_ESO wrote: »
1. FIX, as in, WASN'T WORKING AS INTENDED. You can't fault anyone for that.
2. Yeah, buff, agreed. How useful will it be though?
3. Also agreed as a buff.
4. Again, bug fix, can't fault anyone.
5. Agreed as nerf.
6. Nerf.
7. Agreed as to buff, but yet again, usefulness?
8. Another bug fix, no faulting.
9. Buff.
Yeah, there were a few buffs, I won't deny that. But when I say "nerf to the gut", I'm talking about most used builds and overall usefulness. You also ave to factor in the bash nerfs, which although weren't specific to DKs, were most often used by DKs. Factor in the Impulse nerf as well, which again wasn't class specific, but heavily used by DKs.
Ok so some of the "buffs" were bug fixes. That's all us Nightblades are asking for though – fixes to abilities that aren't working. Not buffs, fixes. Dragonknights (arguably the most overpowered class in the game) got bug fixes in this update but Nightblades (arguably the most underpowered class in the game) got hardly any bug fixes. That's ridiculous.
Also including the shield bash nerfs as a DK nerf isn't really logical. Yes many DKs were exploiting the OPness of shield bash to make their builds even more OP than the base DK OPness, but other classes could do the same.
Before the bash nerf a Nightblade could have theoretically used bash to overcome the bugged class skills. Not only did they not fix most of the bugged class skills, they took that option away. I didn't use it myself, but c'mon, that's ridiculous.
Because it works for some people. I used it from lvl 35 to VR3 and I didn't change it because it was ineffective. People may still want to do it unfortunately now it will be harder.
AoE will be harder for anyone using destro staff, not just NB. Seems even enough to me.Because they can solo any public group dungeon take on groups of up to 9 and a crap load of world bosses with it .and shadowy disguise+ surprise attack on the second bar. Works like a charm for me at VR8. Drain Powe/Sap essence is not DPS it was a ultimate builder/self heal and trigger for Siphoning attacks. Now I will have to wait more between my Veil of blades or soul siphons. Time in which I may get unlucky with my siphoning attacks procs, end without stamina and make it impossible for me to block and bash.
Why use Drain Power to build ultimate when it is less cost efficient than Impulse/Pulsar/Elemental Ring? The extra 2 ultimate per mob isn't worth the extra magicka cost. Prior to this update, I had gotten Elemental Ring down to 180 magicka per cast. Destro Staff + Class skills on one bar for AoE and Ultimate building and Sword/Shield or Resto Staff on the other for mitigation and survival when you get low on health.
Every MMO has it "developer" class in ESO it is DK you will always be save when choosing the DK as class.