Yes, crouched stealth attacks do ~400% extra damage, where an invis crit does ~150%
Concealed weapon doesnt buff hidden + stealth movement, which is another broken thing.
ZOS_JessicaFolsom wrote: »We're working on an update post on the Nightblade class. We should have it today.
ZOS_JessicaFolsom wrote: »We're working on an update post on the Nightblade class. We should have it today.
ZOS_JessicaFolsom wrote: »We're working on an update post on the Nightblade class. We should have it today.
Indeed, the change to bash damage affects everyone who uses a shield, and is going to be the single largest change for the patch, in my opinion.that's not a DK nerf, it just fixes the broken shield bash. The only thing that happened to DKs was a range reduction on talons, meanwhile 3 of their others skills had damage increased
pavelcherepanskyrwb17_ESO wrote: »You haven't read 1.1.2 notes properly, have you? DK had shield bash nerfed which is a big thing. Both damage and stamina reduction have been decreased.
Concealed weapon doesnt buff hidden + stealth movement, which is another broken thing.
Concealed Weapon does buff my hidden/stealthed movement.
There is a bug though, if you're crouched and cast Dark Cloak when Dark Cloak ends the Concealed Weapon movement buff goes away. You need to exit crouching and return to get the Concealed Weapon movement buff again.
ZOS_JessicaFolsom wrote: »We're working on an update post on the Nightblade class. We should have it today.
ZOS_JessicaFolsom wrote: »We're working on an update post on the Nightblade class. We should have it today.
ZOS_JessicaFolsom wrote: »We're working on an update post on the Nightblade class. We should have it today.
Update post? How about an actual update to the class, you guys were quick to nerf vampires and I have seen several buffs and updates to DK and Sorcs since release, but yet NB is still a broken class.Several of our abilities and passives do not work. To add onto that you have nerfed the class by reducing the damage on Death Stroke a single target Ultimate ability. An ability that allowed you to move in, get a quick kill and get out without being swarmed by a zerg in PvP since Shadow Cloak does not work.
Just a reminder all the broken abilities and passives for NB (not including weapon abilities, etc)
Class Abilities and Passives:
Assassination:
Death Stroke <Incapacitating Strike> and <Soul Harvest> – On occasion the animation will happen however the ability is not actually triggered.
Death Stroke <Incapacitating Strike> and <Soul Harvest> – If utilised to kill the target it does not give you ultimate resource back as it should.
Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered.
Assassin’s Blade <Killer’s Blade> and <Impale> - Is not able to cause a critical strike.
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect any weapons.
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bows.
Mark Target <Piercing Mark> and <Reaper’s Mark> – The ignore 75% of target’s Armour and Spell Resistance doesn’t appear to work.
Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
Pressure Points <Passive> – It currently gives .3% instead of 3% crit at level 2 for each Assassination ability slotted.
Pressure Points <Passive> – it is incorrectly giving 2% crit no matter how many assassin abilities are slotted. (Anyone have extra to add to this, noting the one previously changed?).
Pressure Points <Passive> – Works as intended however the character pane does not display the bonuses.
Shadow:
Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
Shadow Cloak <Shadowy Disguise> – When utilising this ability with low resources you will instantly be removed from stealth. (Can anyone confirm its not the same as above?)
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
Shadow Cloak <Dark Cloak> – Does not remove bleed debuffs from npc or player sourced specific ones mentioned are Axe, Twin Slashes, Cleave. (Any more to add to this, or confirm/deny?)
Teleport Strike <Lotus Fan> and <Ambush> – Often when using Teleport strike it will have adverse effects to your FPS. (I have an Nvidia Graphics card, can anyone confirm on ATI,? I know this is broad)
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Veiled Strike <Concealed Weapon> – Movement speed bonus is removed upon Shadow Cloaking until you re-stealth.
Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Path of Darkness <Twisting Path> and <Refreshing Path> - Does not allow Siphoning Attacks to trigger.
Path of Darkness <Refreshing Path> – Sometimes heals more than once per second, it has been document to happen anywhere up to 5 times per second on occasion.
Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.
Summon Shade <Dark Shades> and <Shadow Image> – The Shadow Image often stops attacking once the initial target it was cast on dies. Works as intended, this is an ability not a pet.
Shadow Barrier <Passive> – Doesn’t properly increase your Armor when coming out of Stealth or Invisibility for 4 seconds. This ability is affected by overcharging of stats, hence the confusion.
Siphoning:
Strife <Funnel Health> – On occasion can heal more than the suggested 2 ally players and sometimes it doesn’t apply to anyone including the player.
Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
Strife <Funnel Health> and <Swallow Soul> – Due to the ranged nature of this spell the projectile often takes several seconds to land on the intended target (even if in melee range).
Strife <Funnel Health> and <Swallow Soul> – Often once cast if the player was to turn away from the enemy target this ability will not do any damage to the intended enemy. (Nearly like it should be a channel from previous games)
Strife <Funnel Health> and <Swallow Soul> – Takes a snapshot of the initial damage caused rather than cause variable damage throughout the debuff duration. (Can anyone confirm if this is intended or a bug?)
Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
Cripple <Debilitate> and <Crippling Grasp> – Does not apply the snare effect.
Agony <Prolonged Suffering> – The added effect of this morph is meant to deal extra damage and this doesn’t work.
Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%.
Siphoning Strikes <Siphoning Attacks> – Tool tip incorrectly lists that it also returns 4% health, when it gives no health and should not give health.
Drain Power <Sap Essence> – The healing attribute of this morph is only increased by a maximum of 20% currently which is equal to one mob.
Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
Magicka Flood <Passive> – Gives 8% max magicka at level 2 per siphoning ability that is slotted. This passive doesn’t detect Strife or Soul Shred but does detect <Funnel Health> a morph to Strife.