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ESO needs a reboot in 2026 with a rollback of Subclassing

  • Orbital78
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    I'd rather they roll back the heavy attack nerfs. :*

    Personally I like it, and I think having more variety in builds/playstyles is healthy. Some skills need to be buffed to compete with beam builds though. I enjoy arcanists at times but I don't want to be forced to play one all the time.
    Edited by Orbital78 on 18 November 2025 07:30
  • Lexalious
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    Hahahahahahaha of course they will not do such thing, neither will they acknowledge that it was their worst idea yet.

    You are right tho. Class diversity was fun. We were doing dungeons trials back then, everyone knows how much optimization trials took, but even on small group(dungeons or pvp small scale) we would bring different classes to bring different unique buffs to the team and it was fun. Although that ended up 4 arcanists being better than any team comp at some point as well.
    Only question is, if a system is profitable enough for them. Will it sell the new expansion? They will get rid of classes altogether if they think its whats going to make them money next year
  • LukosCreyden
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    I like subclassing (and scribing, AND hybridization) because it gave me freedom to make a build that I genuinely love, that I think is fun to play, effective and cool.
    They DEFINITELY should give incentive for pure class enjoyers, though.
    Struggling to find a new class to call home.Please send help.
  • CAB_Life
    CAB_Life
    Class Representative
    I don’t know that’s feasible. Best we can hope for—and what should be done at minimum—is a complete overhaul and retuning of all sets, skills (including scribing) and animations in the game. Sets in particular are an egregious oversight and the developer line that they add “variety” and encourage unique builds is laughable because no one in their right mind uses 99% of the sets which are objectively trash.

    They can’t keep adding systems and features and leaving them half-baked because the result is that the product feels at once bloated, unfinished and unfocused…where we are now.
    Edited by CAB_Life on 18 November 2025 09:51
  • Estin
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    It's a doomer take, but the chances are 0 for any of these changes made in the past 6 months being reverted. No changes have ever been reverted no matter how damaging they are to the game. The most that you can hope for is the slim chance that maybe, just maybe, it's overhauled within the next 2-3 years, but by then, more damaging changes will be stacked on top of what's already there, and anybody who had loved the game would already move on. It's like watching a loved one slowly die from cancer. You just have to accept it and make most of the time you still have left with them.

    Yes, subclassing added more variety to the lower end, allowing players to make a build tuned to them and their character. This isn't a bad thing at all. Nobody who dislikes subclassing thinks it is. In a perfect world, subclassing would've been implemented in a way that gave everything a roleplayer could wish for while making it properly balanced so it didn't cause major damage in the mid and high end. But it wasn't, and any long term player knows it's not going to improve. People can continue believing that the game is fine just because they see John Skyrims walk around that they will never interact with, but as soon as they open up the group finder, queue for a DLC dungeon, queue for a BG, or open up the campaign list, they will start to wonder why everything is empty. It's because everyone who played this game as a MMO left for something better.
  • alpha_synuclein
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    React wrote: »
    I gave it a solid chance, even had some positive opinions about it post-launch for a bit. But I made clear that I was worried about how it'd settle after a patch or two, and we've now reached that point.

    In endgame PVE and PVP where combat balance actually matters, I firmly believe subclassing has done irreparable damage to the playerbase. The unfettered power brought by this system has just completely ruined any remaining semblance of balance, and has created the most watered down homogenized combat experience I've ever had on ESO.

    It is really sad to see, because the game use to be so diverse with all it's different classes and specs, with people running a wide variety of things and doing well. This just doesn't exist in a post subclassing world - when it comes to endgame PVP and PVE, you are now losing an unacceptable amount of power to take suboptimal skill line choices.

    I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back.

    Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.

    This game isn't being made for us at least since U35.
    Their target audience is solo crowd who prioritizes esthetics and rp features over balance. They will never reroll subclassing, because their target audience enjoy it.
  • BananaBender
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    React wrote: »
    I gave it a solid chance, even had some positive opinions about it post-launch for a bit. But I made clear that I was worried about how it'd settle after a patch or two, and we've now reached that point.

    In endgame PVE and PVP where combat balance actually matters, I firmly believe subclassing has done irreparable damage to the playerbase. The unfettered power brought by this system has just completely ruined any remaining semblance of balance, and has created the most watered down homogenized combat experience I've ever had on ESO.

    It is really sad to see, because the game use to be so diverse with all it's different classes and specs, with people running a wide variety of things and doing well. This just doesn't exist in a post subclassing world - when it comes to endgame PVP and PVE, you are now losing an unacceptable amount of power to take suboptimal skill line choices.

    I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back.

    Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.

    Zero balancing is the problem not the subclassing system itself.

    The entire planet knows which lines are S++ and which are Z-tier but for reasons that only ZOS knows the answer to they have decided to postpone basically any attempt to help close those chasms.

    The subclassing system the way it was implemented is the problem in my opinion as well as the complete lack of balance changes. For this system to work they would have to completely rework almost all of the skill lines, because Herald of the Tome and Grave Lord have an entire class worth of offensive power in one skill line, it's not just a little numbers tweak that is required here. Older skill lines which synergize with other lines in the class are just significantly weaker. Any skill line with crit damage or penetration is so much more valuable than anything without one.
    Even if they nerfed beam, it still wouldn't bring back class variety, because the underlying issues of certain stats being significantly better than others and some skill lines having so much more value than other wouldn't go anywhere.

    As long as ZoS is trying to balance PvE, PvP, subclassed and non subclassed builds simultaneously, and not willing to completely rework skill lines and classes, this system will never work.
  • lostineternity
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    Firsty of all there is no subclassing in ESO.
    It's called multiclassing.

    Second, you can't remove one thing from the game without compensating with another.

    Thats why I think the best case scenario is to remove multiclassing and add proper subclassing.
    Edited by lostineternity on 18 November 2025 11:00
  • Sarannah
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    No way! Subclassing was a great addition to the game. The problem with subclassing is that only few attacks(fatecarver/puncturing strikes/etc) are worth using, making it seem like there is only one or two builds. Thing is, this is only true if you are min-maxing the game, there are plenty of other viable/fun builds.
    But I do agree, with only a handful of attacks being used, this leaves a hole for all the other skills and classes in the game. Each class should have atleast one skill reworked so it can be used as a main skill to build around(similar to how fatecarver functions). This would spread out the meta to all classes again, making it not seem like there is only one/two build options. Which should actually have been done before releasing subclassing. (Edit: Also create new different scribing skills that can be used as main attacks to build around, and are actually worth using.)

    The problem with players only wanting high dps, is the fact that players are rushing everywhere, and that the game allows this. Making only dps count. All areas of the game should be reworked so dragging mobs behind you, skipping main bosses, and rushing to leave your teammates behind is no longer possible. Luckily ZOS has already mostly been doing this in the newer dungeons.

    But to remove features already in the game, no thank you!
    Edited by Sarannah on 18 November 2025 11:12
  • jm42
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    React wrote: »
    In endgame PVE and PVP
    ZOS are not interested in that, they made it clear through the last years. they need only casual and roleplaying community. I'm surprised they even release new 12 ppl trials at all, and you should totally disrespect yourself to play pvp this days
  • spartaxoxo
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    Eliahnus wrote: »
    YOU don't like it.... so subclassing should be removed ??

    Indeed.

    The whole, "I don't like or use something so I want to take it away from everyone who does" is not a good take.

    They should instead be asking for better and more thoughtful balance for the class skill lines, which genuinely is something that we need and deserve from the devs. Seven or eight months of little-to-no meaningful balance changes is far too long following a change of this magnitude.

    Most folk who dislike subclassing are actually responding to its lack of balance rather than to the system itself. The two are not the same.

    Well said. IMO Throwing out the entire system because it launched imbalanced is not fair to the many players who enjoy subclassing and aren't experiencing issues around it. There obviously needs to be balance changes (and it's absurd they haven't happened already) but imo any game that throws away months of player efforts is a game that's asking to fail. It would be utterly disrespectful to the players who enjoy the system and have put in the time and effort to build their characters.

    I think that's especially true when basically every complaint about subclassing boils down to bad balance. As if balance is something that can only be solved with deleting things.
    Edited by spartaxoxo on 18 November 2025 11:25
  • LalMirchi
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    I would say dream on, will never happen.
  • Gabriel_H
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    Koshka wrote: »
    And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.

    More dps can get it done quicker, but "best possible performance" is by no means needed.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • twisttop138
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    Koshka wrote: »
    Last'One wrote: »
    Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.

    Meanwhile, they'll probably find something else to break the game even more.

    Koshka wrote: »
    "... even if it made my chars more powerful...."
    And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race.

    No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!

    For me personally, getting the hardest achievements is the most fun thing about the game. And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
    And what's with tanks and healers not being needed? Those are actually crucial roles in trifecta runs.

    There are a small group of players that are able to do amazing things in game with the power subclassing provided. They can get perfectas in record time and with less need of two tanks or healers. I would argue that this is not the majority experience for the largest endgame group, the mid level players. I myself am in this group. Subclassing brought my dps up a considerable amount, but most groups dont have the skill required to complete the vKA perfecta in 12 minutes or whatever. The combat balance of the game is in a bad state, but we have to get used to the fact that subclassing will not be rolled back. We should focus our efforts on smart balancing. Maybe a higher tier of raids, nightmare mode or something. We have to live in the world we have and fight for what's possible.
  • albertberku
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    Just alter it so that you can only change one skill line to begin with and lets move on from there slowly.
    Edited by albertberku on 18 November 2025 13:39
  • rothan117
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    I see no reason to get rid of it. I tried it but do not use it on my main or any of my alts, I am able to complete the content I want to do just fine using the base classes, grinding out the xp to level up the skill lines did not interest me. I play this game for lore and story, the details of builds and concerns about hybridization are of little interest to me. That said, I have zero interest in "end game" content, I don't do vet content, too old and too slow on the keyboard at this point. I did that sort of stuff in WoW, 15 years ago when I was still middle aged.
  • BXR_Lonestar
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    Yes, I'm in full agreement here. The game was more fun and more engaging IMO when we had a different META for stam specs vs. mag specs, and that went away with hybridization. Then any semblance of build diversity went away when subclassing came along. Yes, more builds are POSSIBLE, but what does it matter when only 1% of those builds are any good and they're all extremely similar, and the rest of the 99% of builds are terrible?

    I'd rather they roll this back and focus on re-building the classes from the ground up.
  • tomofhyrule
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    Subclassing, as it was implemented, really destroyed a lot of the love I had for this game. It was done in the most destructive possible way, with zero regard for tester feedback and any consequences. Seriously, the endgame discords were calling the OP setups and every issue within an hour or so of it leaking, and I’m supposed to believe that the Combat Team (whose literal job it is to do ESO Combat!) couldn’t see any of this coming?!?

    That said, we can’t go back. All we can do is hope the Combat Team gets their heads out of their respective nether regions and deigns to balance this before too many (more) people leave in disgust.

    I do think Subclassing was good for the casual/RP crowd. There were a lot of people who do not engage in endgame who felt fettered by the rigid Class structure… but that was because a lot of them don’t understand that in a competitive environment (like an MMO, which ESO is), some restrictions need to exist to ensure fairness and balance. That is now all out the window.

    If this is the vision the Team had, it needed to have all lines balanced against each other before Subclassing was implemented. Even a few patches before it dropped, they were still balancing Classes on the “this is underpowered because you have this OP thing in another line so it’s balanced-ish.” And that point is now completely moot. Sure, balance was far from perfect then (yes, Arcanist was OP there too), but that balance was better than the mess we have now.

    Alternatively, they could have put restrictions on Subclassing. Subclassing in overland is a lot of nothing - who cares if your OP godmode build can oneshot random mobs in a delve. That’s a big whatever. Heck, I’d have even allowed trading all three lines and not having the line restrictions. But it should have been done such that if Grasharog is not able to come out, then neither can you Subclass. No Subclassing in vet instances or PvP. That way, casual and overland would still allow you to RP whatever you want, but there would still be some semblance of a balance handle in competitive modes.

    Of course, the Khajiit is out of the bag. Anything the Team does now will result in adding restrictions or severe nerfs to rein in the obscene power creep, neither of which would be popular and would end up driving people away. There’s not an easy solution on how to thread this needle, and that’s if you have a Team that has constantly proven themselves to be fair and competent. And this one… has not.

    The real problem is that the Combat Team is, for whatever reason, unable to do anything anymore. There has been basically zero effort to balance anything since. Seriously, since U46, they have:
    1. neutered DK sustain
    2. tossed Sorc skills in a blender (partially reverted)
    3. destroyed ultigen passives (reverted)
    4. thrown one (1) bone to Necros
    Really? All that since June?!? And now in U48, we see basically no combat changes because they hard-focused on putting Perks and Loadouts into Vengeance (which are in no other game mode). Why is the team actively avoiding the Live balance issues?!?!

    This is what makes me scared for the future of this game. The game balance should not be in the toilet for 9+ months until we have a chance of it getting fixed. And, if the Team is going to add anything new, which the game desperately needs after such a light year of content, is the Combat Team going to just continue ignoring balance to work on the new shiny? Or are they going to prevent the addition of anything else to attempt some semblance of balancing at the same glacial pace while the game withers due to lack of new stuff?

    I’ll admit, I desperately want a new Class. I want to be able to see the world through new eyes and play with a new set of skills. And now, Subclassing means that a new Class would not be the “thou must make a new character” thing it was before since you could totally use the new stuff on an existing character. But considering the utter lack of balance the game has, it sounds irresponsible at best to add anything new. And how long will it take for the Team to come around to balancing things? So I get depressed thinking that either they’ll never get around to the thing I want most, or that if they say “screw it” and do give it to me, then that’ll only result in the game getting worse.
  • Melivar
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    I don't think there is any reason to go back, nor a need for a nerf bat to anything. There should however be some focus on bringing other play style options up to par with the best performing spec/class/skill combos.

    Subclassing is fun and opens up both RP and practical use of a previously sub par main character class which is great.

    Making encounters more balanced around both melee and ranged characters would be encouraging as I want to be able to smash things on the face with a swor,d but it is just so punishing in alot of dungeons and trials that its nor worth the headache.
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