I gave it a solid chance, even had some positive opinions about it post-launch for a bit. But I made clear that I was worried about how it'd settle after a patch or two, and we've now reached that point.
In endgame PVE and PVP where combat balance actually matters, I firmly believe subclassing has done irreparable damage to the playerbase. The unfettered power brought by this system has just completely ruined any remaining semblance of balance, and has created the most watered down homogenized combat experience I've ever had on ESO.
It is really sad to see, because the game use to be so diverse with all it's different classes and specs, with people running a wide variety of things and doing well. This just doesn't exist in a post subclassing world - when it comes to endgame PVP and PVE, you are now losing an unacceptable amount of power to take suboptimal skill line choices.
I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back.
Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.
YandereGirlfriend wrote: »I gave it a solid chance, even had some positive opinions about it post-launch for a bit. But I made clear that I was worried about how it'd settle after a patch or two, and we've now reached that point.
In endgame PVE and PVP where combat balance actually matters, I firmly believe subclassing has done irreparable damage to the playerbase. The unfettered power brought by this system has just completely ruined any remaining semblance of balance, and has created the most watered down homogenized combat experience I've ever had on ESO.
It is really sad to see, because the game use to be so diverse with all it's different classes and specs, with people running a wide variety of things and doing well. This just doesn't exist in a post subclassing world - when it comes to endgame PVP and PVE, you are now losing an unacceptable amount of power to take suboptimal skill line choices.
I know a lot of the casual players enjoy subclassing, and I am happy for them. Truly. But the sentiment I am seeing from the majority of veteran players is that they are unhappy with where subclassing has landed us - and based on the fact that there has been nearly ZERO balancing since it's introduction, it seems very unlikely that the studio has any intentions of trying to make changes to earn those players back.
Maybe this is just the culmination of years worth of pushing against the endgame community's desires, and the game just isn't being made for us anymore.
Zero balancing is the problem not the subclassing system itself.
The entire planet knows which lines are S++ and which are Z-tier but for reasons that only ZOS knows the answer to they have decided to postpone basically any attempt to help close those chasms.
YandereGirlfriend wrote: »YOU don't like it.... so subclassing should be removed ??
Indeed.
The whole, "I don't like or use something so I want to take it away from everyone who does" is not a good take.
They should instead be asking for better and more thoughtful balance for the class skill lines, which genuinely is something that we need and deserve from the devs. Seven or eight months of little-to-no meaningful balance changes is far too long following a change of this magnitude.
Most folk who dislike subclassing are actually responding to its lack of balance rather than to the system itself. The two are not the same.
And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
Of course they should rollback and remove this nonsense of subclassing. But that's exactly why it won't happen, because it doesn't make any sense. So… they will keep it.
Meanwhile, they'll probably find something else to break the game even more.And this is the problem: ESO is not about fun or the game anymore it's only about a DPS race. The fun, the lore, the fantasy, the game we enjoy has turned into nothing more than a DPS race."... even if it made my chars more powerful...."
No mechanics needed, no tanks needed, no healers needed, no fun needed… just DPS!!!
For me personally, getting the hardest achievements is the most fun thing about the game. And the requirements ZOS sets for these achievements correlates with the best possible performance in a given patch. Therefore it's not really possible to get them without caring about dps.
And what's with tanks and healers not being needed? Those are actually crucial roles in trifecta runs.