There should be some things that are not meant to be solo'd and should take a long time if you try. Soloing a dragon can take around a half hour or more unless you are using a really specialized build and stay solid with your rotation and mechanics. Harrowstorms if you can control the fodder can go a little quicker but still is kind of a long fight.

tomofhyrule wrote: »I have a sneaking suspicion that, once the wall is breached, then nobody will be doing siege camps for a while.
AcadianPaladin wrote: »PvE soloist here.
When a DLC zone is new, I quickly complete the world events and world bosses while the zone is overrun with players. Then, since I can't solo them, I completely ignore them. Seems rather a waste, really.
Contrast that to the original alliance zones where I fully enjoy soloing dolmens and world bosses on a very regular basis.
I've found the same applies to alliance zone group dungeons vs DLC group dungeons. I routinely solo the former and ignore the latter.
That's why I consider the original alliance zones to be - by far - the best part of ESO and spend most of my time there.
Eastern Ghish has half the health. 10M instead of 20M. However, the fight is harder.tomofhyrule wrote: »I also think Ghish's health is lower once he's back on the other side of the wall where he's supposed to be.
allochthons wrote: »Eastern Ghish has half the health. 10M instead of 20M. However, the fight is harder.tomofhyrule wrote: »I also think Ghish's health is lower once he's back on the other side of the wall where he's supposed to be.
At least when I did it today, once the wall mechanic started at around 75%, it ran for the rest of the fight. Wall after wall after wall after wall after wall after ...
I hope that's a bug. Because we could barely damage him, since there's no place to avoid the wall so you have to get the bubble every time. I got a sticky DOT on Ghish about once every 2 walls, and that eventually killed him, but I was exhausted by the end.
In his East Solstice position... where he has half the HP... Is it that the wall mechanic didn't stop, or is it that you managed to knock him down to the next breakpoint of 50% before 4 firewalls were complete, and down to the next breakpoint before 8 firewalls are complete, so the next lot of firewalls started immediately?
There should be some things that are not meant to be solo'd and should take a long time if you try. Soloing a dragon can take around a half hour or more unless you are using a really specialized build and stay solid with your rotation and mechanics. Harrowstorms if you can control the fodder can go a little quicker but still is kind of a long fight.
The problem is that when the crowds are gone, new players and alts can't get the quests/achievements done, which isn't a good experience. Not everyone can solo a 30M boss (or has the physical endurance to be in combat for 30 mins straight).
There should be some things that are not meant to be solo'd and should take a long time if you try. Soloing a dragon can take around a half hour or more unless you are using a really specialized build and stay solid with your rotation and mechanics. Harrowstorms if you can control the fodder can go a little quicker but still is kind of a long fight.
The problem is that when the crowds are gone, new players and alts can't get the quests/achievements done, which isn't a good experience. Not everyone can solo a 30M boss (or has the physical endurance to be in combat for 30 mins straight).
Again I think there needs to be content in the game that isn't meant to be solo'd. I know this is an answer some people hate but it is an MMO so some grouping with other players is to be expected. One guild I am in still does a dragon run once a week and guild members can request other runs of that type.
If everything is leveled down to individual players being able to easily solo the content that leaves players that like to group left feeling bored. There has to be a balance and there is a ton of stuff to do solo.